SlideShare a Scribd company logo
1 of 36
Dr Patrick Stacey
Senior Lecturer
Loughborough University
Requirements by Proxy – Designing Games
for Users with Learning Disabilities
There are 1.4 million people with learning disability (LD) in the UK
and 75% of GPs do not know how to treat them. This user group is
highly vulnerable and deserve special attention and help from all
segments of society and industry, including computer game
design. Computer games offer promise in motivating people with
LD to carry out the basics in life, such as physical exercise. We
conducted a mixed-method study of one such game called
Somability by Cariad Interactive. The findings have implications
not only for game design for LD users but challenge the well-
established notion that requirements should faithfully be elicited
from users; particularly in the case of LD, this is not possible. The
talk is based on a paper presented at HICSS in 2017.
1. LD
Mild LD
• This form refers to slight sensory or motor deficits
• Most of the people in this group are never diagnosed and are
able to live independently
• They might need help with employment and housing or when
under unusual stress
(Bouras et al., 1995)
Moderate LD
This form refers to people who can talk and care for themselves but
under supervision
Adults can undertake simple work
6% of adults with LD are in paid work
(Bouras et al., 1995; Vercida.com)
Severe LD
• People with severe LD have a slow pace of learning
• They may be able to communicate in a simple way
• They can perform easy tasks and engage in limited social interactions
• Often need help with daily activities and need to live under close supervision
(Bouras et al., 1995; Hardie and Tilly, 2012)
Profound LD
• A person with profound LD usually has a number of disabilities which could include impairments
to hearing, movement and vision.
• This can also include conditions such as epilepsy and autism.
• need help with daily activities.
• Their behaviors could be challenging for others
• They find it very difficult to communicate with others
• Tend to be neglected and excluded from society and there is need to increase meaningful social
interactions
(Ware, 2004; Kieron and Nind, 2005; Hardie and Tilly, 2012)
Generally, people with LD:
• Struggle with physical movement and have low fitness performance in terms of strength,
endurance, and motor coordination
• => associated with level of LD, limited motor development, sedentary lifestyle, mental impairments, short attention
span, lack of motivation
•
• Struggle with mental health
• are often withdrawn, engage in obsessive or compulsive behaviors that would stop them from
participating in everyday activities, and have low self-esteem.
(Halle et al., 1999; Guidetti et al., 2010; Golubović, and Maksimović, 2012; Lacey, and Oyvry, 2013)
LD Induced by:
• Maternal accident or illness while pregnant…
• Genes
• Lac of oxygen during childbirth, has trauma to
the head, or is born too early.
• early childhood illnesses, accidents and seizures.
(Mencap)
‘Disability’
• “People with disabilities continue to suffer
from discrimination in jobs, education, and
housing, and are deprived of capabilities as
basic as the freedom to move about. Even
in aspects of life such as friendships,
disabled people, especially if they are
cognitively disabled, find themselves
excluded (Reinders, 2008). Disability is in
search of an ethics that will both articulate
the harms faced by people with
disabilities—discrimination that threatens
dignity as well as well‐being—and offer
moral resources for redress.” (Kittay, 2011)
LD User Requirement
Challenges
• Highly sensitive and vulnerable
• Socially uncomfortable, withdrawn
• Struggle physically
• Lack motivation
• Mental health issues
• Need support on a daily basis
• May not be able to communicate at all.
• Can be ‘distressing’ for a designer/engineer to interview them
So, how do you capture the requirements?
2. Requirements
Thou Shalt Gather
Requirements
• Requirements Engineering is massive, well-established
• User engagement maxim
• Without user requirements, always risk usability failure, etc.
Standard Approaches
• Sommerville and Sawyer (1997): requirements elicitation methods
