The Future of Online Marketing is Ad-freeby Jeremy Lindstrom - Yeay APP/ WOM ...Savage Marketing
Digital advertising budgets keep increasing. Ad tech keeps getting smarter. But rising rates of adblockers point towards a consumer fatigue over the ever more invasive methods brands use to reach them. Everyone from brands, to consumers, needs a more effective marketing model: Blockchain technology has the power to put the internet back on its original path, without ads interrupting every step of the user experience.
The Future of Online Marketing is Ad-freeby Jeremy Lindstrom - Yeay APP/ WOM ...Savage Marketing
Digital advertising budgets keep increasing. Ad tech keeps getting smarter. But rising rates of adblockers point towards a consumer fatigue over the ever more invasive methods brands use to reach them. Everyone from brands, to consumers, needs a more effective marketing model: Blockchain technology has the power to put the internet back on its original path, without ads interrupting every step of the user experience.
Ezose Sciences Inc. is a relatively new biotech company located in New Jersey that focuses on glycomics and biomarker discovery. It has completed multiple collaborations and utilizes its GlycanMap technology. The pharmaceutical industry is facing pressures to control expenses as major drugs lose patent protection, while biomarkers, personalized medicine, and outsourced research and development represent growth opportunities. Glycomics is an underdeveloped field that could provide insights into disease, drug response and cellular processes.
Steven introduces himself and says he has many friends but his English is poor so not to speak English to him. He describes his family as having 4 people - his parents and brother. He attends Shinmin school which he says is beautiful. He lists some of his friends' names and says his hobbies include playing computer and hiking.
Ali6 srl is an Italian company that focuses on energy efficiency and sustainability. It produces cogenerators, trigenerators, hybrid power solutions, renewable power plants, hydrogen energy islands, waste to energy plants, and vanadium redox flow batteries. The company aims to translate technological innovations into affordable products through a team committed to environmental responsibility.
Speech by Ambassador Andrea Matteo Fontana, EU Delegation to Jordan, launching ceremony of the SIGMA report on "Integrity risk assessment in the Jordanian Procurement System", 30 January 2017.
Presentation of the main findings by SIGMA experts on the corruption risk assessment of the public procurement system in Jordan, which took place in Amman on 30 January 2017.
The document discusses the opportunities for Korean online game developers in the evolving global digital distribution landscape. It notes that browser-based games allow developers to reach worldwide audiences by making their games accessible across devices. Korean developers must leverage this convergence by localizing their games, marketing, and websites to capture market share globally. The document also outlines strategies such as free-to-play business models, precise user targeting, and retargeting ads that can help Korean developers succeed in today's rapidly changing online games space.
1. The document discusses strategies for building strong brands and marketing games, including developing a brand identity, positioning the brand, and utilizing various media for promotion.
2. It emphasizes the importance of a multi-pronged approach to promotion, including events, viral marketing techniques, and leveraging online communities and media like YouTube and Facebook.
3. Viral marketing case studies of games like Bioshock and Halo 3 are presented that show how generating buzz through unique in-game elements and limited access can help drive word-of-mouth promotion.
World Newspaper Congress 11: Session Opportunities, Ravi DhariwalWAN-IFRA
The speaker discussed opportunities for building brand capital through partnerships between media companies and entrepreneurs. Some key points included: India has a lower advertising to GDP ratio than other countries, presenting opportunities for growth. The Times of India provides strategic marketing support and shares business risks in exchange for equity, assets, or performance-based advertising deals over 1-5 years. Case studies showed brands successfully growing their market share and rankings through these partnerships. Brand Capital now has partnerships with over 350 companies worth $1 billion.
The document summarizes Kevin Nalts' presentation at the Yahoo! Canada Summit Series on viral video marketing. Some key points include:
- Viral videos are marketing techniques that leverage social networks to spread awareness of a brand like viruses.
- Online videos are growing in popularity, especially among younger audiences, but brands still spend little on video marketing.
- Successful viral videos are short, engaging, funny or surprising with a twist ending. Big brands now work with video creators to produce entertaining branded content.
- While views are important, the focus should be on how videos impact awareness, attributes and other performance metrics for the brand. Distribution is as important as the content itself.
