The document discusses the role and responsibilities of museums. It presents different perspectives on whether the primary duty is to collect and preserve objects, create welcoming experiences, tell stories and connect objects, or provide an authoritative record. It argues that museums should weave stories and objects together to help people understand the world. The focus should be on making connections between collections to help people like Tomasz learn and ensuring he has access to the important cultural resources museums preserve.
Collections Trust Skills Seminar - 'Going Digital'Nicholas Poole
This document summarizes a presentation about digital strategies for museums. It discusses where digital initiatives fit within a museum's overall structure and mission, benchmarking digital progress, sharing collections online, planning for sustainability, and funding digital projects. The presentation emphasizes starting small with quick wins, using standards, and embracing participation and engagement. It provides resources for online collections, analytics, funding sources, and professional networks to support museums' digital work.
Museomix - 2015 Canadian Museum Association ConferenceAna-Laura Baz
What is Museomix? Why museums should host one? And how can you organize a Museomix?
This presentation was done at the 2015 Canadian Museum Association conference, Banff (Alberta) by Ana-Laura Baz, digital project manager at Musée de la civilisation (Québec).
The Collections Trust is piloting a new concept called 'Investors in Collections'. Designed to be compatible with the UK Museum Accreditation Scheme and the American Alliance of Museums 'Continuum of Excellence', Investors in Collections provides a way for museums to demonstrate their commitment to achieving excellence in their Collections Management.
CT/ACE Collections Management Traineeship ProgrammeNicholas Poole
An introduction to the joint Arts Council England/Collections Trust Collections Management Traineeship Programme for employers and prospective candidates.
On A New Threshold: Experiments In Gaming, Retail And Performance Design To S...rdp5
Dr Ross PARRY (Senior Lecturer, School of Museum Studies, University of Leicester, UK)
Dr Ruth PAGE (Reader, School of English, University of Leicester, UK)
Alex MOSELEY (Educational Designer, Course Design & Development Team, University of Leicester, UK)
Dr Erik KRISTIANSEN (Assistant Professor in Performance Design & DREAM, Department of Communication, Business and Information Technologies, Roskilde University, Denmark)
Even as museums continue to push content out to the network and support experiences at a distance, the threshold to the physical museum endures as a highly visible and symbolic space, where trust and expectations are built, protocols established and affordances noticed. But, today, are these threshold spaces still fit for purpose? Is the use of media within these spaces appropriate for modern modes of visiting? Are the informational metaphors (such as the architectural plan) sensitive to today’s media literacies? Does visitor connectivity suggest new types of encounter? And does visitors’ experience of playing, buying, discovering and learning in other parts of their lives point to alternative means of scaffolding the museum threshold event? Drawing upon the work of two connected research projects (in the UK and Denmark) this paper shows how museum threshold media might be influenced usefully by other sectors that (arguably) have more evolved concepts and practices around ‘threshold’, ‘orientation’ and ‘initiation’ – specifically retail, gaming and performance. The paper will also explain how three experimental media interventions (using these new conceptual lenses) were tested within three real museum contexts – the Petrie Museum of Egyptian Archaeology (London), New Walk Museum and Art Gallery (Leicester) and Chatsworth House (Bakewell, Derbyshire). Finally, the paper concludes by rethinking the idea of museum ‘threshold’ (defined, instead, by intention and action rather than physical parameters, perhaps more by time rather than space), and ends by reflecting upon the influence that the web is having on the conceptualisation, strategic use and design of our physical museum entrances.
The document discusses the role and responsibilities of museums. It presents different perspectives on whether the primary duty is to collect and preserve objects, create welcoming experiences, tell stories and connect objects, or provide an authoritative record. It argues that museums should weave stories and objects together to help people understand the world. The focus should be on making connections between collections to help people like Tomasz learn and ensuring he has access to the important cultural resources museums preserve.
Collections Trust Skills Seminar - 'Going Digital'Nicholas Poole
This document summarizes a presentation about digital strategies for museums. It discusses where digital initiatives fit within a museum's overall structure and mission, benchmarking digital progress, sharing collections online, planning for sustainability, and funding digital projects. The presentation emphasizes starting small with quick wins, using standards, and embracing participation and engagement. It provides resources for online collections, analytics, funding sources, and professional networks to support museums' digital work.
