Tim Walker creates magical photography through rigorous planning and unpredictable chance. A storyteller in many senses, Walker’s variety of images demonstrates the importance of clothes beyond the fashion pages and a consistency of his vision. Quotes fill his pages giving you a fascinating insight into his process and shows he is open to serendipity as well as elaborate planning. Various images show tried out test shoots and sketches as well as the final version.
The Lego Movie was released in February 2014 with a budget of $60 million. It was produced by Warner Bros Pictures and directed by Phil Lord and Christopher Miller. The movie features the voices of Chris Pratt, Will Ferrell, Elizabeth Banks and others. It grossed $468.1 million worldwide through a marketing campaign that included bus advertisements, toys and video games, trailers on YouTube and social media pages to promote the film.
The document discusses the effectiveness of combining a music video with ancillary promotional materials like a digipak.
The digipak uses contrasting bright and dark colors with some artist photos created using photo effects to make it stand out from other grime album covers.
The music video and digipak are effectively linked through featuring the same artist as the main focus and having him wear the same casual urban clothing. This helps audiences recognize the connections between the materials.
The target 16-24 year old audience would likely be attracted to the realistic portrayal of locations, clothing, performance and emotions in the music video, which captures an authentic urban/street vibe reflective of grime music.
Tim Walker creates magical photography through rigorous planning and unpredictable chance. A storyteller in many senses, Walker’s variety of images demonstrates the importance of clothes beyond the fashion pages and a consistency of his vision. Quotes fill his pages giving you a fascinating insight into his process and shows he is open to serendipity as well as elaborate planning. Various images show tried out test shoots and sketches as well as the final version.
The Lego Movie was released in February 2014 with a budget of $60 million. It was produced by Warner Bros Pictures and directed by Phil Lord and Christopher Miller. The movie features the voices of Chris Pratt, Will Ferrell, Elizabeth Banks and others. It grossed $468.1 million worldwide through a marketing campaign that included bus advertisements, toys and video games, trailers on YouTube and social media pages to promote the film.
The document discusses the effectiveness of combining a music video with ancillary promotional materials like a digipak.
The digipak uses contrasting bright and dark colors with some artist photos created using photo effects to make it stand out from other grime album covers.
The music video and digipak are effectively linked through featuring the same artist as the main focus and having him wear the same casual urban clothing. This helps audiences recognize the connections between the materials.
The target 16-24 year old audience would likely be attracted to the realistic portrayal of locations, clothing, performance and emotions in the music video, which captures an authentic urban/street vibe reflective of grime music.
This document outlines the plans for Project 3 of a group consisting of Amy, Alex, Leah, Catherine, and Umi. It discusses their individual roles in creating inspirational images, as well as potential venues in Norwich to display their work. It also delegates preparatory tasks like contacting venues and sponsors. The document addresses cost implications and funding options, as well as legal, ethical and health and safety considerations. It schedules face-to-face meetings to finalize plans and proposals.
The document compares the low-budget film The Blair Witch Project and the high-budget film The Hangover in terms of their production companies, budgets, box office earnings, and target audiences. The Blair Witch Project was independently produced for $500,000-$750,000 by the little-known company Haxan and grossed $248 million worldwide. In contrast, The Hangover had a $35 million budget from the major studio Warner Bros and grossed $467.5 million. Haxan typically produces horror and thriller films for audiences 15 and older while Warner Bros produces a variety of genres targeting those 18 to 34.
This document discusses different ways an image of a biker from the book "The Bikeriders" by Danny Lyon could be used in various contexts. It could be used as a documentary image capturing everyday life in 1968. It could also work in modern advertising by making the product being advertised more obvious. Cropping it to a square format would allow it to work as an album cover when the album title, artist and producer are added. With some modifications, it could also work as a film still or in a television advertisement by giving it an everyday feel to relate to viewers. The document analyzes the differences between these potential contexts in terms of color versus black and white, the time periods depicted, and the objects included in the frame
This document contains a quiz on currency futures markets. It includes 5 multiple choice questions about currency spreads, uses of the currency futures market, acceptable margin money, dual traders, and a formula related to currency futures pricing. The questions are part of a quiz for an MBA group project on currency futures markets led by Syed Qayyum Ali Shah.
This document discusses different ways an image of a biker could be used in various contexts. It analyzes how the image could work as a documentary photo capturing everyday life in the 1960s. It also explores how the image could function as an advertisement, with elements added like a company logo or album details. Overall, the document examines how the biker image changes based on the context, whether documentary, advertisement, album cover, or film still, noting differences in elements included, use of color versus black and white, and time periods depicted.
