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Mobile and Interactive Media Use by Young
Children: The Good, the Bad, and the Unknown
Jenny S. Radesky, MD, Jayna Schumacher, MD, Barry
Zuckerman, MD
The use of interactive screen media such as smartphones and
tablets by
young children is increasing rapidly. However, research
regarding the
impact of this portable and instantly accessible source of screen
time on
learning, behavior, and family dynamics has lagged
considerably behind its
rate of adoption. Pediatric guidelines specifically regarding
mobile device
use by young children have not yet been formulated, other than
recent
suggestions that a limited amount of educational interactive
media use
may be acceptable for children aged ,2 years.1 New guidance is
needed
because mobile media differs from television in its multiple
modalities
(eg, videos, games, educational apps), interactive capabilities,
and near
ubiquity in children’s lives. Recommendations for use by
infants, toddlers,
and preschool-aged children are especially crucial, because
effects of
screen time are potentially more pronounced in this group. The
aim of this
commentary is to review the existing literature, discuss future
research
directions, and suggest preliminary guidance for families.
EARLY CHILDHOOD INTERACTIVE MEDIA USE:
EVIDENCE AND THEORY
Educational Value
Although well-researched television programs such as Sesame
Street or
Blue’s Clues can promote early academic skills in preschool-
aged children,
children ,30 months cannot learn from television and videos as
they do
from real-life interactions.2 Interactive media, on the other
hand, allow for
contingent responses to children’s actions and thus may
facilitate more
retention of taught material. For example, socially contingent
media
(ie, with appropriate content, timing, and intensity) such as
videophone
apps are just as effective as real-life encounters in teaching
language to
24 month olds,3 but otherwise, published research on whether
infants and
toddlers can learn from interactive screens is scant.
Promising research suggests that interactive media such as
learn-to-read
apps and electronic books (e-books) may increase early literacy
skills4 by
providing practice with letters, phonics, and word recognition.
E-books
can be useful in promoting vocabulary development and reading
comprehension and could be more engaging for young children
via digital
scaffolds (eg, oral narration, synchronous text highlighting, and
embedded
sound effects, animations, or games). However, such extraneous
e-book
Division of Developmental Behavioral Pediatrics, Department
of Pediatrics,
Boston Medical Center, Boston, Massachusetts
Dr Radesky conceptualized the article and cowrote, reviewed,
and revised the manuscript; Dr Schumacher cowrote,
reviewed, and revised the manuscript; Dr. Zuckerman
conceptualized the article and reviewed and revised the
manuscript; and all authors approved the final manuscript as
submitted.
www.pediatrics.org/cgi/doi/10.1542/peds.2014-2251
DOI: 10.1542/peds.2014-2251
Accepted for publication Sep 5, 2014
Address correspondence to Jenny S. Radesky, Boston Medical
Center, Vose 4, 88 E Newton St, Boston, MA 02118. E-mail:
jenny.
[email protected]
PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-
4275).
Copyright © 2015 by the American Academy of Pediatrics
FINANCIAL DISCLOSURE: The authors have indicated they
have
no financial relationships relevant to this article to disclose.
FUNDING: Supported by Physician Faculty Development Grant
6
D5CHP20644 (to Dr Radesky).
POTENTIAL CONFLICT OF INTEREST: The authors have
indicated
they have no potential conflicts of interest to disclose.
PEDIATRICS Volume 135, number 1, January 2015
PEDIATRICS PERSPECTIVES
by guest on February 18,
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mailto:[email protected]
mailto:[email protected]
enhancements have also been shown
to distract children’s attention from
the story and to interfere with com-
prehension.3 In other words, the
visual design, sound effects, and
touchscreen interface of interactive
media can either engage young chil-
dren or distract them from educa-
tional content. A balance between the
2 is necessary to facilitate learning.
Distraction From Distress
The ability of mobile media to
effectively distract and entertain
young children is also a potential
benefit of their use. Indeed,
smartphones and tablets are
increasingly used to help distract
children during anesthesia induction
or medical/surgical procedures.5
However, the use of mobile media to
occupy young children during daily
routines such as errands, car rides,
and eating out6 is becoming
a common behavioral regulation tool:
what the industry terms a “shut-up
toy.” Because young children need to
develop internal mechanisms of self-
regulation, it needs to be determined
whether mobile device use, although
helpful in the short term, could be
detrimental to later social-emotional
outcomes when used as the principal
way in which children are taught to
calm themselves down.
