The document discusses topics related to communications including internet, email, viruses, antivirus software, networks, windows, word, excel, social networks, presentations, telecommunications, search engines, programming languages, graphics software, and video editing software. It provides definitions and explanations of key terms and concepts for students in their first semester of communications studies.
The document discusses topics related to communications including internet, email, viruses, antivirus software, networks, windows, word, excel, social networks, presentations, telecommunications, search engines, programming languages, graphics software, and video editing software. It provides definitions and explanations of key terms and concepts for students in their first semester of communications studies.
Este sílabo describe los objetivos y contenidos de las asignaturas de Microbiología I, Microbiología II y Bacteriología Médica de la carrera de Laboratorio Clínico de la Universidad Nacional de Chimborazo. El documento detalla cuatro unidades que cubren temas como la organización del laboratorio de microbiología, la identificación de bacterias, micobacterias, hongos y sus aplicaciones para el diagnóstico clínico, con el fin de que los estudiantes apoyen el tratamiento y mejoramiento de la salud de los pacientes a trav
Manual control infecciones_2011 util para conocer los gérmenes de las infecci...Patricia Miño
Este documento presenta tres partes:
1) Introduce conceptos clave sobre la prevención y control de infecciones intrahospitalarias como la cadena de transmisión y las precauciones estándares y específicas.
2) Explica el proceso de elaboración de este manual por parte de un equipo multidisciplinario de la institución.
3) Incluye los índices y capítulos que componen el manual sobre este tema.
Este documento contiene 4 listados de asistentes para talleres de acompañamiento con sus respectivos nombres, apellidos y números de cédula. Cada lista corresponde a un aula diferente y en total hay 59 personas inscritas en los 4 grupos.
The document discusses emerging technology trends and envisions a more natural future where computers anticipate human needs, work invisibly on our behalf, and have more natural user interfaces. Key trends include location sensing, ubiquitous connectivity, cloud computing, and natural user interfaces using technologies like 3D depth sensors, cameras, microphones. The future could see computers that anticipate using technologies like Bing, predict using apps like Farecast, and understand users better through interfaces like Streetslide. Ultimately, computers are becoming more human-centric and like us in their ability to anticipate our needs.
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003), title: Virtual worlds as a public commons and the code of this commons.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
The document discusses topics related to communications including internet, email, viruses, antivirus software, networks, windows, word, excel, social networks, presentations, telecommunications, search engines, programming languages, graphics software, and video editing software. It provides definitions and explanations of key terms and concepts for students in their first semester of communications studies.
Este sílabo describe los objetivos y contenidos de las asignaturas de Microbiología I, Microbiología II y Bacteriología Médica de la carrera de Laboratorio Clínico de la Universidad Nacional de Chimborazo. El documento detalla cuatro unidades que cubren temas como la organización del laboratorio de microbiología, la identificación de bacterias, micobacterias, hongos y sus aplicaciones para el diagnóstico clínico, con el fin de que los estudiantes apoyen el tratamiento y mejoramiento de la salud de los pacientes a trav
Manual control infecciones_2011 util para conocer los gérmenes de las infecci...Patricia Miño
Este documento presenta tres partes:
1) Introduce conceptos clave sobre la prevención y control de infecciones intrahospitalarias como la cadena de transmisión y las precauciones estándares y específicas.
2) Explica el proceso de elaboración de este manual por parte de un equipo multidisciplinario de la institución.
3) Incluye los índices y capítulos que componen el manual sobre este tema.
Este documento contiene 4 listados de asistentes para talleres de acompañamiento con sus respectivos nombres, apellidos y números de cédula. Cada lista corresponde a un aula diferente y en total hay 59 personas inscritas en los 4 grupos.
The document discusses emerging technology trends and envisions a more natural future where computers anticipate human needs, work invisibly on our behalf, and have more natural user interfaces. Key trends include location sensing, ubiquitous connectivity, cloud computing, and natural user interfaces using technologies like 3D depth sensors, cameras, microphones. The future could see computers that anticipate using technologies like Bing, predict using apps like Farecast, and understand users better through interfaces like Streetslide. Ultimately, computers are becoming more human-centric and like us in their ability to anticipate our needs.
