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This document provides instructions for designing a simple racing game in Scratch, including adding a back drop, track, starting and finish lines, reset code, a car, action code to control the car, turbo boost dots, crash detection, and a link to play the completed game. The lesson plan explains how to organize the different elements of the game like the track, car, and controls on the screen and code their functions and interactions to create a basic racing game in Scratch.

















