Presentation at the IPA 'Game Changers' event in July 2009 on the Disposable Memory Project.
For more information about the project, please visit: http://disposablememoryproject.org
For more information on the talk visit: http://www.ipa.co.uk/Content/Game-Changers-Free-14th-July-2009
On March 31, 2015, Spring Studio's Linda Miller and Bruce Randall presented a quick Design Thinking workshop at the Transit+Design event, held by SPUR. SPUR is a leading civic planning organization, based in the Bay Area, well respected for their independent and holistic approach to urban issues.
www.spur.org
The goal of the Transit+Design event was to provide a space to learn about research and design tools that can help transit professionals create a great transit user experience.
Bruce and Linda led the hourlong talk and exercises with the goal of introducing Design Thinking tools and processes as a means for devising elegant solutions for some of the city's thorniest challenges. This presentation provides a useful snapshot of the Design Thinking methodologies, along with a couple of quick exercises to engage a beginner audience.
Explore is a regular event that provides inspiration, conversation, and human narratives on various topics. This Explore event focuses on the topic of sleep and provides examples of sleep-inspired thinking such as sleep tracking apps and devices, smart alarm clocks connected to data and calendars, sleep pods or day hotels that make use of unused space, focusing on improving the sleep experience through simplification and personalization, and studying lack of sleep. The event encourages participants to continue exploring the topic further and to suggest additional narratives.
This document appears to be notes from various creative projects including a visual dictionary with over 13,000 images and 6,500 words covering 3.5% of the Oxford English Dictionary from 200 years, a disposable memory project using 500 cameras across 70 countries capturing 600,000 miles and 600 images with 30 returned, and a project called "The 100". It discusses concepts like enable, sustain, and relinquish, and thanks the reader.
Photography has evolved from early cameras that simply projected scenes to the first permanent photograph created by Nicéphore Niépce in 1826, to improvements like Daguerre's development of the daguerreotype process in 1839 which produced the first widely available portrait photographs, to modern advances like portable cameras and digital photography that have made photography accessible to the masses.
This document appears to be notes from a presentation or talk given by Cyrus Vantoch-Wood, a creative director at Cheil. It includes brief introductions of various attendees of an event, with their names and affiliations. It then discusses topics like collaborative ownership of ideas, using process to navigate complexity, and unleashing human potential. Throughout there are references to Cheil Worldwide and the date 2014. The presentation emphasizes the importance of collaboration over individual ownership of ideas.
Presentation at the IPA 'Game Changers' event in July 2009 on the Disposable Memory Project.
For more information about the project, please visit: http://disposablememoryproject.org
For more information on the talk visit: http://www.ipa.co.uk/Content/Game-Changers-Free-14th-July-2009
On March 31, 2015, Spring Studio's Linda Miller and Bruce Randall presented a quick Design Thinking workshop at the Transit+Design event, held by SPUR. SPUR is a leading civic planning organization, based in the Bay Area, well respected for their independent and holistic approach to urban issues.
www.spur.org
The goal of the Transit+Design event was to provide a space to learn about research and design tools that can help transit professionals create a great transit user experience.
Bruce and Linda led the hourlong talk and exercises with the goal of introducing Design Thinking tools and processes as a means for devising elegant solutions for some of the city's thorniest challenges. This presentation provides a useful snapshot of the Design Thinking methodologies, along with a couple of quick exercises to engage a beginner audience.
Explore is a regular event that provides inspiration, conversation, and human narratives on various topics. This Explore event focuses on the topic of sleep and provides examples of sleep-inspired thinking such as sleep tracking apps and devices, smart alarm clocks connected to data and calendars, sleep pods or day hotels that make use of unused space, focusing on improving the sleep experience through simplification and personalization, and studying lack of sleep. The event encourages participants to continue exploring the topic further and to suggest additional narratives.
This document appears to be notes from various creative projects including a visual dictionary with over 13,000 images and 6,500 words covering 3.5% of the Oxford English Dictionary from 200 years, a disposable memory project using 500 cameras across 70 countries capturing 600,000 miles and 600 images with 30 returned, and a project called "The 100". It discusses concepts like enable, sustain, and relinquish, and thanks the reader.
Photography has evolved from early cameras that simply projected scenes to the first permanent photograph created by Nicéphore Niépce in 1826, to improvements like Daguerre's development of the daguerreotype process in 1839 which produced the first widely available portrait photographs, to modern advances like portable cameras and digital photography that have made photography accessible to the masses.
