The document outlines the key players in the video game industry structure, including developers, publishers, distributors, retailers, platforms, and consumers. It then provides an example of how revenue from a £39.99 game is typically distributed, with the largest shares going to publishers (30%), retailers (27%), and developers (17.5%). The document notes that vertically integrated companies, which control multiple stages of development and distribution, have more control over the process and can retain a larger portion of profits.