This document discusses sustainable event production in Second Life virtual worlds. It argues that recurring events are necessary for sustainability because they attract recurring attention and lead to cumulative growth in interest and support. Impeccable production logistics are also important, including pre-event publicity, well-trained staff to manage events, and post-event publicity. Case studies of successful virtual events in Dublin in SL and iCommons in SL demonstrate how to conduct audience analysis, use checklists to manage logistics, and implement feedback cycles to continually improve events.
SLIDES & NOTES - VWBPE - Composing in the Hybrid Metaverse 23,24,25-Mar-2023.pdfSiterma The World In 4D
"Composing in the Hybrid Metaverse"
This presentation provides definitions and examples of cross-dimensional thinking, hybrid tech, and metaverse for creative composition in ideas, vision, and sound.
Examples are given for the use of hybrid ideas and technologies in music and visual composition.
Included are individual and collaborative creative compositions taken from a weekly live stream on Twitch.
Participants will:
. See new ways to create, communicate, and collaborate using emergent technologies
. Be inspired to express their own creative ideas in new media.
Extended Metaverse Workshop in Zoom
from the OpenSimulator Community Conference 2022 Series
This presentation gives multiple operational definitions of the metaverse for participants to adapt and build on for their areas of expertise.
4:40 Presentation
34:00 Dialogue
A "mini user case study" was conducted in April 2020 to explore the question, "What’s needed to be attracted to a virtual world and to stay there afterwards?" The results are relevant to virtual presence platform providers moving products from beta through production to broad commercialization, and to their prospective platform users.
Sitearm Madonna is an independent consultant who provides planning, project management, and operations management services for Second Life virtual worlds projects. She is interested in "living structures" that attract regular visitors through other people and interesting content. Successful projects require ongoing events and communications to prevent them from becoming "ghost sims" that are empty despite their builds. Her current project aims to integrate rounded and straight designs with a feeling of fullness to evoke feelings of nostalgia and reminiscence.
Collaboration is a technology. Knowing how to work with what you can and cannot count on from your self and others will ease the typical headaches of teamwork so much that you may even enjoy it.
As a team member and a team leader.
Now and in the future.
This document discusses sustainable event production in Second Life virtual worlds. It argues that recurring events are necessary for sustainability because they attract recurring attention and lead to cumulative growth in interest and support. Impeccable production logistics are also important, including pre-event publicity, well-trained staff to manage events, and post-event publicity. Case studies of successful virtual events in Dublin in SL and iCommons in SL demonstrate how to conduct audience analysis, use checklists to manage logistics, and implement feedback cycles to continually improve events.
SLIDES & NOTES - VWBPE - Composing in the Hybrid Metaverse 23,24,25-Mar-2023.pdfSiterma The World In 4D
"Composing in the Hybrid Metaverse"
This presentation provides definitions and examples of cross-dimensional thinking, hybrid tech, and metaverse for creative composition in ideas, vision, and sound.
Examples are given for the use of hybrid ideas and technologies in music and visual composition.
Included are individual and collaborative creative compositions taken from a weekly live stream on Twitch.
Participants will:
. See new ways to create, communicate, and collaborate using emergent technologies
. Be inspired to express their own creative ideas in new media.
Extended Metaverse Workshop in Zoom
from the OpenSimulator Community Conference 2022 Series
This presentation gives multiple operational definitions of the metaverse for participants to adapt and build on for their areas of expertise.
4:40 Presentation
34:00 Dialogue
A "mini user case study" was conducted in April 2020 to explore the question, "What’s needed to be attracted to a virtual world and to stay there afterwards?" The results are relevant to virtual presence platform providers moving products from beta through production to broad commercialization, and to their prospective platform users.
Sitearm Madonna is an independent consultant who provides planning, project management, and operations management services for Second Life virtual worlds projects. She is interested in "living structures" that attract regular visitors through other people and interesting content. Successful projects require ongoing events and communications to prevent them from becoming "ghost sims" that are empty despite their builds. Her current project aims to integrate rounded and straight designs with a feeling of fullness to evoke feelings of nostalgia and reminiscence.
Collaboration is a technology. Knowing how to work with what you can and cannot count on from your self and others will ease the typical headaches of teamwork so much that you may even enjoy it.
As a team member and a team leader.
Now and in the future.
