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Agile Framework
                   Saket Bansal
  PMP, PMI-ACP , CSM , ITIL V3 F



www.izenbridge.com                 1
   Essence of Agile
   Agile Values and Principles
   Overview of Agile Methods
   Agile and Traditional Development Methodology
   APM (Agile Project Management Framework)




                                                        2
                                   www.izenbridge.com
In the struggle for survival, the fittest win out at the expense of
  their rivals because they succeed in adapting themselves best
                        to their environment.
                        —Charles Darwin




                                       www.izenbridge.com             3
   The United States Department of Defense (DoD) and NASA
    have used iterative and incremental development (IID) since
    the 1950s

   In the 1960s, Evolutionary project management(Evo) was
    conceptualized by Thomas Gilb. Evo recommends one- to
    two-week iterations, delivery of product each iteration

   In 1986, “The New New Product Development Game,” a
    whitepaper published by Takeuchi and Nonaka

   Takeuchi and Nonaka discuss the “rugby approach” of
    dedicated, self-organizing teams



                                      www.izenbridge.com          4
“The… ‘relay race’ approach to product development…may
  conflict with the goals of maximum speed and flexibility.
  Instead a holistic or ‘rugby’ approach—where a team tries
  to go the distance as a unit, passing the ball back and
  forth—may better serve today’s competitive requirements.”
             The New New Product Development Game




                                 www.izenbridge.com           5
Source: Wikipedia-Photo taken by Maree Reveley (aka Somerslea)




                                                                 www.izenbridge.com   6
   The 1990s saw a flurry of agile approaches
   Scrum at Easel Corporation
   Extreme Programming
   Clear Crystal
   IBM’s Rational Unified Process
   Dynamic Systems Development Method (DSDM)




                                   www.izenbridge.com   7
Agile software development is a group of software
development methods based on iterative and incremental
development, where requirements and solutions evolve
through collaboration between self-organizing, cross-
functional teams. It promotes adaptive planning, evolutionary
development and delivery, a time-boxed iterative approach,
and encourages rapid and flexible response to change. It is a
conceptual framework that promotes foreseen interactions
throughout the development cycle




                                   www.izenbridge.com           8
In 2001, a group of 17
                                      “lightweight"
                                      methodologists met.
                                    The meeting also included the
                                      representatives of
                                     eXtreme Programming (XP)
                                     Scrum
                                     DSDM
                                     Adaptive Software
                                      Development
Photo taken by Scott Catron


            The Salt Lake Valley,     The Agile Manifesto was
              Snowbird, Utah                  written

                                       www.izenbridge.com           9
We are uncovering better ways of developing software by doing
it and helping others do it. Through this work we have come to
value:
 Individuals and interactions over processes and tools

 Working software over comprehensive documentation

 Customer collaboration over contract negotiation

 Responding to change over following a plan


That is, while there is value in the items on the right,
         we value the items on the left more.




                                       www.izenbridge.com        10
   Focus on empowered, self-managing teams
   Autonomous teams do not need the day-to-day intervention
    of management
   Management protects team from outside interference
   Agile teams are amalgamation of varied professional skills
   Agile team members are able to step in for each other as
    necessary




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   Traditionally we measure progress by the percent complete of
    the functional milestones
    Agile teams provide actual working product as a status
    report, “product review”
   Design changes as the system is built, results in outdated
    documentation
   Agile teams prefer face-to-face communication over
    documentation which is simpler, faster, and more reliable.




                                      www.izenbridge.com           12
   Contract negotiation, Identify and define everything and
    spells out the payment and date specifications
   Customers become a part of the development process
   Writing specs down and throwing them over the fence is
    simply not effective




                                       www.izenbridge.com      13
   It’s much easier to respond to change when the organization
    and the customer share a clear understanding of the project’s
    status
   In plan-driven environments, all requirements are specified
    up front, broken down to the task level and estimated
    Agile plans follow more of a rolling wave approach using top-
    down planning




                                       www.izenbridge.com            14
The empirical model of process control provides and exercises
control through frequent inspection and adaptation for
processes that are imperfectly defined and
generate unpredictable and unrepeatable outputs.




