1) The game scene is set on a pirate ship in the Caribbean, and the developers aimed to immerse players by only including ambient sounds of the ship rather than music. They likely achieved this by physically recording ship parts moving and manipulating the sounds in software.
2) At different points in the scene, the mood shifts from calm to threatening to conversationally calm. Background noises were added to make a character seem more scary, likely using manipulated violin sounds.
3) As a 1700s RPG, common sounds would include weapons, carriages, and ships. In this scene, only ship sounds were included. The developers physically recorded ship movements and edited the sounds on software.
1. This document discusses the sound design techniques used in a cut scene from the video game Metal Gear Solid 4: Guns of The Patriots. It analyzes the sounds that establish the setting, mood, and genre of the scene.
2. The setting is established through faint sounds of enemy machines in the background, the circling helicopter blades, and a minimalistic musical score. The mood shifts are created using subtle string music and electronic percussion sounds.
3. The action genre is conveyed through realistic sword fighting sound effects, skin piercing, and heavy impact sounds of machines crashing. Dialogue in the scene was recorded in a studio by the actors.
The document discusses potential recording methods and sources for various sound effects and voices needed for a project. It mentions recording ambient sounds like wind and a controlled fire from nearby locations. Voice acting may use the author and friends' voices with editing adjustments. Weapon sound effects will try to record interactions with large objects but may need to source from online. General sound effects like footsteps and cloth can be recorded, while weather-dependent sounds like rain need suitable conditions, and effects like explosions and lightning will likely be sourced from free online videos.
This call sheet provides details for filming a music video on October 28th at 43 Glentower Close from 8-10pm. It lists the song, length, date, location, call times, crew of 4 including 2 camera men, cast of 5 actors, and props needed which include a DSLR camera, tripod, beer bottles, beer bong, and cigarettes. The sheet notes they will film flashback sequences from the first night and have scheduled 2 hours for those shots.
The document lists various equipment, software, and assets the creator plans to use for their project. The equipment includes a camera, tripod, green tape, SD cards, lights, SD card reader, laptops, headphones, pen, and more. The software includes Adobe Premiere Pro, After Effects, Audition, and Photoshop for editing footage, adding effects, editing audio and digital art. Assets include a studio logo, sound effects, special effects, and a musical score to enhance the film.
The document summarizes the sounds used in the Fallout 4 game soundtrack and the production techniques used to create them. It analyzes the mood, genre, and narrative elements established by specific soundtrack pieces. Field recordings and traditional instruments were likely used to create realistic environmental sounds and convey emotion. A narrator's voice was potentially recorded in a studio setting and combined with background music to clearly communicate the story.
Moon Outkast is an 18-year old UK rap artist from London. His recent mixtape "Rise of a Star" featured his first single "Woulda Came Back" featuring MG. The audio file provided is for his song "Starry Eyed" featuring Prof. Hit. Ideas proposed for the music video include using dark lighting and color tones to match the emotional lyrics. Shots would be taken in local areas for close-ups and in central London for establishing shots. Props, costumes, and equipment such as a Canon 550D camera would be used. Edits should be paced to flow with the instrumental and cut between various locations.
We created floor plans for filming locations to prepare for setup, get the best shots, and prevent disruption. The floor plans allow us to organize equipment and actors, plan safely by preventing hazards, and guide the public with tape markings. Sample floor plans are included for Regent Street, Truckerdero, the South Bank, and a house.
1) The game scene is set on a pirate ship in the Caribbean, and the developers aimed to immerse players by only including ambient sounds of the ship rather than music. They likely achieved this by physically recording ship parts moving and manipulating the sounds in software.
2) At different points in the scene, the mood shifts from calm to threatening to conversationally calm. Background noises were added to make a character seem more scary, likely using manipulated violin sounds.
3) As a 1700s RPG, common sounds would include weapons, carriages, and ships. In this scene, only ship sounds were included. The developers physically recorded ship movements and edited the sounds on software.
1. This document discusses the sound design techniques used in a cut scene from the video game Metal Gear Solid 4: Guns of The Patriots. It analyzes the sounds that establish the setting, mood, and genre of the scene.
2. The setting is established through faint sounds of enemy machines in the background, the circling helicopter blades, and a minimalistic musical score. The mood shifts are created using subtle string music and electronic percussion sounds.
3. The action genre is conveyed through realistic sword fighting sound effects, skin piercing, and heavy impact sounds of machines crashing. Dialogue in the scene was recorded in a studio by the actors.
The document discusses potential recording methods and sources for various sound effects and voices needed for a project. It mentions recording ambient sounds like wind and a controlled fire from nearby locations. Voice acting may use the author and friends' voices with editing adjustments. Weapon sound effects will try to record interactions with large objects but may need to source from online. General sound effects like footsteps and cloth can be recorded, while weather-dependent sounds like rain need suitable conditions, and effects like explosions and lightning will likely be sourced from free online videos.
