5. Microsoft Kinect
• Mapped players position to in game avatars
using own joint rotation algorithm.
• Created scalable streaming server for
Kinect-Unity integration (multiple
networked Kinects).
• Created a wide range of gesture
recognition and linear mapping tools for
user input.
6. Character & Set Design
• Designed and modeled all iconic content in
game.
• Used existing models where appropriate.
• Created, document, and used a
standardized process for all sections.
7.
8. Animation &
Production
• Unity does not support all Maya animation
abilities.
• Professor cloth simulation.
• Kinect upper body & animation lower body.
9. Procedural Generation
• Each level run is never the same.
• Game potentially never ends.
• Stable memory usage.
• Player moved through the level with
waypoints.
10. Group Process
• Regularly met in MVB.
• Fortnightly meetings with mentor.
• Version control through git.
• Task sync through Trello.
11.
12. In Summary...
• Some interesting challenges.
• ... Some never before seen!
• One committed group with a diverse skill
set.
• If we did it again? Much the same.