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Towards an adaptive approach 
for Product Design 
Gavan Gibson! 
November 17th, 2014
DISCOVERY!Product Design & Development 
3 
Product Design requires a systemic approach and thinking
DISCOVERY!Product Design & Development 
4 
abductive thinking
DISCOVERY!Product Design & Development 
5
DISCOVERY!Product Design & Development 
6
DISCOVERY!Product Design & Development 
7 
CHAPTER : FRAMEWORK / DISCOVERY 
Products & Services 
Existing 
ExistingNew 
New 
New Channels &! 
Markets! 
Risk: Medium 
Diversification & ! 
Disruption! 
Risk: High 
Iterative &! 
Operational! 
Risk: Low 
New Product & ! 
Service Development! 
Risk: Medium
DISCOVERY!Product Design & Development 
8 
Opportunity Values: 
• Growth 
• Sustainability 
• Cost Reduction 
Business value matrix 
Business ! 
Value! 
High Value, Low Complexity High Value, High Complexity 
Low Value, Low Complexity Low Value, High Complexity 
Implementation! 
Complexity! 
High 
Low High
DISCOVERY!Product Design & Development 
9 
You’ve defined the problem space and inferred a solution set: 
now comes the product design phase!
DESIGN & BUILD PHASE!Product Design & Development 
10 
Product design & development framework!
DESIGN & BUILD PHASE!Product Design & Development 
*Adaptive path product design process and methodology! 
11 
Product design & development framework
DESIGN & BUILD PHASE!Product Design & Development 
12 
Journey from uncertainty to clarity and focus
DESIGN & BUILD PHASE!Product Design & Development 
13 
Complexity brings with it the potential for entropy
DESIGN & BUILD PHASE!Product Design & Development 
14 
The reality is the more complex a project is the more likely things 
can and will go wrong during the design & build phase
DESIGN & BUILD PHASE!Product Design & Development 
15 
What can we do to bring clarity and focus" 
to product development?
DESIGN & BUILD PHASE!Product Design & Development 
16 
You’ve integrated agile, prototyping and lean UX into your process!
DESIGN & BUILD PHASE!Product Design & Development 
17 
What happens when we reach the product design & 
build phase and what are the use cases?
DESIGN & BUILD PHASE!Product Design & Development 
18 
We will always build prototypes for testing, but when it comes 
time to put it together into a consumer or business facing product: 
• Project teams struggle with recurring gaps and ambiguity during 
the product design & build phase
DESIGN & BUILD PHASE!Product Design & Development 
19 
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Content: Title, body copy and labels? 
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DESIGN & BUILD PHASE!Product Design & Development 
20 
Prototyping requires interpretation and collaboration when it comes 
time to build the digital product. 
• This becomes challenging when we’re working on multiple project 
with distributed teams, contractors and with vendors
DESIGN & BUILD PHASE!Product Design & Development 
21 
Standardization and definition are key for 
Clarity and Focus in complex projects
DESIGN & BUILD PHASE!Product Design & Development 
22 
Experience Design Framework 
REFINE & 
MEASURE 
Connect 
Background 
Research 5 Execution 
STAGE GATE: 
DESIGN CONCEPT/ 
EXPERIENCE BRIEF 
UAT 
REFINE & 
MEASURE 
ANALYTICS 
DEFINE 
1 Understand 
the Project 
Activities 
STAGE GATE: 
Business Strategy 
Product 
Requirements 
Activities 
Front End Development 
Backend Development 
STAGE GATE: 
IA, WIREFRAMES & 
CONTENT STRATEGY 
6 Measure & Document 
Activities 
Baseline Metrics 
Analyze Metrics 
KICK 
OFF 
STAGE GATE: 
BUSINESS STRATEGY & 
PRODUCT 
REQUIREMENTS 
DOCUMENT 
DESIGN 
DEVELOP 
LAUNCH 
2 Understand 
the Customer 
Activities 
Conceptual Model 
Surveys 
User Task Model 
Persona’s 
Affinity Mapping 
Heuristic Analysis 
Competitive Review 
Design Concept 
Experience Brief 
3 Model the 
Experience 
Activities 
Wireframes 
Site Map 
User Flow 
Content Strategy 
4 Test & Learn: 
Refine & Build the 
Experience 
Activities 
Prototyping 
Usability Testing 
Iterative Design: Test & 
Learn 
UI Design 
Style Guides 
Design Patterns 
STAGE GATE: 
UI DESIGN, STYLE GUIDE 
& CONTENT DECK 
Q&A 
DELIVER FINAL 
PRODUCT 
MEASURE 
STAGE GATE: 
Design Concept 
Experience Brief 
STAGE GATE: 
IA 
Wireframes 
STAGE GATE: 
UI Design 
Style Guide 
Content Deck 
STAGE GATE: 
User Acceptance 
testing 
STAGE GATE: 
Measure & Refine 
Product 
!