Museomix - 2015 Canadian Museum Association ConferenceAna-Laura Baz
What is Museomix? Why museums should host one? And how can you organize a Museomix?
This presentation was done at the 2015 Canadian Museum Association conference, Banff (Alberta) by Ana-Laura Baz, digital project manager at Musée de la civilisation (Québec).
The Collections Trust is piloting a new concept called 'Investors in Collections'. Designed to be compatible with the UK Museum Accreditation Scheme and the American Alliance of Museums 'Continuum of Excellence', Investors in Collections provides a way for museums to demonstrate their commitment to achieving excellence in their Collections Management.
CT/ACE Collections Management Traineeship ProgrammeNicholas Poole
An introduction to the joint Arts Council England/Collections Trust Collections Management Traineeship Programme for employers and prospective candidates.
On A New Threshold: Experiments In Gaming, Retail And Performance Design To S...rdp5
Dr Ross PARRY (Senior Lecturer, School of Museum Studies, University of Leicester, UK)
Dr Ruth PAGE (Reader, School of English, University of Leicester, UK)
Alex MOSELEY (Educational Designer, Course Design & Development Team, University of Leicester, UK)
Dr Erik KRISTIANSEN (Assistant Professor in Performance Design & DREAM, Department of Communication, Business and Information Technologies, Roskilde University, Denmark)
Even as museums continue to push content out to the network and support experiences at a distance, the threshold to the physical museum endures as a highly visible and symbolic space, where trust and expectations are built, protocols established and affordances noticed. But, today, are these threshold spaces still fit for purpose? Is the use of media within these spaces appropriate for modern modes of visiting? Are the informational metaphors (such as the architectural plan) sensitive to today’s media literacies? Does visitor connectivity suggest new types of encounter? And does visitors’ experience of playing, buying, discovering and learning in other parts of their lives point to alternative means of scaffolding the museum threshold event? Drawing upon the work of two connected research projects (in the UK and Denmark) this paper shows how museum threshold media might be influenced usefully by other sectors that (arguably) have more evolved concepts and practices around ‘threshold’, ‘orientation’ and ‘initiation’ – specifically retail, gaming and performance. The paper will also explain how three experimental media interventions (using these new conceptual lenses) were tested within three real museum contexts – the Petrie Museum of Egyptian Archaeology (London), New Walk Museum and Art Gallery (Leicester) and Chatsworth House (Bakewell, Derbyshire). Finally, the paper concludes by rethinking the idea of museum ‘threshold’ (defined, instead, by intention and action rather than physical parameters, perhaps more by time rather than space), and ends by reflecting upon the influence that the web is having on the conceptualisation, strategic use and design of our physical museum entrances.
This document outlines a social media strategy for the Bangkok Planetarium to increase visitors. It recommends engaging target audiences like students and families through Facebook campaigns, ads, videos and blog posts on science-related topics. Check-in rewards and partner promotions are suggested to drive location-based marketing. Goals include boosting website traffic 10% in 2 months and reaching 20,000 monthly visitors within a year through relationship building across online channels.
"Les jeux de l’Agora; les enjeux du musée du 21ème siècle", intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, à IRI / Centre Pompidou, à Paris, 11 février 2009, par Nancy Proctor, Smithsonian American Art Museum ProctorN@si.edu http://MuseumMobile.info
The way forward for Englands Public LibrariesNicholas Poole
Short Slideshare highlighting the four challenges facing Central and Local Government in developing a thriving library sector and how they can be solved
Intervention donnée devant le Master d'ingénierie culturelle & communication à l'Université Versailles Saint Quentin par Flore R.
Présentation en compagnie de Nicolas Loubet (@NicolasLoubet) et Marion Sabourdt (@fuzyraptor).