This document describes the process of designing a magazine cover page. The designer experimented with different layouts, placement of text, colors and fonts to refine the design. Key elements included the cover image, title text fading behind the model, main feature articles in a bold font, and rearranging cover lines, dates and prices to improve composition. The designer aimed to create a sophisticated yet stylish design appealing to a young adult audience through careful selection of visual elements and conventions of magazine cover design.
This document contains a quiz about economic and foreign exchange concepts. The quiz has two rounds with multiple choice questions about how interest rates affect currency values, exchange rate theories, the relationship between inflation and real exchange rates, key aspects of foreign exchange markets, and the difference between nominal and real/effective exchange rates. In total there are 5 questions aimed at testing understanding of international economics and currency exchange.
The document summarizes how the filmmakers addressed and attracted their target audience. The primary audience for the film about witchcraft is teenagers aged 12 to 18 who would be interested in the genre. Adults up to age 40 may also be interested due to the unique story or as parents of teenagers watching. The film opening uses two songs, one with an eerie tone during the voiceover, and a modern song by Sia when the main character awakens to appeal to the target teenage audience.
Resources are materials that have value and are used to satisfy human needs. They can be biotic or abiotic, renewable or non-renewable. Natural resources come directly from nature without modification, examples include water, air and solar energy. Human-made resources are created from natural resources through human modification, such as buildings, books and vehicles. Human resources refer to people who can utilize other resources efficiently through skills and expertise, like doctors, teachers and politicians.
Breaking Bad primarily targeted white males aged 20-49 when it first aired. However, the audience expanded over time to include younger and older viewers. Most viewers were male, though female viewership increased as well. The target audience was also broad in terms of ethnicity, with many white, Mexican, and black Americans watching the show due to the diversity of characters. Demographic information such as age, gender, ethnicity, and psychographic factors like interests and lifestyle were used to define and understand the ideal target audience for Breaking Bad.
This document summarizes and analyzes depictions of nudity in different types of magazines, including men's magazines like Nuts, women's magazines like Vogue, and mixed audience magazines like Q Magazine. It also discusses John Berger's views on how men and women are portrayed differently, with a man's presence relying on power and a woman's presence conveying her attitude. The document analyzes several images from magazines in light of Berger's views on how women are forced to appear anxious and focus on their appearance. It also briefly discusses two articles about women being viewed as sex objects.
Top 85 business analyst interview questions and answers pdf
free pdf download ebook
business analyst cover letter, business analyst interview questions, business analyst job description, business analyst resume, business analyst skills, how to become business analyst
This document outlines the plans for Project 3 of a group consisting of Amy, Alex, Leah, Catherine, and Umi. It discusses their individual roles in creating inspirational images, as well as potential venues in Norwich to display their work. It also delegates preparatory tasks like contacting venues and sponsors. The document addresses cost implications and funding options, as well as legal, ethical and health and safety considerations. It schedules face-to-face meetings to finalize plans and proposals.
The document compares the low-budget film The Blair Witch Project and the high-budget film The Hangover in terms of their production companies, budgets, box office earnings, and target audiences. The Blair Witch Project was independently produced for $500,000-$750,000 by the little-known company Haxan and grossed $248 million worldwide. In contrast, The Hangover had a $35 million budget from the major studio Warner Bros and grossed $467.5 million. Haxan typically produces horror and thriller films for audiences 15 and older while Warner Bros produces a variety of genres targeting those 18 to 34.
This document discusses different ways an image of a biker from the book "The Bikeriders" by Danny Lyon could be used in various contexts. It could be used as a documentary image capturing everyday life in 1968. It could also work in modern advertising by making the product being advertised more obvious. Cropping it to a square format would allow it to work as an album cover when the album title, artist and producer are added. With some modifications, it could also work as a film still or in a television advertisement by giving it an everyday feel to relate to viewers. The document analyzes the differences between these potential contexts in terms of color versus black and white, the time periods depicted, and the objects included in the frame
This document contains a quiz on currency futures markets. It includes 5 multiple choice questions about currency spreads, uses of the currency futures market, acceptable margin money, dual traders, and a formula related to currency futures pricing. The questions are part of a quiz for an MBA group project on currency futures markets led by Syed Qayyum Ali Shah.
This document discusses different ways an image of a biker could be used in various contexts. It analyzes how the image could work as a documentary photo capturing everyday life in the 1960s. It also explores how the image could function as an advertisement, with elements added like a company logo or album details. Overall, the document examines how the biker image changes based on the context, whether documentary, advertisement, album cover, or film still, noting differences in elements included, use of color versus black and white, and time periods depicted.