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003), title: Virtual worlds as a public commons and the code of this commons.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
You know what's cool? Running on a billion devicesDaniel Stenberg
About curl, libcurl and the open source project behind them. A small project effecting every single human daily in the connected world. FOSDEM, February 2017
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
L'iBeacon, introduit lors de la WWDC en 2013 est en cours de standardisation, grâce au projet open-source Eddystone. Associé à cette technologie, le projet "The physical Web" lancé par Google, promet lui aussi de grandes innovations dans le monde de l'IoT. En effet, il a pour but de pouvoir relier un smartphone à un beacon sans passer par une application. Ceci offre un large panel d'utilisation, pour relier des lieux physiques avec le monde virtuel. Nous ferons le point sur le projet et les technologies sous-jacentes, avant de se plonger dans les cas d'utilisation concrets, existants ou à venir.
This document appears to be a slide presentation on topics related to the internet and web. It discusses the history of the internet from its origins in 1969 as ARPANET to the present day. It also covers topics such as how the internet works using IP addresses, the difference between the internet and the web, the history of the web beginning in 1989, and how browsers like Firefox can be used to access the web. The document emphasizes the importance of freedom and open standards in enabling the continued evolution of the internet and web.
A lecture I gave for the course "Linux per tutti, tutti per GNU/Linux" about the importance of Free Software (and open standards) for the future of our common Internet and Web.
Course site http://trentowiki.it/ISFGNULinux
[HUBDAY] Bright - Connecter et matérialiser les données d'une marque grâce à ...HUB INSTITUTE
Bright exhibits and monetizes digital artworks in public spaces and for brands. It has created data-driven and generative art installations for museums, cities and companies using technologies like augmented reality, interactive artworks, music, and games. Bright also has a studio team that custom designs digital art projects for brands, ranging from tens of thousands to millions of euros.
My Minecraft Smart Home: Prototyping the internet of uncanny things - Sascha ...Codemotion Tel Aviv
This document is a lecture about prototyping smart home devices and systems using Minecraft. It discusses using Minecraft to simulate Internet of Things devices and interactions. It covers setting up Minecraft bindings for an open IoT platform called Eclipse SmartHome to integrate Minecraft devices. It also discusses using Minecraft plugins and APIs to implement device behaviors and interactions controlled via REST APIs. The goal is to prototype "The Internet of Uncanny Things" by using Minecraft to simulate human-device interactions in a smart home environment.
My Minecraft-Smart-Home: Prototyping the Internet of Uncanny ThingsSascha Wolter
Software and everyday objects are becoming increasingly “smarter”, take over more “responsibility” and know more and more about us. But what does that mean for developers and what impact does this have on the user? How do we convey the understanding and competence? Sascha covers IoT challenges and inspires with creepy examples. He also introduces a prototypic approach for hardware and software ideation based on visual programming and games like Minecraft. Of course, it is shown that this pragmatic approach is also suitable for professional projects using IoT platforms and smart home solutions.
How We Got Here: A History of Computer Security And Its DesignUXPALA
This document provides a history of computer security and hacking from the 1960s to present day. It discusses early hackers in the 1960s who used phone systems, the rise of personal computers and the internet in the 1980s-1990s which led to new forms of hacking like password cracking. Web security improved in the 2000s but new issues like SIM swapping and cloud accounts emerged. The future may include threats from quantum computing, artificial intelligence, the internet of things, and new forms of transportation technology.
This document introduces PremoBox, a compact and low-energy device that provides networking and computing functions for home or office use. It has a dual-core processor, 1GB RAM, multiple network and USB ports. PremoBox offers WiFi access point creation, file sharing, media streaming, and other networking and security features through its Linux-based operating system. It is presented as an affordable all-in-one device that can replace multiple individual components like routers, firewalls, and computers through its easy-to-use interface and wide range of included software applications.