Ad Tech NY- Feed Your Brain: Adap.TV Video Ad ServerAdap.tv
The document discusses opportunities and challenges with online video advertising. It outlines best practices for campaign planning, management, and optimization using advanced analytics. Metrics like ad completion rates and clickthrough rates can provide insights to maximize return on investment when broken down by site, audience, and creative. Publisher CineSport is highlighted for its engaged gaming audience that sees higher clickthrough rates for video ads compared to non-gaming sites.
The document discusses video game advertising, including its forms, advantages, and disadvantages. It outlines static advertising, dynamic advertising, and advergames. It provides examples of campaigns in games like Splinter Cell, Metal Gear Solid, and Battlefield. It also discusses measurement and considerations for effective game advertising campaigns.
This document discusses strategies for acquiring users for crypto gaming projects. It begins by providing background on the CEO and her experience. It then compares traditional gaming to crypto gaming in terms of market size and search interest. The document identifies key audiences for crypto gaming as those interested in collectibles, card games, gambling, and other genres. It also profiles the typical crypto gamer. The rest of the document provides recommendations for acquiring users, including solving gamers' problems, simplifying onboarding, and using videos, influencers, and social media. It also stresses the importance of referral programs for user retention and growth.
JSEcoin is a browser-mined cryptocurrency that allows websites to monetize through opt-in mining by visitors. It aims to address issues with traditional cryptocurrencies like power consumption and scaling limitations by mining in web browsers using surplus resources. JSEcoin targets the large market of webmasters and publishers by allowing them to generate revenue through visitor mining without intrusive ads. It has grown an active user base of over 63,000 registered users and 8.5 million opt-in miners since launching in 2018.
The presentation is a market analysis of the current desktop and mobile software industry through the lens of our consulting project for PSP. A final look into the research and recommendation for Post Script Production. The presentation highlights the key research finding that drove for our final recommendation.
The document discusses how online media has become the new primetime due to powerful tools for online media planning and analysis. It provides evidence that online advertising is effective by showing it can accurately measure impact, demonstrate long-term branding benefits, and influence offline sales. While budgets are shifting online, many industries still underutilize internet marketing. New metrics allow for improved media planning and analysis beyond just clicks.
Gaming provides an engaging environment to reach hard-to-access audiences like young males. The document discusses how brands can integrate advertising into the gaming experience through sponsored content, in-game ads, and product placements. It also presents case studies showing how in-game ads drove online pre-orders for a mobile phone launch and increased brand metrics for a car company.
The document discusses the impact of social media on marketing. Some key points:
- Social media has become mainstream and consumers are openly sharing experiences and influencing others. This requires new marketing tools and metrics.
- Consumers increasingly trust peer recommendations over traditional advertising and are actively engaging with brands on social media platforms like blogs, reviews and social networks.
- Marketers need to shift from one-way "telling and selling" to building relationships and conversations in order to be relevant to today's consumers. Measuring engagement rather than just reach and awareness is important.
ABCs of Brand Advertising
This hands-on workshop will teach you how top brand advertisers use the web for marketing, what it takes to get their attention and how you can create innovative programs for brand advertisers.
Led by Shari Gunn, Vice President Advertising & Business Development, Kaboodle , Director, Marketing, Hearst Digital Media, VP, Marketing, Primedia’s Automotive Enthusiast Group
GameStop is the largest video game and entertainment software retailer in the US. Their mission is to deliver games to customers regardless of how or where they play. Their digital presentation strategy aims to increase brand awareness through social media, promote their mobile app, start hiring celebrity endorsers, and offer online contests. Their target audience is people of all ages who play video games. Their total annual budget for these marketing activities is $8.3 million.
Ezose Sciences Inc. is a relatively new biotech company located in New Jersey that focuses on glycomics and biomarker discovery. It has completed multiple collaborations and utilizes its GlycanMap technology. The pharmaceutical industry is facing pressures to control expenses as major drugs lose patent protection, while biomarkers, personalized medicine, and outsourced research and development represent growth opportunities. Glycomics is an underdeveloped field that could provide insights into disease, drug response and cellular processes.
Steven introduces himself and says he has many friends but his English is poor so not to speak English to him. He describes his family as having 4 people - his parents and brother. He attends Shinmin school which he says is beautiful. He lists some of his friends' names and says his hobbies include playing computer and hiking.