Beyond the Digital Guide: cultural objects, gallery spaces and mobile devicesrdp5
This presentation reports upon the findings of a one-day workshop hosted by CRASSH (University of Leicester) 28 November 2013, chaired by Dr Ross Parry and Alex Moseley from the University of Leicester.
12 experts in experience, museum, mobile and digital design were set the task of identifying how the gallery environment and the proximity of museum collections to the visitor affect the design of in-gallery mobile media applications.
Framing its conclusions with the concept of the 'Postdigital Museum', the group concluded that:
Designing with mobile proximate to thecollection means:
- scale becomes meaningful
- opportunities for embodied experience emerge
- touch is possible
- physical collaboration and interaction between visitors becomes possible
When designing with mobile, being in-gallery means:
- more control over staging and framing
- acknowledging the visitor’s commitment to a visit event.
More generally, mobile design in the postdigital museum
means:
- creative blends and augmentations of digital and physical;
- and a different physical relationship with (and new metaphors for) mobile devices
présentation pour la journée Rencontre web2.0<>musées #webmus
Réflexions sur la comptabilité entre l'esprit du web 2.0 et les institutions culturelles
Update and forward plan for ENUMERATE - Digitisation intelligence for EuropeNicholas Poole
The document summarizes an ENUMERATE workshop discussing the purpose and findings of the ENUMERATE Thematic Network. Some key findings from the ENUMERATE surveys included a disparity between digitization strategies and action among cultural heritage institutions in Europe, with around 20% of collections digitized so far. The network achieved its objectives of building a community of practice, developing a valid survey methodology, conducting coordinated surveys, and creating an open data platform for digitization intelligence. Going forward, the network aims to sustain its efforts by embedding the methodology in ongoing national and European data gathering initiatives.
The document discusses how museums can survive and succeed in the digital world. It argues that museums should not view digital strategies as separate, but should have an overall strategy that incorporates how modern audiences experience culture. A museum's mission statement, policies, staff, services, business model, communications, facilities, and culture all need to support this overall strategy and be relevant to how people engage with information today. By focusing on serving today's digital, mobile, and socially connected consumers and making the most of opportunities in the digital space, museums can remain great cultural institutions for current and future audiences.
The document outlines the methodology used in a master's thesis on museum franchising. It involved a literature review from management, marketing, and arts management disciplines. Three case studies were analyzed: the Guggenheim, Louvre, and CaixaForum franchising models. A theoretical framework and best practices for museum franchising were developed based on the literature review and case studies. The framework identified key elements of franchising models like trademarks, products, know-how, and assistance. It also outlined considerations for when franchising may be suitable and a 5-step process for implementation. 40 best practices were identified related to general management, marketing, branding, and experience branding recommendations.
The document discusses the potential uses of QR codes in museums and education. It provides examples of how QR codes are currently being used, such as linking to websites, sending SMS messages, and adding supplemental content. It also describes a workshop where participants discussed whether QR codes will be a lasting technology ("fab") or a short-lived fad for museums. Participants engaged in activities to explore using and creating QR codes and voted on their predicted longevity and priority for the technology in cultural institutions.
Le challenge des nouveaux médias dans nos stratégies de marketing muséalDRUBAY Diane
Le challenge des nouveaux médias dans nos stratégies de marketing muséal.
Présentation à l'ESCP le 22 février 2010.
Les élèves souhaitaient en savoir plus sur le métier de consultante en communication muséale en ligne...
The Future Museum: Connected, Social, OpenSeb Chan
The document discusses the Powerhouse Museum's shift from closed websites to an open web presence that integrates digital collections. It emphasizes putting content where online audiences are through approaches like Flickr to build collaborative communities around the collections. This has led to a large increase in views, interactions, and tags from the online community rather than traditional museum visitors. The goal is to make the digital collections more accessible and discoverable through community involvement rather than treating the web as a peripheral marketing channel.
Sources et ressources dans le domaine culturelleAntoine Courtin
3ème séance "Sources et ressources" du séminaire "Biens communs" du Master Recherche en Infocom à l'Université Paris 10 Nanterre.