DESIGN & BUILD PHASE!Product Design & Development 
23 
Adaptive framework
DESIGN & BUILD PHASE!Product Design & Development 
OVERVIEW ContinuedUX TEMPLATES: DESIGN 
24 
Complexity & Artifact Matrix for the Design and Build phase 
Complexity Score! 
UX: Annotated Wireframes 
• Annotated Wireframe = IA, Annotated 
Wireframes & Copy Deck 
• Annotated Prototype = Annotated 
Prototype 
• Designated = FT resourced teams 
• Distributed = Remote, contractors and 
vendors 
100% 
80% 
60% 
50% 
40% 
20% 
0%! 
Lean UX: Prototype 
• Annotated 
Prototype 
• UI design 
• Prototype 
• Annotated! 
Wireframe! 
• Annotated 
Prototype 
• UI design 
UI Design + Style GuideLean UX: Prototype 
100% 75% 50% 25% 0% 
Designated Teams! Distributed Teams!
DESIGN & BUILD PHASE!Product Design & Development 
APPENDIXUX TEMPLATES: DESIGN 
25 
Engagement tiers: 
1. Low complexity 
• Small in scope: Simple micro site or 
feature enhancements 
• Actors: UI Design & Development 
2. Medium complexity 
• Web site or consumer mobile applications 
• Actors: UX, UI design & Development 
3. High complexity 
• First to market products and services. 
Responsive Web Design & Enterprise 
level initiatives 
• Actors: UX, UI design & Development 
Product design team use cases 
1. Designated teams: 50% to 100% resourced 
• Lean, agile process: prototype is the build document 
• If there are any gaps, team is up to speed to address 
those 
• Churn, rework is NOT an issue 
2. Part time: 3 + concurrent projects - 25% to 33% allocation 
• Rigid process: requires more explicit documentation 
• Risks: Team is fragmented and gaps can quickly become 
road blocks 
• Churn, rework is an issue 
3. Distributed teams, contractors and or vendors 
• Rigid process: requires explicit documentation 
• Risks: Team is fragmented and gaps quickly become road 
blocks 
• Churn, rework is an issue 
Project team use case versus complexity
DESIGN & BUILD PHASE!Product Design & Development 
IntuitiveDESIGN + BUILD 
26 
The building blocks* for complex projects with distributed teams are: 
UI: 
• UI design 
• Style Guide) 
DEVELOPMENT 
INPUT: 
• UX: IA, Interaction & Copy 
• UI: Design & Style Guide 
Consistent 
UX: 
• IA/ User flow 
• Prototype & 
Wireframes 
• Copy Deck 
Scalable
DESIGN & BUILD PHASE!Product Design & Development 
27 
The build documents for complex projects with distributed teams are: 
• IA/ User Flow 
• Interaction/ Annotated Wireframes 
• Copy Deck 
• UI Design 
• Style Guide
DESIGN & BUILD PHASE!Product Design & Development 
28 
GrandandToy.com: from Design and Development to Launch in 12 months: 12/2010 
http://www.grandandtoy.com!

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Adaptive product design

  • 1. Towards an adaptive approach for Product Design Gavan Gibson! November 17th, 2014
  • 2. DISCOVERY!Product Design & Development 3 Product Design requires a systemic approach and thinking
  • 3. DISCOVERY!Product Design & Development 4 abductive thinking
  • 6. DISCOVERY!Product Design & Development 7 CHAPTER : FRAMEWORK / DISCOVERY Products & Services Existing ExistingNew New New Channels &! Markets! Risk: Medium Diversification & ! Disruption! Risk: High Iterative &! Operational! Risk: Low New Product & ! Service Development! Risk: Medium
  • 7. DISCOVERY!Product Design & Development 8 Opportunity Values: • Growth • Sustainability • Cost Reduction Business value matrix Business ! Value! High Value, Low Complexity High Value, High Complexity Low Value, Low Complexity Low Value, High Complexity Implementation! Complexity! High Low High
  • 8. DISCOVERY!Product Design & Development 9 You’ve defined the problem space and inferred a solution set: now comes the product design phase!
  • 9. DESIGN & BUILD PHASE!Product Design & Development 10 Product design & development framework!
  • 10. DESIGN & BUILD PHASE!Product Design & Development *Adaptive path product design process and methodology! 11 Product design & development framework
  • 11. DESIGN & BUILD PHASE!Product Design & Development 12 Journey from uncertainty to clarity and focus
  • 12. DESIGN & BUILD PHASE!Product Design & Development 13 Complexity brings with it the potential for entropy
  • 13. DESIGN & BUILD PHASE!Product Design & Development 14 The reality is the more complex a project is the more likely things can and will go wrong during the design & build phase
  • 14. DESIGN & BUILD PHASE!Product Design & Development 15 What can we do to bring clarity and focus" to product development?
  • 15. DESIGN & BUILD PHASE!Product Design & Development 16 You’ve integrated agile, prototyping and lean UX into your process!
  • 16. DESIGN & BUILD PHASE!Product Design & Development 17 What happens when we reach the product design & build phase and what are the use cases?
