This document discusses how principles from game development can be applied to improve user interfaces. It provides three key ideas: 1) Minimize and isolate state by deriving state from minimal state variables and using pure functions; 2) Use immediate-mode rendering that is deterministic; 3) Separate rendering from simulation by using a time accumulator to allow variable frame rates. Examples are provided to demonstrate these concepts, such as using a time accumulator to allow for variable frame rates in the simulation. The document suggests that as app interfaces become more like games, these game development principles can help create simpler and more optimized user interfaces.