This document provides guidance on presentation tips for virtual collaboration projects. It outlines a five step presentation process: planning, preparing, scripting, presenting, and debriefing. It also discusses how presentation tools can vary in terms of being physical or digital, their functions in consuming, creating and sharing content, and how audience interaction works. The key recommendation is to match the appropriate tools to each step of the presentation process and the specific needs of the project.
"Is One Life Enough" is a university and professional development credit course taught twice yearly in Dublin Institute of Technology Campus in Dublin Virtually Live in Second Life (R)
The presentation is an introductory overview of the course highlighting benefits, opportunities to participate, and resource links
MOSES is a professional online networking community meeting weekly, researching the ability of 3-D web platforms to provide high-security, high performance access, and conducting bimonthly Avatar Scalability Experiments open to the public.
The presentation is an introductory overview of the project highlighting benefits, opportunities to participate, and resource links
(DSG) Distributed Scene Graph technology for (MOSES) Military Open Simulator ...Siterma The World In 4D
DSG for MOSES
Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. His team develops technologies that enable “order of magnitude” scalability improvements in virtual environments opening the door to new levels of immersiveness and interaction among players.
Douglas Maxwell is Science and Technology Manager for the U.S. Army Research Lab, Simulation and Training Technology Center in Orlando, Florida.
. Discuss - content creation, sharing, value, and protection
. Using - examples from both real life and the creation and management of Dublin Virtually Live as an online space and community
. Able to address with regard to your own career:
+ What is content
+ Content value
+ Examples
+ Challenges
+ Intellectual property protection
. Discuss – challenges of collaborating with people online, project approaches, engaging with outside communities, tools
. Using – project experiences of working in virtual worlds and being a graduate of IOLE
. Able to address with regard to your own career:
+ Team working tips
+ Team presentation tips
+ Community engagement tips
+ Virtual tool tips
The document introduces avatar role play and its uses. Avatar role play involves taking on the identity of an avatar character in a virtual environment. It can be used as an educational technique where learners take on roles to build first-hand experience. When used for education, there needs to be a mediator, characters for students to take on, and pre-agreed learning scenarios. Avatar role play allows for easier separation of one's real identity from their character and provides 3D immersion. Its design needs to consider factors like the subject matter, ages of students, and nature of scenarios. The document discusses how avatar role play can be useful for both adults and teens when used appropriately.
Human: Thank you for the summary. Here
This document discusses supporting teaching in virtual worlds. It provides examples of virtual teaching, including being a tour guide of a city and teaching music lessons. It also outlines virtual teaching tools like notecards, teleporters, and slideshows. The document emphasizes that successful virtual educators understand the virtual medium and optimize both its capabilities and limitations, such as acting as an avatar and artist.
Guest Speaker Presentation, Is One Life Enough class module, Dublin Institute of Technology
Working Together in a Virtual World:
. Experience of working in a virtual world
. Overview of virtual tools
. 3D-Web as a platform for education
. Multiple affiliations and contemporary networking theory
James Neville - Owner, Development One LLC:
. Blog - sitearm.wordpress.com
. Twitter - twitter.com/sitearm
SLCC 2011 - The Future of Commerce in Second Life by Jeff Vogt - SL Vogt LindenSiterma The World In 4D
The document discusses the future of commerce in Second Life. It covers new user registration and growth, the state of the Second Life economy in Q2 including the number of users, exchange rates, and sales volumes. It also outlines upcoming merchant services like direct delivery of virtual goods to a user's inventory and marketplace listings. Business services involving Linden dollars and the Lindex are mentioned as well. The presentation concludes by thanking the audience.
SLCC 2011 - How SL Businesses and Non-Profits Work Together for a Mutually Be...Siterma The World In 4D
Find out how the American Cancer Society's Relay For Life works with SL Businesses for a mutually beneficial relationship. What are the benefits for participating in SL fundraising and how these partnerships can bring positive changes to both parties.
SLCC 2011 - Destination Guide and Beyond New SL Promotional Channels Today - ...Siterma The World In 4D
You've got an amazing SL venue or event -- but how can you let more people know about it? Linden Lab's Managing Editor Brett Atwood (SL: Brett Linden), who oversees editorial for the Destination Guide, discusses new and future changes to the Second Life Viewer and Secondlife.com that can help any venue expand its audience.
