The Q3 Community aims to create a million-member community by 2030 that focuses on developing people's skills and knowledge through stimulating reflection and discussions on emerging topics. Its vision is to divulge quality thoughts and focus on current market needs. It values adding value to people's goals through mentoring, coaching, and guidance. The community identifies learning resources and provides an online platform for exchanging ideas. It offers simulation programs and workshops to help professionals enhance their competencies and achieve business goals.
1. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
Vision
“Create a million next gen Q3 Community by 2030”
Mission
– Divulge Quality Thoughts through stimulating people’s brain and their own reflection’s
– Focus on emerging specialist from the institutions and current needs of the market
Value
– Adding Value to the People’s goal by mentoring, coaching and guiding of current needs and future
developments with continuous awareness streaming
• Identifying, Grouping, Channelising the continuous learning from the reputed sources (like, Webinars, Case
Studies, Pod Casts and Blogs)
• Professional Platform Community for exchanging ideas (like, Linked In Group)
2. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
About Us
Background
Turbulent economy and technology advancement are badgering business to
improve the profitability continuously on day by day. At the same time it is
vital to improve the person's competency to materialise the desired business
profitable in a globalised environment.
Who we are?
We are KASH (knowledge, attitude, Skill and Habit) intrigued Pool of Industrial
experts with reputed academic qualification
What we do?
We at Art Brains, create opportunities for the professional beginners to
enhance their competency to capitalise their dream in their professional
domain by delivering simulation, power practice, evaluation programmes
3. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
About Us
Why Simulation?
• Learning by Involving
• Safe Environment
• Future ready practical experience
• Practice Pursuits Perfection!
Program Schedule / Venue? (When and Where?)
An one day module in the following domains, preferably on Week Ends:-
• Lean House Engineering & Management
• Leadership and Role Play
• Business Excellence
Choices of venue either at the institution or at a reputed ballroom /
conventional hall
4. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
About Us
How? Mainly into three methodologies:-
• Simulation Programmes - Beginners [College / Institution /Industries]
• Power Practice / Work Shop – Practitioners [ Industries ]
• Evaluation [ All ]
How many ? Widely into following Categories:-
• 5S,VM&Control, TIMWOODS, Kaizen
– Sort, Set-in-Order, Shine, Standardise, Self-Discipline, Visual Management and Control, 7
Wastes (Transportation, Inventory, Motion, Waiting, Over Production, Over Processing,
Defects and Skill), Continuous Improvement (Work Place Improvement and Work
Improvement)
• Problem Solving Techniques, 7 QC Tools, JIDOKA, POKA-YOKE
– Problem Definition, Data collection, Graphs (Tree, S Curve, Bar, Run, Target Line, and
Design), Check Sheet, Pareto Analysis, Cause and Effect, Scatter Diagram, Plan-Do-Study-
Act, Automisation (JIDOKA), Mistake Proofing (POKA-YOKE)
5. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
About Us
How many ? Widely into following Categories:-
• SMED, FLOW, Kanban, VSM
– Single Digit Minute Exchange of Dies, Production / Product Flow, Production & Part
Withdrawal Signals (Kanban), Value Stream (Communication and Product flow)Mapping
(Current, Future and Ideal State)
• Leadership and Role Play
– Trust, Influencing, Q for C, Organising, Collaborating, Role Play, Communication, Success
Sharing, Credit Barring, Team Forming, Storming , Norming, Plan-Do-Study-Act
• Business Excellence
– Sales Operations & Planning, Culture, Strategy [Blue / Red Ocean ] (Eliminate, Reduce,
Raise and Create), Merger & Acquisition and Exit
• And custom designed module based on the need
Each module is designed to suit 25 to 30 Participants
6. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
What is in it ?
Institutions:-
• Power Presentation
– Students Competency readiness for the current Industrial Need
– Students Present themselves with improved confidence and practical experience
knowledge of the Tools and Techniques
• Live Showcase!
– Projects Implemented by the Students in the Work Shop / LAB
Organisations:-
• Enhance Team Competency
– Work Practice, GEMBA Kaizen – Simulation & Evaluation
• Business Excellence
– Achieve Business Desired results through implementing the solutions devised using the
Power Practice
8. THE Q3 COMMUNITY
Art Brains Q-People ; Q - Process ; Q - Product
References:-
[2] http://kluwermediationblog.com/2013/04/03/the-battle-of-the-brains/leftrightbrain/
retrieved on Dec 2015