In this youth game idea, a person in the center of a group of youth must identify the leader who begins an action that everyone else in the youth group imitates
We are all called to be leaders. There will always be someone who looks up to us, who follows our example. As leaders, how can we set better examples for others? What is an area where you need to rise to the challenge of being a leader?
In this youth game idea, a person in the center of a group of youth must identify the leader who begins an action that everyone else in the youth group imitates
Youth Camp Christian - Teacher Scavenger HuntKen Sapp
This document provides information about a scavenger hunt activity for a youth camp. It involves teachers/counselors hiding in locations around a park or mall while youth groups search for them. The hidden individuals are assigned point values, and youth write down names and locations of who they find. Afterwards, points are tallied to determine winning groups. Variations include teachers assigning tasks to groups before signing their sheets. The document also describes several youth camp Bible study curricula focused on themes like obedience, evangelism, the fruit of the Spirit, and identities of Jesus Christ.
Youth Camp Christian - Tips for Success as a Game LeaderKen Sapp
This document provides tips and guidelines for leading games successfully at a Christian youth camp. It discusses preparing for games by ensuring safety, testing the games beforehand, having clear instructions, and planning for contingencies. It also offers advice for engaging participants, providing demonstrations, managing teams, maintaining enthusiasm, and knowing when to modify or end a game. The overall message is to focus on preventing injuries, being well-prepared, encouraging participation, and ensuring the games are fun for all involved.
This document describes activities from a youth camp curriculum focused on building trust. One activity is called "Falling Leaf" where youth blindfold a volunteer who lies down while the group lifts and lowers them slowly to build trust. The curriculum also includes debriefing questions, discussions of the importance of trust in groups, and Bible study lessons related to themes of obedience, evangelism, and identity in Christ.
Games will lead the way in the pleasure revolution because they are designed entirely for pleasure. Games provide clear feedback, a sense of progress, the possibility of success, mental and physical exercise, and a chance to satisfy curiosity and solve problems in a feeling of freedom. Pleasure is complex and contextual, involving discovery, thrill, fantasy, story, triumph, expression, challenge, and sensation. The five keys to motivational design are to make experiences appealing, engaging, effortless, uncheatable, and not embarrassing. Pleasure is the motivation for everything we do and the key to 21st century design. Designers can make experiences better by understanding guests and why and how they will like it more.
This document describes a trust-building game called "Falling Leaf" that is intended for use at a Christian youth camp. The game involves youth lining up and gently lifting and lowering a blindfolded peer between their hands as if they were a falling leaf. The goal is for participants to learn to trust one another. Optional discussion questions are provided to reflect on building trust in a group. The camp curriculum appears focused on teaching obedience, evangelism, and Bible stories through interactive games and lessons.
We are all called to be leaders. There will always be someone who looks up to us, who follows our example. As leaders, how can we set better examples for others? What is an area where you need to rise to the challenge of being a leader?
In this youth game idea, a person in the center of a group of youth must identify the leader who begins an action that everyone else in the youth group imitates
Youth Camp Christian - Teacher Scavenger HuntKen Sapp
This document provides information about a scavenger hunt activity for a youth camp. It involves teachers/counselors hiding in locations around a park or mall while youth groups search for them. The hidden individuals are assigned point values, and youth write down names and locations of who they find. Afterwards, points are tallied to determine winning groups. Variations include teachers assigning tasks to groups before signing their sheets. The document also describes several youth camp Bible study curricula focused on themes like obedience, evangelism, the fruit of the Spirit, and identities of Jesus Christ.
Youth Camp Christian - Tips for Success as a Game LeaderKen Sapp
This document provides tips and guidelines for leading games successfully at a Christian youth camp. It discusses preparing for games by ensuring safety, testing the games beforehand, having clear instructions, and planning for contingencies. It also offers advice for engaging participants, providing demonstrations, managing teams, maintaining enthusiasm, and knowing when to modify or end a game. The overall message is to focus on preventing injuries, being well-prepared, encouraging participation, and ensuring the games are fun for all involved.
This document describes activities from a youth camp curriculum focused on building trust. One activity is called "Falling Leaf" where youth blindfold a volunteer who lies down while the group lifts and lowers them slowly to build trust. The curriculum also includes debriefing questions, discussions of the importance of trust in groups, and Bible study lessons related to themes of obedience, evangelism, and identity in Christ.
Games will lead the way in the pleasure revolution because they are designed entirely for pleasure. Games provide clear feedback, a sense of progress, the possibility of success, mental and physical exercise, and a chance to satisfy curiosity and solve problems in a feeling of freedom. Pleasure is complex and contextual, involving discovery, thrill, fantasy, story, triumph, expression, challenge, and sensation. The five keys to motivational design are to make experiences appealing, engaging, effortless, uncheatable, and not embarrassing. Pleasure is the motivation for everything we do and the key to 21st century design. Designers can make experiences better by understanding guests and why and how they will like it more.
