These slides accompany a paper I gave at the Digital Heritage 2015 - 3D in knowledge production conference held in the wonderfully evocative Moesgaard Museum in Aarhus, Denmark on 21-22 May 2015. The paper presented a picture of the state of research and development in the field of virtual heritage on the island of Ireland in the context of the newly established Virtual Heritage Network group.
The document discusses using 3D modeling and digital techniques in cultural heritage and digital humanities. It provides examples of how 3D models can be used to study and reproduce works of art, document archaeology research, and support restoration efforts. Specifically, it describes the Cenobium project which digitized sculptures to create an online repository for scholarly study. It also discusses an analysis using 3D modeling to evaluate a proposed attribution of a composite artwork by attempting to align a historical drawing with a 3D model through camera calibration techniques.
Improving Access and Exploitation of 3D Cultural Heritage Data | Anthony CornsFARO
This document discusses improving access to and use of 3D cultural heritage data through the 3D-ICONS project. It captures Irish heritage sites like Newgrange and Skellig Michael in high-resolution 3D models and makes them available online for access anywhere through web browsers without additional software. The models are used for monitoring sites, reconstruction, education, and entertainment through gaming to better preserve and share Ireland's cultural heritage.
3D Digitization (from Making, Modeling, Materializing: 3D Printing in Teachin...Kristen Yarmey
Slides from my lightning talk on 3D Digitization, one of six given by University of Scranton faculty at a November 21, 2014 Office of Research Services (ORS) seminar on 3D printing in teaching and research.
The document discusses how 3D technologies can be used to enhance understanding and experiences of cultural heritage. It provides examples of 3D scanning and printing being used for conservation, research, accessibility, management and commercial opportunities. While the technologies provide benefits, challenges include integration, platform choices, digital preservation and rights. The focus should be on using 3D to enrich experiences and management of collections, not as an end itself.
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
J. Kaminsky, D. Pitzalis and F. Niccolucc
FOCUS K3D Conference on Semantic 3D Media and Content, February 11-12, 2010, INRIA Sophia Antipolis - Méditerranée, France
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...3D ICONS Project
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Barsanti, Politecnico Di Milano, Italy during the 3D ICONS workshop at Digital Heritage 2013
The document discusses using 3D modeling and digital techniques in cultural heritage and digital humanities. It provides examples of how 3D models can be used to study and reproduce works of art, document archaeology research, and support restoration efforts. Specifically, it describes the Cenobium project which digitized sculptures to create an online repository for scholarly study. It also discusses an analysis using 3D modeling to evaluate a proposed attribution of a composite artwork by attempting to align a historical drawing with a 3D model through camera calibration techniques.
Improving Access and Exploitation of 3D Cultural Heritage Data | Anthony CornsFARO
This document discusses improving access to and use of 3D cultural heritage data through the 3D-ICONS project. It captures Irish heritage sites like Newgrange and Skellig Michael in high-resolution 3D models and makes them available online for access anywhere through web browsers without additional software. The models are used for monitoring sites, reconstruction, education, and entertainment through gaming to better preserve and share Ireland's cultural heritage.
3D Digitization (from Making, Modeling, Materializing: 3D Printing in Teachin...Kristen Yarmey
Slides from my lightning talk on 3D Digitization, one of six given by University of Scranton faculty at a November 21, 2014 Office of Research Services (ORS) seminar on 3D printing in teaching and research.
The document discusses how 3D technologies can be used to enhance understanding and experiences of cultural heritage. It provides examples of 3D scanning and printing being used for conservation, research, accessibility, management and commercial opportunities. While the technologies provide benefits, challenges include integration, platform choices, digital preservation and rights. The focus should be on using 3D to enrich experiences and management of collections, not as an end itself.
