Pharo 4 was released in Spring 2015, containing many improvements and updates since Pharo 3 in April 2014. These include improved refactorings, a dark theme, GT tools replacing old tools, first class variables, advanced reflection capabilities, Epicea replacing .changes, and a new GC called Spur. Future plans include a 64-bit COG VM, an optimizer called Sista, updated windowing with SDL2, a Block redo in Morphic, 3D with Woden, and a virtual GPU. Pharo remains very active with ongoing development and a welcoming community.