Video Games can teach us some important lessons about life and leadership! Time spend with video games is not a waste, if the teach you how to be a better manager, leader, student, employee or person! Here are a few ideas that videogames can provide a framework for.
More than gamification, this presentation demonstrates the idea of "allegamy" - allegory from videogames. More detailed lessons can be found at http://ClassicallyTrained.net.
What if I told you to Tetris contains a life changing time management technique that will allow you to tear through literally hundreds of emails very short time? To be able to quickly address the concerns contained within them, meanwhile having an almost Zen like sense of control over what's in your inbox as you watch it rapidly shrink?
What if the Uncharted series could teach you something important about discovering your own potential? If somewhere in this game lies a hidden concept and technique that were you to apply them to your own life, your ability to accomplish your own goals and dreams would expand beyond what you ever thought possible?
And would you be interested in learning about a simple idea that's incredibly overlooked today but when developed as a gamer, then translated into your view of the world around you, you will experience freedom from blaming, procrastinating, and victim thinking?
Well...all this IS possible, and that's why I'm here today.
Jane McDonald talks about Her last game, SuperBetter, which was created to help her overcome debilitating after-effects from a concussion injury
Quote for Ted talk about how videogames can add 10 years to your life
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
Game world – we are heroes – we act bravely,
“What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists?”
To put this in perspective, the number of hours that gamers world-wide have spent playing "World of Warcraft" alone adds up to 5.93 million years.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Now if I had thought ahead and had a Plan B, well, I would've immediately known which team I was going to select if I didn't have a chance to play the Chicago Bulls.
I would've stepped back and said well my preference is to play as the bulls but if I can't play as them my next choices charlotte.
And in the game would've begun and who knows? the outcome might've been different.
As it was I panicked, my groove was thrown off, and I didn't really play my best and a lot of that was because the combination of the high-pressure and the emotional upset of getting my team - so I choked.
So how does this apply to life to work or to school? we all have our best case scenario are preferred choice, but we stopped to ask yourself what if I don't get my preference?
what's my Plan B? Whats my plan C? you might have to go to the whole alphabet
for some reason we have this crazy idea that everything in this world is going to lineup the way we wanted to
How you handle not getting what you want says much more about your ability to be successful in the times did you do get exactly what it is that you want
1. Learn from others’ mistakes. Player 2 has an advantage if they remember that Player 1 died trying to pet that spiked plant. (Source: Every Super Mario Game)
9. Fruits & Veggies make you bigger and stronger. (Mario, Pac Man, Adventure Island, Bubble Bobble, etc)
8. You never know what you are capable of until you try. (Source: Every single crazy leap you have to make in the Uncharted games)
Consider Uncharted
Self Efficacy is a really important concept. It is task or game specific, but is a great way to learn.
Have you ever been nervous when trying something new, only to discover that you now feel especially confident after doing the same thing several times?
This is different than self-esteem, which is our feelings about things, often based on what happens to us.
Self-efficacy means having the confidence that you can accomplish something, because you have done so in the past and you continue to improve as you do it.
4. All it takes to kill a ninja is an aggressive crow. (Source: Ninja Gaiden)
7. Sharing tips and hints with others is great fun, and they’ll thank you for it! (Source: Too many games to list!)
11.Raw meat found in a box/crate/oil drum/whatever is recommended eating - ok, maybe not!!
One feature that made Galaga really interesting was the alien ship that was equipped with a tractor beam – it would fly down and shoot a wide, slow moving ray that could capture your spaceship and recruit it for the other side.
At first this seems like a fate worse than death.
Until you realize that you can get your ship back…
AND double your firepower in the process!
I still remember the sense of wonder when I first saw this accomplished. I remember how awesome I felt when I would show off this move to someone else who had no idea what was going on.
Wait, you just let yourself get captured? On purpose?
Yup. Watch and learn.
It was a risky move, but it was awesome and it let you do awesome things. Sure, it could go wrong. Your former ship was now used against you. You could lose your ship by shooting it accidentally, or having it crash into you.
Avoiding this scenario was safe.
It was average.
And it is boring.
Life can follow this same path. We can default to playing it safe, not taking risks or chasing our dreams. Content to live out our existence, in a safe, boring manner, we allow fear to stop us from advancing to a state of awesomeness.
Jon asserts that fear and doubt are just like muscles:
Every time you believe a lie about yourself, it gets easier to believe the next time.
I have to admit, I experienced all of the three voices listed above when launching ClassicallyTrained.net. And while I have managed to overcome the first two messages with increasing success, I still struggle very often with wanting to make sure something is absolutely perfect before I go forward with it. There are so many ideas and lessons I will share here, but I need to get moving to overcome perfectionism.
Perfectionism leads to procrastination, and that keeps us trapped in fear.
Video games can actually be a safe way to try things out, without the extreme risks that we find in life.
In a recent interview with Simon Sinek, I had the chance to ask him what he learned from videogames and noted the importance of what we can accomplish when we have an environment of safety.
One example he gave is when you're facing challenges in a video game and you keep trying and failing. When you keep trying the same way to overcome this challenge, only to fail over and over – eventually, you decide to try something completely different – because, why not?
Some times, the new approach is what it takes to move forward.
Just like in Tetris we perform our very best when were focused on one task at a time choosing not to worry about the next task until we completely finish what's at hand
The alien spacecraft in Space Invaders do this very thing – they attack in relentless waves, fighting even down to the last ship. Never stopping, never giving up, never turning back.
And eventually they win.
Space Invaders is a great testament to what happens when you persist. And if video games can teach us anything, it’s the ability to persist to keep trying.
Are you facing a difficult challenge or meeting resistance to a dream or goal you are pursuing?
Never give up.
Be the leader
- rise & shine Mr. Freeman –
Become the Mentor
I am keenly aware of the lack of good, strong leaders. Its up to us to change that. The world needs leadership, it needs individuals who will step up and make a difference; leaders who will make the difficult choices, and do the right thing in the face of adversity; leaders who will be for others what they wish they had for themselves.
This can be you.
It won’t be easy, but it will be worth it.
And you don’t have to wait for a “leadership” title to make this happen.
It happens each and every day, in the small things, over time, and through the relationships we build.