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Copyright 2010 United States Institute for Theatre Technology, Inc.
the futureof
Sceno
nniversaries are a time to
look back, but they are
also a time to look
forward. What will
the next fifty years bring? Predicting the future,
of course, is a fool’s game. Perhaps actors will
be beamed onto the stage by transporters; all
tangible scenery will be replaced by holograms;
lighting and sound control will be achieved
through brainwaves; and opera singers will
never miss a performance because of laryngitis
or petulance because their clones will be wait-
ing in the wings. Who knows? So, while it is not
possible to say what the future of scenography
holds, it is possible to consider what factors
might shape scenic art in the next half century.
To look forward requires a look back.
The history of scenography in its simplest terms
can be described as a pendulum swinging be-
tween space and image. Space, in this case, re-
fers to stage qua stage. It is a delineated area
in which its theatrical function is acknowledged
and emphasized; it is a protean device that is
constantly mutable and transformable, and as
such—despite the often concrete architectural
nature of such stages—it is ephemeral. In the
case of the ancient Greek theatre or the market
squares of medieval farces and commedia per-
formances, the very locale of the stage connects
it, and thus the spectators, to the surrounding
world. It is enveloped by a greater environment
which in turn envelops the spectator, at least im-
plicitly, and thus places the theatrical event in
the context of the cosmos. More often, these ar-
chitectural stages are partially or fully enclosed
(cf. Roman theatres, the Teatro Olimpico, the
Globe, the Sanskrit stage, et al.), thereby iso-
lating the spectators and eliminating quotidian
distractions in order to create a fully contained
theatrical world. Of course these architectural
or space stages sometimes employed scenic
pieces or painted scenery. As the pendulum
swings between two points it traverses an arc,
a continuum; only at the extreme points is any-
thing absolute.
The image, on the other hand, aims to cre-
ate a particular locale, whether it is allegorical
and fanciful, generic, or specific. It can be a
forest, heaven, a palace, or a kitchen in a ten-
ement. Since the Renaissance this has usually
involved painted illusion, and since the late eigh-
teenth century it has also meant the creation of
an increasingly detailed environment in which
the actors move—interiors with practical furni-
ture, doors, windows, etc.; a simulacrum of the
experiential world of the spectators. But regard-
less of detail it was still an image, as the very
name “picture-frame proscenium” suggests.
It was Appia, of course, who sought to
redeem the stage as a three-dimensional volu-
metric space, a place whose plasticity could be
shaped by light. The rejection of naturalism and
its scenographic representation, the emerging
conceptions of the interior world of the mind
fostered by psychiatry, and Kandinsky’s notion
of the spiritual in art all meshed well with this
new Appian regime. The great French historian
of scenography, Denis Bablet, characterized
a primary impulse of twentieth-century sce-
nography as “the battle with space.” It might
equally be described as the battle with the im-
age. The fragmentary settings typical of much
by Arnold Aronson
scenography
of the past from
The ancient Roman theatre at Herculaneum as envisioned by Francesco Piranesi (1758-1810).
ReIn Adolphe Appia’s design for Parsifal, 1896, a few moody, abstract,
stone-textured forms stand for an entire castle.
84 W I N T E R 2 0 1 0
T H E A T R E D E S I G N & T E C H N O L O G Y
Copyright 2010 United States Institute for Theatre Technology, Inc.
graphy
twentieth-century décor could be understood
almost in terms of Lacanian desire, a longing for
the unfulfilled or for that which is lacking. But
whether the window frame hanging in space or
the isolated door was yearning for the complete
wall or, conversely, its own elimination in order
to achieve an open stage is debatable. To stick
with my metaphor, it was as if the pendulum
were impeded, unable to reach the farthest ends
of its arc.
Postmodern design has reasserted the
dominance of the image, albeit an image of dis-
parate juxtaposed elements, dislocations, jum-
bled aesthetics, and a rejection of the sublime.
If this brief overview of some two-and-a-
half millennia of scenographic history suggests
oscillation between two points, won’t it simply
swing back again (and again and again) over
the next fifty years? I think not, or at least not
in the same way. Periodically there are devel-
opments in history that result in radical shifts
in perception and understanding of the world.
