Reframing Reality and Representation: Living in the Cinematic Society
First lecture in my Knowledge and Communication Technologies media literacy and production course.
Percepcions of Advertising in Online Social NetworksIsrael Degasperi
Advertising in online social networks is a major unexplored advertising area. However, interactivity on the Internet shifts the ways in which users perceive advertising, and whether they perceive it at all. This research study focuses on college students, users of online social networks, as main sources of information that helps advertisers understand the ways in which advertisements are perceived online. Through the personal in-depth interviews, using Zaltman Metaphor Elicitation Technique, it has been revealed that only 20% of online social network users notice advertisements while using online social networks. The content found in online social networks inhibits viewing advertisements. This research study does not offer solutions to that problem, but simply states the users’ views.
Incorporate Digital Photography and Social Media into the CurriculumNAFCareerAcads
Can Facebook, Instagram and digital photography work as tools in your classroom? Technology is redefining the way we communicate, and social media and digital photography have played a huge part in the shift. Come learn strategies for engaging students by incorporating social media and digital photography into the NAF curriculum.
Reframing Reality and Representation: Living in the Cinematic Society
First lecture in my Knowledge and Communication Technologies media literacy and production course.
Percepcions of Advertising in Online Social NetworksIsrael Degasperi
Advertising in online social networks is a major unexplored advertising area. However, interactivity on the Internet shifts the ways in which users perceive advertising, and whether they perceive it at all. This research study focuses on college students, users of online social networks, as main sources of information that helps advertisers understand the ways in which advertisements are perceived online. Through the personal in-depth interviews, using Zaltman Metaphor Elicitation Technique, it has been revealed that only 20% of online social network users notice advertisements while using online social networks. The content found in online social networks inhibits viewing advertisements. This research study does not offer solutions to that problem, but simply states the users’ views.
Incorporate Digital Photography and Social Media into the CurriculumNAFCareerAcads
Can Facebook, Instagram and digital photography work as tools in your classroom? Technology is redefining the way we communicate, and social media and digital photography have played a huge part in the shift. Come learn strategies for engaging students by incorporating social media and digital photography into the NAF curriculum.
Social Technigraphic Profiles of Students at University of PécsGergő Molnár
This is an MA dissertation of Gergő Molnár, former student at University of Pécs, Hungary.
Please do not forget the referencing if you would like to cite any part of this document!
Authors website: http://www.molnargergo.hu
This presentation is part of language Communication for Educator (TCDE 523) Program research.
Done by & Fatima I. Ahmed & Jehan M. Sharif , Bahrain Teachers College (BTC), Bahrain University.
Getting Buy-in from Administrators for Social Mediaburma999
A powerpoint from a webinar for Whipplehill of tips, tricks, and theory on how to get buy-in from independent school administrators for social media. By Stephen Johnson @burma999.
1Running head CREATIVITY AND INNOVATIONCREATIVITY AND INNOVAT.docxeugeniadean34240
1
Running head: CREATIVITY AND INNOVATION
CREATIVITY AND INNOVATION 2
Creativity and innovation
Introduction
This is an educational project that attempts to create an interactive website for educational purposes. The website created is for education and for providing s platform for the learners to share their knowledge with the community in a way that seeks to solve the problems. Education is used as a means to attain the socio-economic status in the society. It imparts educational and innovative skills in the learners to enable them cope with everyday life challenges. The young ones will have entrepreneurial skills imparted in them so that as they grow they continue to develop good business acumen.
Modification
This learning website has to be redesigned to capture the 21st Century Skills. This is a method that factors in the current education environment and the prevailing social issues. It seeks to integrate the children into the new global economy. This education plan imparts the information, media and technology skills; the 4Cs of learning; career and life skills; standards and guidelines for assessments; professional development and favorable learning environment. In the changes made for this plan, the website would be used to impart valuable life and career skills.
Other than real knowledge and thinking ability, the working environment requires an individual who can steer through life in the social sphere and who has other innate qualities. Some of these attributes include self-direction, leadership, initiative, adaptability and creativity. The learners are taught the creative thinking and problem-solving skills to help cope with situations. Technology skills are critical in the current world. Without information technology and communication skills, we would not be able to cooperate with one another and share ideas.
Evaluation
The learning activities in this project are aligned with the components of the 21st Century Support System. These systems aid in the creation of the multi-dimensional abilities that enable the learners to cope well in the current economic system. The skills require a well-structured support system to boost their mastery. The education program must be set to the 21st Century Standards. These standards are technologically oriented; focus on the life skills and problem-solving abilities.
The curriculum instruction given used in this education program is set to the 21st Century Standards. They are development oriented and are designed to produce all-round individuals. The learning environment created by this method is conducive for creative and innovative thinkers. It boosts cooperation and social interactions. Communication offers the key to understanding one another. It is used to enhance the performance of the individual learners and the community.
Reflection
When redesigning this learning program, I met with so many technical challen.