SLCC 2011 - Capital Exchange Stock Market Simulation Game by Carmen Dubaldi -...Siterma The World In 4D
Capital Exchange is the largest stock market simulation game operating within Second Life®. Currently 36 companies are listed for trading, with more being added every month. Capital Exchange is a great fun way to become familiar with how a stock exchange operates, while possibly making a Linden profit.
Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the ...Siterma The World In 4D
The document discusses applying theories of real-world creative economies and mega-regions to Second Life. It explores how Second Life exhibits characteristics like large populations, diversity, and dynamic industries that could form cyber mega-regions. The concepts of "the three T's" - technology, talent, and tolerance - that contribute to real-world community success are also relevant to evaluating creativity in Second Life. There are open questions around measuring and supporting talent, access to technology, and tolerance between groups in the Second Life economy.
Sitearm Virtual Reality Design Principles Workshop Slides on Entertainment ...Siterma The World In 4D
This document discusses strategies for virtual world projects and entertainment/relaxation. It notes that novelty, variety in conversations and people, and learning new things can help provide relaxation. An effective theme can unite the design, activities, and experience in a venue. For entertainment and relaxation, venues need to provide novelty, detail, other people, safety, and ways to think about something different to relax people's minds and bodies. When done well with courtesy and logistics, venues can attract regular visitors and create conditions where people relax and grow.
This document provides information about an assignment for a university-level course on virtual environments. Students are divided into five teams and are tasked with producing an infographic to visualize a set of data. The purpose is to make the data more accessible and understandable while also being visually appealing. The document lists the names of the students on each of the five teams.
1. The document summarizes a presentation given to introduce various people to the concept of virtual reality and the fourth dimension.
2. It discusses different perspectives on virtual reality from several guests including a psychiatrist, artist, security manager, and business owners.
3. Common themes that emerged around successful virtual reality applications included their social aspects, ability to exceed normal limitations, and how they are viewed as "cool" technological experiences.
Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in V...Siterma The World In 4D
Tim Savage, BA, Sociology, HDIP IT, Education, MSC, Computer Science, is a lecturer in the School of Computer Science and Statistics in Trinity College, Dublin University. He is a member of the Centre for Research in IT in Education (a joint initiative between the School of Education and the School of Computer Science & Statistics).
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
This document provides guidance on presentation tips for virtual collaboration projects. It outlines a five step presentation process: planning, preparing, scripting, presenting, and debriefing. It also discusses how presentation tools can vary in terms of being physical or digital, their functions in consuming, creating and sharing content, and how audience interaction works. The key recommendation is to match the appropriate tools to each step of the presentation process and the specific needs of the project.
"Is One Life Enough" is a university and professional development credit course taught twice yearly in Dublin Institute of Technology Campus in Dublin Virtually Live in Second Life (R)
The presentation is an introductory overview of the course highlighting benefits, opportunities to participate, and resource links
MOSES is a professional online networking community meeting weekly, researching the ability of 3-D web platforms to provide high-security, high performance access, and conducting bimonthly Avatar Scalability Experiments open to the public.
The presentation is an introductory overview of the project highlighting benefits, opportunities to participate, and resource links
(DSG) Distributed Scene Graph technology for (MOSES) Military Open Simulator ...Siterma The World In 4D
DSG for MOSES
Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. His team develops technologies that enable “order of magnitude” scalability improvements in virtual environments opening the door to new levels of immersiveness and interaction among players.
Douglas Maxwell is Science and Technology Manager for the U.S. Army Research Lab, Simulation and Training Technology Center in Orlando, Florida.
. Discuss - content creation, sharing, value, and protection
. Using - examples from both real life and the creation and management of Dublin Virtually Live as an online space and community
. Able to address with regard to your own career:
+ What is content
+ Content value
+ Examples
+ Challenges
+ Intellectual property protection
. Discuss – challenges of collaborating with people online, project approaches, engaging with outside communities, tools
. Using – project experiences of working in virtual worlds and being a graduate of IOLE
. Able to address with regard to your own career:
+ Team working tips
+ Team presentation tips
+ Community engagement tips
+ Virtual tool tips
The document introduces avatar role play and its uses. Avatar role play involves taking on the identity of an avatar character in a virtual environment. It can be used as an educational technique where learners take on roles to build first-hand experience. When used for education, there needs to be a mediator, characters for students to take on, and pre-agreed learning scenarios. Avatar role play allows for easier separation of one's real identity from their character and provides 3D immersion. Its design needs to consider factors like the subject matter, ages of students, and nature of scenarios. The document discusses how avatar role play can be useful for both adults and teens when used appropriately.