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   Empiricism asserts that knowledge comes from experience
    and making decisions based on what is known.
   Three pillars uphold every implementation of empirical
    process control:
    • Transparency
    • Inspection
    • Adaptation




                                     www.izenbridge.com       17
Agile Principles




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   Our highest priority is to satisfy the customer through early
    and continuous delivery of valuable software.
   Welcome changing requirements, even late in development.
    Agile processes harness change for the customer’s
    competitive advantage.
   Deliver working software frequently, from a couple of weeks
    to a couple of months, with a preference to the shorter
    timescale
   Business people and developers must work together daily
    throughout the project.




                                        www.izenbridge.com          19
   Build projects around motivated individuals. Give them the
    environment and support they need, and trust them to get
    the job done
   The most efficient and effective method of conveying
    information to and within a development team is face-to-face
    conversation.
   Working software is the primary measure of progress.
   Agile processes promote sustainable development. The
    sponsors, developers, and users should be able to maintain a
    constant pace indefinitely.




                                      www.izenbridge.com           20
   Continuous attention to technical excellence and good design
    enhances agility
   Simplicity—the art of maximizing the amount of work not
    done—is essential.
   The best architectures, requirements, and designs emerge
    from self-organizing teams.
   At regular intervals, the team reflects on how to become more
    effective, then tunes and adjusts its behavior accordingly.




                                       www.izenbridge.com           21
   We increase return on investment by making continuous flow
    of value our focus.
   We deliver reliable results by engaging customers in frequent
    interactions and shared ownership.
   We expect uncertainty and manage for it through iterations,
    anticipation, and adaptation.
   We unleash creativity and innovation by recognizing that
    individuals are the ultimate source of value, and creating an
    environment where they can make a difference.
   We boost performance through group accountability for
    results and shared responsibility for team effectiveness.
   We improve effectiveness and reliability through situational
    specific strategies, processes and practices.


                                       www.izenbridge.com           22
Agile Methods




           www.izenbridge.com   23
   Phases
     Inception, Elaboration, Construction, Transition
   Disciplines
     Model, Implementation, Test, Deployment, Configuration
      Management, Project Management, Environment
   Philosophies
     Your staff knows what they're doing, Simplicity, Agility,
      Focus on high-value activities, Tool independence, You'll
      want to tailor the AUP to meet your own needs




                                       www.izenbridge.com         24
   Frequent Delivery of Usable Code to Users (required)
   Reflective Improvement (required)
   Osmotic Communication Preferably by Being Co-Located
    (required)
   Personal Safety
   Focus
   Easy Access to Expert Users
   Automated Tests, Configuration Management, and Frequent
    Integration




                                    www.izenbridge.com        25
   Principles
    • User involvement is the main key, The project team must
      be empowered, Frequent delivery of products, Delivering a
      system that addresses the current business needs,
      Development is iterative and incremental, Changes are
      reversible, High level scope and requirements should be
      base-lined, Testing is carried out throughout the project
      life-cycle, Communication and cooperation among all
      project stakeholders
   Techniques
    • Timeboxing, MoSCoW, Prototyping, Testing, Workshop,
      Modelling




                                       www.izenbridge.com         26
   Values
    • Communication, Simplicity, Feedback, Courage, Respect
   Activities
    • Coding, Testing, Listening, Designing
   Practices
    • Pair programming, Planning Game, Test Driven
      Development, Whole team, Continuous Integration, Design
      Improvement, Small Releases, Coding Standards, Collective
      Code Ownership, Simple Design, System Metaphor,
      Sustainable Pace




