Set Plays vs.“Creative Motion”
Set Plays
Offensive plays with predetermined movements & actions which are
designed to create a scoring opportunity for a specific player
“Creative Motion”
An offensive concept based on basic principles which gives all players
freedom to read & react to the defense AND their teammates.
3.
Set Play Advantages
•Easier to teach
• Potentially less practice time required
• Players strengths/weaknesses can be more easily emphasized/minimized
• Coach can more easily dictate the offensive actions & direct possessions to go
through specific players
• Ability to dicate offensive at the end of games or critical situations
• Can help teach players the concept of roles on offense
• Prepares players for the predominate style of play at higher levels
4.
Set Play Disadvantages
•Players only learn predetermined movements and not how to “read” the game
• Players become robotic and struggle when these movements are taken away
or don’t create scoring chances
• Set play skills don’t nessecarily transfer into the next season or with a new
coach/team
• Players who are considered “role” players or offensively not important can easily
get discouraged
• Danger of stunting each players individuality
• Players may be afraid to “try something”
• Potentailly easier for opponents to scout
• Oppenent knows exactly what will happen, who will get the ball, and who
each play is designed for
5.
“Creative Motion” Advantages
•Players gain a broader understanding of basic basketball concepts
• spacing, movment, timing, etc…
• Creativity & decision making is promoted
• Players learn how to “read” situations & ”react” accordingly
• Players are pushed to find solutions on their own & with teammates
• Players derive more joy and have a greater sense of empowerment in the
game and teams overall success… all players feel important in the outcome
• Creative Motion skills & concepts will transfer to all other styles of basketball
• Harder for opponents to scout
• In theory the offense is “unscripted” and no two possessions are alike
6.
“Creative Motion” Disadvantages
•More difficult to teach
• Potentially more practice time is needed
• More mistakes will be made, requiring more patience from coach/players
• Differentiating learning curves for each player
• Some players will understand the concepts quicker than others
• Possible short term failures while players learn the offensive reads
• Harder to get shots or ball touches for specific players
• Offense can get chaotic if the players make the wrong reads or they try to do too much,
which can lead to frustration
7.
So which isthe better?
• Advantages & Disadvantages to both
• What are your goals as a coach?
• What are the goals of your players/team/club?
8.
My Opinion
• Theyounger the group of players you are coaching, the more your
offensive style should lean towards creative motion based concepts.
• U14 & younger -> skill development + mostly creative motion concepts
• U16 & older -> skill development + the combination creative motion concepts
with some set play ideas
• Effective set play offense requires basic motion concepts
• Skills Development should be the main priority in all youth basketball
teams/programs!!!
9.
The role ofskills development
• Regardless of style of play, the development of player skills should be
the main priority.
• If your players can’t dribble, pass, shoot, defend, pivot, etc… then it
doesn’t matter what you play.
• The better your players can execute basic basketball skills, the better
any system will be!
• When players feel they are improving, then they will derive more joy
from the game & be more motivated to practice
10.
Age Based Skills/TacticOutline
• U12 & Younger:
• Main focus should be on instilling a joy of basketball. The athletes should start to develop their love for the
game and coming to practice.
• Development of basic basketball skills, motor skills (running, jumping, stopping, coordination, catching…)
• U14:
• Continuation of basketball & motor skills development
• Introduction of basic concepts of spacing, player movement, & transition
• Pass & cut game
• Drive & kick game
• Development of 1on1 skills
• Creating & keeping advantages
• U16:
• Continuation of individual skills development
• Add 2 man game actions
• DHOs, PnR, Pindowns, Post Game
• U18:
• Continuation of individual skills development
• Add 3 man game actions
• Introduction of basic “set play entries/actions” to initiate your offensive attack
• By this time the players should understand multiple “actions” and be able to build on them to create advantages
Create A SeasonOverview
• How long is our season?
• When do our games start and how frequently do we play?
• How many weeks/practices do we have until our first game?
• Once games start, do we play once a week? Twice?
• How many practices a week do we have?
• 2 times? 3 times? More?
• How long are our practices?
• What are the most important skills/tactics to teach my team this
season?
• Individual skills? Team tactics?
13.