Human: Thank you for the summary. Here
This document discusses supporting teaching in virtual worlds. It provides examples of virtual teaching, including being a tour guide of a city and teaching music lessons. It also outlines virtual teaching tools like notecards, teleporters, and slideshows. The document emphasizes that successful virtual educators understand the virtual medium and optimize both its capabilities and limitations, such as acting as an avatar and artist.
Guest Speaker Presentation, Is One Life Enough class module, Dublin Institute of Technology
Working Together in a Virtual World:
. Experience of working in a virtual world
. Overview of virtual tools
. 3D-Web as a platform for education
. Multiple affiliations and contemporary networking theory
James Neville - Owner, Development One LLC:
. Blog - sitearm.wordpress.com
. Twitter - twitter.com/sitearm
SLCC 2011 - The Future of Commerce in Second Life by Jeff Vogt - SL Vogt LindenSiterma The World In 4D
The document discusses the future of commerce in Second Life. It covers new user registration and growth, the state of the Second Life economy in Q2 including the number of users, exchange rates, and sales volumes. It also outlines upcoming merchant services like direct delivery of virtual goods to a user's inventory and marketplace listings. Business services involving Linden dollars and the Lindex are mentioned as well. The presentation concludes by thanking the audience.
SLCC 2011 - How SL Businesses and Non-Profits Work Together for a Mutually Be...Siterma The World In 4D
Find out how the American Cancer Society's Relay For Life works with SL Businesses for a mutually beneficial relationship. What are the benefits for participating in SL fundraising and how these partnerships can bring positive changes to both parties.
SLCC 2011 - Destination Guide and Beyond New SL Promotional Channels Today - ...Siterma The World In 4D
You've got an amazing SL venue or event -- but how can you let more people know about it? Linden Lab's Managing Editor Brett Atwood (SL: Brett Linden), who oversees editorial for the Destination Guide, discusses new and future changes to the Second Life Viewer and Secondlife.com that can help any venue expand its audience.
SLCC 2011 - Capital Exchange Stock Market Simulation Game by Carmen Dubaldi -...Siterma The World In 4D
Capital Exchange is the largest stock market simulation game operating within Second Life®. Currently 36 companies are listed for trading, with more being added every month. Capital Exchange is a great fun way to become familiar with how a stock exchange operates, while possibly making a Linden profit.
Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the ...Siterma The World In 4D
The document discusses applying theories of real-world creative economies and mega-regions to Second Life. It explores how Second Life exhibits characteristics like large populations, diversity, and dynamic industries that could form cyber mega-regions. The concepts of "the three T's" - technology, talent, and tolerance - that contribute to real-world community success are also relevant to evaluating creativity in Second Life. There are open questions around measuring and supporting talent, access to technology, and tolerance between groups in the Second Life economy.
Sitearm Virtual Reality Design Principles Workshop Slides on Entertainment ...Siterma The World In 4D
This document discusses strategies for virtual world projects and entertainment/relaxation. It notes that novelty, variety in conversations and people, and learning new things can help provide relaxation. An effective theme can unite the design, activities, and experience in a venue. For entertainment and relaxation, venues need to provide novelty, detail, other people, safety, and ways to think about something different to relax people's minds and bodies. When done well with courtesy and logistics, venues can attract regular visitors and create conditions where people relax and grow.
This document provides information about an assignment for a university-level course on virtual environments. Students are divided into five teams and are tasked with producing an infographic to visualize a set of data. The purpose is to make the data more accessible and understandable while also being visually appealing. The document lists the names of the students on each of the five teams.
1. The document summarizes a presentation given to introduce various people to the concept of virtual reality and the fourth dimension.
2. It discusses different perspectives on virtual reality from several guests including a psychiatrist, artist, security manager, and business owners.
3. Common themes that emerged around successful virtual reality applications included their social aspects, ability to exceed normal limitations, and how they are viewed as "cool" technological experiences.
Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in V...Siterma The World In 4D
Tim Savage, BA, Sociology, HDIP IT, Education, MSC, Computer Science, is a lecturer in the School of Computer Science and Statistics in Trinity College, Dublin University. He is a member of the Centre for Research in IT in Education (a joint initiative between the School of Education and the School of Computer Science & Statistics).
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
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