SlideShare a Scribd company logo
1 of 3
플래시 game.RkBalanceGage1 { … 	public function set_show( value : Number ) : Void { 	… (식별자로1,2,3균형잡기 선택) C++ 	(RkCharActionBalance클래스는 1번 RkCharActionBalance2는 2,3번 선택) boolRkGameBattleUI::on_create()	(수정) boolRkCharActionUI::on_create() {	{.. 생성} void RkGameManager::debug_update() { 	if( Keyboard->KeyWasReleased( NiInputKeyboard::KEY_SPACE ) ) 	{ 		…	{{.. 초기화} boolRkCharActionUI::update( float delta_time) 	{… 업데이트} boolRkCharActionUI::update( float delta_time ) { …	{랜덤하게 값 바꾸기 : 2,3번 적용}
Init(boolx_value, booly_value) X축, y축 사용여부결정 Update( float fPercent) 시간당 업데이트 Reverse() 랜덤으로 방향전환 dicition( float bad, float good, float great) bad, good, great 의값을100을 기준으로 비율에 맞춰 입력해 판정
class RkCharActionBalance { public: RkCharActionBalance(); RkCharActionBalance(GFxMovieView** target); 	virtual ~RkCharActionBalance(); 	void Release(); 	void Init(  );							// 초기화  Update() 	virtual void Reverse();// 역방향 전환 void setSpeed(float tempFloat);// 속도 설정 float m_fNowPositionPercentGage; 	float m_fLastPositionPercentGage; boolshow_mc; 	float balanceSpeed; intstateResult; 	double ballPosition; GFxMovieView**	_gfx_gamemovie; }; class RkCharActionBalance2 : public RkCharActionBalance { 	RkCharActionBalance2(); 	RkCharActionBalance2(GFxMovieView** target); 	virtual ~RkCharActionBalance2(); void randomReverse(); 	float timeLimit; 	float randomValue; };

More Related Content

Viewers also liked

Viewers also liked (20)

Estudines
EstudinesEstudines
Estudines
 
Pdi (4)
Pdi (4)Pdi (4)
Pdi (4)
 
Real-Time-Bidding sociomantic labs
Real-Time-Bidding  sociomantic labsReal-Time-Bidding  sociomantic labs
Real-Time-Bidding sociomantic labs
 
The pcb fabrication capability of wonderful pcb limited
The pcb fabrication capability of wonderful pcb limitedThe pcb fabrication capability of wonderful pcb limited
The pcb fabrication capability of wonderful pcb limited
 
Moprosoft y cmmi
Moprosoft y cmmiMoprosoft y cmmi
Moprosoft y cmmi
 
Segunda actividad plataforma
Segunda actividad plataformaSegunda actividad plataforma
Segunda actividad plataforma
 
Hodei Mateos Los barcos
Hodei Mateos   Los barcosHodei Mateos   Los barcos
Hodei Mateos Los barcos
 
Antivirus
AntivirusAntivirus
Antivirus
 
Ade nurlaila (1200635)
Ade nurlaila (1200635)Ade nurlaila (1200635)
Ade nurlaila (1200635)
 
[GIP] China
[GIP] China[GIP] China
[GIP] China
 
A dónde se fueron
A dónde se fueronA dónde se fueron
A dónde se fueron
 
Cleaner-Code-CentralIT-2015
Cleaner-Code-CentralIT-2015Cleaner-Code-CentralIT-2015
Cleaner-Code-CentralIT-2015
 
MamíFeros Trabajar Por Proyectos
MamíFeros Trabajar Por ProyectosMamíFeros Trabajar Por Proyectos
MamíFeros Trabajar Por Proyectos
 
Historieta
HistorietaHistorieta
Historieta
 
Tarea 2.
Tarea 2.Tarea 2.
Tarea 2.
 
Kuliah 2
Kuliah 2Kuliah 2
Kuliah 2
 
Entrevista a Fernando Lalana
Entrevista a Fernando LalanaEntrevista a Fernando Lalana
Entrevista a Fernando Lalana
 
Asociarparacrear 140604205241-phpapp01
Asociarparacrear 140604205241-phpapp01Asociarparacrear 140604205241-phpapp01
Asociarparacrear 140604205241-phpapp01
 
Kepemimpinan
KepemimpinanKepemimpinan
Kepemimpinan
 
Hüseyinn 5
Hüseyinn 5Hüseyinn 5
Hüseyinn 5
 

Similar to Rk charactionbalance다이어그램

Deview 2019 눈발자국
Deview 2019 눈발자국Deview 2019 눈발자국
Deview 2019 눈발자국hanbeom Park
 
EcmaScript6(2015) Overview
EcmaScript6(2015) OverviewEcmaScript6(2015) Overview
EcmaScript6(2015) Overviewyongwoo Jeon
 
GCGC- CGCII 서버 엔진에 적용된 기술 (1)
GCGC- CGCII 서버 엔진에 적용된 기술 (1)GCGC- CGCII 서버 엔진에 적용된 기술 (1)
GCGC- CGCII 서버 엔진에 적용된 기술 (1)상현 조
 