This document describes a trust-building game called "Falling Leaf" that is intended for use at a Christian youth camp. The game involves youth lining up and gently lifting and lowering a blindfolded peer between their hands as if they were a falling leaf. The goal is for participants to learn to trust one another. Optional discussion questions are provided to reflect on building trust in a group. The camp curriculum appears focused on teaching obedience, evangelism, and Bible stories through interactive games and lessons.
This document describes several youth camp Bible study curricula available from Creative Youth Ideas, including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" focusing on Jesus' question to his disciples, and "Fruit of the Spirit" exploring the fruits of the Spirit from Galatians 5:22-23. It also mentions "The Great Adventure", a western-themed series loosely based on a Steven Curtis Chapman song. The curricula are designed for teaching obedience, evangelism, and living according to the fruits of the Spirit.
This document provides information about a youth camp activity called "Falling Leaf" designed to teach youth about trust. The activity involves youth lining up in two rows facing each other and lifting a blindfolded volunteer above their heads by placing their hands beneath the volunteer for support. The goal is to build trust among the youth through carefully lifting and lowering each member of the group. An optional debrief discussion explores how the activity helped youth learn to trust others.
Christian youth camp tips for success as a game leaderKen Sapp
The document provides tips for leading games successfully at a Christian youth camp. It recommends putting safety first, testing games beforehand, becoming proficient at games, providing clear instructions, having engaging energy, improvising when needed, and avoiding games that exclude or embarrass participants. It also describes several Bible study curricula available for camp including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" on Jesus' identity, "Fruit of the Spirit" on the fruits of the spirit, and "The Great Adventure" based on a Steven Curtis Chapman song.
Youth Camp - Tips for Success as a Game LeaderKen Sapp
This document provides tips for leading successful games at a youth camp, including safety guidelines, preparation steps, and best practices for instruction and engagement. Game leaders are advised to test games beforehand, clearly explain rules, keep instructions brief, engage helpers, and know when to modify or end a game. They should avoid games that embarrass individuals or exclude players based on attributes. The document also describes several Bible study curricula designed for youth camps, focusing on themes like obedience, evangelism, and spiritual fruits.
The document discusses how games will lead the way in creating pleasure for users. It notes that games are designed entirely for pleasure and provide clear feedback, a sense of progress, the possibility of success, mental and physical exercise, and the ability to satisfy curiosity and solve problems in a feeling of freedom. The document also discusses how pleasure is powerful, complex, contextual, and related to concepts like laughter, discovery, thrill, fantasy, story, triumph, expression, challenge, and sensation. It suggests asking how to make experiences better by considering what guests will like and how to get them to like it more.
Summer Youth Camp - Tips for Success as a Game LeaderKen Sapp
The document provides tips for leading successful games at a summer youth camp. It discusses preparing for games by ensuring safety, practicing the games yourself, and having clear instructions. It emphasizes actively engaging participants during games by providing quick directions, demonstrating activities, and ending on a positive note. The goal is for the games to be fun and meaningful while avoiding those that could alienate or divide players. The document also describes several Bible study curricula designed for youth camps, focusing on themes like obedience, evangelism, and the fruits of the spirit.
Create & Communicate A Compelling VisionDeborah Frey
The document discusses the importance of leaders creating and communicating a compelling vision for their organization. It emphasizes that a clear and exciting vision articulated on every occasion is essential for effective leadership. The document promotes Toastmasters as an organization that can help people become more effective communicators and leaders through practice, feedback, and learning skills like public speaking to communicate their vision.
This document describes a youth camp game called "Leap of Faith" meant to build trust and community. Participants are blindfolded and made to believe they are jumping from a raised platform, but actually only jump a few inches. Leaders then guide a discussion about fears, trust, and responsibilities within the group. The document also mentions several youth camp Bible study curricula available on the provided website, including "Whale of a Tale" based on the story of Jonah, "Who Do You Say That I AM?" focusing on Jesus, and "Fruit of the Spirit" about living as Jesus promised.
This Valentine's Day game involves boys sitting in a circle of chairs with one chair empty. Girls stand behind each chair, including the empty one. The objective is for the girl behind the empty chair to get a boy to sit there by winking at him. If he reaches the empty chair without being tagged, he becomes her Valentine. The game continues until all boys are paired up. Roles can be reversed with girls in the chairs.
This document describes and provides materials for a youth summer camp game called "Balloon Gauntlet" that teaches teamwork and progress towards life goals with God. Players form two teams to hit a balloon back and forth between chairs to score goals. Discussion topics explore biblical goal setting and helping each other stay on track. The camp also includes Bible studies using the book of Jonah and sessions on Jesus' identity and the fruits of the spirit.