Displacement of Activities
One mechanism by which heavy
television exposure negatively affects
child development is by displacing
language- and play-based interactions
with caregivers.7 The instant
accessibility and portability of mobile
devices make them potentially more
likely to displace human interactions
and other enriching activities.
Because thousands of apps are
marketed as “educational” (without
evidence for this claim), parents may
feel comfortable with this relative
increase in screen time. Although
interactive media are well suited to
teach concrete knowledge (so-called
skills and drills), other important
preacademic skills such as
self-regulation, empathy, social skills,
and problem-solving are primarily
learned through children exploring
the natural environment, interacting
with peers and caregivers, and
playing in unstructured, creative
ways. Moreover, interactive media use
by young children may displace
sensorimotor activities
(eg, manipulation, climbing, building)
that support development of visual-
motor skills important to later
success in math and science.
Parents’ use of interactive media also
has the potential to distract from
parent-child interactions. Parent
media use usually involves work,
errands, or social or other content
requiring significant information
processing, which makes it harder to
balance attention between devices
and managing child behavior.6 On the
other hand, videophone apps may
enhance interpersonal connections by
allowing children to maintain face-to-
face interactions with distant family
members or during military
deployment.
Context and Parent Engagement
Like traditional media use, child use of
mobile and interactive media does not
occur in a vacuum. Many factors,
including parenting style,
socioeconomic status, and child
temperament, modify the positive and
negative effects of media on children’s
behavior and development. Most
important is parent-child (or teacher-
child3) interaction during media use:
ie, how we use technology rather than
the technology’s qualities per se. Mobile
and interactive media have great
potential to promote learning through
joint engagement between caregivers
and children, by demonstrating ideas
for parent-child activities, or by
modeling teaching strategies (eg,
dialogic reading, phonetic, or sound
blending skills) with which low-literacy
parents may not be familiar.
Research Needs
Existing research is limited, and many
questions remain, such as
• At what age and what content can
young children start learning from
interactive media compared with
experiences in the real world?
• What tablet enhancements facili-
tate the most learning at different
developmental stages?
• Do children from low-literacy fam-
ilies benefit more from apps that
engage the caregivers in the child’s
learning experience?
• Do children with self-regulation
problems, whose parents might use
media more to calm them down,
have better or worse outcomes as
a result?
PRELIMINARY GUIDANCE FOR PARENTS
Although much remains to be
researched, clinicians can specifically
raise the issue of interactive/mobile
media use with parents of young
children; in fact, parent or child
mobile device use in the office
commonly presents opportunities for
teachable moments. As with
television, it is crucial to ask how
parents decide which technology and
content is best for their children and
how they monitor and set rules for
use. Violence on mobile media should
be avoided, and when encountered,
children should be helped to
understand it. Providers can
recommend age-appropriate,
educational content and suggest the
use of resources such as PBS Kids
(www.pbskids.org), Sesame
Workshop (www.sesameworkshop.
org), or Common Sense Media (www.
commonsensemedia.org) to guide
media choices. Parents should be
encouraged to try a game or app first,
play it with the child, and ask the
child about it afterward to see what
he or she is learning. Clinicians
should strongly emphasize the
benefits of parents and children using
interactive media together to enhance
its educational value.
In addition, asking about mobile/
interactive media use provides
a window into how parents help their
2 RADESKY et al
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http://www.sesameworkshop.org
http://www.sesameworkshop.org
http://www.commonsensemedia.org
http://www.commonsensemedia.org
children learn to calm down and is an
opportunity to discuss how media
can either support or displace
important parent-child interactions
and play. Digital resources provided
by early childhood organizations such
as Resources for Early Learning
(www.resourcesforearlylearning.org)
or Zero to Three (www.zerotothree.
org) can provide parents with ideas
for other developmentally
appropriate activities to pursue with
their child, and provide alternative
strategies for teaching a child to self-
regulate when distressed or bored.
Television has had a clearly
documented impact, both positive
and negative, on children. Mobile
devices, because of their portability
and interactive components, are
introducing media into all aspects of
children’s experience and deserve
serious attention and research. Until
more is known, pediatric providers
can offer guidance on preserving
quality, connected family interactions,
whether through “unplugged time” or
a designated family hour, and how to
establish healthy childhood media
habits from early childhood.