Pour en savoir +: https://master-recherche-infocom.u-paris10.fr/
Heritage & Creative Learning Framework (by Anna Hansen)Nicholas Poole
This presentation has been uploaded with the permission of Anna Hansen, MD of NCK (www.nckultur.org). It presents her work on the Generic Learning Outcomes and Generic Social Outcomes to provide models for planning and evaluating museum learning.
Great Museums need good Collections ManagementNicholas Poole
Great museums need good collections management to bring together objects, experiences, facts, and stories. Collections management involves managing both physical collections and digital assets as well as administrative information about the collections. It is guided by standards like SPECTRUM to ensure openness and accountability while preparing museums for current and future challenges. Good collections management, as outlined in SPECTRUM, is essential for delivering great museum experiences.
#DHNord2019 : Pour un regard à 360 degrés des corpus visuels : pratiques de m...Antoine Courtin
This document outlines topics that will be covered in a presentation about digital image collections and their reuse. Some of the key topics mentioned include: an overview of existing platforms for hosting image collections; blurring boundaries between data providers, service providers, and end users; tools and workflows for managing image collections; standards like IIIF for sharing collection data; metadata issues; and machine learning applications. The presentation will provide examples of current projects and discuss challenges around topics like ensuring proper understanding of object scale in digital interfaces.
This document outlines a social media strategy for the Bangkok Planetarium to increase visitors. It recommends engaging target audiences like students and families through Facebook campaigns, ads, videos and blog posts on science-related topics. Check-in rewards and partner promotions are suggested to drive location-based marketing. Goals include boosting website traffic 10% in 2 months and reaching 20,000 monthly visitors within a year through relationship building across online channels.
"Les jeux de l’Agora; les enjeux du musée du 21ème siècle", intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, à IRI / Centre Pompidou, à Paris, 11 février 2009, par Nancy Proctor, Smithsonian American Art Museum ProctorN@si.edu http://MuseumMobile.info
The way forward for Englands Public LibrariesNicholas Poole
Short Slideshare highlighting the four challenges facing Central and Local Government in developing a thriving library sector and how they can be solved
Intervention donnée devant le Master d'ingénierie culturelle & communication à l'Université Versailles Saint Quentin par Flore R.
Présentation en compagnie de Nicolas Loubet (@NicolasLoubet) et Marion Sabourdt (@fuzyraptor).
Beyond the Digital Guide: cultural objects, gallery spaces and mobile devicesrdp5
This presentation reports upon the findings of a one-day workshop hosted by CRASSH (University of Leicester) 28 November 2013, chaired by Dr Ross Parry and Alex Moseley from the University of Leicester.
12 experts in experience, museum, mobile and digital design were set the task of identifying how the gallery environment and the proximity of museum collections to the visitor affect the design of in-gallery mobile media applications.
Framing its conclusions with the concept of the 'Postdigital Museum', the group concluded that:
Designing with mobile proximate to thecollection means:
- scale becomes meaningful
- opportunities for embodied experience emerge
- touch is possible
- physical collaboration and interaction between visitors becomes possible
When designing with mobile, being in-gallery means:
- more control over staging and framing
- acknowledging the visitor’s commitment to a visit event.
More generally, mobile design in the postdigital museum
means:
- creative blends and augmentations of digital and physical;
- and a different physical relationship with (and new metaphors for) mobile devices
présentation pour la journée Rencontre web2.0<>musées #webmus
Réflexions sur la comptabilité entre l'esprit du web 2.0 et les institutions culturelles
Update and forward plan for ENUMERATE - Digitisation intelligence for EuropeNicholas Poole
The document summarizes an ENUMERATE workshop discussing the purpose and findings of the ENUMERATE Thematic Network. Some key findings from the ENUMERATE surveys included a disparity between digitization strategies and action among cultural heritage institutions in Europe, with around 20% of collections digitized so far. The network achieved its objectives of building a community of practice, developing a valid survey methodology, conducting coordinated surveys, and creating an open data platform for digitization intelligence. Going forward, the network aims to sustain its efforts by embedding the methodology in ongoing national and European data gathering initiatives.
