This document summarizes a capstone project aimed at making preventative and technical training more accessible for novice rock climbers. The project involved researching the experiences of climbers, identifying a key learning gap around transitioning from indoor to outdoor climbing, ideating solutions, and developing an interactive game called "Runout Repeat" to help climbers practice falling techniques. The game uses projection mapping to provide feedback to climbers on their falls. Next steps discussed include further prototyping, refining the scoring system, and expanding it to engage belayers. The reflection addresses feedback received and lessons learned around understanding user needs and the extensive work required to fully develop a design concept.