include interviews, team meetings, focus groups, prototyping…
• In Agile, user stories are elicited and inscribed onto story cards
(Abrahamsson et al., 2002)
• In game development, highly emergent – play-testing approach, e.g.
Boomerang model (Stacey and Nandhakumar, 2008)
• GUIs: “I can’t tell you in advance, but I’ll know it when I see it (IKIWISI).
In such a case, it is a high risk to try to document the GUI in advance”
(Ågerfalk and Fitzgerald, 2006:p31)
• Always some unpredictability! Need to be adaptive (Sawyer, Bencomo et
al).
Sensitive User Approaches
• Popular sensitive user group is the elderly
• Popular technology research case is the mobile phone
de Urturi Breton et al (2012):
• Mismatch between LD users and design mental models
• “The specific set of requirements needed can be found by involving intellectually
challenged users in the design process starting at the requirement stage and ideally
throughout the entire development phase as well.”
Sensitive User Approaches ii
Nicol, Lumsden et al., (2015) take this further:
• “In the absence of a complete methodology for working with older users,
researchers and designers are often left to improvise their own methods.”
• “Antona et al. surveyed 12 design techniques and evaluated their usefulness for
use with older adults. Only 5 were deemed appropriate without modification:
direct observation; activity diaries & cultural probes; scenarios & personas;
prototyping; and art-based approaches.”
• “Is it more difficult to run ethnographic studies with older adults given the more
socially intimate nature of the activities being observed -i.e. in the home or other
social space compared with much ethnography, which is workplace-focused?”
LD Sensitive Users
Cheverst et al’s (2011) response to Nicol et al (2015) is “Yes it is”:
• Design ethnography impractical:
• “…the highly personal character of such settings presents conventional observational techniques,
such as ethnography, with obdurate problems that make direct observation intrusive, disruptive
and inappropriate on occasion. ”
• You don’t gather direct LD user requirements
So what’s left? Design in the dark ?
(Nandhakumar and Jones, 1997)
3. Our Case Findings
The Case of
‘Somability’
• Somability is a fitness game by Cardiff
Metropolitan University in partnership with
Cariad Interactive.
• It contains three games: Reach, Balance and
Flow.
• Reach - users reach high with their reflections
to touch the shapes on the screen.
• Balance - users open their arms and to balance
as many digital balls as possible.
• Flow - a task-free game where users perform
any movements they like.
Data Collection
• Qualitative (Interviews and Observations)
• Survey
• 10 people involved in game development interviewed:
• programmers, graphic designers, managers, researchers,
dancers, facilitators and care givers.
• Natural observations:
• (a) of game designers developing the game. (b) of beta
testing by designers and users from a day care center -
we observed 26 people.
Qualitative Study
Findings:
• We conducted observations, interviews with experts: game
designers’ user analysis based on role-playing, method
acting (e.g. Rain man), rehearsal and performance with LD
experts
• > Less intrusive (Cheverest et al 2011), creative
(Maiden et al., 2004), empathic (Stacey and Tether,
2015)
• Observations of users: they appeared to enjoy the
game, felt in control, became more interactive with
others, everyone wanted to have a go in front of ‘the
machine,’ often promoting healthy competition.
• Side benefit is that it takes the strain off the carers
• Somability deemed a success by all involved
Contributions of Qual Study:
Theatrical
techniques were
successful
LD Software
developers could
adopt the technique
more widely
Role-playing is used
in mainstream game
and software design,
but the motivation
for using it different
However, this
approach is not
enough for an LD
game;
empathic design
principles and
characteristics
required
Quantitative
Follow-on Study
• Survey of experts in healthcare and
game design
• 245 responses with a response rate
of 41.8% (245/586):
• 114 game designers and 131
from healthcare professionals
• Five-point Likert scale
Sub-hypotheses / design characteristics Sources
Fitness games should:
