- Presentations
- Documents
- Infographics
Where the Whales live: the pyramid model of F2P design
Nicholas Lovell
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10 years ago
FGS 2011: Panel: Metrics From Top Game Developers
mochimedia
•
13 years ago
Word Power: 11 Techniques for Writing More Persuasive Copy
Barry Feldman
•
7 years ago
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)
Betable
•
11 years ago
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell
•
12 years ago
Mobile App Stores Economy - Casual Connect 2012
App Annie
•
11 years ago
产品设计与用户体验(马化腾)
GameLook .com
•
14 years ago
Operational Product - 运营性产品 - Panghufei/胖胡斐
darklylee
•
13 years ago
Guide to Effective Brainstorming
Ba Low
•
16 years ago
Better Ideas Faster: How to Brainstorm More Effectively
David Sherwin
•
13 years ago
SERIOUS GAMES-A Sizeable Market
Eliane Alhadeff
•
16 years ago
Games For Change 2011 - EnerCities
Derk Geus
•
12 years ago
2011“外媒看中国”十大话题年终回顾
Xiao Mi
•
12 years ago
Physics Solutions for Innovative Game Design
John Wilker
•
14 years ago
Pop Cap’s First Year In China
James Gwertzman
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14 years ago