Ali6 srl is an Italian company that focuses on energy efficiency and sustainability. It produces cogenerators, trigenerators, hybrid power solutions, renewable power plants, hydrogen energy islands, waste to energy plants, and vanadium redox flow batteries. The company aims to translate technological innovations into affordable products through a team committed to environmental responsibility.
Speech by Ambassador Andrea Matteo Fontana, EU Delegation to Jordan, launching ceremony of the SIGMA report on "Integrity risk assessment in the Jordanian Procurement System", 30 January 2017.
Presentation of the main findings by SIGMA experts on the corruption risk assessment of the public procurement system in Jordan, which took place in Amman on 30 January 2017.
The document discusses the opportunities for Korean online game developers in the evolving global digital distribution landscape. It notes that browser-based games allow developers to reach worldwide audiences by making their games accessible across devices. Korean developers must leverage this convergence by localizing their games, marketing, and websites to capture market share globally. The document also outlines strategies such as free-to-play business models, precise user targeting, and retargeting ads that can help Korean developers succeed in today's rapidly changing online games space.
1. The document discusses strategies for building strong brands and marketing games, including developing a brand identity, positioning the brand, and utilizing various media for promotion.
2. It emphasizes the importance of a multi-pronged approach to promotion, including events, viral marketing techniques, and leveraging online communities and media like YouTube and Facebook.
3. Viral marketing case studies of games like Bioshock and Halo 3 are presented that show how generating buzz through unique in-game elements and limited access can help drive word-of-mouth promotion.
World Newspaper Congress 11: Session Opportunities, Ravi DhariwalWAN-IFRA
The speaker discussed opportunities for building brand capital through partnerships between media companies and entrepreneurs. Some key points included: India has a lower advertising to GDP ratio than other countries, presenting opportunities for growth. The Times of India provides strategic marketing support and shares business risks in exchange for equity, assets, or performance-based advertising deals over 1-5 years. Case studies showed brands successfully growing their market share and rankings through these partnerships. Brand Capital now has partnerships with over 350 companies worth $1 billion.
The document summarizes Kevin Nalts' presentation at the Yahoo! Canada Summit Series on viral video marketing. Some key points include:
- Viral videos are marketing techniques that leverage social networks to spread awareness of a brand like viruses.
- Online videos are growing in popularity, especially among younger audiences, but brands still spend little on video marketing.
- Successful viral videos are short, engaging, funny or surprising with a twist ending. Big brands now work with video creators to produce entertaining branded content.
- While views are important, the focus should be on how videos impact awareness, attributes and other performance metrics for the brand. Distribution is as important as the content itself.
Ad Tech NY- Feed Your Brain: Adap.TV Video Ad ServerAdap.tv
The document discusses opportunities and challenges with online video advertising. It outlines best practices for campaign planning, management, and optimization using advanced analytics. Metrics like ad completion rates and clickthrough rates can provide insights to maximize return on investment when broken down by site, audience, and creative. Publisher CineSport is highlighted for its engaged gaming audience that sees higher clickthrough rates for video ads compared to non-gaming sites.
The document discusses video game advertising, including its forms, advantages, and disadvantages. It outlines static advertising, dynamic advertising, and advergames. It provides examples of campaigns in games like Splinter Cell, Metal Gear Solid, and Battlefield. It also discusses measurement and considerations for effective game advertising campaigns.
This document discusses strategies for acquiring users for crypto gaming projects. It begins by providing background on the CEO and her experience. It then compares traditional gaming to crypto gaming in terms of market size and search interest. The document identifies key audiences for crypto gaming as those interested in collectibles, card games, gambling, and other genres. It also profiles the typical crypto gamer. The rest of the document provides recommendations for acquiring users, including solving gamers' problems, simplifying onboarding, and using videos, influencers, and social media. It also stresses the importance of referral programs for user retention and growth.
JSEcoin is a browser-mined cryptocurrency that allows websites to monetize through opt-in mining by visitors. It aims to address issues with traditional cryptocurrencies like power consumption and scaling limitations by mining in web browsers using surplus resources. JSEcoin targets the large market of webmasters and publishers by allowing them to generate revenue through visitor mining without intrusive ads. It has grown an active user base of over 63,000 registered users and 8.5 million opt-in miners since launching in 2018.