12 Things I've Learnt Reading “CHOOSE YOURSELF” by James AltucherSiddiq Abu Bakkar
12 Things I've learntReading “CHOOSE YOURSELF” by James Altucher
#1 Inner Beauty
#2 No vs. Yes
#3 Everyone is An Entrepreneur
#4 Be A Beacon of Enhancement
#5 Grateful for in your life
#6 Be a Linker
#7 Being Trusted
#8 Zero Tasking
#9 Beauty of Silence
#10 Secret Identity
#11 Everyone Loves to Teach
#12 Save A Life
This document describes a youth camp game called "Balloon Gauntlet" that teaches teamwork and pursuing goals. The game involves two teams hitting a balloon back and forth through a row of chairs toward the opposing team's goal. It is meant to illustrate how pursuing goals does not always go as planned but progress can be made through teamwork and effort. The document provides materials, preparation, gameplay instructions, and discussion questions to relate the game to setting and achieving life goals with God's help and support from others.
This document describes several activities and Bible study curricula for a Christian youth camp. It includes ideas for fingerprint scavenger hunt games, as well as multi-session Bible study series on the book of Jonah, Jesus' question about his identity, living a fruitful life through the spirit, and a Western-themed adventure based on a Steven Curtis Chapman song. The materials are meant to uniquely engage youth in learning about obedience, evangelism, and discovering how to serve God.
This document describes a youth camp game called "Leap of Faith" meant to build trust. A blindfolded participant stands on a raised board and is told they are being lifted higher when in fact they remain low. They are instructed to jump into the leaders' arms, experiencing fear but learning to trust the group will catch them. A debriefing discussion explores feelings, fears, trust in God, and responsibilities group members have to each other.
This document describes a youth camp curriculum called "Whale of a Tale" based on the book of Jonah. The curriculum uses Jonah's story to teach lessons about obedience and evangelism. Studying a biblical character's full story makes the teachings more real and impactful compared to isolated lessons. The curriculum has 7 primary Bible study sessions focused on the fruits of the spirit. Another described curriculum is "The Great Adventure," a western-themed series based on a Steven Curtis Chapman song that teaches the great adventure of the Christian life.
This document describes several Bible study curricula and games that are designed for use at Christian youth camps. It includes summaries of the "Whale of a Tale" Bible study series based on the book of Jonah, the "Who Do You Say that I AM?" series about Jesus asking the disciples to declare who they believe he is, and the "Fruit of the Spirit" series about cultivating the fruits described in Galatians 5. It also describes the "Great Adventure" western-themed Bible study series loosely based on the song by Steven Curtis Chapman. All of these are presented as options for camps to use to teach biblical lessons to youth.
Bible Icebreakers - Knock Down, or Build UpKen Sapp
In all our relationships the things we do can say can either build up or tear down. This wacky youth group game presents the same choice to teams of youth.
This document discusses gamification and introduces some key concepts. It provides a free online course on gamification and a quote about finding fun in any job. It discusses determining if gamification is appropriate and listing objectives. It outlines some aspects of game structure, dynamics, mechanics and components. It also discusses what makes activities fun, ways to measure results, and recommends taking the online course for more details on topics like self determination theory, design rules, and case studies.
This document describes a youth camp activity called "Blind Polygon" intended to teach lessons about alignment, listening, roles, group dynamics, and problem-solving. Participants are blindfolded and must work together using a rope to form shapes like a square and triangle. It involves multiple rounds and debrief questions focused on the challenges of cooperation while blindfolded and applying the lessons to areas like personal development, relationships, and spirituality.
This document describes a team-building activity for a youth camp involving forming shapes with a rope while blindfolded. The activity involves three rounds: 1) finding the rope on the ground blindfolded, 2) forming a square in 20 minutes blindfolded, and 3) forming an equilateral triangle in 10 minutes blindfolded. The facilitator notes provide discussion questions to debrief the activity and draw out lessons about teamwork, leadership, communication, and achieving a common goal.
This document describes several youth camp Bible study curricula available from Creative Youth Ideas, including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" focusing on Jesus' question to his disciples, and "Fruit of the Spirit" exploring the fruits of the Spirit from Galatians 5:22-23. It also mentions "The Great Adventure", a western-themed series loosely based on a Steven Curtis Chapman song. The curricula are designed for teaching obedience, evangelism, and living according to the fruits of the Spirit.
This document provides information about a youth camp activity called "Falling Leaf" designed to teach youth about trust. The activity involves youth lining up in two rows facing each other and lifting a blindfolded volunteer above their heads by placing their hands beneath the volunteer for support. The goal is to build trust among the youth through carefully lifting and lowering each member of the group. An optional debrief discussion explores how the activity helped youth learn to trust others.
