How do you decide how big your Sprints/Iterations should be or should you even do them at all?
To help answer these questions we will draw on methodologies, experiences, models and principles that can help such as Kaizen, Pomodoro Technique, Lean, Scrum and Kanban to name a few.
ICT role in 21st century education and its challenges
From a month to none - how long should your Sprints be?
1. How long should your Sprints be?
LAST Conference Melbourne 2014
Reginald de Silva
11/07/2014
2. Scrum Guide Definition:
“The heart of Scrum is a Sprint, a time-box of one
month or less during which a “Done”, useable, and
potentially releasable product Increment is
created.”
What is cadence and time-boxing?
Why do it?
3. Toyota Production System (TPS)
Key types of waste:
‘Muda’ (wastefully activity)
Eliminate waste - Waiting, over-processing, overproduction, unnecessary
transportation, correction etc.
‘Mura’ (unevenness)
Remove stress through use of a pull system - “just in time“ inventory of car parts
‘Muri’ (overburden)
Eliminate bottlenecks
4. Lean Software Development
Key types of waste:
The Eight Wastes
Manufacturing Software
Development
In-Process Inventory Partially Done Work
Over-Production Extra Features
Extra Processing Relearning
Transportation Handoffs
Motion Task Switching
Waiting Delays
Defects Defects
Unfulfilled Potential Unfulfilled Potential
5. Kaizen (change good)
5-S Principles
Sort (Seiri)
Set In Order (Seiton)
Shine (Seiso)
Standardise (Seiketsu)
Sustain (Shitsuke)
7. Parkinsons Law
“work expands so as to fill the time available for its
completion”
Theory of Constraints (TOC)
One Piece Flow (OPF)
Limit Work in Progress (WIP)
8. Sprints are limited to one calendar month.
When a Sprint’s horizon is too long the definition of
what is being built may change, complexity may
rise, and risk may increase.
Sprints also limit risk to one calendar month of
cost.
The Scrum Guide
The Definitive Guide to Scrum:
The Rules of the Game
Developed and sustained by Ken Schwaber and Jeff Sutherland
July 2013
11. How to deal with the intensity?!!…
Time management – be ruthless!
12. Limits WIP to capacity rather than through time-
boxing
Allows for large work items as well as small
13. There are five basic steps to implementing the technique:
Decide on the task to be done
Set the pomodoro timer to n minutes (traditionally 25)
Work on the task until the timer rings; record with an ‘x’
Take a short break (3–5 minutes)
After four pomodori, take a longer break (15–30 minutes)
17. Reduce the amount of work that is forecast to be done when
planning the next Sprint
Split User Stories into smaller chunks while ensuring that they
are still potentially shippable
In extreme cases:
Cancel the Sprint
Stop, replan the release and start again
18. Work on one thing at a time – avoid multi-tasking!
Definition of Done (DoD) – “Dev Done”is not “Done”!
Even flow of work – avoid batching and doing final
inspections and reviews too late
When is automation “Done”?
Ensure that Stories are sized appropriately and are
“potentially shippable”
19.
20. The Scrum Guide - The Definitive Guide to Scrum: The Rules of the Game
Developed and sustained by Ken Schwaber and Jeff Sutherland July 2013
https://www.scrum.org/Portals/0/Documents/Scrum%20Guides/2013/Scrum-Guide.pdf
Implementing Lean Software Development: From Concept to Cash
Mary Poppendieck (Author), Tom Poppendieck (Author)
http://www.amazon.com/Implementing-Lean-Software-Development-Concept/dp/0321437381
Kanban and Scrum - making the most of both
Henrik Kniberg and Mattias Skarin
http://www.infoq.com/minibooks/kanban-scrum-minibook
The Pomodoro Technique
Franceso Cirillo
http://caps.ucsd.edu/Downloads/tx_forms/koch/pomodoro_handouts/ThePomodoroTechnique_v1-3.pdf
Scaled Agile Framework
http://scaledagileframework.com/