                                      www.izenbridge.com          27
   Activities
    • Develop Overall Model, Build Feature List, Plan By Feature,
      Design By Feature, Build By Feature, Milestones
   Best practices
    • Domain Object Modelling
    • Developing by Feature
    • Individual Class (Code) Ownership
    • Feature Teams
    • Inspections
    • Configuration Management
    • Regular Builds
    • Visibility of progress and results




                                       www.izenbridge.com           28
   Scrum Team
   Events
    • Sprints
    • Sprint Planning Meeting
    • Sprint Review Meeting
    • Daily Scrum
    • Sprint Review Meeting
    • Sprint Retrospectives
   Artifacts
    • Product Backlog
    • Sprint Backlog




                                www.izenbridge.com   29
Agile Vs. Traditional




                www.izenbridge.com   30
A project is still a project:
 • Vision
 • Life cycle
 • Requirements
 • Schedule
 • Team
 • Communication mechanisms




                                www.izenbridge.com   31
Waterfall Model   Agile Project Life Cycle


                  www.izenbridge.com         32
www.izenbridge.com   33
   Plan all in advance         Plan as you go
   Work-breakdown              Feature-breakdown
    structure                    structure
   Functional specs            User stories
   Gantt chart
                                Release plan
   Status reports
   Deliver at the end          Story boards
   Learn at the end            Deliver as you go
   Follow the plan             Learn every iteration ,
                                 Adapt
   Manage tasks                Manage team


                                         Agile : Iterative
               Traditional


                                   www.izenbridge.com        34
Agile Project Management Framework




                      www.izenbridge.com   35
Based On Adaptive Software Development (Highsmith 2000).
      www.izenbridge.com                            36
   Envision: Determine the product vision and project objectives
    and constraints, the project community, and how the team
    will work together
   Speculate: Develop a capability and/or feature-based release
    plan to deliver on the vision
   Explore: Plan and deliver running tested stories in a short
    iteration, constantly seeking to reduce the risk and
    uncertainty of the project
   Adapt: Review the delivered results, the current situation,
    and the team’s performance, and adapt as necessary
   Close: Conclude the project, pass along key learning, and
    celebrate.




                                       www.izenbridge.com           37
   What is the customer’s product vision?
   What are the key capabilities required in the product?
   What are the project’s business objectives?
   What are the project’s quality objectives?
   What are the project constraints (scope, schedule, cost)?
   Who are the right participants to include in the project
    community?
   How will the team deliver the product (approach)?




                                        www.izenbridge.com      38
   The elevator test statement—an explanation of the project to
    someone within two minutes—takes the following format:
   For (target customer)
   Who (statement of the need or opportunity)
   The (product name) is a (product category)
   That (key benefit, compelling reason to buy)
   Unlike (primary competitive alternative)
   Our product (statement of primary differentiation)




                                       www.izenbridge.com          39
   Clients/customers                Exploration factor
   Project leader                   Delay cost
   Product manager                  Capabilities
                                     Quality Objectives
   Executive Sponsor
                                     Performance/quality
   Project Objective Statement       attributes
   Business Objectives              Architectural Guidelines
   Tradeoff matrix                  Issues/risks




                                       www.izenbridge.com        40
   Speculating establishes a target and a direction.
   Speculating isn’t wild risk-taking but “conjecturing
    something based on incomplete facts or information.”
   The Speculate phase spotlights product and project.
   Produce a refined list of scope items
   Develop a Release
   Develop detailed Iteration Plans for the next Iteration




                                        www.izenbridge.com    41
   Product Backlog
    • The objective of creating a product backlog is to expand
    the product vision, through an evolutionary requirements
    definition process, into a product feature list, or backlog.
   Release Planning
    • A release plan presents a roadmap of how the team intends
      to achieve the product vision within the project objectives
      and constraints identified in the project data sheet




                                       www.izenbridge.com           42
 Iteration 0 helps teams balance anticipation with
    adaptation.
   The “0” implies that nothing useful to the customer—stories,
    in other words—gets delivered in this time period. However,
    the work is useful to the team.