This call sheet provides details for filming a music video on October 28th at 43 Glentower Close from 8-10pm. It lists the song, length, date, location, call times, crew of 4 including 2 camera men, cast of 5 actors, and props needed which include a DSLR camera, tripod, beer bottles, beer bong, and cigarettes. The sheet notes they will film flashback sequences from the first night and have scheduled 2 hours for those shots.
The document lists various equipment, software, and assets the creator plans to use for their project. The equipment includes a camera, tripod, green tape, SD cards, lights, SD card reader, laptops, headphones, pen, and more. The software includes Adobe Premiere Pro, After Effects, Audition, and Photoshop for editing footage, adding effects, editing audio and digital art. Assets include a studio logo, sound effects, special effects, and a musical score to enhance the film.
The document summarizes the sounds used in the Fallout 4 game soundtrack and the production techniques used to create them. It analyzes the mood, genre, and narrative elements established by specific soundtrack pieces. Field recordings and traditional instruments were likely used to create realistic environmental sounds and convey emotion. A narrator's voice was potentially recorded in a studio setting and combined with background music to clearly communicate the story.
Moon Outkast is an 18-year old UK rap artist from London. His recent mixtape "Rise of a Star" featured his first single "Woulda Came Back" featuring MG. The audio file provided is for his song "Starry Eyed" featuring Prof. Hit. Ideas proposed for the music video include using dark lighting and color tones to match the emotional lyrics. Shots would be taken in local areas for close-ups and in central London for establishing shots. Props, costumes, and equipment such as a Canon 550D camera would be used. Edits should be paced to flow with the instrumental and cut between various locations.
We created floor plans for filming locations to prepare for setup, get the best shots, and prevent disruption. The floor plans allow us to organize equipment and actors, plan safely by preventing hazards, and guide the public with tape markings. Sample floor plans are included for Regent Street, Truckerdero, the South Bank, and a house.
Este documento describe el programa DFD, que permite diseñar y depurar diagramas de flujo de algoritmos. DFD incluye objetos básicos como asignaciones, estructuras de selección e iteración. El usuario puede crear y ejecutar algoritmos sencillos, e identificar y corregir errores lógicos y de ejecución. El documento explica el uso de las herramientas de DFD a través de ejemplos paso a paso.
The document outlines a timeline for completing a school music video project from November 5th to February 18th. It includes researching a song and concept by November 10th, creating mood boards and storyboards by November 15th, filming outdoor scenes by December 1st and performance scenes by December 8th, editing the video over the holidays, and finishing additional packaging materials like a digipak and poster by the final deadline of February 18th.
This document analyzes a black and white photo taken by skateboard photographer Atiba Jefferson. The photo depicts skateboarder Andrew Reynolds performing a trick down some stairs, surrounded by an audience. The analysis discusses the theme of Jefferson's work focusing on skateboarding, the composition including the eye-level angle and slight zoom, and techniques like shutter speed and depth of field. Strengths are said to include the first-person point of view, while weaknesses include the lack of color and skateboarder not being centered.
Universal Music Group, Warner Music Group, EMI Music, and Sony Music Entertainment are leading music companies that represent popular artists. Universal Music Group labels include Polydor Records, Barclay, Decca and Mercury Records, representing artists like Akon and Duffy. Warner Music Group owns Atlantic and Cordless labels and works with artists such as Green Day and Trey Songz. EMI Music labels include Angel, Mute, and Virgin and represents Lilly Allen and Bat for Lashes. Sony Music Entertainment, which has labels owned by Simon Cowell, works with artists such as Leona Lewis, Will Young and Westlife.
The document discusses copyright laws around using music in advertisements. It explains that nearly all music is copyrighted, so permission is required to use it legally. Companies can buy licenses from organizations like PRS to access their music libraries for ads. Some options are to use instrumental versions of songs, reference songs without playing the full music, or adapt lyrics to match the product. Radio stations also have rules like only playing 7 seconds of a song to avoid infringement. The document then describes the student radio station's licensed music library that can be used without breaking copyright laws.
The student conducted research on music videos and digipaks using various online tools and apps. This included using Blogger to post findings, YouTube to analyze existing music videos, and Google to research music video theories. Animation and editing apps like Pixtrix, Prezi, and Gifs were used to annotate materials. The student also set up social media accounts like Facebook and Twitter to further research target audiences and provide project updates. Video footage was edited in Final Cut Pro and Photoshop was used to design ancillary products like CD covers and advertisements.
The document summarizes the conventions and techniques used in the student's children's film project. It discusses including conventions like having a child protagonist to relate to the audience, using action over dialogue, and introducing characters quickly. It also discusses challenging conventions like using tense action music rather than upbeat music and natural lighting over bright lighting. The target audience is identified as 8-12 year old boys and a PG rating is thought to be appropriate. Filming techniques like match cuts and shot variety are discussed, as well as lessons learned from planning and doing a preliminary task before filming the main project.