The document discusses how museums can survive and succeed in the digital world. It argues that museums should not view digital strategies as separate, but should have an overall strategy that incorporates how modern audiences experience culture. A museum's mission statement, policies, staff, services, business model, communications, facilities, and culture all need to support this overall strategy and be relevant to how people engage with information today. By focusing on serving today's digital, mobile, and socially connected consumers and making the most of opportunities in the digital space, museums can remain great cultural institutions for current and future audiences.
The document outlines the methodology used in a master's thesis on museum franchising. It involved a literature review from management, marketing, and arts management disciplines. Three case studies were analyzed: the Guggenheim, Louvre, and CaixaForum franchising models. A theoretical framework and best practices for museum franchising were developed based on the literature review and case studies. The framework identified key elements of franchising models like trademarks, products, know-how, and assistance. It also outlined considerations for when franchising may be suitable and a 5-step process for implementation. 40 best practices were identified related to general management, marketing, branding, and experience branding recommendations.
The document discusses the potential uses of QR codes in museums and education. It provides examples of how QR codes are currently being used, such as linking to websites, sending SMS messages, and adding supplemental content. It also describes a workshop where participants discussed whether QR codes will be a lasting technology ("fab") or a short-lived fad for museums. Participants engaged in activities to explore using and creating QR codes and voted on their predicted longevity and priority for the technology in cultural institutions.
Le challenge des nouveaux médias dans nos stratégies de marketing muséalDRUBAY Diane
Le challenge des nouveaux médias dans nos stratégies de marketing muséal.
Présentation à l'ESCP le 22 février 2010.
Les élèves souhaitaient en savoir plus sur le métier de consultante en communication muséale en ligne...
The Future Museum: Connected, Social, OpenSeb Chan
The document discusses the Powerhouse Museum's shift from closed websites to an open web presence that integrates digital collections. It emphasizes putting content where online audiences are through approaches like Flickr to build collaborative communities around the collections. This has led to a large increase in views, interactions, and tags from the online community rather than traditional museum visitors. The goal is to make the digital collections more accessible and discoverable through community involvement rather than treating the web as a peripheral marketing channel.
Sources et ressources dans le domaine culturelleAntoine Courtin
3ème séance "Sources et ressources" du séminaire "Biens communs" du Master Recherche en Infocom à l'Université Paris 10 Nanterre.
Pour en savoir +: https://master-recherche-infocom.u-paris10.fr/
Heritage & Creative Learning Framework (by Anna Hansen)Nicholas Poole
This presentation has been uploaded with the permission of Anna Hansen, MD of NCK (www.nckultur.org). It presents her work on the Generic Learning Outcomes and Generic Social Outcomes to provide models for planning and evaluating museum learning.
Great Museums need good Collections ManagementNicholas Poole
Great museums need good collections management to bring together objects, experiences, facts, and stories. Collections management involves managing both physical collections and digital assets as well as administrative information about the collections. It is guided by standards like SPECTRUM to ensure openness and accountability while preparing museums for current and future challenges. Good collections management, as outlined in SPECTRUM, is essential for delivering great museum experiences.
#DHNord2019 : Pour un regard à 360 degrés des corpus visuels : pratiques de m...Antoine Courtin
This document outlines topics that will be covered in a presentation about digital image collections and their reuse. Some of the key topics mentioned include: an overview of existing platforms for hosting image collections; blurring boundaries between data providers, service providers, and end users; tools and workflows for managing image collections; standards like IIIF for sharing collection data; metadata issues; and machine learning applications. The presentation will provide examples of current projects and discuss challenges around topics like ensuring proper understanding of object scale in digital interfaces.
(Brève) Introduction à la visualisation de données (en SHS)Antoine Courtin
Atelier réalisé dans le cadre de la journée "Kit de survie pour l'historien de l'art en milieu numérique" organisé à l'INHA le 23 septembre 2016.
L'objectif étant d'avoir une introduction aux principes de bases de la visualisation de données en SHS tout en réalisant un focus sur l'histoire de l'art avec notamment la manipulation de l'outil web Palladio.
