Este documento celebra el Día Internacional de la Ancianidad rindiendo homenaje a los abuelos por su amor incondicional, experiencia y sabiduría que comparten con sus familias, y destaca la importancia de apreciar a los mayores y todo lo que tienen para ofrecer.
This document summarizes a research project on the rise of new online populism in Europe and the potential role of media education. The project was led by researchers from several European universities and aimed to analyze populist discourses spread online by youth organizations, develop media education activities against discrimination, and train teachers in media literacy. It outlines the research questions, phases of the project including analyzing populist strategies and participatory action research, and presents some of the findings on far-right populist organizations and discourse in different countries. It also describes the media literacy education modules developed for teens on topics like representation, propaganda, and online activism.
The document discusses how to make digital storytelling through mobile phones. It begins with background on creativity, narrative, and mobile devices. Mobile storytelling is defined as stories conducted through mobile devices and social networks. The main steps of design, development, implementation and dissemination are outlined. Design involves generating ideas and selecting a theme, characters, setting, plot and conflict. Development includes storyboarding, acquiring multimedia content, and selecting content. Implementation uses apps for editing content and publishing stories. Dissemination shares the final stories. Examples and hints for effective storytelling are also provided.
Este documento celebra el Día Internacional de la Ancianidad rindiendo homenaje a los abuelos por su amor incondicional, experiencia y sabiduría que comparten con sus familias, y destaca la importancia de apreciar a los mayores y todo lo que tienen para ofrecer.
This document summarizes a research project on the rise of new online populism in Europe and the potential role of media education. The project was led by researchers from several European universities and aimed to analyze populist discourses spread online by youth organizations, develop media education activities against discrimination, and train teachers in media literacy. It outlines the research questions, phases of the project including analyzing populist strategies and participatory action research, and presents some of the findings on far-right populist organizations and discourse in different countries. It also describes the media literacy education modules developed for teens on topics like representation, propaganda, and online activism.
The document discusses how to make digital storytelling through mobile phones. It begins with background on creativity, narrative, and mobile devices. Mobile storytelling is defined as stories conducted through mobile devices and social networks. The main steps of design, development, implementation and dissemination are outlined. Design involves generating ideas and selecting a theme, characters, setting, plot and conflict. Development includes storyboarding, acquiring multimedia content, and selecting content. Implementation uses apps for editing content and publishing stories. Dissemination shares the final stories. Examples and hints for effective storytelling are also provided.