Christian youth camp tips for success as a game leaderKen Sapp
The document provides tips for leading games successfully at a Christian youth camp. It recommends putting safety first, testing games beforehand, becoming proficient at games, providing clear instructions, having engaging energy, improvising when needed, and avoiding games that exclude or embarrass participants. It also describes several Bible study curricula available for camp including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" on Jesus' identity, "Fruit of the Spirit" on the fruits of the spirit, and "The Great Adventure" based on a Steven Curtis Chapman song.
Youth Camp - Tips for Success as a Game LeaderKen Sapp
This document provides tips for leading successful games at a youth camp, including safety guidelines, preparation steps, and best practices for instruction and engagement. Game leaders are advised to test games beforehand, clearly explain rules, keep instructions brief, engage helpers, and know when to modify or end a game. They should avoid games that embarrass individuals or exclude players based on attributes. The document also describes several Bible study curricula designed for youth camps, focusing on themes like obedience, evangelism, and spiritual fruits.
The document discusses how games will lead the way in creating pleasure for users. It notes that games are designed entirely for pleasure and provide clear feedback, a sense of progress, the possibility of success, mental and physical exercise, and the ability to satisfy curiosity and solve problems in a feeling of freedom. The document also discusses how pleasure is powerful, complex, contextual, and related to concepts like laughter, discovery, thrill, fantasy, story, triumph, expression, challenge, and sensation. It suggests asking how to make experiences better by considering what guests will like and how to get them to like it more.
Summer Youth Camp - Tips for Success as a Game LeaderKen Sapp
The document provides tips for leading successful games at a summer youth camp. It discusses preparing for games by ensuring safety, practicing the games yourself, and having clear instructions. It emphasizes actively engaging participants during games by providing quick directions, demonstrating activities, and ending on a positive note. The goal is for the games to be fun and meaningful while avoiding those that could alienate or divide players. The document also describes several Bible study curricula designed for youth camps, focusing on themes like obedience, evangelism, and the fruits of the spirit.
Create & Communicate A Compelling VisionDeborah Frey
The document discusses the importance of leaders creating and communicating a compelling vision for their organization. It emphasizes that a clear and exciting vision articulated on every occasion is essential for effective leadership. The document promotes Toastmasters as an organization that can help people become more effective communicators and leaders through practice, feedback, and learning skills like public speaking to communicate their vision.
This document describes a youth camp game called "Leap of Faith" meant to build trust and community. Participants are blindfolded and made to believe they are jumping from a raised platform, but actually only jump a few inches. Leaders then guide a discussion about fears, trust, and responsibilities within the group. The document also mentions several youth camp Bible study curricula available on the provided website, including "Whale of a Tale" based on the story of Jonah, "Who Do You Say That I AM?" focusing on Jesus, and "Fruit of the Spirit" about living as Jesus promised.
This Valentine's Day game involves boys sitting in a circle of chairs with one chair empty. Girls stand behind each chair, including the empty one. The objective is for the girl behind the empty chair to get a boy to sit there by winking at him. If he reaches the empty chair without being tagged, he becomes her Valentine. The game continues until all boys are paired up. Roles can be reversed with girls in the chairs.
This document describes and provides materials for a youth summer camp game called "Balloon Gauntlet" that teaches teamwork and progress towards life goals with God. Players form two teams to hit a balloon back and forth between chairs to score goals. Discussion topics explore biblical goal setting and helping each other stay on track. The camp also includes Bible studies using the book of Jonah and sessions on Jesus' identity and the fruits of the spirit.
12 Things I've Learnt Reading “CHOOSE YOURSELF” by James AltucherSiddiq Abu Bakkar
12 Things I've learntReading “CHOOSE YOURSELF” by James Altucher
#1 Inner Beauty
#2 No vs. Yes
#3 Everyone is An Entrepreneur
#4 Be A Beacon of Enhancement
#5 Grateful for in your life
#6 Be a Linker
#7 Being Trusted
#8 Zero Tasking
#9 Beauty of Silence
#10 Secret Identity
#11 Everyone Loves to Teach
#12 Save A Life
This document describes a youth camp game called "Balloon Gauntlet" that teaches teamwork and pursuing goals. The game involves two teams hitting a balloon back and forth through a row of chairs toward the opposing team's goal. It is meant to illustrate how pursuing goals does not always go as planned but progress can be made through teamwork and effort. The document provides materials, preparation, gameplay instructions, and discussion questions to relate the game to setting and achieving life goals with God's help and support from others.
