This document discusses Operation Smile, a non-profit organization that provides cleft lip and palate surgery to patients around the world. It notes that Operation Smile has over 300 employees worldwide, 13,000 medical volunteers in over 60 countries, and has treated hundreds of thousands of patients through over 180 medical missions this year alone. The document also describes some of Operation Smile's work in areas like electronic medical records, volunteer management, genetics research, and using technology like 3D printing and voice/facial recognition to advance their efforts.
This document discusses why games are fun and why educators should care about games. It begins by defining what a game is, examining previous definitions of games, and proposing that a game exists in a unique mental state called the "gamestate." The document then outlines eight elements of successful game design: sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. It discusses specific considerations for educational games, including individual and interpersonal motivations. The document concludes by discussing gamification and thanking the audience.
This document discusses Operation Smile, a non-profit organization that provides cleft lip and palate surgery to patients around the world. It notes that Operation Smile has over 300 employees worldwide, 13,000 medical volunteers in over 60 countries, and has treated hundreds of thousands of patients through over 180 medical missions this year alone. The document also describes some of Operation Smile's work in areas like electronic medical records, volunteer management, genetics research, and using technology like 3D printing and voice/facial recognition to advance their efforts.
This document discusses why games are fun and why educators should care about games. It begins by defining what a game is, examining previous definitions of games, and proposing that a game exists in a unique mental state called the "gamestate." The document then outlines eight elements of successful game design: sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. It discusses specific considerations for educational games, including individual and interpersonal motivations. The document concludes by discussing gamification and thanking the audience.
Este documento discute las nuevas tendencias y desafíos en la gestión escolar. Señala que la educación debe adaptarse a los cambios científicos, tecnológicos, económicos y culturales. También destaca la necesidad de que las escuelas preparen a los estudiantes para actuar en el futuro mediante el desarrollo de competencias para la vida y la construcción de un proyecto personal. Asimismo, resalta la importancia de fortalecer la formación ciudadana y la socialización de los estudiantes en entornos escolares
This study analyzed a 3.4m sediment core from the northeastern Arabian Sea offshore of Saurashtra, India to understand variations in productivity and climate over the late Pleistocene to Holocene time period. A multi-proxy analysis including foraminifera abundances, carbon and oxygen isotopes, and mineralogy was used. The results indicate there were three major periods of change: 12-8ka during the Younger Dryas and early Holocene with low sea levels and weak monsoons; 8-4ka in the middle Holocene with stronger monsoons, higher sea levels, and moderate productivity; and 4-1ka in the late Holocene with strong monsoons, high sea levels, and
GameBasedLearning&GamificationforLanguageClassroomsTodd Vercoe, M.A.
This document discusses using games and gamification in the language classroom. It begins by defining key terms like "game" and discusses how games can promote critical thinking, problem solving, and motivation for learning. Several commercial games like Scrabble, Upwords and Pictionary are described as options for language teaching. The document also covers designing original educational games and discusses elements of successful game design. Gamification techniques are explained as using game elements to enhance lessons. Challenges of gamification like poor implementation leading to demotivation are also outlined.
Este documento resume los conceptos clave de la evaluación externa de una organización. Explica que la evaluación externa identifica las fortalezas, debilidades, oportunidades y amenazas en el mercado que afectan a la organización. Luego describe las cinco fuerzas externas clave que influyen en una organización: fuerzas económicas, sociales, políticas, tecnológicas y competitivas. Finalmente, resume algunas herramientas para analizar el entorno externo como la matriz EFE y la matriz de perfil competitivo.
El documento resume los conceptos fundamentales del derecho penal, incluyendo la definición de delito, tipicidad, antijuridicidad, culpabilidad, causas de justificación, imputabilidad, sujetos procesales como el Ministerio Público, juez y abogado defensor, etapas del proceso penal como investigación preparatoria y juicio oral, y elementos de la sentencia.
Este documento discute las nuevas tendencias y desafíos en la gestión escolar. Señala que la educación debe adaptarse a los cambios científicos, tecnológicos, económicos y culturales. También destaca la necesidad de que las escuelas preparen a los estudiantes para actuar en el futuro mediante el desarrollo de competencias para la vida y la construcción de un proyecto personal. Asimismo, resalta la importancia de fortalecer la formación ciudadana y la socialización de los estudiantes en entornos escolares
This study analyzed a 3.4m sediment core from the northeastern Arabian Sea offshore of Saurashtra, India to understand variations in productivity and climate over the late Pleistocene to Holocene time period. A multi-proxy analysis including foraminifera abundances, carbon and oxygen isotopes, and mineralogy was used. The results indicate there were three major periods of change: 12-8ka during the Younger Dryas and early Holocene with low sea levels and weak monsoons; 8-4ka in the middle Holocene with stronger monsoons, higher sea levels, and moderate productivity; and 4-1ka in the late Holocene with strong monsoons, high sea levels, and
GameBasedLearning&GamificationforLanguageClassroomsTodd Vercoe, M.A.
This document discusses using games and gamification in the language classroom. It begins by defining key terms like "game" and discusses how games can promote critical thinking, problem solving, and motivation for learning. Several commercial games like Scrabble, Upwords and Pictionary are described as options for language teaching. The document also covers designing original educational games and discusses elements of successful game design. Gamification techniques are explained as using game elements to enhance lessons. Challenges of gamification like poor implementation leading to demotivation are also outlined.
Este documento resume los conceptos clave de la evaluación externa de una organización. Explica que la evaluación externa identifica las fortalezas, debilidades, oportunidades y amenazas en el mercado que afectan a la organización. Luego describe las cinco fuerzas externas clave que influyen en una organización: fuerzas económicas, sociales, políticas, tecnológicas y competitivas. Finalmente, resume algunas herramientas para analizar el entorno externo como la matriz EFE y la matriz de perfil competitivo.
El documento resume los conceptos fundamentales del derecho penal, incluyendo la definición de delito, tipicidad, antijuridicidad, culpabilidad, causas de justificación, imputabilidad, sujetos procesales como el Ministerio Público, juez y abogado defensor, etapas del proceso penal como investigación preparatoria y juicio oral, y elementos de la sentencia.