This document appears to be notes from a presentation or talk given by Cyrus Vantoch-Wood, a creative director at Cheil. It includes brief introductions of various attendees of an event, with their names and affiliations. It then discusses topics like collaborative ownership of ideas, using process to navigate complexity, and unleashing human potential. Throughout there are references to Cheil Worldwide and the date 2014. The presentation emphasizes the importance of collaboration over individual ownership of ideas.
This case study examines the 2010 low-budget independent film Monsters. It details how the film was made for only $500,000 using digital cameras and guerrilla filmmaking techniques. It premiered at the SXSW Film Festival and was immediately acquired for distribution in the US and Mexico. Though it only played in 25 screens domestically, it was profitable through international distribution. The case study explores the innovative marketing campaign utilizing the social media platform Foursquare to promote the film's theatrical release.
The document outlines pre-production details for a skateboarding video and interview project, including:
- The goal is to create a skate video called "FUEL" for 15-17 year old skaters to appear on YouTube and Instagram.
- Locations in Harrogate and Knaresborough will be filmed.
- Interview questions for the skaters are listed.
- A music list is included for each skater.
- Contact information is provided for the skaters.
- Equipment, resources, contingency plans, health and safety issues, and a production schedule are also outlined.
Kathryn Corrick discusses how digital media can be used to tell stories in creative and engaging ways. She provides examples such as The Blair Witch Project film marketing campaign, which created an online mythology to promote the movie. Corrick also discusses using platforms like Twitter, Flickr, and location-based apps to augment reality and tell interactive tales. The presentation encourages experimenting with different digital formats and keeping stories simple so they are accessible to audiences.
The document discusses how consumer behavior is shifting towards prioritizing experiences over material goods. It suggests that as people seek status through experiences, the world of content will need to adapt by becoming more experiential, personalized and focused on relationships and storytelling. It poses questions on how this shift could impact Disneyland Paris and provides examples of companies that are embracing experiential content through immersive experiences, virtual and augmented reality, extreme activities and digital detox retreats.
This document outlines the content and assessments for a course on the history of camera technologies. The course will cover the development of still and moving image cameras from early toys and magic lanterns to modern electronic cameras. Students will work in groups to produce a short film using a vintage 35mm camera and give a presentation reflecting on the technical and creative aspects. Assessments include an individual or paired flip book exercise in the first week and the group film production and presentations in later weeks.
This document discusses various technologies and equipment related to crime prevention, specifically burglary prevention. It provides market information and statistics on burglary rates, common items stolen, and existing security technologies. It also outlines the size and growth of markets for security cameras, alarms, access control systems, and other intruder detection devices. Brand names and typical prices for these products are mentioned.
Bringing the Stories of the Skies to Your LibraryNCIL - STAR_Net
The 2020 Collaborative Summer Library Program, Imagine Your Story, provides plenty of opportunities to tie STEAM into your library’s summer programming, including any virtual or digital programs that your library may now be offering. The starry skies have plenty of fascinating stories to tell; all you need are resources and strategies for bringing them to life!
Join STAR Net, Christine Shupla (Lunar and Planetary Institute), and Elizabeth Nicolai (Anchorage Public Library) for this 1-hour webinar that will help you connect constellation legends and myths into your programs by learning about the stories – both fact and fiction! – of specific astronomical objects, constellations, and planetary bodies. We will also cover hands-on activities that your patrons can do at home and online platforms and digital resources that you can utilize to conduct virtual programs. This webinar will conclude with a group discussion (via chat) about how your library is pivoting for their summer STEAM programming.
The document provides 10 rules for making low-budget "microbuster" films with blockbuster ambitions for £23,000 or less. The rules emphasize focusing on strong characters over spectacle, thoroughly preparing the script, utilizing available local resources as locations and crew, ensuring all crew take on multiple roles, prioritizing good sound quality over picture quality, and knowing when the film is good enough to be completed rather than striving for perfection. The document also introduces Wildseed Studios which funds small films with potential to succeed.
THE HISTORY OF CAMERA AND ITS FIRST USAGERonak Jain
Living in a day and age where technology is reaching new heights all the time, it is hard to contemplate the fact that there was once a time when all this tech didn’t exist. It is a very common thing now, to think about the camera quality before buying our new mobile phone. And why not? Cameras literally shape social media and how other people get to view our lives. It is because of cameras that we have the ability to freeze a moment and see it anytime we want to. Its borderline magical, so to speak. But, have you wondered where and how did the very first camera originate? If you’re a camera lover or a history geek, stick around. You’ll love i
The zine contains photographs taken around Oakland by the editor, along with interviews and articles. It focuses on themes of minimalism and photography. The editor's passion for photography is shown through the high quality photos featured from locations around Oakland such as CCA and Rockridge Plaza.