This document describes several activities and Bible study curricula for a Christian youth camp. It includes ideas for fingerprint scavenger hunt games, as well as multi-session Bible study series on the book of Jonah, Jesus' question about his identity, living a fruitful life through the spirit, and a Western-themed adventure based on a Steven Curtis Chapman song. The materials are meant to uniquely engage youth in learning about obedience, evangelism, and discovering how to serve God.
This document describes a youth camp game called "Leap of Faith" meant to build trust. A blindfolded participant stands on a raised board and is told they are being lifted higher when in fact they remain low. They are instructed to jump into the leaders' arms, experiencing fear but learning to trust the group will catch them. A debriefing discussion explores feelings, fears, trust in God, and responsibilities group members have to each other.
This document describes a youth camp curriculum called "Whale of a Tale" based on the book of Jonah. The curriculum uses Jonah's story to teach lessons about obedience and evangelism. Studying a biblical character's full story makes the teachings more real and impactful compared to isolated lessons. The curriculum has 7 primary Bible study sessions focused on the fruits of the spirit. Another described curriculum is "The Great Adventure," a western-themed series based on a Steven Curtis Chapman song that teaches the great adventure of the Christian life.
This document describes several Bible study curricula and games that are designed for use at Christian youth camps. It includes summaries of the "Whale of a Tale" Bible study series based on the book of Jonah, the "Who Do You Say that I AM?" series about Jesus asking the disciples to declare who they believe he is, and the "Fruit of the Spirit" series about cultivating the fruits described in Galatians 5. It also describes the "Great Adventure" western-themed Bible study series loosely based on the song by Steven Curtis Chapman. All of these are presented as options for camps to use to teach biblical lessons to youth.
Bible Icebreakers - Knock Down, or Build UpKen Sapp
In all our relationships the things we do can say can either build up or tear down. This wacky youth group game presents the same choice to teams of youth.
This document discusses gamification and introduces some key concepts. It provides a free online course on gamification and a quote about finding fun in any job. It discusses determining if gamification is appropriate and listing objectives. It outlines some aspects of game structure, dynamics, mechanics and components. It also discusses what makes activities fun, ways to measure results, and recommends taking the online course for more details on topics like self determination theory, design rules, and case studies.
This document describes a youth camp activity called "Blind Polygon" intended to teach lessons about alignment, listening, roles, group dynamics, and problem-solving. Participants are blindfolded and must work together using a rope to form shapes like a square and triangle. It involves multiple rounds and debrief questions focused on the challenges of cooperation while blindfolded and applying the lessons to areas like personal development, relationships, and spirituality.
This document describes a team-building activity for a youth camp involving forming shapes with a rope while blindfolded. The activity involves three rounds: 1) finding the rope on the ground blindfolded, 2) forming a square in 20 minutes blindfolded, and 3) forming an equilateral triangle in 10 minutes blindfolded. The facilitator notes provide discussion questions to debrief the activity and draw out lessons about teamwork, leadership, communication, and achieving a common goal.
This document describes a youth camp activity called "Blind Polygon" where participants try to form shapes like squares and triangles with a rope while blindfolded. The activity is meant to teach skills like listening, problem-solving, and group dynamics. It involves blindfolding participants and having them find and hold the rope in round 1. In subsequent rounds, they work together blindfolded to form the rope into a square in 20 minutes and then an equilateral triangle in 10 minutes. Debrief questions are provided to discuss what happened, why, what changed, and lessons learned about teamwork, leadership, and bringing order from chaos.
This document describes a youth camp activity called "Order in Chaos" where participants are blindfolded and given random numbers without seeing each other's numbers. They then must line up in numeric order without talking. It can teach lessons about communication, leadership, problem-solving and bridging gaps when information is missing. The activity is debriefed to discuss strategies used and challenges faced.
This document describes a youth camp activity called "Order in Chaos" intended to teach lessons about communication, teamwork, and problem-solving. Participants are each given a random number without being able to see others' numbers. Blindfolded, they must arrange themselves in numerical order. It is made more difficult by removing some numbers. Through trial and error, participants must find creative ways to communicate and overcome challenges together. The activity aims to illustrate how to bridge gaps and work as a team even when facing missing information or pieces.
Summer Youth Camp - Knock Down, or Build UpKen Sapp
In all our relationships the things we do can say can either build up or tear down. This wacky youth group game presents the same choice to teams of youth.
Christian Youth Camp - Knock Down, or Build UpKen Sapp
In all our relationships the things we do can say can either build up or tear down. This wacky youth group game presents the same choice to teams of youth.
This document describes a youth camp game called "Stackers" that teaches players about building each other up with words rather than tearing each other down. The game involves teams taking turns stacking cups and saucers in a tower and then either rebuilding their own tower or knocking over another team's tower with a ball. The goal is to encourage positive communication and strengthen relationships.
