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chapter 5 E commerce: Digital Market, Digital Goods.pptx
E Commerce : Digital Market, Digital Goods
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chapter 5 E commerce: Digital Market, Digital Goods.pptx
1.
6.1 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.1 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods E-commerce: Digital Markets, Digital Goods Chapter 5
2.
6.2 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.2 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • E-commerce: Use of the Internet and Web to transact business. • Began in 1995 and grew exponentially; still stable even in a recession. • Companies that survived the dot-com bubble now thrive. • The new e-commerce: social, mobile, local Unique Features of E-commerce, Digital Markets, and Digital Goods
3.
6.3 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.3 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2014, e-commerce revenues are growing again at an estimated 12 percent annually. Figure 10-1 The Growth of E-commerce
4.
6.4 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.4 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Eight unique features of Internet and Web as commercial medium – Ubiquity – Global reach – Universal standards – Richness – Interactivity – Information density – Personalization/customization – Social technology Unique Features of E-commerce, Digital Markets, and Digital Goods
5.
6.5 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.5 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods – Ubiquity •Internet/Web technology available everywhere: work, home, and so on, anytime •Effect: – Marketplace removed from temporal, geographic locations to become “marketspace” – Enhanced customer convenience and reduced shopping costs •Reduces transaction costs – Costs of participating in market Unique Features of E-commerce, Digital Markets, and Digital Goods
6.
6.6 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.6 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Global reach • The technology reaches across national boundaries, around Earth • Effect: • Commerce enabled across cultural and national boundaries seamlessly and without modification. • Marketspace includes, potentially, billions of consumers and millions of businesses worldwide. Unique Features of E-commerce, Digital Markets, and Digital Goods
7.
6.7 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.7 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Universal standards – One set of technology standards: Internet standards – Effect: • Disparate computer systems easily communicate with one another • Lower market entry costs—costs merchants must pay to bring goods to market • Lower consumers’ search costs—effort required to find suitable products Unique Features of E-commerce, Digital Markets, and Digital Goods
8.
6.8 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.8 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Richness – Supports video, audio, and text messages – Effect: • Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people. • Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience. Unique Features of E-commerce, Digital Markets, and Digital Goods
9.
6.9 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.9 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Interactivity – The technology works through interaction with the user. – Effect: • Consumers engaged in dialog that dynamically adjusts experience to the individual. • Consumer becomes co-participant in process of delivering goods to market. Unique Features of E-commerce, Digital Markets, and Digital Goods
10.
6.10 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.10 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Information density – Large increases in information density—the total amount and quality of information available to all market participants – Effect: • Greater price transparency • Greater cost transparency • Enables merchants to engage in price discrimination Unique Features of E-commerce, Digital Markets, and Digital Goods
11.
6.11 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.11 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Personalization/Customization – Technology permits modification of messages, goods – Effect: • Personalized messages can be sent to individuals as well as groups. • Products and services can be customized to individual preferences. Unique Features of E-commerce, Digital Markets, and Digital Goods
12.
6.12 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.12 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Social technology – The technology promotes user content generation and social networking – Effect: • New Internet social and business models enable user content creation and distribution, support social networks • Many-to-many model Unique Features of E-commerce, Digital Markets, and Digital Goods
13.
6.13 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.13 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Effect of the Internet on the marketplace: – Reduces information asymmetry – Offers greater flexibility and efficiency because of: • Reduced search costs and transaction costs • Lower menu costs • Greater price discrimination • Dynamic pricing – May reduce or increase switching costs – May delay gratification: effects dependent on product – Increased market segmentation – Stronger network effects – More disintermediation Unique Features of E-commerce, Digital Markets, and Digital Goods
14.
6.14 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.14 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Figure 10-2 The Benefits of Disintermediation to the Consumer
15.
6.15 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.15 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Digital goods – Goods that can be delivered over a digital network • For example: music tracks, video, software, newspapers, books – Cost of producing first unit is almost entire cost of product – Costs of delivery over the Internet very low – Marketing costs remain the same; pricing highly variable – Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) Unique Features of E-commerce, Digital Markets, and Digital Goods
16.
6.16 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.16 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Three major types of e-commerce – Business-to-consumer (B2C) • Example: BarnesandNoble.com – Business-to-business (B2B) • Example: ChemConnect – Consumer-to-consumer (C2C) • Example: eBay • E-commerce can be categorized by platform – Mobile commerce (m-commerce) E-commerce Business and Revenue Models
17.
6.17 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.17 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • E-commerce business models – Portal – E-tailer – Content provider – Transaction broker – Market creator – Service provider – Community provider E-commerce Business and Revenue Models
18.
6.18 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.18 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • E-commerce revenue models – Advertising – Sales – Subscription – Free/Freemium – Transaction fee – Affiliate E-commerce Business and Revenue Models
19.
6.19 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.19 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • E-commerce marketing – Internet provides new ways to identify and communicate with customers. – Long tail marketing: • Ability to reach a large audience inexpensively – Internet advertising formats – Behavioral targeting: • Tracking online behavior of individuals on thousands of Web sites and within apps • Privacy concerns How Has E-commerce Transformed Marketing?