ACKNOWLEDGMENTS
We thank Dr Michael Rich, MD,
Director of the Harvard Center on
Media and Child Health; Dr Natalia
Kucirkova, PhD, Faculty of Education
and Language Studies, The Open
University, Milton Keynes, United
Kingdom; Dr Lori Takeuchi, PhD,
Senior Director and Research
Scientist at the Joan Ganz Cooney
Center at Sesame Workshop; and
Dr Michael H. Levine, PhD, Executive
Director of the Joan Ganz Cooney
Center at Sesame Workshop, for
their thoughtful review of this
manuscript.
REFERENCES
1. Christakis DA. Interactive media use at
younger than the age of 2 years: time to
rethink the American Academy of
Pediatrics guideline? JAMA Pediatr. 2014;
168(5):399–400
2. Anderson DR, Hanson KG. What
researchers have learned about toddlers
and television. Zero Three. 2013;33(4):
4–10
3. Roseberry S, Hirsh-Pasek K, Golinkoff RM.
Skype me! Socially contingent interactions
help toddlers learn language. Child Dev.
2014;85(3):956–970
4. Kucirkova N. iPads in early education:
separating assumptions and evidence
[published online ahead of print July 8, 2014].
Front Psychol. doi: 10.3389/fpsyg.2014.00715.
5. McQueen A, Cress C, Tothy A. Using
a tablet computer during pediatric
procedures: a case series and review of
the “apps”. Pediatr Emerg Care. 2012;
28(7):712–714
6. Radesky JS, Kistin CJ, Zuckerman B, et al.
Patterns of mobile device use by
caregivers and children during meals in
fast food restaurants. Pediatrics. 2014;
133(4). Available at: www.pediatrics.org/
cgi/content/full/133/4/e843
7. Kirkorian HL, Pempek TA, Murphy LA,
Schmidt ME, Anderson DR. The impact of
background television on parent-child
interaction. Child Dev. 2009;80(5):
1350–1359
PEDIATRICS Volume 135, number 1, January 2015 3
by guest on February 18,
2019www.aappublications.org/newsDownloaded from
http://www.resourcesforearlylearning.org
http://www.zerotothree.org
http://www.zerotothree.org
http://www.pediatrics.org/cgi/content/FUll/133/4/e843
http://www.pediatrics.org/cgi/content/FUll/133/4/e843
DOI: 10.1542/peds.2014-2251 originally published online
December 29, 2014;
2015;135;1Pediatrics
Jenny S. Radesky, Jayna Schumacher and Barry Zuckerman
the Unknown
Mobile and Interactive Media Use by Young Children: The
Good, the Bad, and
Services
Updated Information &
http://pediatrics.aappublications.org/content/135/1/1
including high resolution figures, can be found at:
References
http://pediatrics.aappublications.org/content/135/1/1#BIBL
This article cites 5 articles, 0 of which you can access for free
at:
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avior
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in its entirety can be found online at:
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avioral_issues_sub
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http://www.aappublications.org/site/misc/reprints.xhtml
DOI: 10.1542/peds.2014-2251 originally published online
December 29, 2014;
2015;135;1Pediatrics
Jenny S. Radesky, Jayna Schumacher and Barry Zuckerman
the Unknown
Mobile and Interactive Media Use by Young Children: The
Good, the Bad, and
http://pediatrics.aappublications.org/content/135/1/1
located on the World Wide Web at:
The online version of this article, along with updated
information and services, is
ISSN: 1073-0397.
