Motion and Force
ECAT
Motion and Force
 A body is in the state of rest when it does not change its state with
respect to surrounding.
 A body is in the state of motion when it changes its state with respect to
surrounding.
 Motion is defined as the change in position for a particular time interval
A moving body can posses both state
of rest and motion, depending on the
observer
Distance and Displacement
Distance is the length of a path between two points. When an object
moves in a straight line, the distance is the length of the line connecting the
object’s starting point and its ending point.
Displacement is a vector that depicts the change in the position of body
from its initial to final position.
𝒅=𝒓𝟐 −𝒓𝟏
 Distance is scalar while displacement is a vector.
 Distance cannot be negative while displacement can be negative or
zero.
Distance and Displacement
 When a body moves along straight line then the displacement
coincides with the distance travelled.
 Both are measured in (m).
 Both have dimension [L].
Distance and Displacement
 Speed is the ratio of distance covered by a body to the time taken.
 Velocity is the time rate of change of displacement.
 Speed is scalar while velocity is a vector quantity.
 Both are measured in
 Both have dimension .
Speed and Velocity
Speed and Velocity
Speed Velocity
Uniform
Variable
Instantaneous
Average
For a body moving with
uniform speed, the
instantaneous and average
speeds are equal to each
other.
The car on the circular track may have a constant speed but not a
constant velocity, because its direction of motion is changing every
instant.
Speed and Velocity
 Average speed is calculated as
 Average velocity is calculated as
 The instantaneous velocity is defined as the limiting value of as the time
interval , following the time t, approaches zero.
Speed and Velocity
 The time rate of change of velocity of a body is called acceleration.
 It is produced by changing velocity or direction or both.
 It is a vector quantity.
 It is measured in .
 Its dimension is .
 For a body moving with uniform acceleration, the instantaneous and
average accelerations are equal to each other.
Acceleration
Types of acceleration
Uniform acceleration
Variable acceleration
Average acceleration
Instantaneous acceleration
Positive acceleration
Negative acceleration
Acceleration due to gravity
Acceleration
 Accelerate in the direction of velocity–speed up
Acceleration
 Accelerate in the direction of velocity–speed up
 Accelerate against velocity–slow down
Acceleration
 Accelerate in the direction of velocity–speed up
 Accelerate against velocity–slow down
 Accelerate at an angle to velocity–change direction
Acceleration
 If the velocity of body reduces but not to zero, then the
negative acceleration is called deceleration but if the
velocity reduces to zero, then the negative acceleration is
called retardation.
Acceleration
Velocity Time Graph
 The shape of the velocity time graph reveals whether the object is
at rest, moving at constant speed, speeding up or slowing down.
 The slope of velocity time graph gives acceleration.
 The area under the velocity time graph gives the distance covered
by the object.
Velocity Time Graph
The equations of motion all apply to a body moving
1. with constant acceleration
2. in a straight line.
Equations of Motion
 In the absence of air resistance, all the objects in free fall near the
surface of the Earth, moves towards the Earth with uniform
acceleration. This acceleration is known as gravitational
acceleration. Its average value is in the downward direction. Then
the equations of motion can be written as
Equations of Motion
Air resistance noticeably slows the motion of things with
large surface areas like falling feathers or pieces of paper.
But air resistance less noticeably affects the motion of more
compact objects like stones and baseballs.
Air Resistance and Falling objects
 Drop a feather and a coin and the coin reaches the
floor far ahead of the feather.
 Air resistance is responsible for these different
accelerations.
 In a vacuum, the feather and coin fall side by side
with the same acceleration, g.
 A feather and a coin accelerate equally when there
is no air around them.
Air Resistance and Falling objects
This photo shows a golf ball and a foam
ball falling in air.
The heavier golf ball is more effective in
overcoming air resistance, so its
acceleration is greater.
How fast something freely falls from rest after a certain time is
speed or velocity. The appropriate equation is v = gt .
How far that object has fallen is distance. The appropriate
equation is S = 1/2gt2
.
How fast and far object falls
Sir Isaac Newton (1643-1727) an English scientist and mathematician
discovered the three laws of motion. He published them in his book
Principia in 1687. Newton’s law are adequate for speeds that are low
compared with the speed of light.