Periodisation & PracticePlanning
Macrocycle / Periods
• Pre Season (6-8 Weeks)
• Competition Phase 1 (3-4 Months)
• Competition Phase 2 (3-4 Months)
• Off Season (8-12 Weeks)
Mesocycle
(Season Sections)
• 3-10 Weeks
Mikrocycle
(Weekly)
• 1 Week
Practice Session
• 60-120 minutes
Practice Sections
• 5-45 minutes
14.
Macrocycles
• Preseason (6-8Weeks)
• Competition Phase 1 (3-4 Months)
• Competition Phase 2 (3-4 Months)
• Off Season (8-12 Weeks)
Pre Season Competition Phase 1 Competition Phase 2 Off Season
AUG SEPT OCT NOV DEC JAN FEB MAR APR MAY JUNE JULY
• What is our main focus, priorities, goals in each
macrocycle?
15.
Mesocylces
Macrocycle = CompetionPhase 1 (Oct – Jan)
4 Mesocycles
October November December January
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
4 Weeks:
• 12 Practices
• 3 Games
16.
Microcycles
Mesocycle = October
4Microcycles
• Week 1 = 3 practices
• Week 2 = 3 practices & 1 game
• Week 3 = 3 practices & 1 game
• Week 4 = 3 practices & 1 game
Week 2
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Practcie 1 Practice 2 Practice 3 Game
Practice Plan: u16boys
Date: Oct. 5, 2020 Emphasis of the Day: Players in attendance: 12
Practice Nr.: 15 Offense -> Dribble Penetration
Practice Time: 90 min Defense -> Help on drives
Time Drill Emphasis/Teaching Point
5 Huddle
15 Skills Work 3 stations -> ball handling, shooting, passing
5 Dynamic Warm-Up
6 Daily Dozen Lay-ups Dynamic 1st Step, Square Shoulders
10 2-0 Drive, Kick, Drive Series Move on 2nd dribble, Crisp Passing
- baseline drive
- middle drive
10 HC 2-2 Drive & Kick Drive to score 1st -> head up & read help
Correct read = 1pt, All baskets = 1pt
11 2 & 2 FTs + Water
10 3-3 Cut Throat w/1 transition Focus on defensive communication & jumping to ball
11 Drift & Lift Shooting Comp Good passing, game speed shots
15 5-5 Games Game 1: Baseline Drive Start (def at disadvantage) Game 2: Normal Scrimmage
5 Pressure FTs & Huddle
19.
3 questions tohelp plan your practices
• What do we need/want to accomplish today?
• 1-2 main points of emphasis!
• How many players will be in practice?
• What equipment do I have/need today?
• Baskets? Basketballs? Cones? Etc?
20.
Tips for practiceplanning
• Write down & keep track of all practices!
• Possibilites include:
• Using a notebook
• Using a self-, or pre-made practice worksheet
Things to write down:
• That practices point of emphasis
• Each drill and how long they should last
• Teaching points
• Any announcements or information on the team
• Keep the written plan with you during the practice & refer back to it when needed
• Helps you to track the different drills you did & what you worked on that day so you
can better plan the next practices.
21.
Tips for practiceplanning
• Practices should flow like a book!
• There should be a beginning, middle, & end
• Drills should be simple & have some connection to the main focus(es)
• Drills should have names!
• This helps players to quickly get into drills that have been done in the past
• Ex. -> Daily Dozen
• The majority of drills should be in the 5-10 minute range
22.
• Use practicetime efficiently
• Create a 15 minute rule
• Players should arrive at least 15 minutes before the start of practice
• Talk to players (idividually or as a group), let them stretch individually, let them know which drills the practice will start
with, etc…
• Do your drills flow logically or build upon each other?
• Do you spend more time talking & explaining drills than the players do executing them?
• Are the drills too complicated for the players? K.I.S.S
• Use the “plus 1” method when planning your drills/practices
• Ex.: 1-0 lay-ups -> 2-0 drive & kick -> 2-1 drive & kick
• Do your drills allow for the maximum amount player involvement?
• Are players consistenly engaged and invloved in drills or standing in lines waiting?
• Can you improve your drills by including more basketballs or the number of players involved?
• Do your drills allow for a maximum amount of repitions?
• Do the drills connect to the practices point of emphasis?
• Are you doing a drill just to do a drill or does it have a purpose?