Tim Wright worked in digital media from 1994-2013, taking on roles in agency work, startups, freelancing, and broadcasting. His work progressed from early web projects and CD-ROMs to newer areas like social media, mobile apps, and transmedia storytelling. The document outlines trends in digital media like user-generated content, mobility, and the rise of new platforms. It encourages considering new industries, locations, and types of interactive or physical media experiences that could emerge in the future.
Microsoft Io TechCamp Frankfurt am Main 2015Damir Dobric
This document provides an agenda for an IoT workshop covering topics like connectivity approaches, devices, services, and frameworks. It discusses various hardware platforms that can be used for IoT like NETMF, WinRT, Arduino Yun, and Raspberry Pi 2. It also covers Azure services like Event Hubs, Stream Analytics and Machine Learning that can be used for IoT solutions. The document provides demos of connecting various devices and processing data streams using Azure services.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
I FOR ONE WELCOME OUR NEW CYBER OVERLORDS! AN INTRODUCTION TO THE USE OF MACH...Tiago Henriques
This document provides an introduction to using data science in cybersecurity. It discusses BinaryEdge, an organization that uses data science and machine learning to analyze cybersecurity data and detect anomalies. The document outlines BinaryEdge's image analysis workflow and how they use tools like logo detection, face detection, and optical character recognition on images. It also discusses some challenges of applying machine learning in cybersecurity and good use cases. Examples of BinaryEdge's data visualization and microservices APIs are shown.
The document discusses the evolution of the web from static HTML pages to today's dynamic network of connected services, devices, and users. It notes that in the current model, the user exists across many different online contexts and devices. Going forward, services should aim to keep the user experience seamless as the user moves between different levels of proximity to their information. The document also advocates for the creation of managed network mashups that combine operator services with third party APIs to create new cross-device experiences tailored to users' needs. However, bringing web-style services to networks faces challenges around integrating complex systems as well as cultural and maturity gaps between web and network perspectives. Overcoming these divides will be key to building the bridge between today
The document discusses the future of interaction between people and technology. It predicts that in the future, materials will be able to sense users and the environment cheaply. Computing power will continue to increase dramatically, allowing for real-time, interactive media streaming. Display and networking technologies will drop in price by orders of magnitude. This will result in physical environments that are modeled and controlled through virtual environments, with light, video, sound and sensors integrated throughout spaces and surfaces. Different generations will have different visions for how people and machines interact as technology platforms evolve over decades.
The document provides details about the rules and questions for a tech quiz competition with 20 preliminary questions and 6 teams qualifying for the finals. It includes multiple choice and fill-in-the-blank style questions about companies like Vuzix, technologies like gesture recognition, products like the iPhone 4S feature Siri, and concepts like the iWatch. The questions identify logos, technologies, people like Steve Jobs and Martin Cooper, and companies like Baidu, Google, and IBM.
Swoot is a Dutch internet company focused on desktop publishing and viewing web content outside the browser. The document introduces Swoot's chief experience officer and discusses Swoot's technology platform, business model, and personal desktop features like access to RSS feeds, photos, videos, and social networks from the desktop. Upcoming features mentioned include interconnectivity with social networks, content editing tools, sharing music, and new types of ecards and widgets.
The goal of this EuroIA 2015 presentation is to introduce participants into the fascinating topic of designing ecosystems. As Arthur C. Clarke would say, software, hardware and physical spaces now work together in such a seamless way that is "indistinguishable from magic".
A myriad of web-connected, bluetooth-powered devices is ushering in a new era of enhanced interactions. These next-gen connected-objects neither have a screen nor input mechanism, which represents a non-charted territory for designers.