This document provides information about a youth camp activity called "Order in Chaos" where participants are given random numbers and must line up in numeric order without talking or peeking. It describes the materials, instructions, objective, debrief questions, facilitator notes, and applications to bridging gaps, communication, leadership, and finding one's place. It also advertises additional youth camp curriculum resources available on the provided website.
The document describes several youth camp Bible study curricula and activities provided by Creative Youth Ideas, including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" focusing on Jesus' question to his disciples, and "Fruit of the Spirit" exploring the fruits of the spirit from Galatians 5. It also describes "The Great Adventure", a western-themed Bible study series loosely based on the song by Steven Curtis Chapman.
This document describes several game and Bible study activities for a Christian youth camp. It includes instructions for a game called "Poor Kitty" where one person acts like a kitten trying to make others laugh or smile. It also lists several Bible study series that could be used for camp curriculum, including "Whale of a Tale" based on the book of Jonah, "Who Do You Say that I AM?" about Jesus asking the disciples their view of him, and "Fruit of the Spirit" about living according to the fruits of the spirit. Additionally, it mentions "The Great Adventure", a western themed Bible study series originally made for a Texas church camp.
Like the classic Cinderella story, in this icebreaker / crowdbreaker, guys must identify the girls by a shoe and could be used as an object lesson to discuss how we often judge people by appearances.
This document describes several game and Bible study activities that can be used at a Christian youth camp. It outlines the "Willow in the Wind" game which builds community as participants rely on each other to safely guide a blindfolded player around a circle. It also mentions the camp curriculum includes a Bible study series on the book of Jonah and obedience, a series called "Who Do You Say that I AM?" about identifying with Jesus, and another called "Fruit of the Spirit" about living an abundant life. A western-themed series called "The Great Adventure" is also described.
Like the classic Cinderella story, in this icebreaker / crowdbreaker, guys must identify the girls by a shoe and could be used as an object lesson to discuss how we often judge people by appearances.
This document describes several game and Bible study ideas for a Christian youth camp. It includes descriptions of an outdoor water game called "Water-Fall" where youth balance buckets of water on their heads, as well as Bible study series on the book of Jonah, the identity of Jesus, the fruit of the Spirit, and a Western-themed series based on the song "The Great Adventure". Safety precautions are noted for the water game.
This document describes a youth camp game called "Leap of Faith" meant to build trust, community, and teamwork. A blindfolded volunteer stands on an elevated board held up by leaders. Though the volunteer thinks they are being raised high, the board only lifts a few inches. When told to jump, the volunteer is surprised to find they have only fallen a short distance into the waiting group's arms. The game is debriefed to discuss feelings of trust in God and others.
This document describes a youth camp activity called "Backwards" where students navigate obstacles while looking into mirrors to see backwards. The activity is meant to teach participants that it is difficult to move forward while looking backward, and that life lessons can be learned from both looking to the past and future. The debrief discussion relates the activity to maintaining a balance of learning from the past without getting stuck in it, and keeping the future goal of following God's calling in sight.
Like the classic Cinderella story, in this icebreaker / crowdbreaker, guys must identify the girls by a shoe and could be used as an object lesson to discuss how we often judge people by appearances.
Gary Vaynerchuk talks about Content & Social MediaKen Sapp
Great talk and Q&A from Gary Vaynerchuk at National Achiever's Congress 2019 in Singapore... Lots of takeaways but these are powerful: "Eliminate friction between your message and your customer" and "The INTENT of content is the VARIABLE of Success." So does your message create friction? What is the intent of your content? Are you real and adding value or is your content just an "ask" wrapped in content?
Thanksgiving Party Activity - Songs of Thanksgiving - Give ThanksKen Sapp
The document provides lyrics and description for the song "Give Thanks", a well-known song of thanksgiving that expresses gratitude to God for what he has done. It encourages giving thanks through a chorus and verse that are repeated. Additionally, it advertises the Holiday Collection from Creative Holiday Ideas, which contains over 300 pages of ideas and activities to help plan celebrations for various holidays throughout the year.
Thanksgiving Party Activity - Everyday ThanksgivingKen Sapp
The document describes an activity called "Everyday Thanksgiving" where participants reflect on things they are thankful for in their everyday lives. It lists examples of small blessings like being able to hear, see, get out of bed, and have a family and food. While daily routines can seem monotonous, it encourages being grateful for the ability to work and live. The document also advertises a "Holiday Collection" resource with over 300 pages of ideas for celebrating various holidays through games and activities.
Thanksgiving Party Activity - Looking BackKen Sapp
Thanksgiving is an American Holiday where people set aside a day to remember what God has done for them over the past one year and praise Him and give Him thanks for the works He has done in their lives. This game plays on the idea of looking forward yet being able to recognize and picture what is behind. It serves as a metaphor for us, also looking forward to the future, but taking some time to picture and recognize what God has done in the past."