H1a: promote physical exercise
H1b: encourage social connections
Qualitative findings
H1c: develop users’ self-esteem
H1d: decrease users’ anxiety
Lotan et al (2009)
Hutzler & Korsensky (2010)
Fitness games could be simplified through:
H2a: allowing mistakes
Qualitative findings
H2b: allowing repetitive play
H2c: a clear interface
H2d: tactile features
H2e: non-tactile features
Coles et al (2007)
Werbach & Hunter (2012)
Nicolle and Abascal (2001)
During game play, users should:
H3a: start to play with others
H3b: become more independent
Qualitative findings
H3c: compete with each other
H3d: feel happier
Vansteenkiste & Deci (2003)
Yalon-Chamovitz & Weiss
(2008)
Results
Interpretation / Contributions:
in addition to the
primary purpose,
motivating physical
exercise, games
should promote
social connections
and decrease
anxiety
LD users should be
allowed to make
mistakes and enjoy
repetitive play.
Simplified,
repetitive fitness LD
games should not
only make users
healthier but also
improve their
mental and social
conditions
Competition, has to
be handled
carefully and to be
kept in a safe level.
happiness,
independence and
social skills will
grow during play
SDT-esque Model
4. Summative Implications
• Sensitive requirements-by-proxy
approach: merit in theatrical
techniques / method acting to
understand the LD user. Need
involvement of caregivers (cf Nicol,
Lumsden et al 2015)
• A way of Tuning-in
• cf. IDEO design ethos
• But even this sensitive approach is not
enough for LD
Similar Empathic Approach in Cancer Care
Facility Design
“We buffered the whole building with the birch
trees, so you get the wind in the birch trees, and
then there are these huge leaves in one of the
courtyard gardens, on the Tetrapanax [rice paper
plant], so when it rains you get this ‘patter’ on
the leaves. Then there is the perfume, so that
recurs again, again and again in the garden, and
then there is taste, so in all the gardens there are
edible things… So by stimulating people’s senses
you just very naturally get them to tune into a
place.” (Landscape designer)
(Stacey and Tether, 2015)
Predictable LD
Design
Requirements
Games for those with LD
requires specific, special game
characteristics:
repetition, safety, physical
movement, fun, socialization…
less of: scoring per se and
competition
Select Bibliography
Liu, L., Stacey, P. K., Tarafdar, M.,
& Kourentzes, N. (2017).
Simplifying Fitness Games for
Users with Learning Disabilities.
In 50th Hawaii International
Conference on Systems Sciences.
P. Stacey, and J. Nandhakumar.
"Opening up to agile games
development."
Communications of the ACM
51.12, 2008, pp. 143-146.
Stacey, P. K., & Tether, B. S.
(2015). Designing Emotion-
Centred Product Service
Systems: The Case of a Cancer
Care Facility. Design Studies, 40,
85-118.
N. Bouras, B. Murray, and T.
Joyce, eds. Mental Health in
Learning Disabilities: A Training
Pack for Staff Working with
People who Have a Dual
Diagnosis of Mental Health
Needs and Learning Disabilities.
E. Hardie, and L. Tilly. An
introduction to supporting
people with a learning
disability. Sage, 2012.
J. Ware, "Ascertaining the views
of people with profound and
multiple learning disabilities."
British Journal of Learning
Disabilities 32.4, 2004, pp. 175-
179.
Sheehy, Kieron, and Melanie
Nind. "Emotional well‐being for
all: mental health and people
with profound and multiple
learning disabilities." British
Journal of Learning Disabilities
33.1, 2005, pp. 34-38.
Š.Golubović, J. Maksimović, B.
Golubović, and N. Glumbić,
"Effects of exercise on physical
fitness in children with
intellectual disability." Research
in developmental disabilities
33.2, 2012, pp. 608-614.
J. W. Halle, D. Gabler-Halle, and
Y. B. Chung. "Effects of a peer-
mediated aerobic conditioning
program on fitness levels of
youth with mental retardation:
two systematic replications."
Mental retardation 37.6, 1999,
L. Guidetti, E. Franciosi, M.C.
Gallotta, G.P. Emerenziani, and
C. Baldari, "Could sport
specialization influence fitness
and health of adults with
mental retardation?." Research
in developmental disabilities
P. Lacey, and C. Oyvry. People
with Profound & Multiple
Learning Disabilities: A
Collaborative Approach to
Meeting. Routledge, 2013.

More Related Content

Similar to Requirements by Proxy - Designing Computer Games for Users with Learning Disability

NFAR | New Ethical Dilemmas Full
NFAR | New Ethical Dilemmas FullNFAR | New Ethical Dilemmas Full
NFAR | New Ethical Dilemmas Fullmikewilhelm
 
New Ethical Dilemmas in the Digital age
New Ethical Dilemmas in the Digital ageNew Ethical Dilemmas in the Digital age
New Ethical Dilemmas in the Digital agemikewilhelm
 
ME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxendawalling
 
ME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxjessiehampson
 
Business Communication & Value Science
Business Communication & Value ScienceBusiness Communication & Value Science
Business Communication & Value ScienceKathirvel Ayyaswamy
 
Inclusion through user research of the alzheimer’s society website
Inclusion through user research of the alzheimer’s society websiteInclusion through user research of the alzheimer’s society website
Inclusion through user research of the alzheimer’s society websiteSwetha Sethu-Jones
 
building an inclusive culture (National Safety Council Nebraska annual confer...
building an inclusive culture (National Safety Council Nebraska annual confer...building an inclusive culture (National Safety Council Nebraska annual confer...
building an inclusive culture (National Safety Council Nebraska annual confer...Joe Gerstandt
 
The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health finalRudy McDaniel
 
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...merriejune
 
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...Karel Van Isacker
 
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...
 Research + Psychology = Magic How to Plan and Analyze Research with the COM-... Research + Psychology = Magic How to Plan and Analyze Research with the COM-...
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...UXPA Boston
 
What Companions Know and Remember
What Companions Know and RememberWhat Companions Know and Remember
What Companions Know and RememberMaria Wolters
 
Educational Psychology and Social Media
Educational Psychology and Social MediaEducational Psychology and Social Media
Educational Psychology and Social MediaUlaş Başar Gezgin
 
Democratizing Design with Aging Adults - Davis et al. - 4S 2019
Democratizing Design with Aging Adults - Davis et al. - 4S 2019Democratizing Design with Aging Adults - Davis et al. - 4S 2019
Democratizing Design with Aging Adults - Davis et al. - 4S 2019Nathan Davis
 
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/Social barriers at http://projects.iq.harvard.edu/attribution_workshop/
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/Anita de Waard
 
SNS_and_Its_impact_on_Indian_Youth_ppt.ppt
SNS_and_Its_impact_on_Indian_Youth_ppt.pptSNS_and_Its_impact_on_Indian_Youth_ppt.ppt
SNS_and_Its_impact_on_Indian_Youth_ppt.pptSourabh Alawa
 
Delaware training slides
Delaware training slides Delaware training slides
Delaware training slides Jason Wheeler
 
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...What can Educational Neuroscience Research Tell Use about Geriatric Learners ...
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...Enilda Romero-Hall
 
Online Groups & Facilitation (Social Work Perspective)
Online Groups & Facilitation (Social Work Perspective)Online Groups & Facilitation (Social Work Perspective)
Online Groups & Facilitation (Social Work Perspective)Rebekah Churchyard
 

Similar to Requirements by Proxy - Designing Computer Games for Users with Learning Disability (20)

NFAR | New Ethical Dilemmas Full
NFAR | New Ethical Dilemmas FullNFAR | New Ethical Dilemmas Full
NFAR | New Ethical Dilemmas Full
 
Robots and Elder Test Users by Louis Neven
Robots and Elder Test Users by Louis NevenRobots and Elder Test Users by Louis Neven
Robots and Elder Test Users by Louis Neven
 
New Ethical Dilemmas in the Digital age
New Ethical Dilemmas in the Digital ageNew Ethical Dilemmas in the Digital age
New Ethical Dilemmas in the Digital age
 
ME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docx
 
ME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docxME290Global Engineering Professional SeminarGlobalizat.docx
ME290Global Engineering Professional SeminarGlobalizat.docx
 
Business Communication & Value Science
Business Communication & Value ScienceBusiness Communication & Value Science
Business Communication & Value Science
 
Inclusion through user research of the alzheimer’s society website
Inclusion through user research of the alzheimer’s society websiteInclusion through user research of the alzheimer’s society website
Inclusion through user research of the alzheimer’s society website
 
building an inclusive culture (National Safety Council Nebraska annual confer...
building an inclusive culture (National Safety Council Nebraska annual confer...building an inclusive culture (National Safety Council Nebraska annual confer...
building an inclusive culture (National Safety Council Nebraska annual confer...
 
The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health final
 
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...
Centering Disability Perspectives in Algorithmic Fairness, Accountability, & ...
 
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...
Keynote speaker - Professor Kevin Durkin: Interactive technologies and develo...
 
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...
 Research + Psychology = Magic How to Plan and Analyze Research with the COM-... Research + Psychology = Magic How to Plan and Analyze Research with the COM-...
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...
 
What Companions Know and Remember
What Companions Know and RememberWhat Companions Know and Remember
What Companions Know and Remember
 
Educational Psychology and Social Media
Educational Psychology and Social MediaEducational Psychology and Social Media
Educational Psychology and Social Media
 
Democratizing Design with Aging Adults - Davis et al. - 4S 2019
Democratizing Design with Aging Adults - Davis et al. - 4S 2019Democratizing Design with Aging Adults - Davis et al. - 4S 2019
Democratizing Design with Aging Adults - Davis et al. - 4S 2019
 
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/Social barriers at http://projects.iq.harvard.edu/attribution_workshop/
Social barriers at http://projects.iq.harvard.edu/attribution_workshop/
 
SNS_and_Its_impact_on_Indian_Youth_ppt.ppt
SNS_and_Its_impact_on_Indian_Youth_ppt.pptSNS_and_Its_impact_on_Indian_Youth_ppt.ppt
SNS_and_Its_impact_on_Indian_Youth_ppt.ppt
 
Delaware training slides
Delaware training slides Delaware training slides
Delaware training slides
 
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...What can Educational Neuroscience Research Tell Use about Geriatric Learners ...
What can Educational Neuroscience Research Tell Use about Geriatric Learners ...
 
Online Groups & Facilitation (Social Work Perspective)
Online Groups & Facilitation (Social Work Perspective)Online Groups & Facilitation (Social Work Perspective)
Online Groups & Facilitation (Social Work Perspective)
 

Recently uploaded

VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130Suhani Kapoor
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfParomita Roy
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Delhi Call girls
 
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...Pooja Nehwal
 
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...amitlee9823
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Douxkojalkojal131
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130Suhani Kapoor
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...SUHANI PANDEY
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja Nehwal
 
Case Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneCase Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneLukeKholes
 
Tapestry Clothing Brands: Collapsing the Funnel
Tapestry Clothing Brands: Collapsing the FunnelTapestry Clothing Brands: Collapsing the Funnel
Tapestry Clothing Brands: Collapsing the Funneljen_giacalone
 
Government polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdGovernment polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdshivubhavv
 
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵anilsa9823
 
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...ranjana rawat
 
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...Call Girls in Nagpur High Profile
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxjanettecruzeiro1
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Servicearoranaina404
 
The Art of Batik, template ppt aesthetic
The Art of Batik, template ppt aestheticThe Art of Batik, template ppt aesthetic
The Art of Batik, template ppt aestheticTiaFebriani
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentationamedia6
 

Recently uploaded (20)

VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
 
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
Best VIP Call Girls Noida Sector 44 Call Me: 8448380779
 
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...Kurla Call Girls Pooja Nehwal📞 9892124323 ✅  Vashi Call Service Available Nea...
Kurla Call Girls Pooja Nehwal📞 9892124323 ✅ Vashi Call Service Available Nea...
 
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Brookefield Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Gi...
 
Case Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, PuneCase Study of Hotel Taj Vivanta, Pune
Case Study of Hotel Taj Vivanta, Pune
 
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
 
Tapestry Clothing Brands: Collapsing the Funnel
Tapestry Clothing Brands: Collapsing the FunnelTapestry Clothing Brands: Collapsing the Funnel
Tapestry Clothing Brands: Collapsing the Funnel
 
Government polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcdGovernment polytechnic college-1.pptxabcd
Government polytechnic college-1.pptxabcd
 
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
 
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...
(AISHA) Ambegaon Khurd Call Girls Just Call 7001035870 [ Cash on Delivery ] P...
 
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...
VVIP Pune Call Girls Hadapsar (7001035870) Pune Escorts Nearby with Complete ...
 
SD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptxSD_The MATATAG Curriculum Training Design.pptx
SD_The MATATAG Curriculum Training Design.pptx
 
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts ServiceVVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
VVIP CALL GIRLS Lucknow 💓 Lucknow < Renuka Sharma > 7877925207 Escorts Service
 
The Art of Batik, template ppt aesthetic
The Art of Batik, template ppt aestheticThe Art of Batik, template ppt aesthetic
The Art of Batik, template ppt aesthetic
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentation
 

Requirements by Proxy - Designing Computer Games for Users with Learning Disability

  • 1. Dr Patrick Stacey Senior Lecturer Loughborough University Requirements by Proxy – Designing Games for Users with Learning Disabilities
  • 2. There are 1.4 million people with learning disability (LD) in the UK and 75% of GPs do not know how to treat them. This user group is highly vulnerable and deserve special attention and help from all segments of society and industry, including computer game design. Computer games offer promise in motivating people with LD to carry out the basics in life, such as physical exercise. We conducted a mixed-method study of one such game called Somability by Cariad Interactive. The findings have implications not only for game design for LD users but challenge the well- established notion that requirements should faithfully be elicited from users; particularly in the case of LD, this is not possible. The talk is based on a paper presented at HICSS in 2017.
  • 3.
  • 5.
  • 6. Mild LD • This form refers to slight sensory or motor deficits • Most of the people in this group are never diagnosed and are able to live independently • They might need help with employment and housing or when under unusual stress (Bouras et al., 1995)
  • 7. Moderate LD This form refers to people who can talk and care for themselves but under supervision Adults can undertake simple work 6% of adults with LD are in paid work (Bouras et al., 1995; Vercida.com)
  • 8. Severe LD • People with severe LD have a slow pace of learning • They may be able to communicate in a simple way • They can perform easy tasks and engage in limited social interactions • Often need help with daily activities and need to live under close supervision (Bouras et al., 1995; Hardie and Tilly, 2012)
  • 9. Profound LD • A person with profound LD usually has a number of disabilities which could include impairments to hearing, movement and vision. • This can also include conditions such as epilepsy and autism. • need help with daily activities. • Their behaviors could be challenging for others • They find it very difficult to communicate with others • Tend to be neglected and excluded from society and there is need to increase meaningful social interactions (Ware, 2004; Kieron and Nind, 2005; Hardie and Tilly, 2012)
  • 10. Generally, people with LD: • Struggle with physical movement and have low fitness performance in terms of strength, endurance, and motor coordination • => associated with level of LD, limited motor development, sedentary lifestyle, mental impairments, short attention span, lack of motivation • • Struggle with mental health • are often withdrawn, engage in obsessive or compulsive behaviors that would stop them from participating in everyday activities, and have low self-esteem. (Halle et al., 1999; Guidetti et al., 2010; Golubović, and Maksimović, 2012; Lacey, and Oyvry, 2013)
  • 11. LD Induced by: • Maternal accident or illness while pregnant… • Genes • Lac of oxygen during childbirth, has trauma to the head, or is born too early. • early childhood illnesses, accidents and seizures. (Mencap)
  • 12. ‘Disability’ • “People with disabilities continue to suffer from discrimination in jobs, education, and housing, and are deprived of capabilities as basic as the freedom to move about. Even in aspects of life such as friendships, disabled people, especially if they are cognitively disabled, find themselves excluded (Reinders, 2008). Disability is in search of an ethics that will both articulate the harms faced by people with disabilities—discrimination that threatens dignity as well as well‐being—and offer moral resources for redress.” (Kittay, 2011)
  • 13.