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
J. Kaminsky, D. Pitzalis and F. Niccolucc
FOCUS K3D Conference on Semantic 3D Media and Content, February 11-12, 2010, INRIA Sophia Antipolis - Méditerranée, France
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...3D ICONS Project
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Barsanti, Politecnico Di Milano, Italy during the 3D ICONS workshop at Digital Heritage 2013
Capturing & working with 3D data in heritage contextsPaul Cripps
The document summarizes Wessex Archaeology's use of 3D data capture techniques like laser scanning, photogrammetry, and GNSS in heritage contexts. It discusses the toolbox approach of using multiple techniques, provides examples of projects using different methods like laser scanning at Tamworth Castle and Sandsfoot Castle, and photogrammetry at Wakehurst Place. It also discusses practical considerations for each technique and integrating the data in GIS for analysis and visualization.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
3D Acquisition and Modeling in Cultural HeritageGabriele Guidi
Gabriele Guidi is responsible for the “Computer Vision and Reverse Engineering Laboratory” at Politecnico di Milano (Italy). Since the late 1990s, it has focused on 3D acquisition and modeling techniques of cultural heritage artifacts on very small to very large scales. An interesting quality of a polytechnic institution like the one in Milan is to have in its DNA both a technical mind, coming from the Engineering departments, and a humanistic soul, linked to its departments of Architecture and Design. This dual point of view is critical when applying advanced technologies such as 3D data capture, opto-electronics, image processing, metrology and computer graphics to 3D documentation of a cultural artifact in a way that is useful for archaeologists, architects and officers of institutions responsible for the conservation of cultural heritage.
This presentation introduces the research group at Politecnico di Milano and presents an overview of the technological evolution of 3D capturing techniques since 2000. Several major examples of the researches done are shown, as well as how such discoveries have been applied to concrete problems of cultural heritage documentation and visualization. In the conclusion some of the major challenges we intend to confront in the near future are mentioned.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
What is an RPA CoE? Session 2 – CoE RolesDianaGray10
In this session, we will review the players involved in the CoE and how each role impacts opportunities.
Topics covered:
• What roles are essential?
• What place in the automation journey does each role play?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
GlobalLogic Java Community Webinar #18 “How to Improve Web Application Perfor...GlobalLogic Ukraine
Під час доповіді відповімо на питання, навіщо потрібно підвищувати продуктивність аплікації і які є найефективніші способи для цього. А також поговоримо про те, що таке кеш, які його види бувають та, основне — як знайти performance bottleneck?
Відео та деталі заходу: https://bit.ly/45tILxj
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
Capturing & working with 3D data in heritage contextsPaul Cripps
The document summarizes Wessex Archaeology's use of 3D data capture techniques like laser scanning, photogrammetry, and GNSS in heritage contexts. It discusses the toolbox approach of using multiple techniques, provides examples of projects using different methods like laser scanning at Tamworth Castle and Sandsfoot Castle, and photogrammetry at Wakehurst Place. It also discusses practical considerations for each technique and integrating the data in GIS for analysis and visualization.
Valeria Vitale (King's College London)
'An Ontology for 3D Visualization in Cultural Heritage'.
Digital Classicist London & Institute of Classical Studies seminar 2013, Friday June 14th.
To date, 3D computer graphics and modelling techniques have been used in the study of the ancient world mainly as a means to display traditional research. The value of these digital techniques has been often assessed merely on the degree of graphic aesthetic quality.
The pursuit of "photorealism" has proven ineffective in engaging the audience but also scientifically misleading, as it suggests that is possible to reproduce an artefact or scene "exactly as it was" in the past.
Behind every scholarly 3D visualisation is a thorough study of excavation records, iconographic documentation, ancient literary sources, artistic canons and precedents. However, this valuable research (that may lead to new discoveries in the field) is not always detectable in the final visual outcome.
The London Charter for the Computer-based Visualisation of Cultural Heritage made a huge step forward in the regulation of scholarly 3D visualisation—prescribing that researchers' choices and motivation must all be documented. No 3D model could be considered a scholarly resource if its research method was not "transparent".
The London Charter presents methodological guidelines for recording this data, but does not go as far as to offer a formal framework in which to place this information; each modeller is left to simply follow their own style. Moreover, the clients who commissioned the 3D model (such as museums or other cultural institutions) are frequently more interested in the final product than in the rationale which is often completely overlooked and not circulated (or, in the worst case, dropped from the budget line altogether).
Since there are programming languages that enable 3D environments to successfully interact with html, I propose that it would be useful to create one or more ontologies to standardise the verbal component of the documentation, embedding it in the 3D model itself.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Qbit’s VR e-Commerce environments are designed to bring the online shopping experience to the next level by taking the users into fully interactive 3D online stores.
3D Acquisition and Modeling in Cultural HeritageGabriele Guidi
Gabriele Guidi is responsible for the “Computer Vision and Reverse Engineering Laboratory” at Politecnico di Milano (Italy). Since the late 1990s, it has focused on 3D acquisition and modeling techniques of cultural heritage artifacts on very small to very large scales. An interesting quality of a polytechnic institution like the one in Milan is to have in its DNA both a technical mind, coming from the Engineering departments, and a humanistic soul, linked to its departments of Architecture and Design. This dual point of view is critical when applying advanced technologies such as 3D data capture, opto-electronics, image processing, metrology and computer graphics to 3D documentation of a cultural artifact in a way that is useful for archaeologists, architects and officers of institutions responsible for the conservation of cultural heritage.