Thanksgiving Party Activity - King David's Psalm of ThanksgivingKen Sapp
The document provides a summary of King David's Psalm of Thanksgiving, including several quotes from 1 Chronicles 29:10-13 praising God for his greatness, power, glory, majesty, splendor, kingdom, and for providing wealth, honor, strength and power to all. It then advertises a Holiday Collection resource with over 300 pages of ideas for celebrations and events for various holidays including New Year's Day, Valentine's Day, Mother's Day, Father's Day, Halloween, Thanksgiving and more.
Thanksgiving Party Activity - Give Thanks to the LordKen Sapp
The document provides verses from the Bible about giving thanks to God, along with discussion questions. It encourages giving thanks to God for his goodness, love, righteousness, and wonderful deeds. It suggests expressing thanks through words, song, and other ways, and reminds readers to give God thanks not just for good things but in all things.
Thanksgiving Party Activity - ABC’s of ThanksgivingKen Sapp
The document provides an "ABC's of Thanksgiving" activity that expresses gratitude through poems for each letter of the alphabet. It encourages maintaining an attitude of thankfulness even during hard times by focusing on God's blessings. The activity is intended for a Thanksgiving party and is part of a larger Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
Although gummy bears were invented by German Candy maker Hans Reigel in 1922, the gummy worm is a relatively recent concept. The Gummy bear wasn’t shipped to America until around 1981 and then an American candy company extended the idea to gummy worms to give kids something fun to eat and to shock their parents. Gummy worms are one of the most popular gummy candies around. Use these games with gummy worms as an object lesson to talk about Jesus’ call to his disciples to become fishers of men.
This document describes a Halloween activity called "Peter Pumpkin" that uses a carved pumpkin to teach children about sin and forgiveness through Jesus. It involves carving a face on the pumpkin and telling a story where pieces of the pumpkin's face are removed to represent sins committed by the character Peter during his day. The pieces are put back in when the children are taught that Jesus forgives sins. A cross is then carved into the pumpkin to represent that with Jesus, the light will not go out.
Halloween Party Activity - Perky the Orange PumpkinKen Sapp
The document describes a children's story about a pumpkin named Perky who wants to change colors but learns he is happiest being his natural orange color. It tells of Perky trying different colors like green, blue, yellow, and red through using his magic, but having issues with each that make him unhappy. Eventually, Perky realizes he is best off staying his original orange color and gets chosen by a family to take home, making him very happy. The story teaches about self-identity and acceptance.
Halloween Party Activity - Pass the BrainsKen Sapp
This document describes a Halloween party activity called "Pass the Brains" which involves passing around a pumpkin filled with cooked spaghetti and candy. Players feel through the "brains" when the music stops to find candy. The document provides materials needed, preparation instructions for filling the pumpkin, and notes the activity can tie into religious lessons about finding treasures or searching for God despite life's difficulties. It also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document provides ideas for a Halloween party activity where guests try to guess which famous masked character their name tag identifies by asking yes or no questions of others. It includes lists of superhero and other character masks that could be used. The bulk of the document discusses how people often wear masks to hide their true selves and provides a Bible study on Jesus' parable of the Pharisee and tax collector, encouraging attendees to be honest with God and remove any masks.
Even if you don’t want to be involved with Halloween, you’ll want to grab at least one of those plastic or paper Halloween skeletons for this object lesson / game.
A mother has scarred arms from rescuing her daughter from a nursery fire when she was a baby. Each night, the daughter tells her mother she doesn't love her "ugly arms." The mother finally explains how she got the scars saving the daughter from the fire. That night, the daughter tells her mother she loves her arms the most for protecting her. The document compares the mother's scars to Jesus' scarred arms from rescuing humanity from sin and death.
Halloween Party Activity - Pumpkin Seed TossKen Sapp
This document describes a pumpkin seed toss game that can be used to facilitate discussions about choosing goals and the power of words. Participants try to toss small bean bags into carved pumpkins worth different point values based on the size of the mouth. This activity can then spur discussions about whether people choose easier or more valuable targets, as well as discussions about controlling what comes out of one's mouth and the importance of words.
The document describes an object lesson on prayer using a pumpkin. It involves carving a pumpkin and relating each cut or action to a line of prayer, such as cutting out the top to ask God to open one's mind, removing the innards to remove things that don't please God, and lighting a candle to help show God's light to others. The document also advertises a Holiday Collection resource with over 300 pages of ideas for holiday events and activities.
