Kila training Material - NREG KERALA - മഹാത്മാ ഗാന്ധി ദേശീയ ഗ്രാമീണ തൊഴിലുറപ്പ് നിയമം - uploaded by T J Joseph Deputy Collector (retd), Kottayam -mob 9447464502
Hazrat Khalid Bin Waleed Book By Ataurrahman Noori
دنیاے کفرسے 125 لڑائیاں لڑنے والے عظیم المرتبت مجاہد،جنگجو،بہادر، اسلامی تاریخ کے اولوالعزم شمشیرآزما ،نام ورسپہ سالاراور عبقری جرنیل کامختصرتعارف : حضرت خالد بن ولیدرضی اللہ عنہ
مو لف: عطا ءالرحمن نوری
Kila training Material - NREG KERALA - മഹാത്മാ ഗാന്ധി ദേശീയ ഗ്രാമീണ തൊഴിലുറപ്പ് നിയമം - uploaded by T J Joseph Deputy Collector (retd), Kottayam -mob 9447464502
Hazrat Khalid Bin Waleed Book By Ataurrahman Noori
دنیاے کفرسے 125 لڑائیاں لڑنے والے عظیم المرتبت مجاہد،جنگجو،بہادر، اسلامی تاریخ کے اولوالعزم شمشیرآزما ،نام ورسپہ سالاراور عبقری جرنیل کامختصرتعارف : حضرت خالد بن ولیدرضی اللہ عنہ
مو لف: عطا ءالرحمن نوری
Challenges in development of RPG mobile application (Presentation)Zlatko Stapic
Presented at CASE25 developers conference.
Abstract: Kids and young people today are spending most of their time sitting in front of the computer socializing via different online communication tools, social networks and through online multiplayer games. But these socializing media lack real emotions and interpersonal communication among people as well as they prevent people in being physically active. Our approach in solving these issues is called cQuest. cQuest does not aim to take technology away from people, but rather inventively makes the usage of technology healthy and fun through a Role Playing Game supported by geo-location mobile application and cloud based web system. This paper presents architecture of our solution and focuses on the challenges in development of such system. Innovation in using mobile and other IT technologies makes this project an interesting for simple users and for professionals.
Using Mobile-D methodology in development of mobile applications: Challenges ...Zlatko Stapic
D. Supan, K. Teković, J. Škalec, and Z. Stapić, “Using Mobile-D methodology in development of mobile applications: challenges and issues” in Razvoj poslovnih i informatičkih sustava CASE 25, Rijeka, 2013, pp. 91–98.
Abstract: Due to increasingly demanding user requirements, really challenging maintenance model and rapid cycles in mobile applications development, many small and medium size companies are choosing to have methodologically guided development of mobile applications. Although there are different available methodologies, only a few of them are constructed specifically for mobile application development and cover all important aspects of this field of software engineering. One of these methodologies is Mobile-D presented in 2004 by Abrahamsson et al. This paper will introduce the concept of Mobile-D methodology along with a practical implementation example. Special focus will be placed on challenges and issues that accompany the use of this methodology in order to present all important positive and negative aspects that a company or small teams should be aware of before introducing it in everyday practice.
Comparing native Android and jQuery Mobile capabilitiesZlatko Stapic
Z. Stapić, D. Patekar Bahun, and D. Maslić, “Comparing native Android and jQuery Mobile capabilities,” in Razvoj poslovnih i informatičkih sustava CASE 25, Rijeka, 2013, pp. 81–89.
Abstract: The distribution of mobile operating systems shows that development of mobile applications for multiple target platforms is necessary in order to reach a critical amount of users in any business model. Additionally, the platform fragmentation is not the only problem as for some platforms a device fragmentation has become a night mare for developers too. Thus, reaching for some "of the shelf" solutions that will enable developers to have single code base deployable to multiple mobile platforms became a usual practice for small companies or teams. One of these is quickly emerging and often used solution called jQuery Mobile. jQuery Mobile is touch-optimized web framework based on HTML5 and (web) applications written in it can be executed on any popular mobile platform. On the other side, this approach of running application in web browser has some disadvantages too. Thus, this paper will critically compare the possibilities of jQuery Mobile (including APIs and plugins) aligned with native Android possibilities in order to define the level of coverage of functionality provided by such framework. The complete and comparable set of possibilities should make the decision on using the web based framework or the native development kit easier for any specific mobile application.
Challenges in development of RPG mobile application (Presentation)Zlatko Stapic
Presented at CASE25 developers conference.