The development of mathematically precise per-
spective in combination with the emergence of
a mercantile society in the fifteenth century, for
instance, or the development of photography in
the nineteenth serve as such examples. The late-
twentieth-century evolution of digital technology
and electronic communication is clearly anoth-
er such moment. But just as certainly as the per-
ception and organization of time and space was
radically altered between the middle ages and
Renaissance, and just as what Jonathan Crary
calls the “phenomenon of the observer,” was
challenged in the nineteenth century, the scopic
regime of the modern era is undergoing a rigor-
ous re-examination now.
Although the stage has always been a site
for the changeable, the mutable, it achieved its
transformations via the tangible. The painted
pots and pans and the shaking walls that Strind-
berg railed against, were nonetheless composed
of actual material—paint and canvas—that ex-
isted in real space. They could be touched. They
could transform only by mechanical means:
someone had to paint them and someone had
to move them. Even the locales conjured by
language as in Shakespeare’s plays (“words
deploy a visibility that can be blinding” French
philosopher Jacques Rancière reminds us),
were brought to life on an actual stage; and ac-
tors still entered through a real door. The the-
atre is perhaps the best embodiment of what
Rancière calls the “commonest regime of the
image … one that presents a relationship be-
tween the sayable and the visible.” But in this
age of digital media, we are more in the realm
of Baudrillard’s simulacra. Images are divorced
from identifiable sources with no obligation to
the real world; they refer only to themselves,
It is a truism that
we live in a world
of images,and the
ubiquity of images has
been exponentially
expanded through
electronic
dissemination.
articles in TD&T
The open stage preferred by Tyrone Guthrie, as expressed in the original Guthrie Theatre (1963).
Josef Svoboda’s setting for Prokofiev’s opera Fiery Angel which incorporates
large mirrored surfaces designed to reflect and distort whatever images or objects
are on the stage.
85
T H E A T R E D E S I G N & T E C H N O L O G Y
W I N T E R 2 0 1 0
Copyright 2010 United States Institute for Theatre Technology, Inc.
for communal presence in shared space. Not
surprisingly, some of the accompanying imagery
is created and displayed in the familiar digital
form.) Inevitably, placing a contemporary spec-
tator in a darkened theatre to view performers at
some distance, and who seem static compared
to the frenetic pace of digital media, and on a
stage that, no matter how brightly lit, will seem
dim in comparison to quantity of light in the ex-
ternal world, is problematic. I am still haunted
by the audience response (or actually lack of
response) to the scenography of Andrew Lloyd
Webber’s The Woman in White I saw on Broad-
way a few years ago. The scenery was entirely
created and projected by digital technology and
was probably the most technically sophisticated
example of such work to that time. While audi-
ences will regularly applaud the detailed realism
or delightful extravagance of “old-fashioned”
scenery when it is revealed onstage, the digital
wonders of William Dudley’s digital scenery
elicited no apparent response at all. It would
seem that the look of the digital imagery, and
the dissolving and transforming locales were so
commonplace for this audience that it bordered
on the invisible, whereas a 3-D simulacrum of
the real world is a wondrous novelty that bears
little resemblance to the imagistic and spatial
expectations of a modern popular audience.
So where does this leave us? Live theatre will
never disappear; the performer-spectator dyad,
in real space and time, seems to be hardwired
into human behavior. And live theatre demands
“undefined simulacra of each other.” And, of
course, in this age of electronic communica-
tion, they do not exist in any tangible, visible,
or inhabitable space; they exist, of course, in
cyberspace.
It is a truism that we live in a world of
images, and the ubiquity of images has been
exponentially expanded through electronic
dissemination. (Anyone who began using PCs
or the internet in the pre-Apple days may re-
member a world composed almost entirely of
type, not images.) Of incidental interest is the
fact that much of the imagery we confront today
is created or conveyed by devices that function
as their own light source. That is, we do not
perceive the image because it is projected or
because light is reflected off it; the image radi-
ates its own light. One critic has suggested that
because such an image contains its own light
source it is perceived as its own cause, which
is the Spinozist definition of God. This begs the
question as to whether the aesthetic qualities of
the image are determined by its technical mani-
festation. Is an image just an image?