This document discusses using media such as TV shows, movies, and online videos to teach English. It provides examples of classroom activities that incorporate media, such as having students discuss TV show characters, fill in lyrics to theme songs, predict movie plots, and describe screenshots from online games. The goal is to leverage students' interest in popular media to engage them in practicing English listening, speaking, and writing skills in an enjoyable way.
The document provides information about the Camino de Santiago, including a brief history of the pilgrimage to Santiago de Compostela. It describes the various routes pilgrims can take, including the French Way, Portuguese Way, and Via de la Plata. The document also explains what the Compostela pilgrim certificate is awarded to those who complete the journey and reach Santiago de Compostela. Finally, it provides some testimonials from past customers and directs readers to additional resources like videos about the Camino.
This document provides an overview of resources from the Geographical Association related to teaching geography to young people. It includes quotes about making geography relevant to students' lives and interests. Images and links are provided on topics like social media use in the classroom, creative writing exercises, and using mobile apps to explore landscape concepts. The goal is to engage students by connecting geographic concepts to their daily lives and interests through interactive lessons and activities.
The document advertises three art camps offered by eZoo Art Corporation between June 18th and August. Camp 1 "City Xplorer" is for ages 6-8 and focuses on designing cities of the future. Camp 2 "Time Traveller" is for ages 9-11 and focuses on capturing memories and imagining the future. Camp 3 "(Not) Lost in Space" is for ages 12-15 and focuses on what remains unchanging. Each 3-day camp includes art activities, materials, snacks and trips to local museums and exhibitions.
This document advertises and provides details about art camps held by eZoo Art Corporation from July to September. There are three camps for different age groups: City Xplorer (ages 6-8), Time Traveller (ages 9-11), and (Not) Lost in Space (ages 12-15). Each 3-day camp includes art activities and materials, snacks, and trips to local museums and exhibitions. Campers will work on collaborative art projects and have opportunities to showcase their work. Early bird discounts and referral bonuses are also offered.
In the past, when all we had was film photography, we had to be very selective of the kind of pictures we wanted to take. I’m sure there wouldn't be half as many ‘selfies’ ‘photo bombs’ or ‘duck pouts’ as there are today. Images have a strong emotional factor, and emotions have a powerful pull on us as human beings.
Best Camera Gear Setup for Travel PhotographyRam Chary Everi
This document provides recommendations for the optimal camera gear setup for travel photography. It recommends bringing three lenses (a super telephoto zoom of 500mm or more, a super wide-angle zoom of 14-24mm, and a standard zoom of 24-70mm), two camera bodies, extra batteries and chargers, a small laptop with photo editing software, two external hard drives, a tripod, camera backpack, accessories like memory cards and filters, and camera insurance. It discusses why these specific items are chosen and how they allow photographers to capture different types of photos and tell stories from their travels.
The document provides an overview of photography, including the different types of equipment used, genres of photography, basic rules and techniques, and how to build a portfolio. It discusses cameras, lenses, lighting, composition, exposure, and various genres such as landscapes, portraits, and night photography. The conclusion encourages practicing techniques and critiquing photographs to improve skills.
A Brief Introduction About Hanying Chen_Hanying Chen
Vancouver-based artist Hanying Chen boasts extensive skills in writing, directing, producing, and singing, reflecting her diverse talents in the performing arts. As she looks ahead, Hanying is driven to craft a fulfilling career path that harmonizes with her deep passion for artistic expression. In the coming years, she envisions cultivating a balanced life, blending her professional aspirations with her desire to foster meaningful connections in her vibrant urban community.
This case study examines the 2010 low-budget independent film Monsters. It details how the film was made for only $500,000 using digital cameras and guerrilla filmmaking techniques. It premiered at the SXSW Film Festival and was immediately acquired for distribution in the US and Mexico. Though it only played in 25 screens domestically, it was profitable through international distribution. The case study explores the innovative marketing campaign utilizing the social media platform Foursquare to promote the film's theatrical release.