You know what's cool? Running on a billion devicesDaniel Stenberg
About curl, libcurl and the open source project behind them. A small project effecting every single human daily in the connected world. FOSDEM, February 2017
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
L'iBeacon, introduit lors de la WWDC en 2013 est en cours de standardisation, grâce au projet open-source Eddystone. Associé à cette technologie, le projet "The physical Web" lancé par Google, promet lui aussi de grandes innovations dans le monde de l'IoT. En effet, il a pour but de pouvoir relier un smartphone à un beacon sans passer par une application. Ceci offre un large panel d'utilisation, pour relier des lieux physiques avec le monde virtuel. Nous ferons le point sur le projet et les technologies sous-jacentes, avant de se plonger dans les cas d'utilisation concrets, existants ou à venir.
This document appears to be a slide presentation on topics related to the internet and web. It discusses the history of the internet from its origins in 1969 as ARPANET to the present day. It also covers topics such as how the internet works using IP addresses, the difference between the internet and the web, the history of the web beginning in 1989, and how browsers like Firefox can be used to access the web. The document emphasizes the importance of freedom and open standards in enabling the continued evolution of the internet and web.
A lecture I gave for the course "Linux per tutti, tutti per GNU/Linux" about the importance of Free Software (and open standards) for the future of our common Internet and Web.
Course site http://trentowiki.it/ISFGNULinux
[HUBDAY] Bright - Connecter et matérialiser les données d'une marque grâce à ...HUB INSTITUTE
Bright exhibits and monetizes digital artworks in public spaces and for brands. It has created data-driven and generative art installations for museums, cities and companies using technologies like augmented reality, interactive artworks, music, and games. Bright also has a studio team that custom designs digital art projects for brands, ranging from tens of thousands to millions of euros.
My Minecraft Smart Home: Prototyping the internet of uncanny things - Sascha ...Codemotion Tel Aviv
This document is a lecture about prototyping smart home devices and systems using Minecraft. It discusses using Minecraft to simulate Internet of Things devices and interactions. It covers setting up Minecraft bindings for an open IoT platform called Eclipse SmartHome to integrate Minecraft devices. It also discusses using Minecraft plugins and APIs to implement device behaviors and interactions controlled via REST APIs. The goal is to prototype "The Internet of Uncanny Things" by using Minecraft to simulate human-device interactions in a smart home environment.
My Minecraft-Smart-Home: Prototyping the Internet of Uncanny ThingsSascha Wolter
Software and everyday objects are becoming increasingly “smarter”, take over more “responsibility” and know more and more about us. But what does that mean for developers and what impact does this have on the user? How do we convey the understanding and competence? Sascha covers IoT challenges and inspires with creepy examples. He also introduces a prototypic approach for hardware and software ideation based on visual programming and games like Minecraft. Of course, it is shown that this pragmatic approach is also suitable for professional projects using IoT platforms and smart home solutions.
How We Got Here: A History of Computer Security And Its DesignUXPALA
This document provides a history of computer security and hacking from the 1960s to present day. It discusses early hackers in the 1960s who used phone systems, the rise of personal computers and the internet in the 1980s-1990s which led to new forms of hacking like password cracking. Web security improved in the 2000s but new issues like SIM swapping and cloud accounts emerged. The future may include threats from quantum computing, artificial intelligence, the internet of things, and new forms of transportation technology.
This document introduces PremoBox, a compact and low-energy device that provides networking and computing functions for home or office use. It has a dual-core processor, 1GB RAM, multiple network and USB ports. PremoBox offers WiFi access point creation, file sharing, media streaming, and other networking and security features through its Linux-based operating system. It is presented as an affordable all-in-one device that can replace multiple individual components like routers, firewalls, and computers through its easy-to-use interface and wide range of included software applications.
Tim Wright worked in digital media from 1994-2013, taking on roles in agency work, startups, freelancing, and broadcasting. His work progressed from early web projects and CD-ROMs to newer areas like social media, mobile apps, and transmedia storytelling. The document outlines trends in digital media like user-generated content, mobility, and the rise of new platforms. It encourages considering new industries, locations, and types of interactive or physical media experiences that could emerge in the future.
