This document provides strategies for two characters, Kuwapi and Konishiki, to reach an average item level of 550 in World of Warcraft. For Kuwapi, the recommended strategy is to obtain a legendary cloak, celestial gloves, a Timeless Isle neck token, and a 540 trinket, and upgrade various items using 2,250 valor points. For Konishiki, the strategy is to obtain a legendary cloak, celestial legs, LFR shoulders, Timeless Isle neck and wrist tokens, two Burdens of Eternity, a 540 trinket and rings, upgrading items with 3,500 valor points. Both strategies aim to maximize gear through raids, tokens and upgrades to efficiently reach the 550 goal.
CSCL 2011: Enrollment of a New Actor to WoW RaidingIndependent
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Information and Technology Literacy in the Time of the Fancy Bear center4edupunx
Just in Time (Rapid Response) Webinar
Technology Literacy Special Interest Group
eLearning Consortium of Colorado http://elearningcolorado.org/wordpress/
Technology Literacy MOOC https://cotechlit.wordpress.com/
Introduction Hangout for the Metagame Book Club's May 2017 Reading of Ender's Game. This book club is a collaboration between ISTE Games & Sims Network and Inevitable Instructors.
Join our subreddit to discuss the book during the month of May. https://www.reddit.com/r/ender4edu/
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During June and July 2016, educators in the ISTE Games & Simulation Network and Inevitable Instructors are reading about and discussing blockchain.
Discussants: Doug Levin, Chris Luchs, Tanya Martin and Kae Novak
Metagame Book Club https://sites.google.com/site/metagamebookclub/home
Week 1 Introduction https://sites.google.com/site/metagamebookclub/cs-blockchain/week1-blockchain
Google Hangout Video https://youtu.be/b8mvNK7JfSM
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Global Education Conference Session 2015
The ISTE Games & Simulations Network, ISTE Mobile Learning Network and ISTE Global Collaboration Network are collaborating on a scheduled multilingual tweetchat that anyone can join. Come learn what we learned from putting on a 30 minute synchronous and 24 hour slow tweetchat that went out in 3 languages but grew to 8 languages. We will also discuss the threefold purpose of the #globalgamechat. Its purpose is to 1) have educators sharing information in the language of their choice 2) broaden the discussion of games for change, social action and global understanding 3) give educators and their students an opportunity to participate in a multilingual event.
Link to GlobalEdCon Session Proposal (full URL with http://): http://www.globaleducationconference.com/forum/topics/so-you-think-you-can-tweet-in-multiple-languages
Other Websites / URLs Associated with Your Session: ISTE Games and Simulations Network ISTE Global Collaboration Network ISTE Mobile Learning Network Global tweetchat https://globaltweetchat.wordpress.com/ Games for Change as a Resource (ISTE Metagame Book Club) https://sites.google.com/site/metagamebookclub/games-for-change-recap
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My slides for Computer Supported Collaborative Learning (CSCL) 2011 on how a user-created mod was used by a group of World of Warcraft players. Most of the slides detail how fight mechanics work in WoW since that's what the mod helped players manage.
Information and Technology Literacy in the Time of the Fancy Bear center4edupunx
Just in Time (Rapid Response) Webinar
Technology Literacy Special Interest Group
eLearning Consortium of Colorado http://elearningcolorado.org/wordpress/
Technology Literacy MOOC https://cotechlit.wordpress.com/
Introduction Hangout for the Metagame Book Club's May 2017 Reading of Ender's Game. This book club is a collaboration between ISTE Games & Sims Network and Inevitable Instructors.
Join our subreddit to discuss the book during the month of May. https://www.reddit.com/r/ender4edu/
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During June and July 2016, educators in the ISTE Games & Simulation Network and Inevitable Instructors are reading about and discussing blockchain.
Discussants: Doug Levin, Chris Luchs, Tanya Martin and Kae Novak
Metagame Book Club https://sites.google.com/site/metagamebookclub/home
Week 1 Introduction https://sites.google.com/site/metagamebookclub/cs-blockchain/week1-blockchain
Google Hangout Video https://youtu.be/b8mvNK7JfSM
So You Think You Can Tweet....in Multiple Languagescenter4edupunx
Global Education Conference Session 2015
The ISTE Games & Simulations Network, ISTE Mobile Learning Network and ISTE Global Collaboration Network are collaborating on a scheduled multilingual tweetchat that anyone can join. Come learn what we learned from putting on a 30 minute synchronous and 24 hour slow tweetchat that went out in 3 languages but grew to 8 languages. We will also discuss the threefold purpose of the #globalgamechat. Its purpose is to 1) have educators sharing information in the language of their choice 2) broaden the discussion of games for change, social action and global understanding 3) give educators and their students an opportunity to participate in a multilingual event.