Crodwsourcing dans les institutions culturelles: mise-à-jour pour l'année 2015Antoine Courtin
Il s'agit de quelques slides supplémentaires (une màj 2015 en quelque sorte) à la présentation initiale du cours réalisé en 2014 pour le Master d'archives à l'Université d'Angers
Analyzing Social Network Interaction in Cultural FieldAntoine Courtin
This document summarizes research analyzing social network interactions in cultural fields. It discusses methodology for collecting, analyzing, and visualizing Twitter data to qualify user engagement for cultural topics. The research collected tweets using hashtags related to a European museum event, then performed quantitative analysis of tweet volumes, types, and senders. Qualitative content analysis involved developing a machine learning classifier to categorize tweets, which achieved moderate performance. Further analysis of additional data and linking tweets to referenced content was proposed.
Support de présentation pour des démos dans le cadre de WeViz à l'Institut d'Urbanisme d'Ile-de-France (IUA)
Noms de outils: OpenRefine, Import.io, Palladio, App.Raw, R, gephi
Brève introduction au Linked Open Data [appliqué aux institutions culturelles]Antoine Courtin
Présentation réalisé pour les M2 de l'école nationale des chartes en novembre 2014.
Ces slides remixent en partie des slides de Fabien Gandon, Thomas Francart, Gautier Poupeau, Emmanuelle Bermès.
Merci à eux.
Methodological Proposals for Designing Federative Platforms in Cultural Linke...Antoine Courtin
As part of the on-going Labex project "Past in the present", our proposal aims at highlighting the organizational issues of Linked Data projects that have to deal with pluri-institutional contexts, among which libraries. First, we will discuss what is at stake. Second, we will present a methodology based on the building of several diagrams which highlight technical, conceptual, and organizational obstacles. We will also address the issues of designing and producing an information system intended to ensure the transmission of scientific skills, the exploitation of major vocabularies, associated to specific vocabularies, by foreign institutions and the harmonizing or building of bridges between heterogeneous descriptions.
Données et institutions culturelles à l’heure de LinkedOpenData : quelles per...Antoine Courtin
Présentation pour les #JIES2014 (programme : http://jies-chamonix.org/?page_id=2335)
Photo de lettrines issues du compte FlickR du BritishMuseum (https://www.flickr.com/photos/britishlibrary/)
Présentation réalisée lors de la 1er séance du séminaire "Dépôt légal du Web" sur le thème "Web, archives et musées" organisé à l'Institu National de l'Audiovisuel
Grand Prix DataCulture du MCC: le projet LaderdesdersAntoine Courtin
Présentation du projet Laderdesders, lauréat du Grand Prix DataCulture lors du premier hackathon réalisé par le Ministère de la Culture et de la Communication.
1. Data, méthodes quantitatives, visualisation, stats…
GLAM [Galleries, Librairies, Archives, Museum]
@seeksanusername
Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Antoine Courtin, chef de la cellule d’ingénierie documentaire à l’INHA
Lundi 30 novembre 2015
2. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Background
As frappé en bronze représentant Janus, c. 206-195
AC., Rome, source: http://goo.gl/O9FDuI
3. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Statistiques. Les corrélations de l’absurde, http://goo.gl/9mM7zI
WARNING
4. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Méthode qualitative / Méthode quantitative
5. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Où sont les données ?
6. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Données brutes ?
7. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Données - lieux physiques
8. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Boite noire ?
9. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Algorithme
10. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
11. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
12. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
http://goo.gl/JhNrgX
https://commons.wikimedia.org/wiki/File:Report_on_requirements_for_usage_and_reuse_statistics_for_GLAM_content.pdf
15. Explorer les métadonnées des catalogues
http://schuyberg.com/dplaviz/#/
Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
21. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
22. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
http://statistics.europeana.eu/welcome
23. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
24. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
25. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
26. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Tools
+
Palladio
IFFT
Code Beautify
VoyantTools
app.raw.density
27. Antoine Courtin /30 novembre 2015 / Master « Muséologie et nouveaux médias », Université Sorbonne Nouvelle - Paris 3
Echanges / Questions