One might argue that the Middle Ages
and the Baroque, for instance, were also visual
ages, but these, and any other visual regimes
prior to the twentieth century, required the im-
age to be present in space and to possess some
degree of dimensionality. But today image and
space are not only divorced, the image has been
dematerialized. Where do the images seen on
the computer screen, the billboard or stadium
scoreboard, and related devices exist? Yes, the
image appears momentarily on (in? through?)
some sort of apparatus that makes it visible, yet
it cannot be said to exist in space. And the imag-
es themselves have little stability—they have the
ability to appear, disappear, transform, dissolve,
morph with no regard to quotidian realities or
the physics of everyday life. Moreover, while im-
ages were, historically, created by experts and
artisans for the consumption of others, today,
within a certain segment of this new scopic
regime, the images are created, called into ex-
istence, transformed, and erased at will by the
individual viewer.
Most people today have a greater or lesser
degree of experience with electronic media and
digital imagery; few have experience of the the-
atre. (Actually, there is a form of theatre that is
familiar to a wide audience: sporting events and
stadium concerts. These satisfy the human need
Most people today
have a greater or
lesser degree of
experience with
electronic media and
digital imagery; few
have experience of
the theatre.
USITT exhibited usa scenography at pq 2007
Another vision of Fiery Angel (2004) by Geroge Tsypin, which he describes as “an
aggressive deconstructivist nightmare full of jagged lines, a flaming sky, and a bloody floor.”
Pay Up (2005), designed by Anna Kiraly for the Pig Iron Theatre Company in
Philadelphia, takes place in a large warehouse in which the audience is herded to
various location as the play progresses.
86 W I N T E R 2 0 1 0
T H E A T R E D E S I G N & T E C H N O L O G Y
Copyright 2010 United States Institute for Theatre Technology, Inc.
that the audience confront and experience
actual space and image. At the same time, an
increasing segment of the potential audience
no longer reads—perhaps is no longer ca-
pable of reading—space and image as it has
been understood for the past several hundred
years. The problem, therefore, will be how to
accommodate the conflicting needs of these two
forces. The answer may, in fact, reside in the
concept of projections and soon-to-be-feasible
large-scale holograms—but not as such tech-
nologies are typically used at present. With a few
exceptions the history of projections for the past
100 years has been as a substitute for plastic
scenery (while still treating it as if it functioned
in an identical way), or as a complementary im-
age system to create mood, convey information,
enhance thematic concerns, and the like. But if
the aesthetic and cognitive vocabularies of such
technology were better understood it could be
better translated to the stage in such a way as to
be accessible and meaningful to the contempo-
rary audience: the audience of the immaterial
image and immanent space. Until that divide is
bridged, theatrical design will remain mired in
an increasingly anachronistic form.
As an historian I can demonstrate that
scenographic space and imagery has always
reflected the sensibilities and technology of its
time. Therefore it is probably safe to say that
scenography fifty years hence will equally reflect
its time and technology. As an observer of the
present I can simply note that the experience
and understanding of space and image is un-
dergoing a radical change, perhaps a profound
one. As a prognosticator, if I resort to some not-
yet-identified form of projections as the future
of scenography, it is only because I am trapped
in the world I know. I feel safe in predicting the
factors that must be addressed. I am at a loss to
suggest how to address them.
Arnold Aronson is chair of the theatre
program at Columbia University and writes
frequently on scenography.
Marianne Weems co-founder of the performance group, the Builder Association, and
co-director of Alladeen (2003), says, “The ‘delivery system’ for these productions is
complex, and sometimes causes static between us and the audience.”