Microsoft Io TechCamp Frankfurt am Main 2015Damir Dobric
This document provides an agenda for an IoT workshop covering topics like connectivity approaches, devices, services, and frameworks. It discusses various hardware platforms that can be used for IoT like NETMF, WinRT, Arduino Yun, and Raspberry Pi 2. It also covers Azure services like Event Hubs, Stream Analytics and Machine Learning that can be used for IoT solutions. The document provides demos of connecting various devices and processing data streams using Azure services.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
I FOR ONE WELCOME OUR NEW CYBER OVERLORDS! AN INTRODUCTION TO THE USE OF MACH...Tiago Henriques
This document provides an introduction to using data science in cybersecurity. It discusses BinaryEdge, an organization that uses data science and machine learning to analyze cybersecurity data and detect anomalies. The document outlines BinaryEdge's image analysis workflow and how they use tools like logo detection, face detection, and optical character recognition on images. It also discusses some challenges of applying machine learning in cybersecurity and good use cases. Examples of BinaryEdge's data visualization and microservices APIs are shown.
The document discusses the evolution of the web from static HTML pages to today's dynamic network of connected services, devices, and users. It notes that in the current model, the user exists across many different online contexts and devices. Going forward, services should aim to keep the user experience seamless as the user moves between different levels of proximity to their information. The document also advocates for the creation of managed network mashups that combine operator services with third party APIs to create new cross-device experiences tailored to users' needs. However, bringing web-style services to networks faces challenges around integrating complex systems as well as cultural and maturity gaps between web and network perspectives. Overcoming these divides will be key to building the bridge between today
The document discusses the future of interaction between people and technology. It predicts that in the future, materials will be able to sense users and the environment cheaply. Computing power will continue to increase dramatically, allowing for real-time, interactive media streaming. Display and networking technologies will drop in price by orders of magnitude. This will result in physical environments that are modeled and controlled through virtual environments, with light, video, sound and sensors integrated throughout spaces and surfaces. Different generations will have different visions for how people and machines interact as technology platforms evolve over decades.
The document provides details about the rules and questions for a tech quiz competition with 20 preliminary questions and 6 teams qualifying for the finals. It includes multiple choice and fill-in-the-blank style questions about companies like Vuzix, technologies like gesture recognition, products like the iPhone 4S feature Siri, and concepts like the iWatch. The questions identify logos, technologies, people like Steve Jobs and Martin Cooper, and companies like Baidu, Google, and IBM.
Swoot is a Dutch internet company focused on desktop publishing and viewing web content outside the browser. The document introduces Swoot's chief experience officer and discusses Swoot's technology platform, business model, and personal desktop features like access to RSS feeds, photos, videos, and social networks from the desktop. Upcoming features mentioned include interconnectivity with social networks, content editing tools, sharing music, and new types of ecards and widgets.
The goal of this EuroIA 2015 presentation is to introduce participants into the fascinating topic of designing ecosystems. As Arthur C. Clarke would say, software, hardware and physical spaces now work together in such a seamless way that is "indistinguishable from magic".
A myriad of web-connected, bluetooth-powered devices is ushering in a new era of enhanced interactions. These next-gen connected-objects neither have a screen nor input mechanism, which represents a non-charted territory for designers.
4. PRIMER SEMESTRE DE COMUNICACION SOCIAL ´
PROCESAORES DE PALABRAS
WORD
EXCEL
REDES SOCIALES
FACEBOOK
PRESENTADOR DE DIAPOSITIVA
TELEFONIA IP
BUSCADOR
DNS
CISCO
ROBOTICA
LENGUAJE C
JAVA
HTML
PROCESADOR
WIX
MODDLE
AULAS VITUALES
FEDORA
5. PRIMER SEMESTRE DE COMUNICACION SOCIAL ´
YOUTUBE
INTELIGENCIA ARTIFICIAL
TOTSL VIDEO CONVERTEL
WINDOWS MEDIA PLAYER
ATOMIS
RED HAT
QPRO
COREL DRAW
ADOBE ILLUSTRATOR
ADOBE PHOTOSHOP
ADOBE PREMIERE
SONY VEGAS