60007. Copyright © 2015 by the American Academy of
Pediatrics. All rights reserved. Print
the American Academy of Pediatrics, 141 Northwest Point
Boulevard, Elk Grove Village, Illinois,
has been published continuously since 1948. Pediatrics is
owned, published, and trademarked by
Pediatrics is the official journal of the American Academy of
Pediatrics. A monthly publication, it
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Mobile and Interactive Media Use by YoungChildren The Good,.docx

  • 1. Mobile and Interactive Media Use by Young Children: The Good, the Bad, and the Unknown Jenny S. Radesky, MD, Jayna Schumacher, MD, Barry Zuckerman, MD The use of interactive screen media such as smartphones and tablets by young children is increasing rapidly. However, research regarding the impact of this portable and instantly accessible source of screen time on learning, behavior, and family dynamics has lagged considerably behind its rate of adoption. Pediatric guidelines specifically regarding mobile device use by young children have not yet been formulated, other than recent suggestions that a limited amount of educational interactive media use may be acceptable for children aged ,2 years.1 New guidance is needed because mobile media differs from television in its multiple modalities (eg, videos, games, educational apps), interactive capabilities, and near ubiquity in children’s lives. Recommendations for use by infants, toddlers, and preschool-aged children are especially crucial, because effects of screen time are potentially more pronounced in this group. The aim of this commentary is to review the existing literature, discuss future
  • 2. research directions, and suggest preliminary guidance for families. EARLY CHILDHOOD INTERACTIVE MEDIA USE: EVIDENCE AND THEORY Educational Value Although well-researched television programs such as Sesame Street or Blue’s Clues can promote early academic skills in preschool- aged children, children ,30 months cannot learn from television and videos as they do from real-life interactions.2 Interactive media, on the other hand, allow for contingent responses to children’s actions and thus may facilitate more retention of taught material. For example, socially contingent media (ie, with appropriate content, timing, and intensity) such as videophone apps are just as effective as real-life encounters in teaching language to 24 month olds,3 but otherwise, published research on whether infants and toddlers can learn from interactive screens is scant. Promising research suggests that interactive media such as learn-to-read apps and electronic books (e-books) may increase early literacy skills4 by providing practice with letters, phonics, and word recognition. E-books can be useful in promoting vocabulary development and reading comprehension and could be more engaging for young children
  • 3. via digital scaffolds (eg, oral narration, synchronous text highlighting, and embedded sound effects, animations, or games). However, such extraneous e-book Division of Developmental Behavioral Pediatrics, Department of Pediatrics, Boston Medical Center, Boston, Massachusetts Dr Radesky conceptualized the article and cowrote, reviewed, and revised the manuscript; Dr Schumacher cowrote, reviewed, and revised the manuscript; Dr. Zuckerman conceptualized the article and reviewed and revised the manuscript; and all authors approved the final manuscript as submitted. www.pediatrics.org/cgi/doi/10.1542/peds.2014-2251 DOI: 10.1542/peds.2014-2251 Accepted for publication Sep 5, 2014 Address correspondence to Jenny S. Radesky, Boston Medical Center, Vose 4, 88 E Newton St, Boston, MA 02118. E-mail: jenny. [email protected] PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098- 4275). Copyright © 2015 by the American Academy of Pediatrics FINANCIAL DISCLOSURE: The authors have indicated they have no financial relationships relevant to this article to disclose.
  • 4. FUNDING: Supported by Physician Faculty Development Grant 6 D5CHP20644 (to Dr Radesky). POTENTIAL CONFLICT OF INTEREST: The authors have indicated they have no potential conflicts of interest to disclose. PEDIATRICS Volume 135, number 1, January 2015 PEDIATRICS PERSPECTIVES by guest on February 18, 2019www.aappublications.org/newsDownloaded from mailto:[email protected] mailto:[email protected] enhancements have also been shown to distract children’s attention from the story and to interfere with com- prehension.3 In other words, the visual design, sound effects, and touchscreen interface of interactive media can either engage young chil- dren or distract them from educa- tional content. A balance between the 2 is necessary to facilitate learning. Distraction From Distress The ability of mobile media to effectively distract and entertain young children is also a potential benefit of their use. Indeed, smartphones and tablets are increasingly used to help distract