Link to GlobalEdCon Session Proposal (full URL with http://): http://www.globaleducationconference.com/forum/topics/so-you-think-you-can-tweet-in-multiple-languages
Other Websites / URLs Associated with Your Session: ISTE Games and Simulations Network ISTE Global Collaboration Network ISTE Mobile Learning Network Global tweetchat https://globaltweetchat.wordpress.com/ Games for Change as a Resource (ISTE Metagame Book Club) https://sites.google.com/site/metagamebookclub/games-for-change-recap
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Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
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Associated professional development organizations
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Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive
ISTE Games & Sims Network Conference Preview
Games & Sims Website bit.ly/gsnetworklive
New Google + Community http://bit.ly/gameandsimgoogle
Twitter hashtag #istegsn
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eLearning Consortium of Colorado (eLCC)
http://elearningcolorado.org/wordpress/
2015 Award Nominees and Winners
The eLearning Consortium of Colorado (formerly Colorado TELECOOP) is an organization based in Colorado, U.S.A. The membership consists of a coalition of public and private colleges, universities, K-12 education, and private sector business dedicated to the enhancement of educational opportunities through eLearning since 1986.
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Slides of Google Hangout with officers and leadership who attend 2014 Conference in Atlanta.
Recording http://bit.ly/VmOuAb
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GEC Conference Recording https://sas.elluminate.com/site/external/recording/playback/link/table/dropin?sid=2008350&suid=D.1C9EA64C38143F437F1F29FED6D364
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How Students Are Using Online Learning Skills In Games But Not in Your Classcenter4edupunx
Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
9/24/15
Associated professional development organizations
ISTE Games and Simulations Network bit.ly/gsnetworklive
Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive
ISTE Games & Sims Network Conference Preview
Games & Sims Website bit.ly/gsnetworklive
New Google + Community http://bit.ly/gameandsimgoogle
Twitter hashtag #istegsn
eLearning Consortium of Colorado Awards 2015 center4edupunx
eLearning Consortium of Colorado (eLCC)
http://elearningcolorado.org/wordpress/
2015 Award Nominees and Winners
The eLearning Consortium of Colorado (formerly Colorado TELECOOP) is an organization based in Colorado, U.S.A. The membership consists of a coalition of public and private colleges, universities, K-12 education, and private sector business dedicated to the enhancement of educational opportunities through eLearning since 1986.
ISTE Games & Sims Network 2014 Conference Round-Upcenter4edupunx
Games & Sims Network 2014 Conference Round-up
Slides of Google Hangout with officers and leadership who attend 2014 Conference in Atlanta.
Recording http://bit.ly/VmOuAb
EduMachinima Fest: Assessing 21st Century Skillscenter4edupunx
The Special Interest Group for Virtual Environments (SIGVE) invites you to learn more about Machinima, the professional development for educators who would like to participate and the International EduMachinima Fest held on site and virtually at the International Society for Technology in Education (ISTE) conference each year.
GEC Conference Recording https://sas.elluminate.com/site/external/recording/playback/link/table/dropin?sid=2008350&suid=D.1C9EA64C38143F437F1F29FED6D364
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
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The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. The 550 Challenge
• Select a character from Inevitable Betrayal
• Based on their current item level, devise a
strategy on what they need to do to get to a
550 average item level
3. Average Item Level
• Shown as two numbers on your character
sheet : Equipped / In bags
4. Average Item Level
• The average item level of all 16 gear slots
– 2 hand weapons count as 2 slots.
7. The 550 Challenge
• My method:
– Backwards by design:
• 550 average for 16 slots
• 550 X 16 = 8,800
• So, looking to get as close to 8,800 as possible
8. The 550 Challenge
• Remember:
– Gear item levels & upgrades have a cost
Item
Level
Source
Upgrades to
Upgrade
Cost
528
Siege of Orgrimmar LFR
536
500 VP
535
Timeless Isle Token + Burden of
Eternity
543
500 VP
540
Siege of Orgrimmar Flex
548
500 VP
553
Siege of Orgrimmar Normal
561
500 VP
553
Crafted Belt and pants
561
500 VP
553
Tier hands and Legs from Celestials
561
500 VP
9. The 550 Challenge
• Constraints:
– Limited to earning only 1,000 VP each week.
– Gear drops are all random
– Celestials have a chance to drop 553 gear, but only
have one chance each week
– Can get a bonus roll by getting Warforged Seals
(weekly quest from Elder Liao - Collect 50 Lesser
Charm of Good Fortune), but limited to 3 each
week.
