The document discusses news consumption and identifies four types of news needs: more choice, more control, more service, and less silo thinking. It emphasizes that the public should be central to news organizations and that the public broadcaster should play a central role in meeting these various news needs.
This document discusses OpenVRT, which inspires, stimulates, and connects the creative digital community in Flanders. OpenVRT aims to be open-minded, accessible, participatory, connecting, and inspiring. It serves as a tool for knowledge development and co-creation. The target audiences of OpenVRT include VRT Digital, creatives, VRT commissioners and producers, online journalists, videomakers, designers, developers, bloggers, and photographers/multimedia artists focusing on online work. OpenVRT hosts various events and workshops and aims to build a visible community and enable collaboration through its platform.
The document summarizes key points from The Next Web conference, an event about digital innovation with over 20,000 attendees. It lists 10 learnings from speakers at the conference, including that GIFs are changing search behaviors, providing value without expectations of customers, making product benefits clear, focusing on innovations rather than customers, unlocking human needs through changes, recognizing there are no mass audiences, viewing the current time as equivalent to 1480 in terms of technological change, responding to rather than controlling obstacles, crowdstorming with customers to learn from them, and the rise of the "slash generation" in a digital age.
Snapchat is a creative and interactive social media platform that focuses on events, contests and announcements to drive user engagement. It provides statistics on past user behavior and outlines next steps to further improve the platform through additional interactive features.
The document discusses news consumption and identifies four types of news needs: more choice, more control, more service, and less silo thinking. It emphasizes that the public should be central to news organizations and that the public broadcaster should play a central role in meeting these various news needs.
This document discusses OpenVRT, which inspires, stimulates, and connects the creative digital community in Flanders. OpenVRT aims to be open-minded, accessible, participatory, connecting, and inspiring. It serves as a tool for knowledge development and co-creation. The target audiences of OpenVRT include VRT Digital, creatives, VRT commissioners and producers, online journalists, videomakers, designers, developers, bloggers, and photographers/multimedia artists focusing on online work. OpenVRT hosts various events and workshops and aims to build a visible community and enable collaboration through its platform.
The document summarizes key points from The Next Web conference, an event about digital innovation with over 20,000 attendees. It lists 10 learnings from speakers at the conference, including that GIFs are changing search behaviors, providing value without expectations of customers, making product benefits clear, focusing on innovations rather than customers, unlocking human needs through changes, recognizing there are no mass audiences, viewing the current time as equivalent to 1480 in terms of technological change, responding to rather than controlling obstacles, crowdstorming with customers to learn from them, and the rise of the "slash generation" in a digital age.
Snapchat is a creative and interactive social media platform that focuses on events, contests and announcements to drive user engagement. It provides statistics on past user behavior and outlines next steps to further improve the platform through additional interactive features.
The document discusses virtual reality (VR) workflows including platforms, production, storytelling, and distribution. It covers the different types of VR experiences like 360 video, 3D models, and interactive content. It also mentions lessons learned around space, perspective, and the role of framing in VR storytelling. The document is about best practices for creating and sharing VR content across various platforms and devices.
The document discusses virtual reality (VR) workflows including platforms, production, storytelling, and distribution. It covers the different types of VR experiences like 360 video, 3D models, and interactive content. It also mentions lessons learned around space, perspective, and the role of framing in VR storytelling. The document is about best practices for creating and sharing VR content across various platforms and devices.