Megatrends are strong global forces affecting everything and all life on our planet. By viewing the world from a distance and over several centuries, there are 8 global forces of change that stand out. They are: Population boom; Rapid urbanization; Ferocious consumption; Technology rush; Digital transformation; Global connectedness; Environmental degradation and Wealth inequality.
By 2020, 50 billion devices will be connected to the internet, creating $19 trillion of economic value. in this world of digital newcomers toppling traditional giants, it’s time to disrupt or risk being disrupted
Megatrends are strong global forces affecting everything and all life on our planet. By viewing the world from a distance and over several centuries, there are 8 global forces of change that stand out. They are: Population boom; Rapid urbanization; Ferocious consumption; Technology rush; Digital transformation; Global connectedness; Environmental degradation and Wealth inequality.
By 2020, 50 billion devices will be connected to the internet, creating $19 trillion of economic value. in this world of digital newcomers toppling traditional giants, it’s time to disrupt or risk being disrupted
Are you interested in learning more about mobile marketing? If so, then this mobile marketing SlideShare deck is for you. It was compiled by Jamie Turner from the 60 Second Marketer and Jeanne Hopkins while she was at HubSpot.
Here are just some of the amazing facts you'll learn in this SlideShare deck:
• 91% of adults have their mobile devices within arm's reach 24/7
• 25% of Americans only use mobile devices to access the internet
• There are 5 times as many cell phones in the world as there are PCs
If you're interested in learning more about mobile marketing, this deck is for you.
(Given at Google campus for IxDA, Microsoft campus in Redmond to UX team, Ruby Meetup Group at CMU/Moffett Field & The Ajax Experience 2009. Will be giving again in Florida at Rich Web Experience.)
Did you know that there are at least 16 different moments of interaction during drag and drop? And that there are at least a half-dozen elements on the page that conspire with these points in time to form a drag and drop interaction? With almost all user interactions there are lots of interesting moments that you can use to enhance the user experience -- or worse to create confusion in the user's mind.
In this talk, Bill slows down time and puts dozens of interactions under the microscope to study what works and what doesn't work when creating interactive applications. Nuances from 80+ examples illustrate both what should be emulated (design patterns and best practice tips) as well as what should be avoided (design anti-patterns).
These are conveniently summarized in six over-arching design principles.
* Input where you output.
* Require a light footprint.
* Maintain flow.
* Invite interaction.
* Show transitions
* Be reactive.
This talk goes hand-in-hand with Bill Scott & Theresa Neil's book, Designing Web Interfaces and will provide you with dozens of clear take-aways for designing rich interactions on the web.
Finding Our Happy Place in the Internet of ThingsPamela Pavliscak
In the future, we will all be better people. And our technology will be better too. Or will it? With connected devices becoming a canvas for our lives, we need new principles and practices to design with greater humanity.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Are you interested in learning more about mobile marketing? If so, then this mobile marketing SlideShare deck is for you. It was compiled by Jamie Turner from the 60 Second Marketer and Jeanne Hopkins while she was at HubSpot.
Here are just some of the amazing facts you'll learn in this SlideShare deck:
• 91% of adults have their mobile devices within arm's reach 24/7
• 25% of Americans only use mobile devices to access the internet
• There are 5 times as many cell phones in the world as there are PCs
If you're interested in learning more about mobile marketing, this deck is for you.
(Given at Google campus for IxDA, Microsoft campus in Redmond to UX team, Ruby Meetup Group at CMU/Moffett Field & The Ajax Experience 2009. Will be giving again in Florida at Rich Web Experience.)
Did you know that there are at least 16 different moments of interaction during drag and drop? And that there are at least a half-dozen elements on the page that conspire with these points in time to form a drag and drop interaction? With almost all user interactions there are lots of interesting moments that you can use to enhance the user experience -- or worse to create confusion in the user's mind.
In this talk, Bill slows down time and puts dozens of interactions under the microscope to study what works and what doesn't work when creating interactive applications. Nuances from 80+ examples illustrate both what should be emulated (design patterns and best practice tips) as well as what should be avoided (design anti-patterns).
These are conveniently summarized in six over-arching design principles.
* Input where you output.
* Require a light footprint.
* Maintain flow.
* Invite interaction.
* Show transitions
* Be reactive.
This talk goes hand-in-hand with Bill Scott & Theresa Neil's book, Designing Web Interfaces and will provide you with dozens of clear take-aways for designing rich interactions on the web.
Finding Our Happy Place in the Internet of ThingsPamela Pavliscak
In the future, we will all be better people. And our technology will be better too. Or will it? With connected devices becoming a canvas for our lives, we need new principles and practices to design with greater humanity.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
1. مشکلات جهان و شما از دیدگاهی دیگر داستانی کوتاه ولی جالب صفحه بعد
2. پدری در برگشت ازسر کار، دختر 3 ساله خود را از مهد کودک به خانه آورده بود . پس از در آوردن لباس کار پدر شروع به روزنامه خواندن کرد و دختر بچه شروع به سوال پرسیدن صفحه بعد