Amerika, or the Disappearance (2006), is based on Franz Kafka’s unfinished
utopian fantasy about America.
department of theatre & cinema
at Virginia Tech
B.A. in Theatre | 3-year M.F.A. programs
www.theatre.vt.edu
87
T H E A T R E D E S I G N & T E C H N O L O G Y
W I N T E R 2 0 1 0
Copyright of TD&T: Theatre Design & Technology is the property of United States Institute for Theatre
Technology, Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without
the copyright holder's express written permission. However, users may print, download, or email articles for
individual use.

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ANTICHAMAS OU INGNIFUGAÇÃO PARA CENOGRAFIA (11)98950-3543

  • 1. Copyright 2010 United States Institute for Theatre Technology, Inc. the futureof Sceno nniversaries are a time to look back, but they are also a time to look forward. What will the next fifty years bring? Predicting the future, of course, is a fool’s game. Perhaps actors will be beamed onto the stage by transporters; all tangible scenery will be replaced by holograms; lighting and sound control will be achieved through brainwaves; and opera singers will never miss a performance because of laryngitis or petulance because their clones will be wait- ing in the wings. Who knows? So, while it is not possible to say what the future of scenography holds, it is possible to consider what factors might shape scenic art in the next half century. To look forward requires a look back. The history of scenography in its simplest terms can be described as a pendulum swinging be- tween space and image. Space, in this case, re- fers to stage qua stage. It is a delineated area in which its theatrical function is acknowledged and emphasized; it is a protean device that is constantly mutable and transformable, and as such—despite the often concrete architectural nature of such stages—it is ephemeral. In the case of the ancient Greek theatre or the market squares of medieval farces and commedia per- formances, the very locale of the stage connects it, and thus the spectators, to the surrounding world. It is enveloped by a greater environment which in turn envelops the spectator, at least im- plicitly, and thus places the theatrical event in the context of the cosmos. More often, these ar- chitectural stages are partially or fully enclosed (cf. Roman theatres, the Teatro Olimpico, the Globe, the Sanskrit stage, et al.), thereby iso- lating the spectators and eliminating quotidian distractions in order to create a fully contained theatrical world. Of course these architectural or space stages sometimes employed scenic pieces or painted scenery. As the pendulum swings between two points it traverses an arc, a continuum; only at the extreme points is any- thing absolute. The image, on the other hand, aims to cre- ate a particular locale, whether it is allegorical and fanciful, generic, or specific. It can be a forest, heaven, a palace, or a kitchen in a ten- ement. Since the Renaissance this has usually involved painted illusion, and since the late eigh- teenth century it has also meant the creation of an increasingly detailed environment in which the actors move—interiors with practical furni- ture, doors, windows, etc.; a simulacrum of the experiential world of the spectators. But regard- less of detail it was still an image, as the very name “picture-frame proscenium” suggests. It was Appia, of course, who sought to redeem the stage as a three-dimensional volu- metric space, a place whose plasticity could be shaped by light. The rejection of naturalism and its scenographic representation, the emerging conceptions of the interior world of the mind fostered by psychiatry, and Kandinsky’s notion of the spiritual in art all meshed well with this new Appian regime. The great French historian of scenography, Denis Bablet, characterized a primary impulse of twentieth-century sce- nography as “the battle with space.” It might equally be described as the battle with the im- age. The fragmentary settings typical of much by Arnold Aronson scenography of the past from The ancient Roman theatre at Herculaneum as envisioned by Francesco Piranesi (1758-1810). ReIn Adolphe Appia’s design for Parsifal, 1896, a few moody, abstract, stone-textured forms stand for an entire castle. 84 W I N T E R 2 0 1 0 T H E A T R E D E S I G N & T E C H N O L O G Y