XNA 개요 및 XNA를 이용한 게임 개발
XNA 개요 및 XNA를 이용한 게임 개발XNA 개요 및 XNA를 이용한 게임 개발
XNA 개요 및 XNA를 이용한 게임 개발mosaicnet
 
Startup JavaScript 6 - 함수, 스코프, 클로저
Startup JavaScript 6 - 함수, 스코프, 클로저Startup JavaScript 6 - 함수, 스코프, 클로저
Startup JavaScript 6 - 함수, 스코프, 클로저Circulus
 

Similar to Rk charactionbalance다이어그램 (7)

W14 chap13
W14 chap13W14 chap13
W14 chap13
 
Deview 2019 눈발자국
Deview 2019 눈발자국Deview 2019 눈발자국
Deview 2019 눈발자국
 
EcmaScript6(2015) Overview
EcmaScript6(2015) OverviewEcmaScript6(2015) Overview
EcmaScript6(2015) Overview
 
GCGC- CGCII 서버 엔진에 적용된 기술 (1)
GCGC- CGCII 서버 엔진에 적용된 기술 (1)GCGC- CGCII 서버 엔진에 적용된 기술 (1)
GCGC- CGCII 서버 엔진에 적용된 기술 (1)
 
Balance game
Balance gameBalance game
Balance game
 
XNA 개요 및 XNA를 이용한 게임 개발
XNA 개요 및 XNA를 이용한 게임 개발XNA 개요 및 XNA를 이용한 게임 개발
XNA 개요 및 XNA를 이용한 게임 개발
 
Startup JavaScript 6 - 함수, 스코프, 클로저
Startup JavaScript 6 - 함수, 스코프, 클로저Startup JavaScript 6 - 함수, 스코프, 클로저
Startup JavaScript 6 - 함수, 스코프, 클로저
 

More from lee

C:\Fakepath\Whole Part Pattern
C:\Fakepath\Whole Part PatternC:\Fakepath\Whole Part Pattern
C:\Fakepath\Whole Part Patternlee
 
Whole part pattern
Whole part patternWhole part pattern
Whole part patternlee
 
Whole part pattern
Whole part patternWhole part pattern
Whole part patternlee
 
C:\fakepath\whole part pattern
C:\fakepath\whole part patternC:\fakepath\whole part pattern
C:\fakepath\whole part patternlee
 
Whole part pattern
Whole part patternWhole part pattern
Whole part patternlee
 
Whole part pattern
Whole part patternWhole part pattern
Whole part patternlee
 

More from lee (6)

C:\Fakepath\Whole Part Pattern
C:\Fakepath\Whole Part PatternC:\Fakepath\Whole Part Pattern
C:\Fakepath\Whole Part Pattern
 
Whole part pattern
Whole part patternWhole part pattern
Whole part pattern
 
Whole part pattern
Whole part patternWhole part pattern
Whole part pattern
 
C:\fakepath\whole part pattern
C:\fakepath\whole part patternC:\fakepath\whole part pattern
C:\fakepath\whole part pattern
 
Whole part pattern
Whole part patternWhole part pattern
Whole part pattern
 
Whole part pattern
Whole part patternWhole part pattern
Whole part pattern
 

Rk charactionbalance다이어그램

  • 1. 플래시 game.RkBalanceGage1 { … public function set_show( value : Number ) : Void { … (식별자로1,2,3균형잡기 선택) C++ (RkCharActionBalance클래스는 1번 RkCharActionBalance2는 2,3번 선택) boolRkGameBattleUI::on_create() (수정) boolRkCharActionUI::on_create() { {.. 생성} void RkGameManager::debug_update() { if( Keyboard->KeyWasReleased( NiInputKeyboard::KEY_SPACE ) ) { … {{.. 초기화} boolRkCharActionUI::update( float delta_time) {… 업데이트} boolRkCharActionUI::update( float delta_time ) { … {랜덤하게 값 바꾸기 : 2,3번 적용}
  • 2. Init(boolx_value, booly_value) X축, y축 사용여부결정 Update( float fPercent) 시간당 업데이트 Reverse() 랜덤으로 방향전환 dicition( float bad, float good, float great) bad, good, great 의값을100을 기준으로 비율에 맞춰 입력해 판정
  • 3. class RkCharActionBalance { public: RkCharActionBalance(); RkCharActionBalance(GFxMovieView** target); virtual ~RkCharActionBalance(); void Release(); void Init( ); // 초기화 Update() virtual void Reverse();// 역방향 전환 void setSpeed(float tempFloat);// 속도 설정 float m_fNowPositionPercentGage; float m_fLastPositionPercentGage; boolshow_mc; float balanceSpeed; intstateResult; double ballPosition; GFxMovieView** _gfx_gamemovie; }; class RkCharActionBalance2 : public RkCharActionBalance { RkCharActionBalance2(); RkCharActionBalance2(GFxMovieView** target); virtual ~RkCharActionBalance2(); void randomReverse(); float timeLimit; float randomValue; };