Bee7 started as an in-house solution for Outfit7 to boost retention and engagement for their mobile games like Talking Tom. They found that adding mini-games and rewarding players for discovering new games increased retention and drove players to return to their titles. This led Bee7 to create a platform that rewards players for game play across different developers' titles through a gamewall, creating a network that constantly engages users. Bee7 has since helped many developers increase retention, daily active users, and revenues by integrating their solution to make rewarded game play a natural part of the user experience.
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Bee7 - the mobile games retention and re-engagement solution
1. Insights to boost retention and engagement for your
mobile game
Based on a presentation by John Rankin, MD Bee7 Ltd
Casual Connect San Francisco
August 2015
info@bee7.com
2. Bee7 started as the in-house discovery and cross promotion solution for Outfit7 Limited,
maker of global app phenomenon Talking Tom and Friends
Solution
helped gain
2.8 billion
downloads
In just 5 years
Not heard of us yet?
www.bee7.com
3. A proven solution now made available to all developers and publishers
Retention
Cross
promotion
Rewarded
gameplay
Rewarded
Engagemen
t
Monetization
We are Bee7
Improved retention and engagement creates more opportunities to monetizewww.bee7.com
4. The average
mobile game costs
$25,000 and
generates $5,250 –
a shortfall of
$19,750*
300,000 GAMES
ON GOOGLE PLAY
*Jon Hare
Mobile Games Forum 2015
The challenge: It’s raining apps
10. But don’t force it!
Let players control
discovery
What we’ve learnt
www.bee7.com
11. Retention and engagement
was priority #1 for us
The Genesis of Bee7 as a retention tool
Outfit7 found a solution to engage
players in game when attention
spans disappear
Adding mini games in Talking Tom
helped increase retention
And it worked really well…still
does!
www.bee7.com
12. The light bulb moment!
Then we ran third party games on
the gamewall in order to…
Keep our players engaged
Cross promote our titles
Reward them for discovering and playing
third party games
Drive traffic back to our titles
www.bee7.com
18. 200 million daily
views of the Bee7
gamewall
Interaction with the Bee7 Gamewall
www.bee7.com
19. Users want an
uninterrupted
gameplay experience
Go native!
Users are increasingly savvy
about F2P
They understand the need
for ads, but don’t want to be
jarred by it
www.bee7.com
21. Become
part of the
game
mechanics
with clever
placement
And consider placement
Better integration and placement has led
publisher revenues to jump by five times, in
some cases
www.bee7.com
22. A closer
look at user
behavior on
the Bee7
network
USA
WESTERN
EUROPE
ASIA
24. US vs
Europe
vs Asia
Game
play
hours
(June 2015)
Western Europe
1588
hrs
US(Average)
Asia
(Average)
1142
hrs
599 hrs
Per 1000
conversions
Per 1000
conversions
Per 1000
conversionswww.bee7.com
28. Country Number of visits to the gamewall (percentage)
Asia (Average) X 1 X 2 X 3
US X 1 X 2 X 3
Western Europe
(Average)
X 1 X 2 X 3
24%
28%
26,5%
23%
25%
27%
13%
13.5%
14%
Interaction with the gamewall in a day
www.bee7.com
29. The power of
rewarding
gameplay
Higher DAU
Higher IAP
Higher
Ad-revenues
30% rolling retention
Day 7 in the
advertiser’s game
Increases the
time spent in your
own games
Rewards users
for playing all your
other games
Gives users
a reason to
return to all
your games
www.bee7.com
30. Users in control of
relevant content are
more likely to want to
remain in your game
Conclusion
www.bee7.com
There are many ways to build a rewards system into your gameplay that feels like a natural part of the user’s experience and the game play. So at the same time you are addressing a longer term re-engagement and retention strategy.
Your planning needs to include the types of in-app purchases you choose, what advertisements formats work within the game experience and displaying them in a way that doesn’t disrupt the user experience.
There are many ways to build a rewards system into your gameplay that feels like a natural part of the user’s experience and the game play. So at the same time you are addressing a longer term re-engagement and retention strategy.
Retention and ongoing engagement is really where we Bee7 has brought value to Talking Tom and friends.
We’ve found that by rewarding game play with virtual currency or coins, you are nurturing a player for the long haul. It gives them a vested interest in remaining in your game and more reasons to return.
Bee7 was the inhouse cross promotion solution that Outfit7 used to grow their Talking Tom app hit.
With those users we are able to see some interesting results and trends, tand we can share some of these with you today.