  • 5. children during anesthesia induction or medical/surgical procedures.5 However, the use of mobile media to occupy young children during daily routines such as errands, car rides, and eating out6 is becoming a common behavioral regulation tool: what the industry terms a “shut-up toy.” Because young children need to develop internal mechanisms of self- regulation, it needs to be determined whether mobile device use, although helpful in the short term, could be detrimental to later social-emotional outcomes when used as the principal way in which children are taught to calm themselves down. Displacement of Activities One mechanism by which heavy television exposure negatively affects child development is by displacing language- and play-based interactions with caregivers.7 The instant accessibility and portability of mobile devices make them potentially more likely to displace human interactions and other enriching activities. Because thousands of apps are marketed as “educational” (without evidence for this claim), parents may feel comfortable with this relative increase in screen time. Although interactive media are well suited to
  • 6. teach concrete knowledge (so-called skills and drills), other important preacademic skills such as self-regulation, empathy, social skills, and problem-solving are primarily learned through children exploring the natural environment, interacting with peers and caregivers, and playing in unstructured, creative ways. Moreover, interactive media use by young children may displace sensorimotor activities (eg, manipulation, climbing, building) that support development of visual- motor skills important to later success in math and science. Parents’ use of interactive media also has the potential to distract from parent-child interactions. Parent media use usually involves work, errands, or social or other content requiring significant information processing, which makes it harder to balance attention between devices and managing child behavior.6 On the other hand, videophone apps may enhance interpersonal connections by allowing children to maintain face-to- face interactions with distant family members or during military deployment. Context and Parent Engagement
  • 7. Like traditional media use, child use of mobile and interactive media does not occur in a vacuum. Many factors, including parenting style, socioeconomic status, and child temperament, modify the positive and negative effects of media on children’s behavior and development. Most important is parent-child (or teacher- child3) interaction during media use: ie, how we use technology rather than the technology’s qualities per se. Mobile and interactive media have great potential to promote learning through joint engagement between caregivers and children, by demonstrating ideas for parent-child activities, or by modeling teaching strategies (eg, dialogic reading, phonetic, or sound blending skills) with which low-literacy parents may not be familiar. Research Needs Existing research is limited, and many questions remain, such as • At what age and what content can young children start learning from interactive media compared with experiences in the real world? • What tablet enhancements facili- tate the most learning at different developmental stages?
  • 8. • Do children from low-literacy fam- ilies benefit more from apps that engage the caregivers in the child’s learning experience? • Do children with self-regulation problems, whose parents might use media more to calm them down, have better or worse outcomes as a result? PRELIMINARY GUIDANCE FOR PARENTS Although much remains to be researched, clinicians can specifically raise the issue of interactive/mobile media use with parents of young children; in fact, parent or child mobile device use in the office commonly presents opportunities for teachable moments. As with television, it is crucial to ask how parents decide which technology and content is best for their children and how they monitor and set rules for use. Violence on mobile media should be avoided, and when encountered, children should be helped to understand it. Providers can recommend age-appropriate, educational content and suggest the use of resources such as PBS Kids (www.pbskids.org), Sesame Workshop (www.sesameworkshop. org), or Common Sense Media (www. commonsensemedia.org) to guide
  • 9. media choices. Parents should be encouraged to try a game or app first, play it with the child, and ask the child about it afterward to see what he or she is learning. Clinicians should strongly emphasize the benefits of parents and children using interactive media together to enhance its educational value. In addition, asking about mobile/ interactive media use provides a window into how parents help their 2 RADESKY et al by guest on February 18, 2019www.aappublications.org/newsDownloaded from http://www.pbskids.org http://www.sesameworkshop.org http://www.sesameworkshop.org http://www.commonsensemedia.org http://www.commonsensemedia.org children learn to calm down and is an opportunity to discuss how media can either support or displace important parent-child interactions and play. Digital resources provided by early childhood organizations such as Resources for Early Learning (www.resourcesforearlylearning.org) or Zero to Three (www.zerotothree. org) can provide parents with ideas for other developmentally
