SlideShare a Scribd company logo
1 of 29
Alexandra Heide
Rebecca Emmons
Rachel Fisher
Courtney Ewins
Michael Aamot
Group 101
Agenda
• Background Information
• Managerial Decision & Research Objectives
• Secondary Research
• Exploratory Research
• Survey
• Findings
• Limitations
• Recommendations
• Questions
Background
• Fully automated DVD
rental kiosk typically
located in McDonalds
offering new release
rentals for $1 per night
• redbox holds 9% of the
video rental market
share
Managerial Decision
• Should redbox extend its product line to
increase market share among students?
Research Objectives
Considerations:
• Add more locations
• Offer video game rentals
• Create a rewards program
• Sales totaled $519 million in 2008
• Sales projected to reach 1.4 billion in
five years
Secondary Research Findings
Video Rental Kiosks
Secondary Research Findings
• Currently 15,000 redbox
kiosk locations nationwide
• Slated to increase to 20,000
by the end of 2009
• Main U of M campus
locations include:
o McDonald’s on 15th
Avenue
o Lund’s on University
Avenue
Location
• In survey of 5,000 Gamefly.com customers
(90% male) more than 50% of respondents
rent video games – on average about 11
games per month
• A study from Pew Internet Research finds
that 70% of college students play video
games at least “once in a while”
Secondary Research
Findings
Video Games
• Create a sense of customer loyalty without
requiring more commitment on the part of the
consumer
Customer Acquisition vs. Customer Retention
It costs 5 times as much money to find a new
customer than it does to get a current customer to
come back and do business with you
Secondary Research Findings
Costumer Loyalty
Exploratory Research
Sample Questions:
• When you watch a movie do you
usually stay home or go to a
theater?
• How often do you rent movies?
• Where do you rent movie from
most frequently? Why?
• How much money do you spend
per month on DVD rentals?
• In your opinion, what company
do you think is the top in video
rental service?
Conducted 6 Interviews
Why?
• In-depth, individualized
responses
• Notice themes
• Avoid external
influences
Exploratory Research
Findings:
• Price and convenience are the most important
factors for college students
• Non-committal service is key (no monthly or late
fees)
• Rental decision is unpredictable
• Likert, Interval, Nominal Questions
What factors are most important to you in terms of redbox locations?
(Please circle a number 1-5.)
 Close to where you live
 Close to where you work
 Close to where you shop
 Close to where you eat
 On your daily route
Where would a new redbox location be the most useful to you?
(Please rank the following choices from 1 to 6, 1 being the most
important and 6 being the least important.)
 By the dorms
 In Coffman Union
 At popular bus stops
 Near the library
 Outside restaurants and bars
 Near campus ATMs
Survey Design
Are you a member of any rewards
programs/points/loyalty programs? (Used for the
purpose of promotions only, this does not include
corporate credit cards.)
If yes, does being a member of a loyalty program
influence you to do business with the company more
often?
If redbox offered a loyalty program, how likely would you
be to sign-up?
Survey Design
Sample Questions Continued:
• Convenience Sampling
• Sample Size: 214
• n=196; 95% Confidence Interval so z=1.96;
p=0.50; H=0.07 (precision level)
• Distribution: Paper & electronic formats via
qwiksurvey.com
• Response Rate: 100% for paper surveys;
unclear for internet
Survey Methodology
Survey Results – Demographics
Survey Results – Demographics
Survey Results – Demographics
Survey Results – Demographics
Survey Results – Demographics
Video Games
• 196 out of 214 do not rent video games
• How often video games rented + likeliness to
rent from kiosk had means below 1.7
• Not a practical market based on our sample
Locations
Considerations:
• redbox “users”
• Daily route and
where you live
t-Test: Paired Two Sample for
Means
Q7: Daily
Route Tested #
Mean 4.042105 3
Variance 1.232251 0
Observatio
ns 95 95
Pearson
Correlation #DIV/0!
Hypothesiz
ed Mean
Difference 0
df 94
t Stat 9.150058
P(T<=t)
one-tail 5.9E-15
t Critical
one-tail 1.661226
P(T<=t)
two-tail 1.18E-14
t Critical
two-tail 1.985523
t-Test: Paired Two Sample for
Means
Q7: Live Tested #
Mean 4.663158 3
Variance 0.715118 0
Observatio
ns 95 95
Pearson
Correlation #DIV/0!
Hypothesiz
ed Mean
Difference 0
df 94
t Stat 19.16931
P(T<=t)
one-tail 1.53E-34
t Critical
one-tail 1.661226
P(T<=t)
two-tail 3.06E-34
t Critical
two-tail 1.985523
Locations
Ideal Kiosk Spots:
• redbox “users”
• Examine ranking of 6
options
• Coffman only statistically
viable option
t-Test: Paired Two Sample for Means
Coffman
Union Tested #
Mean 2.673684 3
Variance 2.349832 0
Observations 95 95
Pearson
Correlation #DIV/0!
Hypothesized
Mean
Difference 0
df 94
t Stat -2.07483
P(T<=t) one-
tail 0.020368
t Critical one-
tail 1.661226
P(T<=t) two-
tail 0.040735
t Critical two-
tail 1.985523
Rewards Programs
• Are rewards programs
with it?
• Chi-Square to test the
relationship
• P-value smaller than
.05
• We can conclude that
there is a relationship.
Actual Yes Member Not a Member Row total
Yes do business
more often 97 9 106
No, do not do
business more
often 24 84 108
ColumnTotal 121 93 214
Expected yes no
yes 59.93458 46.06542056
no 61.06542 46.93457944
Chi-Test Results
1.55958E-24
Rewards Programs
• How likely are people to sign up for a redbox
rewards program?
• We wanted to find out about the range of
interested individuals, not just frequent users
• We tested those who have rented before and
those who rent from redbox most often
• Time & Money
• Survey Representation
• Nominal Questions
• Video Game Rentals
Limitations
Recommendations
Due to our research findings, we suggest:
• Putting a redbox kiosk in Coffman Union
• Not offering not offering video game rentals
• Introducing a rewards/customer loyalty
program
Further Research
If we were to pursue further research, it would be
interesting to explore:
• What location within Coffman Union is most
ideal
• Which rewards programs are most effective
Questions?

More Related Content

Similar to Marketing Research - redbox

Mr course module 06
Mr course module 06Mr course module 06
Mr course module 06
MROC Japan
 
Tfi2 doc-market research1
Tfi2 doc-market research1Tfi2 doc-market research1
Tfi2 doc-market research1
littlebird125
 

Similar to Marketing Research - redbox (20)

The latte levy; Why environmental policy requires theory in design and the pu...
The latte levy; Why environmental policy requires theory in design and the pu...The latte levy; Why environmental policy requires theory in design and the pu...
The latte levy; Why environmental policy requires theory in design and the pu...
 
FF_CRUK_DSL_Handout
FF_CRUK_DSL_HandoutFF_CRUK_DSL_Handout
FF_CRUK_DSL_Handout
 
How to Benchmark Your Online Customer Experience Against Competition
How to Benchmark Your Online Customer Experience Against CompetitionHow to Benchmark Your Online Customer Experience Against Competition
How to Benchmark Your Online Customer Experience Against Competition
 
Final Presentation MNFPC
Final Presentation MNFPCFinal Presentation MNFPC
Final Presentation MNFPC
 
Product biz plan template 1.0
Product biz plan template 1.0Product biz plan template 1.0
Product biz plan template 1.0
 
Mr course module 06
Mr course module 06Mr course module 06
Mr course module 06
 
How to Set Up and Run Hypothesis Tests
How to Set Up and Run Hypothesis TestsHow to Set Up and Run Hypothesis Tests
How to Set Up and Run Hypothesis Tests
 
Product market fit gap
Product market fit gapProduct market fit gap
Product market fit gap
 
Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and...
Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and...Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and...
Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and...
 
Tfi2 doc-market research1
Tfi2 doc-market research1Tfi2 doc-market research1
Tfi2 doc-market research1
 
Frank wright - Where do I go from here?
Frank wright - Where do I go from here?Frank wright - Where do I go from here?
Frank wright - Where do I go from here?
 
SFU Business models sfu vc 2017
SFU Business models sfu vc 2017SFU Business models sfu vc 2017
SFU Business models sfu vc 2017
 
Rethinking planning
Rethinking planningRethinking planning
Rethinking planning
 
Sampling in Market Research
Sampling in Market ResearchSampling in Market Research
Sampling in Market Research
 
Business reasearch about D-MArt ppt
Business reasearch about D-MArt pptBusiness reasearch about D-MArt ppt
Business reasearch about D-MArt ppt
 
Concept testing, product architecture and design of modular system
Concept testing, product architecture and design of modular systemConcept testing, product architecture and design of modular system
Concept testing, product architecture and design of modular system
 
Research design
Research designResearch design
Research design
 
Pollard ICMA Draft
Pollard ICMA DraftPollard ICMA Draft
Pollard ICMA Draft
 
Market Research for Start-ups
Market Research for Start-upsMarket Research for Start-ups
Market Research for Start-ups
 
Market Research for Start-ups
Market Research for Start-upsMarket Research for Start-ups
Market Research for Start-ups
 

More from minneapplealex (6)

Brand Management - Levis Brand Exploratory and Inventory
Brand Management - Levis Brand Exploratory and InventoryBrand Management - Levis Brand Exploratory and Inventory
Brand Management - Levis Brand Exploratory and Inventory
 
Sales Management - Bausch &amp; Lomb Presentation
Sales Management - Bausch &amp; Lomb PresentationSales Management - Bausch &amp; Lomb Presentation
Sales Management - Bausch &amp; Lomb Presentation
 
Business Communication Final Project Presentation - Target
Business Communication Final Project Presentation - Target Business Communication Final Project Presentation - Target
Business Communication Final Project Presentation - Target
 
Business Communication Final Project Paper - Target
Business Communication Final Project Paper - TargetBusiness Communication Final Project Paper - Target
Business Communication Final Project Paper - Target
 
the fence
the fencethe fence
the fence
 
Integrated Marketing Communications - Weisman Art Museum Consulting Project
Integrated Marketing Communications - Weisman Art Museum Consulting ProjectIntegrated Marketing Communications - Weisman Art Museum Consulting Project
Integrated Marketing Communications - Weisman Art Museum Consulting Project
 

Marketing Research - redbox

  • 1. Alexandra Heide Rebecca Emmons Rachel Fisher Courtney Ewins Michael Aamot Group 101
  • 2. Agenda • Background Information • Managerial Decision & Research Objectives • Secondary Research • Exploratory Research • Survey • Findings • Limitations • Recommendations • Questions
  • 3. Background • Fully automated DVD rental kiosk typically located in McDonalds offering new release rentals for $1 per night • redbox holds 9% of the video rental market share
  • 4. Managerial Decision • Should redbox extend its product line to increase market share among students? Research Objectives Considerations: • Add more locations • Offer video game rentals • Create a rewards program
  • 5. • Sales totaled $519 million in 2008 • Sales projected to reach 1.4 billion in five years Secondary Research Findings Video Rental Kiosks
  • 6.
  • 7.
  • 8. Secondary Research Findings • Currently 15,000 redbox kiosk locations nationwide • Slated to increase to 20,000 by the end of 2009 • Main U of M campus locations include: o McDonald’s on 15th Avenue o Lund’s on University Avenue Location
  • 9. • In survey of 5,000 Gamefly.com customers (90% male) more than 50% of respondents rent video games – on average about 11 games per month • A study from Pew Internet Research finds that 70% of college students play video games at least “once in a while” Secondary Research Findings Video Games
  • 10. • Create a sense of customer loyalty without requiring more commitment on the part of the consumer Customer Acquisition vs. Customer Retention It costs 5 times as much money to find a new customer than it does to get a current customer to come back and do business with you Secondary Research Findings Costumer Loyalty
  • 11. Exploratory Research Sample Questions: • When you watch a movie do you usually stay home or go to a theater? • How often do you rent movies? • Where do you rent movie from most frequently? Why? • How much money do you spend per month on DVD rentals? • In your opinion, what company do you think is the top in video rental service? Conducted 6 Interviews Why? • In-depth, individualized responses • Notice themes • Avoid external influences
  • 12. Exploratory Research Findings: • Price and convenience are the most important factors for college students • Non-committal service is key (no monthly or late fees) • Rental decision is unpredictable
  • 13. • Likert, Interval, Nominal Questions What factors are most important to you in terms of redbox locations? (Please circle a number 1-5.)  Close to where you live  Close to where you work  Close to where you shop  Close to where you eat  On your daily route Where would a new redbox location be the most useful to you? (Please rank the following choices from 1 to 6, 1 being the most important and 6 being the least important.)  By the dorms  In Coffman Union  At popular bus stops  Near the library  Outside restaurants and bars  Near campus ATMs Survey Design
  • 14. Are you a member of any rewards programs/points/loyalty programs? (Used for the purpose of promotions only, this does not include corporate credit cards.) If yes, does being a member of a loyalty program influence you to do business with the company more often? If redbox offered a loyalty program, how likely would you be to sign-up? Survey Design Sample Questions Continued:
  • 15. • Convenience Sampling • Sample Size: 214 • n=196; 95% Confidence Interval so z=1.96; p=0.50; H=0.07 (precision level) • Distribution: Paper & electronic formats via qwiksurvey.com • Response Rate: 100% for paper surveys; unclear for internet Survey Methodology
  • 16. Survey Results – Demographics
  • 17. Survey Results – Demographics
  • 18. Survey Results – Demographics
  • 19. Survey Results – Demographics
  • 20. Survey Results – Demographics
  • 21. Video Games • 196 out of 214 do not rent video games • How often video games rented + likeliness to rent from kiosk had means below 1.7 • Not a practical market based on our sample
  • 22. Locations Considerations: • redbox “users” • Daily route and where you live t-Test: Paired Two Sample for Means Q7: Daily Route Tested # Mean 4.042105 3 Variance 1.232251 0 Observatio ns 95 95 Pearson Correlation #DIV/0! Hypothesiz ed Mean Difference 0 df 94 t Stat 9.150058 P(T<=t) one-tail 5.9E-15 t Critical one-tail 1.661226 P(T<=t) two-tail 1.18E-14 t Critical two-tail 1.985523 t-Test: Paired Two Sample for Means Q7: Live Tested # Mean 4.663158 3 Variance 0.715118 0 Observatio ns 95 95 Pearson Correlation #DIV/0! Hypothesiz ed Mean Difference 0 df 94 t Stat 19.16931 P(T<=t) one-tail 1.53E-34 t Critical one-tail 1.661226 P(T<=t) two-tail 3.06E-34 t Critical two-tail 1.985523
  • 23. Locations Ideal Kiosk Spots: • redbox “users” • Examine ranking of 6 options • Coffman only statistically viable option t-Test: Paired Two Sample for Means Coffman Union Tested # Mean 2.673684 3 Variance 2.349832 0 Observations 95 95 Pearson Correlation #DIV/0! Hypothesized Mean Difference 0 df 94 t Stat -2.07483 P(T<=t) one- tail 0.020368 t Critical one- tail 1.661226 P(T<=t) two- tail 0.040735 t Critical two- tail 1.985523
  • 24. Rewards Programs • Are rewards programs with it? • Chi-Square to test the relationship • P-value smaller than .05 • We can conclude that there is a relationship. Actual Yes Member Not a Member Row total Yes do business more often 97 9 106 No, do not do business more often 24 84 108 ColumnTotal 121 93 214 Expected yes no yes 59.93458 46.06542056 no 61.06542 46.93457944 Chi-Test Results 1.55958E-24
  • 25. Rewards Programs • How likely are people to sign up for a redbox rewards program? • We wanted to find out about the range of interested individuals, not just frequent users • We tested those who have rented before and those who rent from redbox most often
  • 26. • Time & Money • Survey Representation • Nominal Questions • Video Game Rentals Limitations
  • 27. Recommendations Due to our research findings, we suggest: • Putting a redbox kiosk in Coffman Union • Not offering not offering video game rentals • Introducing a rewards/customer loyalty program
  • 28. Further Research If we were to pursue further research, it would be interesting to explore: • What location within Coffman Union is most ideal • Which rewards programs are most effective