The Dark Art of Autonomy

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The future of teamwork has a distinctively autonomous slant to it. While much attention is being paid to the tools that keep a team running, little is paid to the psychological health of team members. Like it or not, we're primates with social needs. Pixels don't engage us like personalities. Carl will review the issues teams face now and in the future. He'll also share the path to creating a warm, nurturing environment where hierarchies are just a footnote.

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The Dark Art of Autonomy

  1. 1. Carl Smith The Advisor THE DARK ART OF AUTONOMY
  2. 2. Uncertainty! Twentieth Century Fox Film Corporation
  3. 3. Hierarchy
  4. 4. Flat
  5. 5. Opt-in
  6. 6. What are the raw materials? Twentieth Century Fox Film Corporation
  7. 7. NoAssholes
  8. 8. SelfStarter
  9. 9. Social
  10. 10. Collaborative
  11. 11. ResultsDriven
  12. 12. CraveFeedback
  13. 13. What do they need individually? Twentieth Century Fox Film Corporation
  14. 14. Autonomy
  15. 15. Mastery
  16. 16. Purpose
  17. 17. CollectiveAction
  18. 18. Energy
  19. 19. What do they need as a team? Twentieth Century Fox Film Corporation
  20. 20. Transparency
  21. 21. Trust
  22. 22. Support
  23. 23. Communication
  24. 24. FaceTime
  25. 25. Inside Jokes
  26. 26. ALocalPresence
  27. 27. Structure
  28. 28. Who’s in charge? Twentieth Century Fox Film Corporation
  29. 29. AmbientAccountability
  30. 30. I CREATED A MONSTER! Twentieth Century Fox Film Corporation
  31. 31. It’sfinethatwe’renotgoingtoCrestedButte(althoughIthinkthereisavaluein therethatisseriouslybeingoverlooked,IMHO)…butCarl,itwouldhavebeen niceifyouwouldhavediscusseditwithyourteamfirst.Idon’tevenfeellikeyou haveagoodenoughideaofwherewe’reatwiththeprojects…howcouldyou?˝
  32. 32. "Justhadthemostamazing experience@ngenworks.When mostcompanieshidebehinddoors, nGenknocksdownwalls."
  33. 33. Lessons Learned Twentieth Century Fox Film Corporation
  34. 34. Power Without Experience Twentieth Century Fox Film Corporation
  35. 35. Culture Games Twentieth Century Fox Film Corporation
  36. 36. Experiment Twentieth Century Fox Film Corporation
  37. 37. It’s Alive!
  38. 38. It’s Alive!
  39. 39. It’s Alive!
  40. 40. It’s Alive!
  41. 41. It’s Alive!
  42. 42. It’s Alive!
  43. 43. It’s Alive!
  44. 44. It’s Alive!
  45. 45. “Losersassembleinlittlegroups andcomplainaboutthecoaches andplayersinotherlittlegroups. Butwinnersassembleasateam.”˛ -EmlenTunnell
  46. 46. carl@ngenworks.com @carlsmith

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