 Newton’s first law of motion (law of inertia)
 Newton’s second law of motion (law of acceleration)
 Newton’s third law of motion (law of interaction)
Newton’s Law of Motion
 An object at rest will stay at rest, and an object
in motion will stay in motion at constant velocity,
unless acted upon by an unbalanced force.
 Inertia is the tendency of an object to resist
changes in its velocity: whether in motion or
motionless.
 The mass of the object is a quantitative.
 Dimension of inertia is .
 The frame of reference in which Newton’s first
law of motion holds is known as inertial frame of
reference. (A frame of reference stationed on
Earth)
Newton’s First Law of Motion
These pumpkins will not move unless
acted on by an unbalanced force.
 Force equals mass times acceleration.
 The net force of an object is equal to the product of its mass and
acceleration.
Newton’s Second Law of Motion
 For every action, there is an equal and
opposite reaction.
 Action and reaction forces never acts on
the same body.
Newton’s Third Law of Motion
 The product of mass and velocity is called momentum.
 Momentum is defined as inertia in motion.
 A moving object can have a large momentum if it has a large
mass, a high speed, or both.
 It is a vector quantity and has the direction of velocity.
 SI unit of momentum is .
 Its dimension is .
Momentum
 By using Newton’s second law and the definition of acceleration
we get
 Time rate of change of momentum of a body equals the applied
force.
Momentum and Newton’s second law
 The product of force and time which is equal to change in
momentum is called impulse.
Impulse
v
m
Ft 

IMPULSE CHANGE IN MOMENTUM
Impulse – Momentum Relationships
 The total linear momentum of an isolated system remains
constant.
 In an isolated system
 The sum of change in momentum for two colliding bodies is zero.
Law of Conservation of Momentum
Collision
Elastic collision in one dimension
Cases of Elastic Collision
Force due to water flow
 Water exerts force on a wall, when impinges over it, and this force is
equal to the product of mass flow rate of water and its velocity.
 The above phenomenon gives us an idea to invent turbines that uses
hydral energy.
Momentum and explosive forces
Propulsion of rocket
Projectile Motion
 Projectile motion is two dimensional
motion under constant acceleration
due to gravity.
 Instantaneous velocity is max. at point
of projection and at the landing point
and min. at max. height.
 Horizontal component of projectile
velocity remains constant throughout
the motion.
 Vertical component decreases,
becomes zero at maximum height and
then increases till the projectile hits the
ground.
With no gravity the
projectile would follow
the straight-line path
(dashed line). But
because of gravity it
falls beneath this line
the same vertical
distance it would fall if
it were released from
rest.
Projectile Motion
With no gravity the
projectile would follow
the straight-line path
(dashed line). But
because of gravity it
falls beneath this line
the same vertical
distance it would fall if
it were released from
rest.
Projectile Motion
Projectile Motion
With no gravity the
projectile would follow
the straight-line path
(dashed line). But
because of gravity it
falls beneath this line
the same vertical
distance it would fall if
it were released from
rest.
Projectile Motion
A photograph of two balls
released simultaneously
from a mechanism that
allows one ball to drop
freely while the other is
projected horizontally. At
any time the two balls are
at the same level, i.e their
vertical displacements are
equal.
In the presence of air resistance, the path of a high-speed
projectile falls below the idealized parabola and follows the
solid curve
Projectile Motion
 Height (vertical range) is given by
 The time taken by the body to cover the distance from
the place of its projection to the place where it hits the
ground at the same level is called time of flight.
 Time to reach maximum height is
 Total time of flight is
Projectile Motion
 Maximum distance which a projectile covers in the horizontal
direction is called the range of projectile.
 It is given as
 For the maximum range .
Projectile Motion
The same range is obtained for two different projection angles—angles that
add up to 90°.
An object thrown into the air at an angle of 60° will have the same range as at
30° with the same speed.
Maximum range is usually attained at an angle of 45°.
Projectile Motion
When the angle of projection is
then the range and height of
the projectile are equal to each
other
Projectile Motion
Applications to Ballistic Missiles

Chap 3 motion and force MDCAT PREPARATION .pptx

  • 1.
