L3 CMP Games Design
SIMS Concept Schedule


                Monday   Tuesday   Wednesday                    Thursday         Friday   Saturday   Sunday
w/b 30.04.12                       Start          Start work    Finish the
                                   production     on the        head
                                   Log, take      head          Update
                                   any needed                   production
                                   photographs                  log
                                   or textures.
w/b 07.05.12                       Start the      Work on       Update                                   Work on
                                   body of the    body          production                               character
                                   character                    log                                      if
                                                                                                         possible

w/b 14.05.12                       Finish the     Start         Update                                   Work on
                                   body           adding on     production                               character
                                                  clothing’s,   log, finish                              if
                                                  accessories   modelling                                possible
                                                  ect.




w/b 21.05.12                       Apply          Put           Overview                                 Work on
                                   surfaces to    character     character.                               character
                                   character      into layout   Update                                   if
                                                  and render    production                               possible
                                                                log
w/b 28.05.12                       Evaluate the   Finish        Look over
                                   project        evaluation    project finish
                                                                anything
                                                                unfinished
                                                                and finish
                                                                production
                                                                log
w/b 04.06.12

Half-Term

w/b 11.06.12




         Harry’s Sessions

         Self-Directed

         Other Sessions


Task 1

Review your design pack, digitise the relevant elements and make sure that it is posted to your blog. Produce an outline schedule for the assignment that demonstrates that you have understood the requirements
of this formal live brief. Break it down into each of its elements, work out what will be needed to complete each task and take into consideration the timescale, particularly as this is an external brief. You will need to
build in review sessions and produce a production log to ensure that you are on track throughout the project. This production log will also help you to identify your strengths and weaknesses as you work, allowing
you to plan for self-development and the acquisition of new skills.

Task 2

Shoot any additional reference imagery and textures, make measurements and draw diagrams to provide you with the information you need to model your character and any context you wish to place it in. Your
design pack will evolve as the modelling develops.

Task3

You will draw together the skills you have developed in building the LightBot and SIMS College Concept Art and build your character from your design pack using Newtek’s LightWave, both Modeler and Layout.
Remember to assign surfaces to your character as you create each element. Ensure that you save your work by date and incrementally. Remember to review your progress against your plan regularly and update as
necessary. Screenshots will be a useful form of evidence showing the development of your character and your working process.

Task4

Load your character object into Layout, and then shoot a range of virtual photographs and render them out as high resolution Jpegs. These will be combined with your design back to form the basis of your
competition entry.

Task 5

Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved
the aim of the project. Take into consideration anything said by interested parties.

Character schedule

  • 1.
    L3 CMP GamesDesign SIMS Concept Schedule Monday Tuesday Wednesday Thursday Friday Saturday Sunday w/b 30.04.12 Start Start work Finish the production on the head Log, take head Update any needed production photographs log or textures. w/b 07.05.12 Start the Work on Update Work on body of the body production character character log if possible w/b 14.05.12 Finish the Start Update Work on body adding on production character clothing’s, log, finish if accessories modelling possible ect. w/b 21.05.12 Apply Put Overview Work on surfaces to character character. character character into layout Update if and render production possible log w/b 28.05.12 Evaluate the Finish Look over project evaluation project finish anything unfinished and finish production log
  • 2.
    w/b 04.06.12 Half-Term w/b 11.06.12 Harry’s Sessions Self-Directed Other Sessions Task 1 Review your design pack, digitise the relevant elements and make sure that it is posted to your blog. Produce an outline schedule for the assignment that demonstrates that you have understood the requirements of this formal live brief. Break it down into each of its elements, work out what will be needed to complete each task and take into consideration the timescale, particularly as this is an external brief. You will need to build in review sessions and produce a production log to ensure that you are on track throughout the project. This production log will also help you to identify your strengths and weaknesses as you work, allowing you to plan for self-development and the acquisition of new skills. Task 2 Shoot any additional reference imagery and textures, make measurements and draw diagrams to provide you with the information you need to model your character and any context you wish to place it in. Your design pack will evolve as the modelling develops. Task3 You will draw together the skills you have developed in building the LightBot and SIMS College Concept Art and build your character from your design pack using Newtek’s LightWave, both Modeler and Layout. Remember to assign surfaces to your character as you create each element. Ensure that you save your work by date and incrementally. Remember to review your progress against your plan regularly and update as necessary. Screenshots will be a useful form of evidence showing the development of your character and your working process. Task4 Load your character object into Layout, and then shoot a range of virtual photographs and render them out as high resolution Jpegs. These will be combined with your design back to form the basis of your competition entry. Task 5 Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties.