2. Revonsuo’s (2000) Threat Simulation Theory
Biological function of dreaming is to simulate threatening events, so we can
rehearse appropriate avoidance skills.
Ex. Robbery
Evolutionary theory
4. The Nightmare Protection Effect
Dr. Gackenbach’s Lab
High-end gamers are better prepared to protect themselves while
threatened in a dream, which can be characterized as a nightmare.
They also do not find their dreams to be particularly scary.
This effect is not found in low-end gamers.
6. Present Study
Extension of previous work by Gackenbach and colleagues.
Test effects of Companionship and Combat on Nightmare Protection with
horror games
7. Participants
96 male University students (66.7% = 18-20 yr)
Prescreened for:
Sex (Males accepted)
Dream Recall history (Minimum 1x/week)
Video Game Play History (Minimum 1x/year)
Comfort with Horror Game (Yes)
8. Instruments
Pre Game Surveys
Demographics and Media History
Emotional Reactivity Scale
Trauma Inventory
Observers Report
Post Game survey
10. Method
Left 4 Dead 2 is a zombie horror survival game
3-minute orientation to game
Post game survey
20-30 minute uninterrupted play session
Post game survey again
11. Dream Follow Up
Participants were contacted 24 hours following the game session and asked
to report a dream within the next week.
16. Conclusions
Companionship resulted in lower feelings of presence, which led to a lower
frequency of lucid dreaming.
Companionship also resulted in more threat in dreams.
Combat replicated the nightmare protection effect. Participants with
combat experienced lower aggression than those without combat.
17. Future Directions And Limitations
Virtual Reality
Video Games Matter
Scarier Game
18. Acknowledgments
Dr. Jayne Gackenbach
David Sumantry, Daniel Evans, Mike Anson, Aravin Paramaswera,
Victor Escobar, Rishav Rana, and Carson Flockhart
MacEwan University