                                       www.izenbridge.com          43
www.izenbridge.com   44
   Iteration Planning and Monitoring
   Technical Practices
   Project Community




                                        www.izenbridge.com   45
   A traditional project manager focuses on following the plan,
    whereas an agile leader focuses on adapting successfully to
    inevitable changes
   Team has to answer critical questions
    • Is value, in the form of a releasable product, being
      delivered?
    • Is the quality goal of building a reliable, adaptable product
      being met?
    • Is the project progressing satisfactorily within acceptable
      constraints?
    • Is the team adapting effectively to changes imposed by
      management, customers, or technology?




                                         www.izenbridge.com           46
Conduct the Project Closure , Pass along key learning and
celebrate.




                                   www.izenbridge.com       47
Saket Bansal
Saket.Bansal@iZenBridge.com
M: 9910802561
Web: www.iZenBridge.com
Twitter: Saket_tg
LinkedIn: www.linkedin.com/in/saketbansal




                                  www.izenbridge.com   48

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PMI-ACP : Lesson 1 : Agile Framework

  • 1. Agile Framework Saket Bansal PMP, PMI-ACP , CSM , ITIL V3 F www.izenbridge.com 1
  • 2. Essence of Agile  Agile Values and Principles  Overview of Agile Methods  Agile and Traditional Development Methodology  APM (Agile Project Management Framework) 2 www.izenbridge.com
  • 3. In the struggle for survival, the fittest win out at the expense of their rivals because they succeed in adapting themselves best to their environment. —Charles Darwin www.izenbridge.com 3
  • 4. The United States Department of Defense (DoD) and NASA have used iterative and incremental development (IID) since the 1950s  In the 1960s, Evolutionary project management(Evo) was conceptualized by Thomas Gilb. Evo recommends one- to two-week iterations, delivery of product each iteration  In 1986, “The New New Product Development Game,” a whitepaper published by Takeuchi and Nonaka  Takeuchi and Nonaka discuss the “rugby approach” of dedicated, self-organizing teams www.izenbridge.com 4
  • 5. “The… ‘relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ‘rugby’ approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.” The New New Product Development Game www.izenbridge.com 5
  • 6. Source: Wikipedia-Photo taken by Maree Reveley (aka Somerslea) www.izenbridge.com 6
  • 7. The 1990s saw a flurry of agile approaches  Scrum at Easel Corporation  Extreme Programming  Clear Crystal  IBM’s Rational Unified Process  Dynamic Systems Development Method (DSDM) www.izenbridge.com 7
  • 8. Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross- functional teams. It promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change. It is a conceptual framework that promotes foreseen interactions throughout the development cycle www.izenbridge.com 8
  • 9. In 2001, a group of 17 “lightweight" methodologists met. The meeting also included the representatives of  eXtreme Programming (XP)  Scrum  DSDM  Adaptive Software Development Photo taken by Scott Catron The Salt Lake Valley, The Agile Manifesto was Snowbird, Utah written www.izenbridge.com 9
  • 10. We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:  Individuals and interactions over processes and tools  Working software over comprehensive documentation  Customer collaboration over contract negotiation  Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. www.izenbridge.com 10
  • 11. Focus on empowered, self-managing teams  Autonomous teams do not need the day-to-day intervention of management  Management protects team from outside interference  Agile teams are amalgamation of varied professional skills  Agile team members are able to step in for each other as necessary www.izenbridge.com 11
  • 12. Traditionally we measure progress by the percent complete of the functional milestones  Agile teams provide actual working product as a status report, “product review”  Design changes as the system is built, results in outdated documentation  Agile teams prefer face-to-face communication over documentation which is simpler, faster, and more reliable. www.izenbridge.com 12
  • 13. Contract negotiation, Identify and define everything and spells out the payment and date specifications  Customers become a part of the development process  Writing specs down and throwing them over the fence is simply not effective www.izenbridge.com 13
