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GAME CONCEPT DOCUMENT
PROTAGONIST:Male / Female

ANTAGONIST: Female Mercenary

TIMELINE:Starting in 2157

TERRAIN:Non-nuclear post apocalypse city

IDEAS (IN ORDER OF IMPLEMENTATION):

        DESTRUCTIBLE BUILDINGS:

                  Building will become damaged and eventually crumble/collapse

        BULLET PHYSICS:

                  Bullet trajectory is realistic. Bullets penetrate certain walls

        DRIVABLE VEHICLES (IF THEY SEEM NECESSARY):

                  Typical Jeeps/ATVs

        MERCHANTS:

                  This will make trading available. The player will need to buy guns and bullets

        SKILLS:

                  A Players skills increase as they use each skill. Combat skills only increase when
                  the

                  attack results in a valid hit.

        ASSASSINATIONS:

                  Typical contract kills

        CRAFTING:

                  Constructible guns/bombs

        COMPUTER ‘HACKING’:

                  Computers have advanced and become more useful for locking doors, safes, etc.

        CAMPING SYSTEM:

                  Players can ‘set up camp’ as a way to save their location. This also provides
                  somewhere for the player to craft and cook.
EQUIPMENT:

       START:

                SMALL RUCKSACK – 10 SLOTS – BIGGER ITEMS TAKE UP MORE SLOTS

                SLEEPING BAG – FOR SLEEPING

                SMALL HOLSTER – FOR CARRYING A PISTOL

                SHEATHE – FOR CARRYING A KNIFE

                TABLET COMPUTER – FOR MULTIPLE USES LISTED BELOW

                        SOFTWARE:

                                 MAP (FOR NAVIGATION/POI) – HACKING UTILITY (FOR UNLOCKING
                                 COMPUTERS/ELECTRONIC LOCKS) – WORD PROCESSOR (FOR DIALOG) – TO DO
                                 LIST (FOR QUESTS) – COMMUNICATION (FOR CALLS/TEXT/EMAIL)



       IN WORLD:

                CRAFTING BENCHES

                ENGINEERING BENCHES

                CRATES/LOCKERS

                WEAPONS

                RUCKSACKS

                WEAPON PARTS

                ARMOUR PARTS

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Concept document

  • 1. GAME CONCEPT DOCUMENT PROTAGONIST:Male / Female ANTAGONIST: Female Mercenary TIMELINE:Starting in 2157 TERRAIN:Non-nuclear post apocalypse city IDEAS (IN ORDER OF IMPLEMENTATION): DESTRUCTIBLE BUILDINGS: Building will become damaged and eventually crumble/collapse BULLET PHYSICS: Bullet trajectory is realistic. Bullets penetrate certain walls DRIVABLE VEHICLES (IF THEY SEEM NECESSARY): Typical Jeeps/ATVs MERCHANTS: This will make trading available. The player will need to buy guns and bullets SKILLS: A Players skills increase as they use each skill. Combat skills only increase when the attack results in a valid hit. ASSASSINATIONS: Typical contract kills CRAFTING: Constructible guns/bombs COMPUTER ‘HACKING’: Computers have advanced and become more useful for locking doors, safes, etc. CAMPING SYSTEM: Players can ‘set up camp’ as a way to save their location. This also provides somewhere for the player to craft and cook.
  • 2. EQUIPMENT: START: SMALL RUCKSACK – 10 SLOTS – BIGGER ITEMS TAKE UP MORE SLOTS SLEEPING BAG – FOR SLEEPING SMALL HOLSTER – FOR CARRYING A PISTOL SHEATHE – FOR CARRYING A KNIFE TABLET COMPUTER – FOR MULTIPLE USES LISTED BELOW SOFTWARE: MAP (FOR NAVIGATION/POI) – HACKING UTILITY (FOR UNLOCKING COMPUTERS/ELECTRONIC LOCKS) – WORD PROCESSOR (FOR DIALOG) – TO DO LIST (FOR QUESTS) – COMMUNICATION (FOR CALLS/TEXT/EMAIL) IN WORLD: CRAFTING BENCHES ENGINEERING BENCHES CRATES/LOCKERS WEAPONS RUCKSACKS WEAPON PARTS ARMOUR PARTS