The document discusses Twitter4J, a Java library for accessing the Twitter API. It notes that Twitter4J allows 100 requests per hour to the Twitter API, while Twitter4S, its Scala equivalent, allows 500 requests per hour by making 5 requests in parallel for each call. The rest of the document lists various Scala libraries and tools related to building Scala applications that interact with services like Twitter, databases, caches, and message queues.
The document discusses computer vision techniques including bag-of-visual-words models, k-means clustering, local feature detectors like SURF, and classifiers such as LVQ and SVM. It also references topics like AKB48 idol groups and using OpenCV libraries for computer vision tasks. Various parameters, algorithms, and visualizations are presented with little additional context.
This document summarizes Toru Tamaki's presentation on scattering in computer graphics (CG) and computer vision (CV). It discusses reflection models including diffuse/specular reflection and bidirectional reflectance distribution functions (BRDFs). It also covers subsurface scattering within materials, models for subsurface scattering including diffuse approximation and plane-parallel approximation, and measuring scattering properties including single and multiple scattering. Examples of subsurface scattering rendering from past CG papers are shown.
The document discusses Twitter4J, a Java library for accessing the Twitter API. It notes that Twitter4J allows 100 requests per hour to the Twitter API, while Twitter4S, its Scala equivalent, allows 500 requests per hour by making 5 requests in parallel for each call. The rest of the document lists various Scala libraries and tools related to building Scala applications that interact with services like Twitter, databases, caches, and message queues.
The document discusses computer vision techniques including bag-of-visual-words models, k-means clustering, local feature detectors like SURF, and classifiers such as LVQ and SVM. It also references topics like AKB48 idol groups and using OpenCV libraries for computer vision tasks. Various parameters, algorithms, and visualizations are presented with little additional context.
This document summarizes Toru Tamaki's presentation on scattering in computer graphics (CG) and computer vision (CV). It discusses reflection models including diffuse/specular reflection and bidirectional reflectance distribution functions (BRDFs). It also covers subsurface scattering within materials, models for subsurface scattering including diffuse approximation and plane-parallel approximation, and measuring scattering properties including single and multiple scattering. Examples of subsurface scattering rendering from past CG papers are shown.