  • 14. It’s much easier to respond to change when the organization and the customer share a clear understanding of the project’s status  In plan-driven environments, all requirements are specified up front, broken down to the task level and estimated  Agile plans follow more of a rolling wave approach using top- down planning www.izenbridge.com 14
  • 15. The empirical model of process control provides and exercises control through frequent inspection and adaptation for processes that are imperfectly defined and generate unpredictable and unrepeatable outputs. www.izenbridge.com 15
  • 17. Empiricism asserts that knowledge comes from experience and making decisions based on what is known.  Three pillars uphold every implementation of empirical process control: • Transparency • Inspection • Adaptation www.izenbridge.com 17
  • 18. Agile Principles www.izenbridge.com 18
  • 19. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.  Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.  Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale  Business people and developers must work together daily throughout the project. www.izenbridge.com 19
  • 20. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done  The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.  Working software is the primary measure of progress.  Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. www.izenbridge.com 20
  • 21. Continuous attention to technical excellence and good design enhances agility  Simplicity—the art of maximizing the amount of work not done—is essential.  The best architectures, requirements, and designs emerge from self-organizing teams.  At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. www.izenbridge.com 21
  • 22. We increase return on investment by making continuous flow of value our focus.  We deliver reliable results by engaging customers in frequent interactions and shared ownership.  We expect uncertainty and manage for it through iterations, anticipation, and adaptation.  We unleash creativity and innovation by recognizing that individuals are the ultimate source of value, and creating an environment where they can make a difference.  We boost performance through group accountability for results and shared responsibility for team effectiveness.  We improve effectiveness and reliability through situational specific strategies, processes and practices. www.izenbridge.com 22
  • 23. Agile Methods www.izenbridge.com 23
  • 24. Phases Inception, Elaboration, Construction, Transition  Disciplines Model, Implementation, Test, Deployment, Configuration Management, Project Management, Environment  Philosophies Your staff knows what they're doing, Simplicity, Agility, Focus on high-value activities, Tool independence, You'll want to tailor the AUP to meet your own needs www.izenbridge.com 24
  • 25. Frequent Delivery of Usable Code to Users (required)  Reflective Improvement (required)  Osmotic Communication Preferably by Being Co-Located (required)  Personal Safety  Focus  Easy Access to Expert Users  Automated Tests, Configuration Management, and Frequent Integration www.izenbridge.com 25
  • 26. Principles • User involvement is the main key, The project team must be empowered, Frequent delivery of products, Delivering a system that addresses the current business needs, Development is iterative and incremental, Changes are reversible, High level scope and requirements should be base-lined, Testing is carried out throughout the project life-cycle, Communication and cooperation among all project stakeholders  Techniques • Timeboxing, MoSCoW, Prototyping, Testing, Workshop, Modelling www.izenbridge.com 26
  • 27. Values • Communication, Simplicity, Feedback, Courage, Respect  Activities • Coding, Testing, Listening, Designing  Practices • Pair programming, Planning Game, Test Driven Development, Whole team, Continuous Integration, Design Improvement, Small Releases, Coding Standards, Collective Code Ownership, Simple Design, System Metaphor, Sustainable Pace www.izenbridge.com 27
  • 28. Activities • Develop Overall Model, Build Feature List, Plan By Feature, Design By Feature, Build By Feature, Milestones  Best practices • Domain Object Modelling • Developing by Feature • Individual Class (Code) Ownership • Feature Teams • Inspections • Configuration Management • Regular Builds • Visibility of progress and results www.izenbridge.com 28