The document outlines pre-production details for a skateboarding video and interview project, including:
- The goal is to create a skate video called "FUEL" for 15-17 year old skaters to appear on YouTube and Instagram.
- Locations in Harrogate and Knaresborough will be filmed.
- Interview questions for the skaters are listed.
- A music list is included for each skater.
- Contact information is provided for the skaters.
- Equipment, resources, contingency plans, health and safety issues, and a production schedule are also outlined.
Kathryn Corrick discusses how digital media can be used to tell stories in creative and engaging ways. She provides examples such as The Blair Witch Project film marketing campaign, which created an online mythology to promote the movie. Corrick also discusses using platforms like Twitter, Flickr, and location-based apps to augment reality and tell interactive tales. The presentation encourages experimenting with different digital formats and keeping stories simple so they are accessible to audiences.
The document discusses how consumer behavior is shifting towards prioritizing experiences over material goods. It suggests that as people seek status through experiences, the world of content will need to adapt by becoming more experiential, personalized and focused on relationships and storytelling. It poses questions on how this shift could impact Disneyland Paris and provides examples of companies that are embracing experiential content through immersive experiences, virtual and augmented reality, extreme activities and digital detox retreats.
This document outlines the content and assessments for a course on the history of camera technologies. The course will cover the development of still and moving image cameras from early toys and magic lanterns to modern electronic cameras. Students will work in groups to produce a short film using a vintage 35mm camera and give a presentation reflecting on the technical and creative aspects. Assessments include an individual or paired flip book exercise in the first week and the group film production and presentations in later weeks.
This document discusses various technologies and equipment related to crime prevention, specifically burglary prevention. It provides market information and statistics on burglary rates, common items stolen, and existing security technologies. It also outlines the size and growth of markets for security cameras, alarms, access control systems, and other intruder detection devices. Brand names and typical prices for these products are mentioned.
Bringing the Stories of the Skies to Your LibraryNCIL - STAR_Net
The 2020 Collaborative Summer Library Program, Imagine Your Story, provides plenty of opportunities to tie STEAM into your library’s summer programming, including any virtual or digital programs that your library may now be offering. The starry skies have plenty of fascinating stories to tell; all you need are resources and strategies for bringing them to life!
Join STAR Net, Christine Shupla (Lunar and Planetary Institute), and Elizabeth Nicolai (Anchorage Public Library) for this 1-hour webinar that will help you connect constellation legends and myths into your programs by learning about the stories – both fact and fiction! – of specific astronomical objects, constellations, and planetary bodies. We will also cover hands-on activities that your patrons can do at home and online platforms and digital resources that you can utilize to conduct virtual programs. This webinar will conclude with a group discussion (via chat) about how your library is pivoting for their summer STEAM programming.
The document provides 10 rules for making low-budget "microbuster" films with blockbuster ambitions for £23,000 or less. The rules emphasize focusing on strong characters over spectacle, thoroughly preparing the script, utilizing available local resources as locations and crew, ensuring all crew take on multiple roles, prioritizing good sound quality over picture quality, and knowing when the film is good enough to be completed rather than striving for perfection. The document also introduces Wildseed Studios which funds small films with potential to succeed.
THE HISTORY OF CAMERA AND ITS FIRST USAGERonak Jain
Living in a day and age where technology is reaching new heights all the time, it is hard to contemplate the fact that there was once a time when all this tech didn’t exist. It is a very common thing now, to think about the camera quality before buying our new mobile phone. And why not? Cameras literally shape social media and how other people get to view our lives. It is because of cameras that we have the ability to freeze a moment and see it anytime we want to. Its borderline magical, so to speak. But, have you wondered where and how did the very first camera originate? If you’re a camera lover or a history geek, stick around. You’ll love i
The zine contains photographs taken around Oakland by the editor, along with interviews and articles. It focuses on themes of minimalism and photography. The editor's passion for photography is shown through the high quality photos featured from locations around Oakland such as CCA and Rockridge Plaza.
This document discusses using media such as TV shows, movies, and online videos to teach English. It provides examples of classroom activities that incorporate media, such as having students discuss TV show characters, fill in lyrics to theme songs, predict movie plots, and describe screenshots from online games. The goal is to leverage students' interest in popular media to engage them in practicing English listening, speaking, and writing skills in an enjoyable way.
The document provides information about the Camino de Santiago, including a brief history of the pilgrimage to Santiago de Compostela. It describes the various routes pilgrims can take, including the French Way, Portuguese Way, and Via de la Plata. The document also explains what the Compostela pilgrim certificate is awarded to those who complete the journey and reach Santiago de Compostela. Finally, it provides some testimonials from past customers and directs readers to additional resources like videos about the Camino.