The presentation is a market analysis of the current desktop and mobile software industry through the lens of our consulting project for PSP. A final look into the research and recommendation for Post Script Production. The presentation highlights the key research finding that drove for our final recommendation.
The document discusses how online media has become the new primetime due to powerful tools for online media planning and analysis. It provides evidence that online advertising is effective by showing it can accurately measure impact, demonstrate long-term branding benefits, and influence offline sales. While budgets are shifting online, many industries still underutilize internet marketing. New metrics allow for improved media planning and analysis beyond just clicks.
Gaming provides an engaging environment to reach hard-to-access audiences like young males. The document discusses how brands can integrate advertising into the gaming experience through sponsored content, in-game ads, and product placements. It also presents case studies showing how in-game ads drove online pre-orders for a mobile phone launch and increased brand metrics for a car company.
The document discusses the impact of social media on marketing. Some key points:
- Social media has become mainstream and consumers are openly sharing experiences and influencing others. This requires new marketing tools and metrics.
- Consumers increasingly trust peer recommendations over traditional advertising and are actively engaging with brands on social media platforms like blogs, reviews and social networks.
- Marketers need to shift from one-way "telling and selling" to building relationships and conversations in order to be relevant to today's consumers. Measuring engagement rather than just reach and awareness is important.
ABCs of Brand Advertising
This hands-on workshop will teach you how top brand advertisers use the web for marketing, what it takes to get their attention and how you can create innovative programs for brand advertisers.
Led by Shari Gunn, Vice President Advertising & Business Development, Kaboodle , Director, Marketing, Hearst Digital Media, VP, Marketing, Primedia’s Automotive Enthusiast Group
GameStop is the largest video game and entertainment software retailer in the US. Their mission is to deliver games to customers regardless of how or where they play. Their digital presentation strategy aims to increase brand awareness through social media, promote their mobile app, start hiring celebrity endorsers, and offer online contests. Their target audience is people of all ages who play video games. Their total annual budget for these marketing activities is $8.3 million.
This document discusses using Facebook and Instagram for gaming marketing. It provides case studies and strategies for awareness/acquisition, engagement/maximizing value, and measurement/optimization. Key recommendations include using photo/carousel ads for early awareness testing, video ads to demonstrate gameplay, lookalike audiences to target similar players, and engagement ads to re-engage high value players. The document also provides examples of gaming companies that successfully increased installs, engagement, and revenue through Facebook/Instagram marketing.
Ray Flame Entertainment is an online MMO-browser game publisher located in Los Angeles, California with branches in China. Our current titles are Lords and Evil, Heroes of Gaia, Heroes of Kung Fu and etc.
The document discusses in-game advertising, which involves placing ads within video games. It provides details on the types of in-game ads, advantages like high reach and engagement, examples of campaigns from McDonald's and Obama, and tips for effective in-game advertising. The future of in-game advertising is predicted to involve games built around brands' social media plans and content unlocked through user engagement.
State Of Online Video - TIMA presentationLouise_Gordon
Glen Caruso presented a very insightful and agnostic overview of what is happening with online video. This was our last Triangle Interactive Marketing Association topic for 2009.
Similar to Blistered Thumbs Advertising Campaign (20)
3. Founded in 2008
Founded as an online media production
company
That Guy With The Glasses
Comedy site featuring movie reviews
Barfiesta
Site dedicated to Chicago nightlife
4. Strengths Weaknesses
Variety of reporters Small site
Variety of subjects to Brand new
cover on gaming Not enough coverage on
Still in growth phase all aspects of gaming
Backed by Channel
Awesome
5. Opportunities Threats
Looking to expand Competition from bigger
coverage gaming websites
Utilize user feedback
6. Key Problems
Wants to be recognized as a one-stop place for
everything gaming
Not enough current promotion
7. Establish its own brand identity
Increase market share by 10% over the next 3
years
Create buzz for the website
8. Key Target Audience
Video game enthusiasts between the ages of 18-
30
Brand Position
To be the one stop place for all gamers both retro
and current
Campaign Strategy
Media blitz that uses both internet and non-
internet forms of advertising
9. Live Appearances
TV Commercials
Internet Commercials
Banner Ads
Contests and Tournaments
10. 28% 32%
8%
16% 16%
Live Appearances TV Commercials Internet Commercials
Banner Ads Contests and Tournaments
11. Number of hits on site
Number of new username accounts