This document describes the process of designing a magazine cover page. The designer experimented with different layouts, placement of text, colors and fonts to refine the design. Key elements included the cover image, title text fading behind the model, main feature articles in a bold font, and rearranging cover lines, dates and prices to improve composition. The designer aimed to create a sophisticated yet stylish design appealing to a young adult audience through careful selection of visual elements and conventions of magazine cover design.
This document contains a quiz about economic and foreign exchange concepts. The quiz has two rounds with multiple choice questions about how interest rates affect currency values, exchange rate theories, the relationship between inflation and real exchange rates, key aspects of foreign exchange markets, and the difference between nominal and real/effective exchange rates. In total there are 5 questions aimed at testing understanding of international economics and currency exchange.
The document summarizes how the filmmakers addressed and attracted their target audience. The primary audience for the film about witchcraft is teenagers aged 12 to 18 who would be interested in the genre. Adults up to age 40 may also be interested due to the unique story or as parents of teenagers watching. The film opening uses two songs, one with an eerie tone during the voiceover, and a modern song by Sia when the main character awakens to appeal to the target teenage audience.
Resources are materials that have value and are used to satisfy human needs. They can be biotic or abiotic, renewable or non-renewable. Natural resources come directly from nature without modification, examples include water, air and solar energy. Human-made resources are created from natural resources through human modification, such as buildings, books and vehicles. Human resources refer to people who can utilize other resources efficiently through skills and expertise, like doctors, teachers and politicians.
Breaking Bad primarily targeted white males aged 20-49 when it first aired. However, the audience expanded over time to include younger and older viewers. Most viewers were male, though female viewership increased as well. The target audience was also broad in terms of ethnicity, with many white, Mexican, and black Americans watching the show due to the diversity of characters. Demographic information such as age, gender, ethnicity, and psychographic factors like interests and lifestyle were used to define and understand the ideal target audience for Breaking Bad.
This document summarizes and analyzes depictions of nudity in different types of magazines, including men's magazines like Nuts, women's magazines like Vogue, and mixed audience magazines like Q Magazine. It also discusses John Berger's views on how men and women are portrayed differently, with a man's presence relying on power and a woman's presence conveying her attitude. The document analyzes several images from magazines in light of Berger's views on how women are forced to appear anxious and focus on their appearance. It also briefly discusses two articles about women being viewed as sex objects.
Top 85 business analyst interview questions and answers pdf
free pdf download ebook
business analyst cover letter, business analyst interview questions, business analyst job description, business analyst resume, business analyst skills, how to become business analyst
2. 11학번 공대생.
아름이는 어디.
평범한 인문계 문과 고등학생이였던 내가 컴퓨터에 대해서는 아무것도 모른체
교차지원으로 ‘ 공대생 ‘ 이 되었다. 막연히 인문계 쪽 대학이 나와 안맞는거 같다
생각했었고 정확한 꿈도 없이 지원하였다.
결과적으로는 적성에 잘 맞아 다행이였지만, 모든걸 다시 새로 배우는 기분이였다.
11s/s App Center
9XD
LV1 ~ LV10.
3. 오글오글
출시 - !
부족함 , 열등감
포기, 게으름
1학년 1학기 수업은 그야말로 멘붕.
순서도 , JAVA, C, ..등등의 언어와 프로그래밍 공부는
신세계 였다. 그와중에 여름방학 “앱 창작터” 에 서
수업을
듣게 되었다.
4. (주) 사람과 꿈
카카오네비(구 김기사)
(주) 인포뱅크
부족한 나에게 인턴이라는 기회를 주신 좋은 회사들! 마지막 인포뱅크는 지금 현재
나의 첫직장이되었다.
Internship - level up!
9XD
LV11 ~ LV20.
8. 진심인 관계.
자극과 깨달음.
같은 분야의 사람들을 만나면서 정말 많은 자극을 받는다. 그러면서 동시에 누군가의
자극과 영감이 된다는 것은 정말 큰 보람이였다. 나의 능력이나 기술을
보여주기만하는게 아닌 공유하고 함께 성장한다는 생각을 가지면 사람들을 만날 때
진심일 수 밖에 없었다.
그래서 지금 알게 되고 연락하게 되는 분들이 정말 모두 소중하다.
developer study
9XD
LV31 ~ LV ???.
9. 새로운 영웅은 언제나 환영이야 -!오버워치 꾸르잼…. 중간중간 공부하다 쉬는 타이밍에 하세요….. 꼭…ㅎ 그럼 BYE~!!!
마지막으로...