This presentation introduces the research group at Politecnico di Milano and presents an overview of the technological evolution of 3D capturing techniques since 2000. Several major examples of the researches done are shown, as well as how such discoveries have been applied to concrete problems of cultural heritage documentation and visualization. In the conclusion some of the major challenges we intend to confront in the near future are mentioned.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
What is an RPA CoE? Session 2 – CoE RolesDianaGray10
In this session, we will review the players involved in the CoE and how each role impacts opportunities.
Topics covered:
• What roles are essential?
• What place in the automation journey does each role play?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
GlobalLogic Java Community Webinar #18 “How to Improve Web Application Perfor...GlobalLogic Ukraine
Під час доповіді відповімо на питання, навіщо потрібно підвищувати продуктивність аплікації і які є найефективніші способи для цього. А також поговоримо про те, що таке кеш, які його види бувають та, основне — як знайти performance bottleneck?
Відео та деталі заходу: https://bit.ly/45tILxj
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
AI in the Workplace Reskilling, Upskilling, and Future Work.pptxSunil Jagani
Discover how AI is transforming the workplace and learn strategies for reskilling and upskilling employees to stay ahead. This comprehensive guide covers the impact of AI on jobs, essential skills for the future, and successful case studies from industry leaders. Embrace AI-driven changes, foster continuous learning, and build a future-ready workforce.
Read More - https://bit.ly/3VKly70
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
Northern Engraving | Nameplate Manufacturing Process - 2024
Digital Heritage 2015 - 3D in knowledge production: The State of Virtual Heritage in Ireland
1. DIGITAL HERITAGE: 3D REPRESENTATION
The State of
Virtual Heritage in
Ireland
Thursday 21 May 2015
Frank Lynam
Department of Classics
Trinity College Dublin
2. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 2 of 33@vchireland
@flynam
Ireland’s rich and diverse cultural
heritage
sources: en.wikipedia.org, roughguides.com,
othervoices.ie, openculture.com
3. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 3 of 33@vchireland
@flynam
Innovative Virtual Heritage
The Discovery Programme at work on Skellig Michael (source: 3dicons.ie)
4. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 4 of 38@vchireland
@flynam
Autumn 2013
5. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 5 of 33@vchireland
@flynam
Virtual Cultural Heritage Ireland
2014
source: vchireland.net
6. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 6 of 38@vchireland
@flynam
source: vchireland.net
7. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 7 of 38@vchireland
@flynam
source: vchireland.net
8. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 8 of 38@vchireland
@flynam
source: vchireland.net
9. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 9 of 38@vchireland
@flynam
source: vchireland.net
10. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 10 of 38@vchireland
@flynam
source: vchireland.net
11. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 11 of 38@vchireland
@flynam
source: vchireland.net
12. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 12 of 33@vchireland
@flynam
Rebranding
13. The State of Virtual Heritage in Ireland
DIGITAL HERITAGE: 3D REPRESENTATION 13 of 38@vchireland
@flynam
tech
skills
innovation
content
trainingfunding
policy
public
private
academic
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source: 3dicons.ie
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3 Years
16
Partners
€5 million
4000
objects
source: 3dicons.ie
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source: 3dicons.ie
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3D capture
source: 3dicons.ie
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Clonmacnoise
source: 3dicons.ie
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Glendalough
source: 3dicons.ie
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Skellig Michael
source: 3dicons.ie
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Online 3D Models
Cross of the Scriptures
Clonmacnoise
source: 3dicons.ie
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research
education
tourism
creative artsconservation
www.3dicons.ie
source: 3dicons.ie
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Battle of Mount Street Bridge
A British army checkpoint setup after the battle
source: comeheretome.com
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Grand canal
Northumberland
Road
Beggar’s Bush barracks
source: maps.google.com
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Unity-built virtual environment
source: Susan Schreibman
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Neolithic passage tomb
Knowth, Co. Meath
source: blog.bandbireland.com
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VHN workshops
source: Gary Dempsey
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VHN conferences
1st VHN Ireland Conference
20-22 November 2015
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Further information
vchireland.net
@vchireland
vhnireland@gmail.com
Editor's Notes
Good afternoon
Frank Lynam
Final year PhD student at TCD
Digital Arts and Humanities programme
I am a Classical archaeologist by training and my research looks at how archaeology might benefit from Big Data
But today
Here on behalf of the VHN Ireland group
Hugh Denard, the VHN Ireland chairman could not make it
Thank Mette and the other organisers and I am delighted to be given opportunity to talk about the state of VH in Ireland
Very exciting sector at the moment
Lots of interesting projects in the public, private and academic sectors
I hope to give over the course of the next 15 minutes you a flavour of some of this work
And talk to you about the aims and ambitions of the VHN Ireland network
Ireland’s rich and diverse cultural heritage
‘The land of saints and scholars’
Traditionally associated with the early spread of Christianity
But it also played a significant role in the megalith cultures of the Neolithic
And more recently, it has produced such lumaries as the great moderist novelist, James Joyce and the avant-garde playwright, Samuel Beckett.
