Gamification Platform for Promotion, Engagement and Education
1.
2.
3.
4.
5.
6.
7.
8.
9.
10. Endless
Possibili,es
Tourism:
Explore
a
city
or
a
museum
Events:
promote
an
event
Marke0ng:
adver,se
a
product
Produc0vity:
boost
produc,vity
at
work
(or
at
school)
Charity:
support
a
cause
Commerce:
build
loyalty
Educa0on:
engage
students
Volunteering:
involve
the
ci,zens
Fun:
have
fun
with
your
friends
11. Our
Vision
A
gamifica,on
pla<orm
A
layer
for
gamifica,on
ideas
A
tool
to
promote,
involve,
educate,
engage