This document provides an overview of resources from the Geographical Association related to teaching geography to young people. It includes quotes about making geography relevant to students' lives and interests. Images and links are provided on topics like social media use in the classroom, creative writing exercises, and using mobile apps to explore landscape concepts. The goal is to engage students by connecting geographic concepts to their daily lives and interests through interactive lessons and activities.
The document advertises three art camps offered by eZoo Art Corporation between June 18th and August. Camp 1 "City Xplorer" is for ages 6-8 and focuses on designing cities of the future. Camp 2 "Time Traveller" is for ages 9-11 and focuses on capturing memories and imagining the future. Camp 3 "(Not) Lost in Space" is for ages 12-15 and focuses on what remains unchanging. Each 3-day camp includes art activities, materials, snacks and trips to local museums and exhibitions.
This document advertises and provides details about art camps held by eZoo Art Corporation from July to September. There are three camps for different age groups: City Xplorer (ages 6-8), Time Traveller (ages 9-11), and (Not) Lost in Space (ages 12-15). Each 3-day camp includes art activities and materials, snacks, and trips to local museums and exhibitions. Campers will work on collaborative art projects and have opportunities to showcase their work. Early bird discounts and referral bonuses are also offered.
In the past, when all we had was film photography, we had to be very selective of the kind of pictures we wanted to take. I’m sure there wouldn't be half as many ‘selfies’ ‘photo bombs’ or ‘duck pouts’ as there are today. Images have a strong emotional factor, and emotions have a powerful pull on us as human beings.
Best Camera Gear Setup for Travel PhotographyRam Chary Everi
This document provides recommendations for the optimal camera gear setup for travel photography. It recommends bringing three lenses (a super telephoto zoom of 500mm or more, a super wide-angle zoom of 14-24mm, and a standard zoom of 24-70mm), two camera bodies, extra batteries and chargers, a small laptop with photo editing software, two external hard drives, a tripod, camera backpack, accessories like memory cards and filters, and camera insurance. It discusses why these specific items are chosen and how they allow photographers to capture different types of photos and tell stories from their travels.
The document provides an overview of photography, including the different types of equipment used, genres of photography, basic rules and techniques, and how to build a portfolio. It discusses cameras, lenses, lighting, composition, exposure, and various genres such as landscapes, portraits, and night photography. The conclusion encourages practicing techniques and critiquing photographs to improve skills.
Similar to Disposable Memory Project and The 100 (19)
A Brief Introduction About Hanying Chen_Hanying Chen
Vancouver-based artist Hanying Chen boasts extensive skills in writing, directing, producing, and singing, reflecting her diverse talents in the performing arts. As she looks ahead, Hanying is driven to craft a fulfilling career path that harmonizes with her deep passion for artistic expression. In the coming years, she envisions cultivating a balanced life, blending her professional aspirations with her desire to foster meaningful connections in her vibrant urban community.
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3. I’m a Developer
Technical Director
Creative Technologist
Creative Technical Director
Technical Creative Director
Head of Creative Technology
Head of Innovation
Strategic Technologist
Digital Director
mix of lots of things without a useful title
39. “I think I would like to do one
for Boston, and also one for
New York. Can you sort me out
with some info? I have
disposable camera, and ziplock
bags already.”
70. Le projet des souvenirs jetables
感謝你找到我
Si ha tomado todas las fotos las revelaremos.
Здравствуйте и спасибо, что
нашли меня!
このカメラを使って何枚か写真を
撮ってください。 好きな風景、
人物など、何でもよいです。
Το πρόγραμμα αναλώσιμης μνήμης
Wo habt ihr die Kameras gefunden?
71. • The Book
• The Exhibit
• The Documentary
• The Musical
74. “Wherever it is, just promise me that
if you get a camera full of pictures of
my ex-girlfriend in union with a
Spanish coastguard you won’t tell
me.”
75. “One of the children decided to
start shining the light into my
eyes from across the yard. So I
played a along by dodging in and
out of the pillars to hide and
snapped the last couple of shots
on the roll as I did so.
The little girl’s parents had died
in a housefire two weeks before
but she was so full of life you
couldn’t help liking her.”
76. “that cam was like a sign to say
‘you’re not alone, that will be the
present for your birthday’..”