  • 2. Copyright 2010 United States Institute for Theatre Technology, Inc. graphy twentieth-century décor could be understood almost in terms of Lacanian desire, a longing for the unfulfilled or for that which is lacking. But whether the window frame hanging in space or the isolated door was yearning for the complete wall or, conversely, its own elimination in order to achieve an open stage is debatable. To stick with my metaphor, it was as if the pendulum were impeded, unable to reach the farthest ends of its arc. Postmodern design has reasserted the dominance of the image, albeit an image of dis- parate juxtaposed elements, dislocations, jum- bled aesthetics, and a rejection of the sublime. If this brief overview of some two-and-a- half millennia of scenographic history suggests oscillation between two points, won’t it simply swing back again (and again and again) over the next fifty years? I think not, or at least not in the same way. Periodically there are devel- opments in history that result in radical shifts in perception and understanding of the world. The development of mathematically precise per- spective in combination with the emergence of a mercantile society in the fifteenth century, for instance, or the development of photography in the nineteenth serve as such examples. The late- twentieth-century evolution of digital technology and electronic communication is clearly anoth- er such moment. But just as certainly as the per- ception and organization of time and space was radically altered between the middle ages and Renaissance, and just as what Jonathan Crary calls the “phenomenon of the observer,” was challenged in the nineteenth century, the scopic regime of the modern era is undergoing a rigor- ous re-examination now. Although the stage has always been a site for the changeable, the mutable, it achieved its transformations via the tangible. The painted pots and pans and the shaking walls that Strind- berg railed against, were nonetheless composed of actual material—paint and canvas—that ex- isted in real space. They could be touched. They could transform only by mechanical means: someone had to paint them and someone had to move them. Even the locales conjured by language as in Shakespeare’s plays (“words deploy a visibility that can be blinding” French philosopher Jacques Rancière reminds us), were brought to life on an actual stage; and ac- tors still entered through a real door. The the- atre is perhaps the best embodiment of what Rancière calls the “commonest regime of the image … one that presents a relationship be- tween the sayable and the visible.” But in this age of digital media, we are more in the realm of Baudrillard’s simulacra. Images are divorced from identifiable sources with no obligation to the real world; they refer only to themselves, It is a truism that we live in a world of images,and the ubiquity of images has been exponentially expanded through electronic dissemination. articles in TD&T The open stage preferred by Tyrone Guthrie, as expressed in the original Guthrie Theatre (1963). Josef Svoboda’s setting for Prokofiev’s opera Fiery Angel which incorporates large mirrored surfaces designed to reflect and distort whatever images or objects are on the stage. 85 T H E A T R E D E S I G N & T E C H N O L O G Y W I N T E R 2 0 1 0
  • 3. Copyright 2010 United States Institute for Theatre Technology, Inc. for communal presence in shared space. Not surprisingly, some of the accompanying imagery is created and displayed in the familiar digital form.) Inevitably, placing a contemporary spec- tator in a darkened theatre to view performers at some distance, and who seem static compared to the frenetic pace of digital media, and on a stage that, no matter how brightly lit, will seem dim in comparison to quantity of light in the ex- ternal world, is problematic. I am still haunted by the audience response (or actually lack of response) to the scenography of Andrew Lloyd Webber’s The Woman in White I saw on Broad- way a few years ago. The scenery was entirely created and projected by digital technology and was probably the most technically sophisticated example of such work to that time. While audi- ences will regularly applaud the detailed realism or delightful extravagance of “old-fashioned” scenery when it is revealed onstage, the digital wonders of William Dudley’s digital scenery elicited no apparent response at all. It would seem that the look of the digital imagery, and the dissolving and transforming locales were so commonplace for this audience that it bordered on the invisible, whereas a 3-D simulacrum of the real world is a wondrous novelty that bears little resemblance to the imagistic and spatial expectations of a modern popular audience. So where does this leave us? Live theatre will never disappear; the performer-spectator dyad, in real space and time, seems to be hardwired into human behavior. And live theatre demands “undefined simulacra of each other.” And, of course, in this age of electronic communica- tion, they do not exist in any tangible, visible, or inhabitable space; they exist, of course, in cyberspace. It is a truism that we live in a world of images, and the ubiquity of images has been exponentially expanded through electronic dissemination. (Anyone who began using PCs or the internet in the pre-Apple days may re- member a world composed almost entirely of type, not images.) Of incidental interest is the fact that much of the imagery we confront today is created or conveyed by devices that function as their own light source. That is, we do not perceive the image because it is projected or because light is reflected off it; the image radi- ates its own light. One