The document describes the new media technologies used at different stages of creating a music video project. It discusses using camera equipment like cameras, tripods, and lights for filming. Computer software like Adobe Photoshop and Premiere Pro were used for editing footage and adding effects. Through this project, the author learned skills like transferring footage between camera and computer, editing video, and using Photoshop to remove blemishes and add layers and text. Filming with the camera and equipment helped gain confidence and skills for future use.
Este documento describe el programa DFD, que permite diseñar y depurar diagramas de flujo de algoritmos. DFD incluye objetos básicos como asignaciones, estructuras de selección e iteración. El usuario puede crear y ejecutar algoritmos sencillos, e identificar y corregir errores lógicos y de ejecución. El documento explica el uso de las herramientas de DFD a través de ejemplos paso a paso.
The document outlines a timeline for completing a school music video project from November 5th to February 18th. It includes researching a song and concept by November 10th, creating mood boards and storyboards by November 15th, filming outdoor scenes by December 1st and performance scenes by December 8th, editing the video over the holidays, and finishing additional packaging materials like a digipak and poster by the final deadline of February 18th.
This document analyzes a black and white photo taken by skateboard photographer Atiba Jefferson. The photo depicts skateboarder Andrew Reynolds performing a trick down some stairs, surrounded by an audience. The analysis discusses the theme of Jefferson's work focusing on skateboarding, the composition including the eye-level angle and slight zoom, and techniques like shutter speed and depth of field. Strengths are said to include the first-person point of view, while weaknesses include the lack of color and skateboarder not being centered.
Universal Music Group, Warner Music Group, EMI Music, and Sony Music Entertainment are leading music companies that represent popular artists. Universal Music Group labels include Polydor Records, Barclay, Decca and Mercury Records, representing artists like Akon and Duffy. Warner Music Group owns Atlantic and Cordless labels and works with artists such as Green Day and Trey Songz. EMI Music labels include Angel, Mute, and Virgin and represents Lilly Allen and Bat for Lashes. Sony Music Entertainment, which has labels owned by Simon Cowell, works with artists such as Leona Lewis, Will Young and Westlife.
The document discusses copyright laws around using music in advertisements. It explains that nearly all music is copyrighted, so permission is required to use it legally. Companies can buy licenses from organizations like PRS to access their music libraries for ads. Some options are to use instrumental versions of songs, reference songs without playing the full music, or adapt lyrics to match the product. Radio stations also have rules like only playing 7 seconds of a song to avoid infringement. The document then describes the student radio station's licensed music library that can be used without breaking copyright laws.
The student conducted research on music videos and digipaks using various online tools and apps. This included using Blogger to post findings, YouTube to analyze existing music videos, and Google to research music video theories. Animation and editing apps like Pixtrix, Prezi, and Gifs were used to annotate materials. The student also set up social media accounts like Facebook and Twitter to further research target audiences and provide project updates. Video footage was edited in Final Cut Pro and Photoshop was used to design ancillary products like CD covers and advertisements.
The document summarizes the conventions and techniques used in the student's children's film project. It discusses including conventions like having a child protagonist to relate to the audience, using action over dialogue, and introducing characters quickly. It also discusses challenging conventions like using tense action music rather than upbeat music and natural lighting over bright lighting. The target audience is identified as 8-12 year old boys and a PG rating is thought to be appropriate. Filming techniques like match cuts and shot variety are discussed, as well as lessons learned from planning and doing a preliminary task before filming the main project.
The document describes the new media technologies used at different stages of creating a music video project. It discusses using camera equipment like cameras, tripods, and lights for filming. Computer software like Adobe Photoshop and Premiere Pro were used for editing footage and adding effects. Through this project, the author learned skills like transferring footage between camera and computer, editing video, and using Photoshop to remove blemishes and add layers and text. Filming with the camera and equipment helped gain confidence and skills for future use.
1. A2 Media Studies Music Video Callsheet
Travis – The Beautiful Occupation
Shoot – Band Filming
Length: 3 minutes 46 seconds.
Date: 17th October 2010
Time: 14:00 to 17:00
Location: ## Moore Terrace, Hartlepool, TS24 ###
Room: Dining Room
Crew/Cast Name E-mail Phone Number
Cast Luke ######## ################### ############
Cast James ####### ################## ############
Cast Phillip ######## #################### ############
Equipment: Camcorder, tripod, crane (jig)
Props: Board games (Risk & Jenga), cups (Tea), burnt paper.
Costume: All cast – Dark clothes, smart casual clothing, nothing too chav-like. Formal dinner
jackets would be nice as would spiffy jackets be.