  • 29. Scrum Team  Events • Sprints • Sprint Planning Meeting • Sprint Review Meeting • Daily Scrum • Sprint Review Meeting • Sprint Retrospectives  Artifacts • Product Backlog • Sprint Backlog www.izenbridge.com 29
  • 30. Agile Vs. Traditional www.izenbridge.com 30
  • 31. A project is still a project: • Vision • Life cycle • Requirements • Schedule • Team • Communication mechanisms www.izenbridge.com 31
  • 32. Waterfall Model Agile Project Life Cycle www.izenbridge.com 32
  • 34. Plan all in advance  Plan as you go  Work-breakdown  Feature-breakdown structure structure  Functional specs  User stories  Gantt chart  Release plan  Status reports  Deliver at the end  Story boards  Learn at the end  Deliver as you go  Follow the plan  Learn every iteration , Adapt  Manage tasks  Manage team Agile : Iterative Traditional www.izenbridge.com 34
  • 35. Agile Project Management Framework www.izenbridge.com 35
  • 36. Based On Adaptive Software Development (Highsmith 2000). www.izenbridge.com 36
  • 37. Envision: Determine the product vision and project objectives and constraints, the project community, and how the team will work together  Speculate: Develop a capability and/or feature-based release plan to deliver on the vision  Explore: Plan and deliver running tested stories in a short iteration, constantly seeking to reduce the risk and uncertainty of the project  Adapt: Review the delivered results, the current situation, and the team’s performance, and adapt as necessary  Close: Conclude the project, pass along key learning, and celebrate. www.izenbridge.com 37
  • 38. What is the customer’s product vision?  What are the key capabilities required in the product?  What are the project’s business objectives?  What are the project’s quality objectives?  What are the project constraints (scope, schedule, cost)?  Who are the right participants to include in the project community?  How will the team deliver the product (approach)? www.izenbridge.com 38
  • 39. The elevator test statement—an explanation of the project to someone within two minutes—takes the following format:  For (target customer)  Who (statement of the need or opportunity)  The (product name) is a (product category)  That (key benefit, compelling reason to buy)  Unlike (primary competitive alternative)  Our product (statement of primary differentiation) www.izenbridge.com 39
  • 40. Clients/customers  Exploration factor  Project leader  Delay cost  Product manager  Capabilities  Quality Objectives  Executive Sponsor  Performance/quality  Project Objective Statement attributes  Business Objectives  Architectural Guidelines  Tradeoff matrix  Issues/risks www.izenbridge.com 40
  • 41. Speculating establishes a target and a direction.  Speculating isn’t wild risk-taking but “conjecturing something based on incomplete facts or information.”  The Speculate phase spotlights product and project.  Produce a refined list of scope items  Develop a Release  Develop detailed Iteration Plans for the next Iteration www.izenbridge.com 41
  • 42. Product Backlog • The objective of creating a product backlog is to expand the product vision, through an evolutionary requirements definition process, into a product feature list, or backlog.  Release Planning • A release plan presents a roadmap of how the team intends to achieve the product vision within the project objectives and constraints identified in the project data sheet www.izenbridge.com 42
  • 43.  Iteration 0 helps teams balance anticipation with adaptation.  The “0” implies that nothing useful to the customer—stories, in other words—gets delivered in this time period. However, the work is useful to the team. www.izenbridge.com 43
  • 45. Iteration Planning and Monitoring  Technical Practices  Project Community www.izenbridge.com 45
  • 46. A traditional project manager focuses on following the plan, whereas an agile leader focuses on adapting successfully to inevitable changes  Team has to answer critical questions • Is value, in the form of a releasable product, being delivered? • Is the quality goal of building a reliable, adaptable product being met? • Is the project progressing satisfactorily within acceptable constraints? • Is the team adapting effectively to changes imposed by management, customers, or technology? www.izenbridge.com 46
  • 47. Conduct the Project Closure , Pass along key learning and celebrate. www.izenbridge.com 47
  • 48. Saket Bansal Saket.Bansal@iZenBridge.com M: 9910802561 Web: www.iZenBridge.com Twitter: Saket_tg LinkedIn: www.linkedin.com/in/saketbansal www.izenbridge.com 48