What have I learnt from the preliminary task?Yasmin Soares
The preliminary task helped the author learn skills that improved their full music magazine product in several ways:
1) It provided practice with the design software before the major project, allowing things to run more smoothly.
2) The research and planning process informed them on magazine construction and best practices.
3) Gaining photography experience through pictures for the preliminary helped when shooting for the magazine.
The document outlines the rules for a game involving identifying logos, currencies, and taglines. The rules are: 1) There are 10 questions going in a clockwise direction with no passing or negatives allowed. 2) Each question involves identifying the logo, currency, and tagline. 3) Players score 5 points for each correct set of 3 identifications, earning a maximum of 15 points per question. The document then provides 12 logo/currency/tagline sets as questions and answers in the game.
This short document promotes the creation of Haiku Deck presentations on SlideShare by stating "Create your own Haiku Deck presentation on SlideShare!" and including a button labeled "GET STARTED", suggesting the reader begins making their own Haiku Deck presentation by clicking the button.
This document provides tips for engaging students in their learning by getting them actively involved through asking questions, allowing them to plan, and teaching them to think and solve problems rather than rely on memorization. It suggests that by teaching students to think critically, they will become lifelong learners who will appreciate the teacher helping them develop these important skills.
La herramienta de diseño cambia los colores, fuentes y efectos de todo el documento. Permite modificar el tema actual cambiando los colores, la fuente y los efectos. También se pueden insertar textos fantasmas detrás del contenido y seleccionar un color para el fondo de la página o agregar un borde alrededor.
- The document outlines the rules for a 20 question trivia game to be played by teams.
- Each question will be displayed for 30 seconds and teams must write their answers on an answer sheet within the 10 minute time limit.
- Teams cannot confer or answer questions together, and must submit their answer sheets after the round is completed.
This document outlines a 4 stage process for gathering and analyzing information. Stage 1 involves saturating the brain with information through activities like brainstorming, mind mapping, and think-pair-share. Stage 2 develops questions and decides how to respond through visits and discussions. Stage 3 explores further to develop a big question, conduct research, interviews and analysis. Stage 4 interprets how to use the information by inferring and formulating conclusions using thinking strategies and charts.
The document discusses tips and best practices for teaching online courses effectively. It emphasizes the importance of developing standardized procedures, designing courses that are visually consistent and organized, providing timely feedback to students, and establishing a sustainable workflow. Some specific tips include creating video content for students, using tools like Blackboard and Skype, and being proactive during the first week of class to set clear expectations. The overall message is that online teaching does not need to be overwhelming if the instructor plans thoroughly and maintains an organized, routine approach.
Students will learn about how humans impact coral reefs by using a virtual world called WhyReef to read about threats, create and test hypotheses in response to reef events, and analyze their results. They will then post their findings online and develop scientific inquiry skills while learning collaboration skills. The virtual reef environment provides an authentic learning experience that allows students to become self-directed learners. Access to Whyville will need to be arranged to allow students time in the computer lab during school.
Nagesh completed an internship in Tunisia through AIESEC where he worked on developing a website for an RDX storage company using Joomla CMS. He gained experience working with an international team on environmental projects and learned about other cultures. The internship provided Nagesh with overseas experience, professional skills, and a broader global perspective.
Music magazines have evolved over time to document developments in the music industry and scenes. Early magazines like Melody Maker and Billboard published factual information about record sales and charts. Inkies extended coverage to include artist interviews and independent music. NME and Melody Maker assumed a youth format in the 1950s. Fanzines emerged in the 1960s as grassroots publications documenting new scenes like punk. Rolling Stone differentiated itself by viewing music in a cultural context. Smash Hits was the first magazine targeting teenagers with gossip and personalities. Later magazines focused on specific genres like rock (Kerrang!), dance (Mixmag), and classic rock.
Dokumen tersebut membahas tentang kemahiran menulis, terdiri dari 3 kalimat:
1) Mendefinisikan konsep kemahiran menulis dan jenis-jenisnya serta pendekatan dan teknik pengajaran kemahiran menulis.
2) Mengidentifikasi kekuatan dan kelemahan berbagai bentuk penulisan.
3) Menerapkan teori pemilihan bahan untuk membangun bahan ajaran karangan.