  • 2.
    Motion and Force A body is in the state of rest when it does not change its state with respect to surrounding.  A body is in the state of motion when it changes its state with respect to surrounding.  Motion is defined as the change in position for a particular time interval A moving body can posses both state of rest and motion, depending on the observer
  • 3.
    Distance and Displacement Distanceis the length of a path between two points. When an object moves in a straight line, the distance is the length of the line connecting the object’s starting point and its ending point. Displacement is a vector that depicts the change in the position of body from its initial to final position. 𝒅=𝒓𝟐 −𝒓𝟏
  • 4.
     Distance isscalar while displacement is a vector.  Distance cannot be negative while displacement can be negative or zero. Distance and Displacement
  • 5.
     When abody moves along straight line then the displacement coincides with the distance travelled.  Both are measured in (m).  Both have dimension [L]. Distance and Displacement
  • 6.
     Speed isthe ratio of distance covered by a body to the time taken.  Velocity is the time rate of change of displacement.  Speed is scalar while velocity is a vector quantity.  Both are measured in  Both have dimension . Speed and Velocity
  • 8.
    Speed and Velocity SpeedVelocity Uniform Variable Instantaneous Average For a body moving with uniform speed, the instantaneous and average speeds are equal to each other.
  • 9.
    The car onthe circular track may have a constant speed but not a constant velocity, because its direction of motion is changing every instant. Speed and Velocity
  • 10.
     Average speedis calculated as  Average velocity is calculated as  The instantaneous velocity is defined as the limiting value of as the time interval , following the time t, approaches zero. Speed and Velocity
  • 11.
     The timerate of change of velocity of a body is called acceleration.  It is produced by changing velocity or direction or both.  It is a vector quantity.  It is measured in .  Its dimension is .  For a body moving with uniform acceleration, the instantaneous and average accelerations are equal to each other. Acceleration
  • 12.
    Types of acceleration Uniformacceleration Variable acceleration Average acceleration Instantaneous acceleration Positive acceleration Negative acceleration Acceleration due to gravity Acceleration
  • 13.
     Accelerate inthe direction of velocity–speed up Acceleration
  • 14.
     Accelerate inthe direction of velocity–speed up  Accelerate against velocity–slow down Acceleration
  • 15.
     Accelerate inthe direction of velocity–speed up  Accelerate against velocity–slow down  Accelerate at an angle to velocity–change direction Acceleration
  • 16.
     If thevelocity of body reduces but not to zero, then the negative acceleration is called deceleration but if the velocity reduces to zero, then the negative acceleration is called retardation. Acceleration
  • 17.
    Velocity Time Graph The shape of the velocity time graph reveals whether the object is at rest, moving at constant speed, speeding up or slowing down.  The slope of velocity time graph gives acceleration.  The area under the velocity time graph gives the distance covered by the object.
  • 18.
  • 19.
    The equations ofmotion all apply to a body moving 1. with constant acceleration 2. in a straight line. Equations of Motion
  • 20.
     In theabsence of air resistance, all the objects in free fall near the surface of the Earth, moves towards the Earth with uniform acceleration. This acceleration is known as gravitational acceleration. Its average value is in the downward direction. Then the equations of motion can be written as Equations of Motion
  • 21.
    Air resistance noticeablyslows the motion of things with large surface areas like falling feathers or pieces of paper. But air resistance less noticeably affects the motion of more compact objects like stones and baseballs. Air Resistance and Falling objects
  • 22.
     Drop afeather and a coin and the coin reaches the floor far ahead of the feather.  Air resistance is responsible for these different accelerations.  In a vacuum, the feather and coin fall side by side with the same acceleration, g.  A feather and a coin accelerate equally when there is no air around them. Air Resistance and Falling objects
  • 23.
    This photo showsa golf ball and a foam ball falling in air. The heavier golf ball is more effective in overcoming air resistance, so its acceleration is greater.
  • 24.
    How fast somethingfreely falls from rest after a certain time is speed or velocity. The appropriate equation is v = gt . How far that object has fallen is distance. The appropriate equation is S = 1/2gt2 . How fast and far object falls
  • 25.