  • 14. LD User Requirement Challenges • Highly sensitive and vulnerable • Socially uncomfortable, withdrawn • Struggle physically • Lack motivation • Mental health issues • Need support on a daily basis • May not be able to communicate at all. • Can be ‘distressing’ for a designer/engineer to interview them So, how do you capture the requirements?
  • 16. Thou Shalt Gather Requirements • Requirements Engineering is massive, well-established • User engagement maxim • Without user requirements, always risk usability failure, etc.
  • 17. Standard Approaches • Sommerville and Sawyer (1997): requirements elicitation methods include interviews, team meetings, focus groups, prototyping… • In Agile, user stories are elicited and inscribed onto story cards (Abrahamsson et al., 2002) • In game development, highly emergent – play-testing approach, e.g. Boomerang model (Stacey and Nandhakumar, 2008) • GUIs: “I can’t tell you in advance, but I’ll know it when I see it (IKIWISI). In such a case, it is a high risk to try to document the GUI in advance” (Ågerfalk and Fitzgerald, 2006:p31) • Always some unpredictability! Need to be adaptive (Sawyer, Bencomo et al).
  • 18. Sensitive User Approaches • Popular sensitive user group is the elderly • Popular technology research case is the mobile phone de Urturi Breton et al (2012): • Mismatch between LD users and design mental models • “The specific set of requirements needed can be found by involving intellectually challenged users in the design process starting at the requirement stage and ideally throughout the entire development phase as well.”
  • 19. Sensitive User Approaches ii Nicol, Lumsden et al., (2015) take this further: • “In the absence of a complete methodology for working with older users, researchers and designers are often left to improvise their own methods.” • “Antona et al. surveyed 12 design techniques and evaluated their usefulness for use with older adults. Only 5 were deemed appropriate without modification: direct observation; activity diaries & cultural probes; scenarios & personas; prototyping; and art-based approaches.” • “Is it more difficult to run ethnographic studies with older adults given the more socially intimate nature of the activities being observed -i.e. in the home or other social space compared with much ethnography, which is workplace-focused?”
  • 20. LD Sensitive Users Cheverst et al’s (2011) response to Nicol et al (2015) is “Yes it is”: • Design ethnography impractical: • “…the highly personal character of such settings presents conventional observational techniques, such as ethnography, with obdurate problems that make direct observation intrusive, disruptive and inappropriate on occasion. ” • You don’t gather direct LD user requirements
  • 21. So what’s left? Design in the dark ? (Nandhakumar and Jones, 1997)
  • 22. 3. Our Case Findings
  • 23. The Case of ‘Somability’ • Somability is a fitness game by Cardiff Metropolitan University in partnership with Cariad Interactive. • It contains three games: Reach, Balance and Flow. • Reach - users reach high with their reflections to touch the shapes on the screen. • Balance - users open their arms and to balance as many digital balls as possible. • Flow - a task-free game where users perform any movements they like.
  • 24. Data Collection • Qualitative (Interviews and Observations) • Survey • 10 people involved in game development interviewed: • programmers, graphic designers, managers, researchers, dancers, facilitators and care givers. • Natural observations: • (a) of game designers developing the game. (b) of beta testing by designers and users from a day care center - we observed 26 people.
  • 25. Qualitative Study Findings: • We conducted observations, interviews with experts: game designers’ user analysis based on role-playing, method acting (e.g. Rain man), rehearsal and performance with LD experts • > Less intrusive (Cheverest et al 2011), creative (Maiden et al., 2004), empathic (Stacey and Tether, 2015) • Observations of users: they appeared to enjoy the game, felt in control, became more interactive with others, everyone wanted to have a go in front of ‘the machine,’ often promoting healthy competition. • Side benefit is that it takes the strain off the carers • Somability deemed a success by all involved
  • 26. Contributions of Qual Study: Theatrical techniques were successful LD Software developers could adopt the technique more widely Role-playing is used in mainstream game and software design, but the motivation for using it different However, this approach is not enough for an LD game; empathic design principles and characteristics required