critic has suggested that because such an image contains its own light source it is perceived as its own cause, which is the Spinozist definition of God. This begs the question as to whether the aesthetic qualities of the image are determined by its technical mani- festation. Is an image just an image? One might argue that the Middle Ages and the Baroque, for instance, were also visual ages, but these, and any other visual regimes prior to the twentieth century, required the im- age to be present in space and to possess some degree of dimensionality. But today image and space are not only divorced, the image has been dematerialized. Where do the images seen on the computer screen, the billboard or stadium scoreboard, and related devices exist? Yes, the image appears momentarily on (in? through?) some sort of apparatus that makes it visible, yet it cannot be said to exist in space. And the imag- es themselves have little stability—they have the ability to appear, disappear, transform, dissolve, morph with no regard to quotidian realities or the physics of everyday life. Moreover, while im- ages were, historically, created by experts and artisans for the consumption of others, today, within a certain segment of this new scopic regime, the images are created, called into ex- istence, transformed, and erased at will by the individual viewer. Most people today have a greater or lesser degree of experience with electronic media and digital imagery; few have experience of the the- atre. (Actually, there is a form of theatre that is familiar to a wide audience: sporting events and stadium concerts. These satisfy the human need Most people today have a greater or lesser degree of experience with electronic media and digital imagery; few have experience of the theatre. USITT exhibited usa scenography at pq 2007 Another vision of Fiery Angel (2004) by Geroge Tsypin, which he describes as “an aggressive deconstructivist nightmare full of jagged lines, a flaming sky, and a bloody floor.” Pay Up (2005), designed by Anna Kiraly for the Pig Iron Theatre Company in Philadelphia, takes place in a large warehouse in which the audience is herded to various location as the play progresses. 86 W I N T E R 2 0 1 0 T H E A T R E D E S I G N & T E C H N O L O G Y
  • 4. Copyright 2010 United States Institute for Theatre Technology, Inc. that the audience confront and experience actual space and image. At the same time, an increasing segment of the potential audience no longer reads—perhaps is no longer ca- pable of reading—space and image as it has been understood for the past several hundred years. The problem, therefore, will be how to accommodate the conflicting needs of these two forces. The answer may, in fact, reside in the concept of projections and soon-to-be-feasible large-scale holograms—but not as such tech- nologies are typically used at present. With a few exceptions the history of projections for the past 100 years has been as a substitute for plastic scenery (while still treating it as if it functioned in an identical way), or as a complementary im- age system to create mood, convey information, enhance thematic concerns, and the like. But if the aesthetic and cognitive vocabularies of such technology were better understood it could be better translated to the stage in such a way as to be accessible and meaningful to the contempo- rary audience: the audience of the immaterial image and immanent space. Until that divide is bridged, theatrical design will remain mired in an increasingly anachronistic form. As an historian I can demonstrate that scenographic space and imagery has always reflected the sensibilities and technology of its time. Therefore it is probably safe to say that scenography fifty years hence will equally reflect its time and technology. As an observer of the present I can simply note that the experience and understanding of space and image is un- dergoing a radical change, perhaps a profound one. As a prognosticator, if I resort to some not- yet-identified form of projections as the future of scenography, it is only because I am trapped in the world I know. I feel safe in predicting the factors that must be addressed. I am at a loss to suggest how to address them. Arnold Aronson is chair of the theatre program at Columbia University and writes frequently on scenography. Marianne Weems co-founder of the performance group, the Builder Association, and co-director of Alladeen (2003), says, “The ‘delivery system’ for these productions is complex, and sometimes causes static between us and the audience.” Amerika, or the Disappearance (2006), is based on Franz Kafka’s unfinished utopian fantasy about America. department of theatre & cinema at Virginia Tech B.A. in Theatre | 3-year M.F.A. programs www.theatre.vt.edu 87 T H E A T R E D E S I G N & T E C H N O L O G Y W I N T E R 2 0 1 0
  • 5. Copyright of TD&T: Theatre Design & Technology is the property of United States Institute for Theatre Technology, Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use.