  • 17. DESIGN & BUILD PHASE!Product Design & Development 18 We will always build prototypes for testing, but when it comes time to put it together into a consumer or business facing product: • Project teams struggle with recurring gaps and ambiguity during the product design & build phase
  • 18. DESIGN & BUILD PHASE!Product Design & Development 19 Interaction for this component? Content: Title, body copy and labels? Link <ahref>? What’s the alt tag for this image? File name for this video? Accessibility requirements/ guidelines? Meta tags? Alternate screens for this component? Transcript for this video?
  • 19. DESIGN & BUILD PHASE!Product Design & Development 20 Prototyping requires interpretation and collaboration when it comes time to build the digital product. • This becomes challenging when we’re working on multiple project with distributed teams, contractors and with vendors
  • 20. DESIGN & BUILD PHASE!Product Design & Development 21 Standardization and definition are key for Clarity and Focus in complex projects
  • 21. DESIGN & BUILD PHASE!Product Design & Development 22 Experience Design Framework REFINE & MEASURE Connect Background Research 5 Execution STAGE GATE: DESIGN CONCEPT/ EXPERIENCE BRIEF UAT REFINE & MEASURE ANALYTICS DEFINE 1 Understand the Project Activities STAGE GATE: Business Strategy Product Requirements Activities Front End Development Backend Development STAGE GATE: IA, WIREFRAMES & CONTENT STRATEGY 6 Measure & Document Activities Baseline Metrics Analyze Metrics KICK OFF STAGE GATE: BUSINESS STRATEGY & PRODUCT REQUIREMENTS DOCUMENT DESIGN DEVELOP LAUNCH 2 Understand the Customer Activities Conceptual Model Surveys User Task Model Persona’s Affinity Mapping Heuristic Analysis Competitive Review Design Concept Experience Brief 3 Model the Experience Activities Wireframes Site Map User Flow Content Strategy 4 Test & Learn: Refine & Build the Experience Activities Prototyping Usability Testing Iterative Design: Test & Learn UI Design Style Guides Design Patterns STAGE GATE: UI DESIGN, STYLE GUIDE & CONTENT DECK Q&A DELIVER FINAL PRODUCT MEASURE STAGE GATE: Design Concept Experience Brief STAGE GATE: IA Wireframes STAGE GATE: UI Design Style Guide Content Deck STAGE GATE: User Acceptance testing STAGE GATE: Measure & Refine Product !
  • 22. DESIGN & BUILD PHASE!Product Design & Development 23 Adaptive framework
  • 23. DESIGN & BUILD PHASE!Product Design & Development OVERVIEW ContinuedUX TEMPLATES: DESIGN 24 Complexity & Artifact Matrix for the Design and Build phase Complexity Score! UX: Annotated Wireframes • Annotated Wireframe = IA, Annotated Wireframes & Copy Deck • Annotated Prototype = Annotated Prototype • Designated = FT resourced teams • Distributed = Remote, contractors and vendors 100% 80% 60% 50% 40% 20% 0%! Lean UX: Prototype • Annotated Prototype • UI design • Prototype • Annotated! Wireframe! • Annotated Prototype • UI design UI Design + Style GuideLean UX: Prototype 100% 75% 50% 25% 0% Designated Teams! Distributed Teams!
  • 24. DESIGN & BUILD PHASE!Product Design & Development APPENDIXUX TEMPLATES: DESIGN 25 Engagement tiers: 1. Low complexity • Small in scope: Simple micro site or feature enhancements • Actors: UI Design & Development 2. Medium complexity • Web site or consumer mobile applications • Actors: UX, UI design & Development 3. High complexity • First to market products and services. Responsive Web Design & Enterprise level initiatives • Actors: UX, UI design & Development Product design team use cases 1. Designated teams: 50% to 100% resourced • Lean, agile process: prototype is the build document • If there are any gaps, team is up to speed to address those • Churn, rework is NOT an issue 2. Part time: 3 + concurrent projects - 25% to 33% allocation • Rigid process: requires more explicit documentation • Risks: Team is fragmented and gaps can quickly become road blocks • Churn, rework is an issue 3. Distributed teams, contractors and or vendors • Rigid process: requires explicit documentation • Risks: Team is fragmented and gaps quickly become road blocks • Churn, rework is an issue Project team use case versus complexity
  • 25. DESIGN & BUILD PHASE!Product Design & Development IntuitiveDESIGN + BUILD 26 The building blocks* for complex projects with distributed teams are: UI: • UI design • Style Guide) DEVELOPMENT INPUT: • UX: IA, Interaction & Copy • UI: Design & Style Guide Consistent UX: • IA/ User flow • Prototype & Wireframes • Copy Deck Scalable
  • 26. DESIGN & BUILD PHASE!Product Design & Development 27 The build documents for complex projects with distributed teams are: • IA/ User Flow • Interaction/ Annotated Wireframes • Copy Deck • UI Design • Style Guide
  • 27. DESIGN & BUILD PHASE!Product Design & Development 28 GrandandToy.com: from Design and Development to Launch in 12 months: 12/2010 http://www.grandandtoy.com!