Abstract: Kids and young people today are spending most of their time sitting in front of the computer socializing via different online communication tools, social networks and through online multiplayer games. But these socializing media lack real emotions and interpersonal communication among people as well as they prevent people in being physically active. Our approach in solving these issues is called cQuest. cQuest does not aim to take technology away from people, but rather inventively makes the usage of technology healthy and fun through a Role Playing Game supported by geo-location mobile application and cloud based web system. This paper presents architecture of our solution and focuses on the challenges in development of such system. Innovation in using mobile and other IT technologies makes this project an interesting for simple users and for professionals.
Using Mobile-D methodology in development of mobile applications: Challenges ...Zlatko Stapic
D. Supan, K. Teković, J. Škalec, and Z. Stapić, “Using Mobile-D methodology in development of mobile applications: challenges and issues” in Razvoj poslovnih i informatičkih sustava CASE 25, Rijeka, 2013, pp. 91–98.
Abstract: Due to increasingly demanding user requirements, really challenging maintenance model and rapid cycles in mobile applications development, many small and medium size companies are choosing to have methodologically guided development of mobile applications. Although there are different available methodologies, only a few of them are constructed specifically for mobile application development and cover all important aspects of this field of software engineering. One of these methodologies is Mobile-D presented in 2004 by Abrahamsson et al. This paper will introduce the concept of Mobile-D methodology along with a practical implementation example. Special focus will be placed on challenges and issues that accompany the use of this methodology in order to present all important positive and negative aspects that a company or small teams should be aware of before introducing it in everyday practice.
Comparing native Android and jQuery Mobile capabilitiesZlatko Stapic
Z. Stapić, D. Patekar Bahun, and D. Maslić, “Comparing native Android and jQuery Mobile capabilities,” in Razvoj poslovnih i informatičkih sustava CASE 25, Rijeka, 2013, pp. 81–89.
Abstract: The distribution of mobile operating systems shows that development of mobile applications for multiple target platforms is necessary in order to reach a critical amount of users in any business model. Additionally, the platform fragmentation is not the only problem as for some platforms a device fragmentation has become a night mare for developers too. Thus, reaching for some "of the shelf" solutions that will enable developers to have single code base deployable to multiple mobile platforms became a usual practice for small companies or teams. One of these is quickly emerging and often used solution called jQuery Mobile. jQuery Mobile is touch-optimized web framework based on HTML5 and (web) applications written in it can be executed on any popular mobile platform. On the other side, this approach of running application in web browser has some disadvantages too. Thus, this paper will critically compare the possibilities of jQuery Mobile (including APIs and plugins) aligned with native Android possibilities in order to define the level of coverage of functionality provided by such framework. The complete and comparable set of possibilities should make the decision on using the web based framework or the native development kit easier for any specific mobile application.
Using Retrofit framework in implementation of Android REST client (Presentation)Zlatko Stapic
Presented at CASE27 Conference in Zagreb, Croatia.
Abstract: Most of today’s mobile applications use one or more communication technologies to send and retrieve data stored online. In majority of these cases applications actually communicate with back-end web service which sends and receives the data. Today’s most popular architecture that deals with this functionality, is called REST (Representation State Transfer) architecture, but, implementing REST client in native Android applications usually takes a lot of time, and if it is not implemented by using some architectural pattern, time needed to modify the implementation grows proportionally with application complexity. Industry recognized one helpful framework, Retrofit, which aims to speed up the process and leaves developers more time to focus on the other important activities in the system development process. To reduce even more boilerplate code, Retrofit uses Java annotations which speed up the development process even more. Thus, in this paper we present Retrofit framework and we compare it with native implementation of Android REST client.
Z. Stapić, M. Mijač, and B. Tomaš, “Monetizing Mobile Applications,” in Razvoj poslovnih i informatičkih sustava CASE 25, Rijeka, 2013, pp. 61–68.
Abstract: Although the mobile applications are everywhere and even if you have a brilliant idea, the monetization of a mobile application is not an easy task. On the other side, there are examples of companies and individuals which make an enormous amount of money on their free apps. How is that possible? Well, obviously, they have chosen the successful business model/s. Thus, this paper will present trends and possible models in monetization along with the practical insights in implementation in Android and Windows Phone mobile applications. Having the broad and complete picture of different possibilities, it should be easier to define and choose an appropriate business model for any specific mobile application.
Monetizing mobile applications (Presentation)Zlatko Stapic
Presented at CASE25 developer conference.
Abstract: Although the mobile applications are everywhere and even if you have a brilliant idea, the monetization of a mobile application is not an easy task. On the other side, there are examples of companies and individuals which make an enormous amount of money on their free apps. How is that possible? Well, obviously, they have chosen the successful business model/s. Thus, this paper will present trends and possible models in monetization along with the practical insights in implementation in Android and Windows Phone mobile applications. Having the broad and complete picture of different possibilities, it should be easier to define and choose an appropriate business model for any specific mobile application.