10. The 550 Challenge
• Constraints:
– Crafters can make 553 Belts and Pants, However
• Takes 21 days to make the mats for the Belt
• Takes 28 days to make the mats for the Pants
– Legendary Cloak with a 600 Item Level can be
earned ; however it takes time (lots of it)
• Exalted with Black Prince
11. 550 Challenge
No Legendary Cloak
Slot #
Type
Level
1
Head
543
2
Neck
548
3
Shoulder
548
4
Back
548
5
Chest
548
6
Wrist
548
7
Hands
561
8
Waist
561
9
Legs
561
10
Feet
548
11
Ring 1
548
12
Ring 2
548
13
Trinket 1
548
14
Trinket 2
548
15 Main Hand
548
16
Off Hand
548
Total
Average
8802
550.125
With Legendary Cloak
Slot #
Type
Level
1
Head
543
2
Neck
543
3
Shoulder
548
4
Back
608
5
Chest
536
6
Wrist
543
7
Hands
561
8
Waist
561
9
Legs
561
10
Feet
532
11
Ring 1
548
12
Ring 2
548
13
Trinket 1
548
14
Trinket 2
548
15 Main Hand 536
16
Off Hand
536
Total
Average
8800
550
12. 550 Challenge
With Legendary Cloak with 4-Piece Tier Set*
Slot #
Type
Level
Upgraded
1
Head*
528
536
2
Neck
535
543
3
Shoulder*
528
536
4
Back
600
608
5
Chest*
528
536
6
Wrist
535
543
7
Hands*
553
561
8
Waist
553
561
9
Legs
553
561
10
Feet
535
543
11
Ring 1
535
543
12
Ring 2
535
543
13
Trinket 1
540
548
14
Trinket 2
540
548
15
Main Hand
540
548
16
Off Hand
540
548
Total
Average
8678
542
8806
550
14. Without Cloak Strategy
Need:
• 11 or 12 – 548 pieces
– 540 Flex Gear
– Upgraded twice, costing 500 VP each (6,000 total)
– Remember 2H weapon counts double
– Only if you are in a spec that uses 2H weapons
– Upgrade cost for 2 pieces (5,500 total)
15. Without Cloak Strategy
Need:
• 3 – 561 pieces
– 553 crafted belt + 553 Celestial hands and legs
– 553 crafted belt and legs + 553 Celestial hands
– Upgraded twice, costing 500 VP (1,500 VP total)
17. With Cloak Strategy
Need:
• 2 or 3 – 536 pieces
– 528 LFR pieces
– Upgraded twice , costing 500 VP each (1,500 total)
– Remember 2H weapon counts double
– Only if you are in a spec that uses 2H weapons
– Upgrade cost for 2 pieces (1,000 total)
19. Without Cloak Strategy
Need:
• 3 – 561 pieces
– 553 crafted belt + 553 Celestial hands and legs
– 553 crafted belt and legs + 553 Celestial hands
– Upgraded twice, costing 500 VP (1,500 VP total)
20. Strategy Comparison
Cost:
• No Cloak, No 2H requires 8,000 VP
• No Cloak, with 2H requires 7,500 VP
• Cloak, No 2H requires 7,750 VP
• Cloak, with 2H requires 7,250 VP
21. My recommendation
Do the run for the Legendary cloak
• Cloak strategy is more about time than
luck and is more flexible
• Guaranteed a cloak, if you put in the
time
• Either way requires lots of time, patience
and luck.
22. Kuwapi
Current Items Equipped
Slot #
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Type
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring 1
Ring 2
Trinket 1
Trinket 2
Main Hand
Off Hand
Total
Average
Level
543
528
548
548
536
548
548
561
561
548
535
536
548
536
536
536
8696
543.25
24. Recommended strategy
• Get Legendary Cloak, upgrade twice (+ 60
points)
• Run Celestials to get 553 gloves and upgrade
twice (+13 points)
• Run Timeless Isle for neck token and upgrade
once (+ 11 points)
• Get 540 Trinket and upgrade twice (+12
points)
• Upgrade 535 ring twice (+8 points)
28. Recommended strategy
• Get Legendary Cloak, upgrade twice (+ 78
points)
• Run Celestials to get 553 legs and upgrade
twice (+25 points)
• Run LFR for 528 Shoulders and upgrade twice
(+26 points)
• Run Timeless Isle for neck token + Burden of
Eternity and upgrade twice (+ 7 points)
29. Recommended strategy
• Get 540 Trinket and upgrade twice (+18
points)
• Get 540 ring twice (+18 points)
• Run Timeless Isle for wrist token + Burden of
Eternity and upgrade twice (+ 7 points)
30. Recommended strategy
• Need:
– Legendary Cloak
– Celestial 553 legs
– 528 LFR Shoulders
– TI neck token
– TI wrist token
– 2 Burdens of Eternity
– 540 Trinket & Ring
– 14 upgrades @ 250 VP each = 3,500 VP