  • 10. appropriate activities to pursue with their child, and provide alternative strategies for teaching a child to self- regulate when distressed or bored. Television has had a clearly documented impact, both positive and negative, on children. Mobile devices, because of their portability and interactive components, are introducing media into all aspects of children’s experience and deserve serious attention and research. Until more is known, pediatric providers can offer guidance on preserving quality, connected family interactions, whether through “unplugged time” or a designated family hour, and how to establish healthy childhood media habits from early childhood. ACKNOWLEDGMENTS We thank Dr Michael Rich, MD, Director of the Harvard Center on Media and Child Health; Dr Natalia Kucirkova, PhD, Faculty of Education and Language Studies, The Open University, Milton Keynes, United Kingdom; Dr Lori Takeuchi, PhD, Senior Director and Research Scientist at the Joan Ganz Cooney Center at Sesame Workshop; and Dr Michael H. Levine, PhD, Executive Director of the Joan Ganz Cooney
  • 11. Center at Sesame Workshop, for their thoughtful review of this manuscript. REFERENCES 1. Christakis DA. Interactive media use at younger than the age of 2 years: time to rethink the American Academy of Pediatrics guideline? JAMA Pediatr. 2014; 168(5):399–400 2. Anderson DR, Hanson KG. What researchers have learned about toddlers and television. Zero Three. 2013;33(4): 4–10 3. Roseberry S, Hirsh-Pasek K, Golinkoff RM. Skype me! Socially contingent interactions help toddlers learn language. Child Dev. 2014;85(3):956–970 4. Kucirkova N. iPads in early education: separating assumptions and evidence [published online ahead of print July 8, 2014]. Front Psychol. doi: 10.3389/fpsyg.2014.00715. 5. McQueen A, Cress C, Tothy A. Using a tablet computer during pediatric procedures: a case series and review of the “apps”. Pediatr Emerg Care. 2012; 28(7):712–714 6. Radesky JS, Kistin CJ, Zuckerman B, et al. Patterns of mobile device use by caregivers and children during meals in
  • 12. fast food restaurants. Pediatrics. 2014; 133(4). Available at: www.pediatrics.org/ cgi/content/full/133/4/e843 7. Kirkorian HL, Pempek TA, Murphy LA, Schmidt ME, Anderson DR. The impact of background television on parent-child interaction. Child Dev. 2009;80(5): 1350–1359 PEDIATRICS Volume 135, number 1, January 2015 3 by guest on February 18, 2019www.aappublications.org/newsDownloaded from http://www.resourcesforearlylearning.org http://www.zerotothree.org http://www.zerotothree.org http://www.pediatrics.org/cgi/content/FUll/133/4/e843 http://www.pediatrics.org/cgi/content/FUll/133/4/e843 DOI: 10.1542/peds.2014-2251 originally published online December 29, 2014; 2015;135;1Pediatrics Jenny S. Radesky, Jayna Schumacher and Barry Zuckerman the Unknown Mobile and Interactive Media Use by Young Children: The Good, the Bad, and Services Updated Information & http://pediatrics.aappublications.org/content/135/1/1 including high resolution figures, can be found at:
  • 13. References http://pediatrics.aappublications.org/content/135/1/1#BIBL This article cites 5 articles, 0 of which you can access for free at: Subspecialty Collections http://www.aappublications.org/cgi/collection/media_sub Media al_issues_sub http://www.aappublications.org/cgi/collection/development:beh avior Developmental/Behavioral Pediatrics following collection(s): This article, along with others on similar topics, appears in the Permissions & Licensing http://www.aappublications.org/site/misc/Permissions.xhtml in its entirety can be found online at: Information about reproducing this article in parts (figures, tables) or Reprints http://www.aappublications.org/site/misc/reprints.xhtml Information about ordering reprints can be found online: by guest on February 18, 2019www.aappublications.org/newsDownloaded from http://http://pediatrics.aappublications.org/content/135/1/1 http://pediatrics.aappublications.org/content/135/1/1#BIBL http://www.aappublications.org/cgi/collection/development:beh avioral_issues_sub http://www.aappublications.org/cgi/collection/development:beh
  • 14. avioral_issues_sub http://www.aappublications.org/cgi/collection/media_sub http://www.aappublications.org/site/misc/Permissions.xhtml http://www.aappublications.org/site/misc/reprints.xhtml DOI: 10.1542/peds.2014-2251 originally published online December 29, 2014; 2015;135;1Pediatrics Jenny S. Radesky, Jayna Schumacher and Barry Zuckerman the Unknown Mobile and Interactive Media Use by Young Children: The Good, the Bad, and http://pediatrics.aappublications.org/content/135/1/1 located on the World Wide Web at: The online version of this article, along with updated information and services, is ISSN: 1073-0397. 60007. Copyright © 2015 by the American Academy of Pediatrics. All rights reserved. Print the American Academy of Pediatrics, 141 Northwest Point Boulevard, Elk Grove Village, Illinois, has been published continuously since 1948. Pediatrics is owned, published, and trademarked by Pediatrics is the official journal of the American Academy of Pediatrics. A monthly publication, it by guest on February 18, 2019www.aappublications.org/newsDownloaded from http://pediatrics.aappublications.org/content/135/1/1