Stage 5 involves creating and presenting projects to share knowledge using various formats like brochures, posters, videos, murals, powerpoints, debates, flow charts, songs, speeches, role plays, magazines, timelines, reports, and movies.
Stage 6 is about celebrating and evaluating learning through self-assessment, teacher observations, reviewing, judging, conferences, KWL charts, and PMI charts.
The document provides tips for teachers to help students develop skills like goal setting, time management, thinking strategies, asking questions, research skills, presentation skills, and more. It prompts teachers to consider how they will specifically teach these skills.
Coleção nº 4 de Planos de Aula. Jardim de Infância - Módulo I. O Espiritismo. Primeira Edição. Brasília [DF]: Federação Espírita Brasileira, março de 2007.
What have I learnt from the preliminary task?Yasmin Soares
The preliminary task helped the author learn skills that improved their full music magazine product in several ways:
1) It provided practice with the design software before the major project, allowing things to run more smoothly.
2) The research and planning process informed them on magazine construction and best practices.
3) Gaining photography experience through pictures for the preliminary helped when shooting for the magazine.
The document outlines the rules for a game involving identifying logos, currencies, and taglines. The rules are: 1) There are 10 questions going in a clockwise direction with no passing or negatives allowed. 2) Each question involves identifying the logo, currency, and tagline. 3) Players score 5 points for each correct set of 3 identifications, earning a maximum of 15 points per question. The document then provides 12 logo/currency/tagline sets as questions and answers in the game.
This short document promotes the creation of Haiku Deck presentations on SlideShare by stating "Create your own Haiku Deck presentation on SlideShare!" and including a button labeled "GET STARTED", suggesting the reader begins making their own Haiku Deck presentation by clicking the button.
This document provides tips for engaging students in their learning by getting them actively involved through asking questions, allowing them to plan, and teaching them to think and solve problems rather than rely on memorization. It suggests that by teaching students to think critically, they will become lifelong learners who will appreciate the teacher helping them develop these important skills.
La herramienta de diseño cambia los colores, fuentes y efectos de todo el documento. Permite modificar el tema actual cambiando los colores, la fuente y los efectos. También se pueden insertar textos fantasmas detrás del contenido y seleccionar un color para el fondo de la página o agregar un borde alrededor.
- The document outlines the rules for a 20 question trivia game to be played by teams.
- Each question will be displayed for 30 seconds and teams must write their answers on an answer sheet within the 10 minute time limit.
- Teams cannot confer or answer questions together, and must submit their answer sheets after the round is completed.
This document outlines a 4 stage process for gathering and analyzing information. Stage 1 involves saturating the brain with information through activities like brainstorming, mind mapping, and think-pair-share. Stage 2 develops questions and decides how to respond through visits and discussions. Stage 3 explores further to develop a big question, conduct research, interviews and analysis. Stage 4 interprets how to use the information by inferring and formulating conclusions using thinking strategies and charts.
The document discusses tips and best practices for teaching online courses effectively. It emphasizes the importance of developing standardized procedures, designing courses that are visually consistent and organized, providing timely feedback to students, and establishing a sustainable workflow. Some specific tips include creating video content for students, using tools like Blackboard and Skype, and being proactive during the first week of class to set clear expectations. The overall message is that online teaching does not need to be overwhelming if the instructor plans thoroughly and maintains an organized, routine approach.
Students will learn about how humans impact coral reefs by using a virtual world called WhyReef to read about threats, create and test hypotheses in response to reef events, and analyze their results. They will then post their findings online and develop scientific inquiry skills while learning collaboration skills. The virtual reef environment provides an authentic learning experience that allows students to become self-directed learners. Access to Whyville will need to be arranged to allow students time in the computer lab during school.
Nagesh completed an internship in Tunisia through AIESEC where he worked on developing a website for an RDX storage company using Joomla CMS. He gained experience working with an international team on environmental projects and learned about other cultures. The internship provided Nagesh with overseas experience, professional skills, and a broader global perspective.