Halloween Party Activity - Pumpkin PicassoKen Sapp
How well can you draw the Halloween Jack-o-Lantern? Here is a great youth game idea for the Halloween season. You can use it to bring a fresh spiritual meaning to the holiday and allow your youth to apply it to seeking God’s plan and direction for their lives. You could even relate it to a talk about not conforming to the patterns of the world. Be creative and have a great week! And for those completely adverse to anything associated with Halloween, see the alternative variation under the “preparation” section.
Halloween Party Activity - Like a Halloween PumpkinKen Sapp
This document provides instructions for an activity using a pumpkin to share the gospel message at a Halloween party. The presenter will carve a design into a pumpkin without showing it, cover it, and use it in an object lesson comparing becoming a Christian to being cleaned out from sin like seeds and dirt are removed from a pumpkin. They will tell how God wants to shine His light through Christians to help others find Jesus, then light the pumpkin to reveal the carved design and message as they pray.
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1. Christian Youth Camp -
Copycat
In this youth game idea, a person in the
center of a group of youth must identify the
leader who begins an action that everyone
else in the youth group imitates
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2. Optimal Youth Group Size for Game
10-20 people but it can be played with less or
more. For very large groups you may wish to split
the youth group up into multiple circles.
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3. Game Venue
This youth game can be played in any open area,
indoors or outdoors
Game Preparation
Set up the game by getting everyone in the youth
group to stand in a circle facing inwards.
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4. Game Play
1. Ask one of the youth to leave the room for a minute.
This youth will be “it” or the person who will try to
identify the leader.
2. While he or she is out of the room, the rest of the
group decides who will be the “leader.” The leader
will be the youth who initiates the movements for
that round of the game.
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5. 3. When the leader has been chosen, invite the
youth who left the room back to stand in the
center of the circle.
4. Each round begins with all the youth in the
circle swinging their arms up and down.
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6. 5. The leader will initiate other movements, which
the rest of the youth must copy. They must be
careful to copy the leader without revealing who
the leader is. They should not stare at the leader
or identify the leader in any way.
6. The leader can do just about anything he or she
wants. The more crazy the action, the more fun!
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7. 7. Here are some basic ideas: clapping, making a funny
face, doing a karate kick, stamping a foot, act like a
monkey, jump up and down, spin in place, pat his or
her head, rub his or her belly, do a dance move, cross
arms, pick his or her nose, etc.
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8. 8. The person in the center of the circle is allowed to make up to
three guesses. If a guess is incorrect, the round continues. If
the guess is correct, the leader takes the center position for
the next round and must leave the room while a new leader is
chosen from among the remaining youth. If all three guesses
are used up and the leader is not correctly guessed, you can
have the person in the center do a forfeit then select a new
leader.
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9. Take it to the Next Level
Leaders set the example for followers.
Game Debrief
• In what ways do the actions of leaders set examples for
others to follow?
• What are some of the actions a leader should do to set an
example for followers?
• What are some of the characteristics that identify a person
as a leader?
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10. • What are the qualities that are essential to leadership?
• Who are some of the leaders in your life? What
characteristics made them stand out as leaders?
• What are some of the qualities of bad leaders? How can
we avoid them?
• Should we always blindly follow a person as a leader?
• What are some different types of leaders?
• Do leaders in different positions need to have different
qualities? Explain.
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11. Game Application
We are all called to be leaders. There will always be
someone who looks up to us, who follows our
example. As leaders, how can we set better
examples for others? What is an area where you
need to rise to the challenge of being a leader?
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12. Bible Studies based on the book of Jonah
Only. This youth camp curriculum was
designed to teach the basic truths
of obedience in addition to evangelism in the
context of a Biblical character. The advantage
of going through a book and looking at one
man's story is that we see not only the
teaching but the example. It becomes much
more real!
Camp Curriculum - Whale of a Tale
-> Tell me about “Whale of a Tale”
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13. Creative Youth Ideas
Camp Bible Study Series
“Who Do You Say that I AM?”
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-> Tell me about “Who Do You Say that I AM?”
Jesus asked the disciples, "Who do others
say that I am?" It was easy to answer
because it required no conviction, no
commitment, and no risk. But then he
follows that question with another, "Who
do YOU say that I am?"
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14. Live the Fruitful, Abundant Life
Jesus Promised. Great for youth camps or
weekly Youth Bible Study. There are 7
Primary Bible study Sessions in the series.
www.creativeyouthideas.com/resources/fruitofthespirit.html
-> Tell me about “Fruit Of the Spirit”
Creative Youth Ideas
Youth Camp Bible Study Series
“Fruit Of the Spirit”
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15. "The Great Adventure" is western
themed Bible study series loosely based
around the song of the same name by
Steven Curtis Chapman. It was initially
written for a large Texas Church to use for
their Summer Youth Camp but has since
then proven popular around the world.
Camp Curriculum - The Great Adventure
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-> Tell me about “The Great Adventure”
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