Allied with this in more recent years is a drive to innovate, to think of subjects from different perspectives.
Today I want to present some of this work that falls within that somewhat amphorous category of ‘virtual heritage’ research and development.
In 2013, myself, HD, Karolina Badzmierowska, MM and CD of DIT got together through a shared interest in V technologies
HD had come back from Kings College London
Lots of V projects
London Charter
Virtual Space and Sound group
Inter-departmental within Trinity
Abbey Theatre visualisations with Noho
The proposal
Not just another VH conference
Run an event which would bring together groups from the public, private and academic sectors with an interest in VH
Identify opportunities within this space
Identify needs
Establish links between projects with these needs and individuals or groups with the skillsets to meet these
VCHIreland 2014
Held in TCD @LRH
Over 20 speakers from that the public, private and academic sectors.
100 attendees
Speaking about topics ranging from the use of laser scanning as way of preserving Irish material cultural heritage.
…to using image recognition technology to analyse Medieval Christian tombs.
As well as this there were workshops.
We showed 3D scanning in operation
3D printing
Virtual worlds used in educational contexts
The Oculus Rift made an appearance.
People were able to engage with tangible cultural heritage.
And consider how virtual techniques can be used to arrive at new interpretations
And to provide access to broader audience groups.
And perhaps most importantly, we found that VCHIreland 2014 was used as a networking opportunity.
We realised that there was a breadth of sectors out there interested in V technologies addressing C subject matter
Sectors
HBIM
Archaeology
Education
Museums
Tourism
Aftermath of VCHIreland 2014
We decided to continue the initiative
A few changes
Name change
Emphasis on the ‘network’
Tie in with similar networks around the world
‘Virtual’ not ‘digital’
Mission statement
Form a network of people from the academic, business, education, cultural heritage, policy and tourism sectors in Ireland, working for the support, improvement and promotion of virtual heritage in Ireland.
To make connections between people from a variety of sectors in Ireland who share an active interest in virtual heritage
To encourage and support the carrying out of virtual heritage activities of the highest international standards
To promote knowledge, understanding and appreciation of virtual heritage in Ireland
To undertake any other activity that benefits virtual heritage in Ireland
All bring expertise and resources
Now I will present a number of indvidual projects by way of example.
Working to promote 3D technology use in Ireland for over 20 years.
Competitiveness and Innovation Framework programme 2007-2013
Competitiveness and Innovation Framework programme 2007-2013
Noho
private company base in Dublin
Focus on video and audio content provision
In their portfolio they have many CH-based projects
Academic research
Battle of Mount Street Bridge project
It is claimed that, in a few short hours of the afternoon of Wednesday 26 April, approximately 230 British soldiers were wounded or killed at the hands of a handful of strategically-placed men (several of whom may, in fact, have never shot a gun before this engagement) shooting from four buildings near Mount Street Bridge.
British casualty reports indicate approximately 25 deaths and 50 wounded.
Something wrong here.
Some contemporary military historians, however, are now casting doubt on this received version of events.
Ballistic experts question whether the Volunteers could have shot as many people as claimed using the types of rifles they had been issued and in view of the inexperience of some of the men handling arms.
Just a sample of what’s going on.
There’s lots more.
John Meneely in Queen’s.
Crete-Ireland. Figurine studies using 3D.
Roscommon Cross Slab Project
Crowdsourcing the collection of 3D data about crosses.
Photogrammetry. Train them and then send them out.
Following the micropasts model in the UK.