    Sir Isaac Newton(1643-1727) an English scientist and mathematician discovered the three laws of motion. He published them in his book Principia in 1687. Newton’s law are adequate for speeds that are low compared with the speed of light.  Newton’s first law of motion (law of inertia)  Newton’s second law of motion (law of acceleration)  Newton’s third law of motion (law of interaction) Newton’s Law of Motion
  • 26.
     An objectat rest will stay at rest, and an object in motion will stay in motion at constant velocity, unless acted upon by an unbalanced force.  Inertia is the tendency of an object to resist changes in its velocity: whether in motion or motionless.  The mass of the object is a quantitative.  Dimension of inertia is .  The frame of reference in which Newton’s first law of motion holds is known as inertial frame of reference. (A frame of reference stationed on Earth) Newton’s First Law of Motion These pumpkins will not move unless acted on by an unbalanced force.
  • 27.
     Force equalsmass times acceleration.  The net force of an object is equal to the product of its mass and acceleration. Newton’s Second Law of Motion
  • 28.
     For everyaction, there is an equal and opposite reaction.  Action and reaction forces never acts on the same body. Newton’s Third Law of Motion
  • 29.
     The productof mass and velocity is called momentum.  Momentum is defined as inertia in motion.  A moving object can have a large momentum if it has a large mass, a high speed, or both.  It is a vector quantity and has the direction of velocity.  SI unit of momentum is .  Its dimension is . Momentum
  • 30.
     By usingNewton’s second law and the definition of acceleration we get  Time rate of change of momentum of a body equals the applied force. Momentum and Newton’s second law
  • 31.
     The productof force and time which is equal to change in momentum is called impulse. Impulse v m Ft   IMPULSE CHANGE IN MOMENTUM
  • 32.
    Impulse – MomentumRelationships
  • 33.
     The totallinear momentum of an isolated system remains constant.  In an isolated system  The sum of change in momentum for two colliding bodies is zero. Law of Conservation of Momentum
  • 34.
  • 35.
    Elastic collision inone dimension
  • 36.
  • 37.
    Force due towater flow  Water exerts force on a wall, when impinges over it, and this force is equal to the product of mass flow rate of water and its velocity.  The above phenomenon gives us an idea to invent turbines that uses hydral energy.
  • 38.
  • 39.
  • 40.
    Projectile Motion  Projectilemotion is two dimensional motion under constant acceleration due to gravity.  Instantaneous velocity is max. at point of projection and at the landing point and min. at max. height.  Horizontal component of projectile velocity remains constant throughout the motion.  Vertical component decreases, becomes zero at maximum height and then increases till the projectile hits the ground.
  • 41.
    With no gravitythe projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest. Projectile Motion
  • 42.
    With no gravitythe projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest. Projectile Motion
  • 43.
    Projectile Motion With nogravity the projectile would follow the straight-line path (dashed line). But because of gravity it falls beneath this line the same vertical distance it would fall if it were released from rest.
  • 44.
    Projectile Motion A photographof two balls released simultaneously from a mechanism that allows one ball to drop freely while the other is projected horizontally. At any time the two balls are at the same level, i.e their vertical displacements are equal.
  • 45.
    In the presenceof air resistance, the path of a high-speed projectile falls below the idealized parabola and follows the solid curve Projectile Motion
  • 46.
     Height (verticalrange) is given by  The time taken by the body to cover the distance from the place of its projection to the place where it hits the ground at the same level is called time of flight.  Time to reach maximum height is  Total time of flight is Projectile Motion
  • 47.
     Maximum distancewhich a projectile covers in the horizontal direction is called the range of projectile.  It is given as  For the maximum range . Projectile Motion
  • 48.
    The same rangeis obtained for two different projection angles—angles that add up to 90°. An object thrown into the air at an angle of 60° will have the same range as at 30° with the same speed. Maximum range is usually attained at an angle of 45°. Projectile Motion
  • 49.
    When the angleof projection is then the range and height of the projectile are equal to each other Projectile Motion
  • 50.