20.
6.20 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.20 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Social e-commerce: – Based on digital social graph • Features of social e-commerce driving its growth – Newsfeed – Timelines – Social sign-on – Collaborative shopping – Network notification – Social search (recommendations) E-commerce Business and Revenue Models
21.
6.21 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.21 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Social media: – Fastest growing media for branding and marketing • Social network marketing: – Seeks to leverage individuals influence over others in social graph – The target is a social network of people sharing interests and advice – Facebook’s “Like button” – Social networks have huge audiences • Facebook: 137 million U.S. visitors monthly E-commerce Business and Revenue Models
22.
6.22 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.22 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Social shopping sites • Wisdom of crowds • Crowdsourcing – Large numbers of people can make better decisions about topics and products than a single person. • Prediction markets – Peer-to-peer betting markets on specific outcomes (elections, sales figures, designs for new products) How Has E-commerce Transformed Marketing?
23.
6.23 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.23 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • B2B e-commerce – U.S. B2B trade in 2014 is $13.8 trillion – U.S. B2B e-commerce in 2014 is $5.7 trillion – Procurement requires significant overhead costs, which Internet and networking helps automate – Variety of Internet-enabled technologies used in B2B • Electronic data interchange (EDI) • Private industrial networks (private exchanges) • Net marketplaces • Exchanges E-commerce and Business-to-Business Transactions
24.
6.24 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.24 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Electronic data interchange (EDI) • Computer-to-computer exchange of standard transactions such as invoices, purchase orders. • Major industries have EDI standards that define structure and information fields of electronic documents. • More companies are increasingly moving toward private networks that allow them to link to a wider variety of firms than EDI allows and share a wider range of information in a single system. E-commerce and Business-to-Business Transactions
25.
6.25 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.25 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 10-6 Electronic Data Interchange
26.
6.26 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.26 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Private industrial network (private exchange) – Large firm using extranet to link to its suppliers, distributors, and other key business partners – Owned by buyer – Permits sharing of: • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e-mail) E-commerce and Business-to-Business Transactions
27.
6.27 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.27 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. Figure 10-7 A Private Industrial Network
28.
6.28 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.28 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Net marketplaces (e-hubs) – Single market for many buyers and sellers – Industry-owned or owned by independent intermediary – Generate revenue from transaction fees, other services – Use prices established through negotiation, auction, RFQs, or fixed prices – May focus on direct or indirect goods – May be vertical or horizontal marketplaces E-commerce and Business-to-Business Transactions
29.
6.29 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.29 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Figure 10-8 A Net Marketplace
30.
6.30 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.30 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Exchanges • Independently owned third-party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single industry (food, electronics) • Proliferated during early years of e-commerce; many have failed • Competitive bidding drove prices down and did not offer long-term relationships with buyers or services to make lowering prices worthwhile. E-commerce and Business-to-Business Transactions
31.
6.31 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.31 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • M-commerce – In 2014 is 19 percent of all e-commerce – Fastest growing form of e-commerce •Some areas growing at 50 percent or more – Main areas of growth (exclusive of location-based services) •Retail sales at top Mobile 400 (Amazon, eBay, etc.) •Sales of digital content (music, TV, etc.) M-commerce and M-commerce Applications
32.
6.32 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.32 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Location-based services – Used by 74 percent of smartphone owners – Based on GPS map services – Types • Geosocial services – Where friends are • Geoadvertising – What shops are nearby • Geoinformation services – Price of house you are passing M-commerce and M-commerce Applications
33.
6.33 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.33 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Other mobile commerce services – Banks, credit card companies provide account management apps – Mobile display advertising •Apple iAd, Google AdMob, Millenial Media, Facebook •Ads embedded in games, videos, and mobile apps – 55 percent of online retailers have m-commerce Web sites M-commerce and M-commerce Applications
34.
6.34 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.34 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods • Most important management challenges – Developing clear understanding of business objectives – Knowing how to choose the right technology to achieve those objectives • Develop an e-commerce presence map – Four areas: Web sites, e-mail, social media, offline media • Develop a timeline: milestones – Breaking a project into discrete phases Building an E-commerce Presence
35.
6.35 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.35 Copyright © 2016 Pearson Education, Inc. Management Information Systems Chapter 5: E-commerce: Digital Markets, Digital Goods E-commerce Presence Timeline Building an E-commerce Presence Table 10-8 Phase Activity Milestone Phase 1: Planning Envision Web presence; determine personnel Web mission statement Phase 2: Web site development Acquire content; develop a site design; arrange for hosting the site Web site plan Phase 3: Web Implementation Develop keywords and metatags; focus on search engine optimization; identify potential sponsors A functional Web site Phase 4: Social media plan Identify appropriate social platforms and content for your products and services A social media plan Phase 5: Social media implementation Develop Facebook, Twitter, and Pinterest presence Functioning social media presence Phase 6: Mobile plan Develop a mobile plan; consider options for porting your Web site to smartphones A mobile media plan
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