Music magazines have evolved over time to document developments in the music industry and scenes. Early magazines like Melody Maker and Billboard published factual information about record sales and charts. Inkies extended coverage to include artist interviews and independent music. NME and Melody Maker assumed a youth format in the 1950s. Fanzines emerged in the 1960s as grassroots publications documenting new scenes like punk. Rolling Stone differentiated itself by viewing music in a cultural context. Smash Hits was the first magazine targeting teenagers with gossip and personalities. Later magazines focused on specific genres like rock (Kerrang!), dance (Mixmag), and classic rock.
Dokumen tersebut membahas tentang kemahiran menulis, terdiri dari 3 kalimat:
1) Mendefinisikan konsep kemahiran menulis dan jenis-jenisnya serta pendekatan dan teknik pengajaran kemahiran menulis.
2) Mengidentifikasi kekuatan dan kelemahan berbagai bentuk penulisan.
3) Menerapkan teori pemilihan bahan untuk membangun bahan ajaran karangan.
Stage 5 involves creating and presenting projects to share knowledge using various formats like brochures, posters, videos, murals, powerpoints, debates, flow charts, songs, speeches, role plays, magazines, timelines, reports, and movies.
Stage 6 is about celebrating and evaluating learning through self-assessment, teacher observations, reviewing, judging, conferences, KWL charts, and PMI charts.
The document provides tips for teachers to help students develop skills like goal setting, time management, thinking strategies, asking questions, research skills, presentation skills, and more. It prompts teachers to consider how they will specifically teach these skills.
Coleção nº 4 de Planos de Aula. Jardim de Infância - Módulo I. O Espiritismo. Primeira Edição. Brasília [DF]: Federação Espírita Brasileira, março de 2007.
1. Obilježavanje Dana grada
Jastrebarskog u Pš Cvetković
2.r.
Gost u razredu:
Gđa Zvjezdana Domladovac, turistički vodič
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
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15.
16.
17.
18.
19.
20.
21. Anđela Boneta Agostini:
Meni je najljepše vrijeme u Jaski
zima zato jer pada snijeg. Volim ići
u Park Erdödy i pizzeriju. Jaska je
posebna po starom dvorcu Erdödy. Ana Katarina Bubanović:
Jakov Stjepan Dimnjaković:
Znam da je Jaska jako stara. U
proljeće mi je Jaska najljepša
zato jer je u proljeće cijela Jaska
ukrašena cvijećem. Najviše u
Jaski volim posjetiti dvorac
Erdödy. Jaska je poznata po
dvorcu Erdödy.
Ja živim u jednom malom selu
Cvetković. To selo je pored grada
Jastrebarsko. Grad Jastrebarsko
je poznat po ptici jastreb. Po toj
ptici je grad Jastrebarsko dobio
ime. Grad mi je najljepši u zimi
zato što je sve puno lampica. U
Jaski bih htjela posjetiti muzej. U
Jaski volim biti kod bake.
22. Jan Erben:
Znam da ima puno zgrada i kuća.
Najljepša mi je Jaska u jesen. Želim
posjetiti tržnicu. Jaska je poznata
po dvorcu Erdödy.
Lucija Konosić:
O gradu Jastrebarsko znam da ima
najljepši perivoj i dvorac. U proljeće
mi je Jaska najljepša zato jer je
okupana cvijećem. U parku kod
dvorca se uvijek volim šetati u tišini.
Jaska je poznata po jastrebovima.
Jastreb se nalazi na grbu.
Tena Fresl:
O gradu Jastrebarskom znam
da je u Jastrebarskom
najljepši dvorac na svijetu
pod imenom Erdödy.
Najljepša mi je Jaska u zimi
zato jer uvijek pijemo čaj.
Volim posjetiti Konzum. Jaska
je poznata po motocrossu.
23. Matija Lukina:
Znam o Jastrebarskom da ima križanje.
Najljepše mi je u zimi zato jer se mogu
igrati. Volim biti na tržnici i u pizzeriji.
Jaska je poznata po dvorcu Erdödy.
Gabrijel Solenički:
Znam da je Jaska jako stara. Meni je
najljepše doba zima zato jer pada
snijeg. Volim ići na Stross i u pizzeriju.
Jaska je poznata po jastrebu.
Petar Pavlaković:
Znam da je Jastrebarsko najbolji
grad. Jaska mi je najljepša zimi.
U Jaski volim posjetiti dućan.
Jaska je poznata po motocross
stazi.