What I Learned About #SocialMedia Editing Social WorksMichael Stoner
This is a handout for the presentation I did at PRSA's summit for the Counselors to Higher Ed section on 18 April 2013 in Washington, DC. I shared reflections about what I learned about social media in researching and editing the case studies for our book, Social Works.
A digital marketing strategy presentation for an Indian cement brand. Objectives: to improve brand recall and perception. Combine a CSR initiative within the online engagement model.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Social Technigraphic Profiles of Students at University of PécsGergő Molnár
This is an MA dissertation of Gergő Molnár, former student at University of Pécs, Hungary.
Please do not forget the referencing if you would like to cite any part of this document!
Authors website: http://www.molnargergo.hu
This presentation is part of language Communication for Educator (TCDE 523) Program research.
Done by & Fatima I. Ahmed & Jehan M. Sharif , Bahrain Teachers College (BTC), Bahrain University.
Getting Buy-in from Administrators for Social Mediaburma999
A powerpoint from a webinar for Whipplehill of tips, tricks, and theory on how to get buy-in from independent school administrators for social media. By Stephen Johnson @burma999.
1Running head CREATIVITY AND INNOVATIONCREATIVITY AND INNOVAT.docxeugeniadean34240
1
Running head: CREATIVITY AND INNOVATION
CREATIVITY AND INNOVATION 2
Creativity and innovation
Introduction
This is an educational project that attempts to create an interactive website for educational purposes. The website created is for education and for providing s platform for the learners to share their knowledge with the community in a way that seeks to solve the problems. Education is used as a means to attain the socio-economic status in the society. It imparts educational and innovative skills in the learners to enable them cope with everyday life challenges. The young ones will have entrepreneurial skills imparted in them so that as they grow they continue to develop good business acumen.
Modification
This learning website has to be redesigned to capture the 21st Century Skills. This is a method that factors in the current education environment and the prevailing social issues. It seeks to integrate the children into the new global economy. This education plan imparts the information, media and technology skills; the 4Cs of learning; career and life skills; standards and guidelines for assessments; professional development and favorable learning environment. In the changes made for this plan, the website would be used to impart valuable life and career skills.
Other than real knowledge and thinking ability, the working environment requires an individual who can steer through life in the social sphere and who has other innate qualities. Some of these attributes include self-direction, leadership, initiative, adaptability and creativity. The learners are taught the creative thinking and problem-solving skills to help cope with situations. Technology skills are critical in the current world. Without information technology and communication skills, we would not be able to cooperate with one another and share ideas.
Evaluation
The learning activities in this project are aligned with the components of the 21st Century Support System. These systems aid in the creation of the multi-dimensional abilities that enable the learners to cope well in the current economic system. The skills require a well-structured support system to boost their mastery. The education program must be set to the 21st Century Standards. These standards are technologically oriented; focus on the life skills and problem-solving abilities.
The curriculum instruction given used in this education program is set to the 21st Century Standards. They are development oriented and are designed to produce all-round individuals. The learning environment created by this method is conducive for creative and innovative thinkers. It boosts cooperation and social interactions. Communication offers the key to understanding one another. It is used to enhance the performance of the individual learners and the community.
Reflection
When redesigning this learning program, I met with so many technical challen.
What I Learned About #SocialMedia Editing Social WorksMichael Stoner
This is a handout for the presentation I did at PRSA's summit for the Counselors to Higher Ed section on 18 April 2013 in Washington, DC. I shared reflections about what I learned about social media in researching and editing the case studies for our book, Social Works.
A digital marketing strategy presentation for an Indian cement brand. Objectives: to improve brand recall and perception. Combine a CSR initiative within the online engagement model.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
3. DIGITAL CITIZENSHIP | GRADE 2
SENIOR HIGH SCHOOL DEPARTMENT
BTTHS Visual Media Arts
DIGITAL CITIZENSHIP | CYCLE 2
My Media Use:
A Personal Challenge
We find balance in our digital lives.
5. TECH AIMS
At the end of the lesson cycle, the digital citizens will be able to:
1. Learn the proper Use of Media and Media Balance.
2. Brainstorm personal strategies for balancing media use.
3. Create personal guidelines to promote healthy media balance.
LEARNING COMPETENCIES/OBJECTIVES
6. TECH BOOSTER
Answer Get Boosted Activity: Get
refreshed by answering the fun
Quiz Game Show.
ANCHOR TASK/MOTIVATIONAL ACTIVITY
7. TECH EXPLORE
Open and click the presentations below to guide you in this learning stage.
STRUCTURED DISCUSSION, DEEPENING AND EXPOSITION
8. TECH CHALLENGE
BALANCE ACT:
MEDIA CHOICES: FINDING BALANCE IN A DIGITAL WORLD
PRACTICAL EXERCISES, INDEPENDENT LEARNING, COLLABORATIVE ACTIVITIES
9. Failure is only the opportunity to begin
again, this time more intelligently.
--Henry Ford