  • 27. Quantitative Follow-on Study • Survey of experts in healthcare and game design • 245 responses with a response rate of 41.8% (245/586): • 114 game designers and 131 from healthcare professionals • Five-point Likert scale Sub-hypotheses / design characteristics Sources Fitness games should: H1a: promote physical exercise H1b: encourage social connections Qualitative findings H1c: develop users’ self-esteem H1d: decrease users’ anxiety Lotan et al (2009) Hutzler & Korsensky (2010) Fitness games could be simplified through: H2a: allowing mistakes Qualitative findings H2b: allowing repetitive play H2c: a clear interface H2d: tactile features H2e: non-tactile features Coles et al (2007) Werbach & Hunter (2012) Nicolle and Abascal (2001) During game play, users should: H3a: start to play with others H3b: become more independent Qualitative findings H3c: compete with each other H3d: feel happier Vansteenkiste & Deci (2003) Yalon-Chamovitz & Weiss (2008)
  • 29. Interpretation / Contributions: in addition to the primary purpose, motivating physical exercise, games should promote social connections and decrease anxiety LD users should be allowed to make mistakes and enjoy repetitive play. Simplified, repetitive fitness LD games should not only make users healthier but also improve their mental and social conditions Competition, has to be handled carefully and to be kept in a safe level. happiness, independence and social skills will grow during play
  • 32. • Sensitive requirements-by-proxy approach: merit in theatrical techniques / method acting to understand the LD user. Need involvement of caregivers (cf Nicol, Lumsden et al 2015) • A way of Tuning-in • cf. IDEO design ethos • But even this sensitive approach is not enough for LD
  • 33. Similar Empathic Approach in Cancer Care Facility Design “We buffered the whole building with the birch trees, so you get the wind in the birch trees, and then there are these huge leaves in one of the courtyard gardens, on the Tetrapanax [rice paper plant], so when it rains you get this ‘patter’ on the leaves. Then there is the perfume, so that recurs again, again and again in the garden, and then there is taste, so in all the gardens there are edible things… So by stimulating people’s senses you just very naturally get them to tune into a place.” (Landscape designer) (Stacey and Tether, 2015)
  • 34. Predictable LD Design Requirements Games for those with LD requires specific, special game characteristics: repetition, safety, physical movement, fun, socialization… less of: scoring per se and competition
  • 36. Liu, L., Stacey, P. K., Tarafdar, M., & Kourentzes, N. (2017). Simplifying Fitness Games for Users with Learning Disabilities. In 50th Hawaii International Conference on Systems Sciences. P. Stacey, and J. Nandhakumar. "Opening up to agile games development." Communications of the ACM 51.12, 2008, pp. 143-146. Stacey, P. K., & Tether, B. S. (2015). Designing Emotion- Centred Product Service Systems: The Case of a Cancer Care Facility. Design Studies, 40, 85-118. N. Bouras, B. Murray, and T. Joyce, eds. Mental Health in Learning Disabilities: A Training Pack for Staff Working with People who Have a Dual Diagnosis of Mental Health Needs and Learning Disabilities. E. Hardie, and L. Tilly. An introduction to supporting people with a learning disability. Sage, 2012. J. Ware, "Ascertaining the views of people with profound and multiple learning disabilities." British Journal of Learning Disabilities 32.4, 2004, pp. 175- 179. Sheehy, Kieron, and Melanie Nind. "Emotional well‐being for all: mental health and people with profound and multiple learning disabilities." British Journal of Learning Disabilities 33.1, 2005, pp. 34-38. Š.Golubović, J. Maksimović, B. Golubović, and N. Glumbić, "Effects of exercise on physical fitness in children with intellectual disability." Research in developmental disabilities 33.2, 2012, pp. 608-614. J. W. Halle, D. Gabler-Halle, and Y. B. Chung. "Effects of a peer- mediated aerobic conditioning program on fitness levels of youth with mental retardation: two systematic replications." Mental retardation 37.6, 1999, L. Guidetti, E. Franciosi, M.C. Gallotta, G.P. Emerenziani, and C. Baldari, "Could sport specialization influence fitness and health of adults with mental retardation?." Research in developmental disabilities P. Lacey, and C. Oyvry. People with Profound & Multiple Learning Disabilities: A Collaborative Approach to Meeting. Routledge, 2013.