The game concept document outlines a post-apocalyptic open world game set in the year 2157. Players take on the role of a male or female protagonist pursuing a female mercenary antagonist. Key gameplay ideas include destructible buildings, realistic bullet physics, drivable vehicles, a merchant system, skill-based progression, assassinations, crafting, computer hacking, a camping system, and equipment like a rucksack, sleeping bag, and tablet computer.
1. GAME CONCEPT DOCUMENT
PROTAGONIST:Male / Female
ANTAGONIST: Female Mercenary
TIMELINE:Starting in 2157
TERRAIN:Non-nuclear post apocalypse city
IDEAS (IN ORDER OF IMPLEMENTATION):
DESTRUCTIBLE BUILDINGS:
Building will become damaged and eventually crumble/collapse
BULLET PHYSICS:
Bullet trajectory is realistic. Bullets penetrate certain walls
DRIVABLE VEHICLES (IF THEY SEEM NECESSARY):
Typical Jeeps/ATVs
MERCHANTS:
This will make trading available. The player will need to buy guns and bullets
SKILLS:
A Players skills increase as they use each skill. Combat skills only increase when
the
attack results in a valid hit.
ASSASSINATIONS:
Typical contract kills
CRAFTING:
Constructible guns/bombs
COMPUTER ‘HACKING’:
Computers have advanced and become more useful for locking doors, safes, etc.
CAMPING SYSTEM:
Players can ‘set up camp’ as a way to save their location. This also provides
somewhere for the player to craft and cook.
2. EQUIPMENT:
START:
SMALL RUCKSACK – 10 SLOTS – BIGGER ITEMS TAKE UP MORE SLOTS
SLEEPING BAG – FOR SLEEPING
SMALL HOLSTER – FOR CARRYING A PISTOL
SHEATHE – FOR CARRYING A KNIFE
TABLET COMPUTER – FOR MULTIPLE USES LISTED BELOW
SOFTWARE:
MAP (FOR NAVIGATION/POI) – HACKING UTILITY (FOR UNLOCKING
COMPUTERS/ELECTRONIC LOCKS) – WORD PROCESSOR (FOR DIALOG) – TO DO
LIST (FOR QUESTS) – COMMUNICATION (FOR CALLS/TEXT/EMAIL)
IN WORLD:
CRAFTING BENCHES
ENGINEERING BENCHES
CRATES/LOCKERS
WEAPONS
RUCKSACKS
WEAPON PARTS
ARMOUR PARTS