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Iterating On Success – Mario Wynands, May 2017
iterating on success
Starting new games completely from scratch every time is very hard and risky
“Doubling down” on an existing successful formula can generate more immediate
and predictable opportunity
Doing so enables you to leverage existing investments in technology, customer base,
and creative effort to reduce costs and improve returns
Moving forward with games that you can easily iterate on means you can chase
more success faster if and when it happens
new stores and ports
A portable game will allow you to reach new customers by accessing new stores and
platforms relatively cheaply
Target the platforms and stores with the biggest markets as a priority
Moving from touch to controller, mouse or gesture inputs, and from portrait to
landscape aspect ratios can be very time consuming and expensive depending on
complexity
Be careful about stores and games where you need to maintain feature/content
parity as ongoing extra update work can generate a lot of cost
creating a sequel
A sequel should bring major improvements and new and interesting content to the
table, much more so than is possible via live ops, and not “more of the same”
Platforms are likely to get behind a sequel to a successful product at launch
Can cross promote very effectively to existing fans, but factor cannibalisation into
your modeling
creating a derivative game
Bringing a successful game formula into parallel or complementary markets can
replicate success
Look for new themes or consumer interests to wrap your derivative game around
Can cross promote well to existing fans, AND cross promote back into your old game
x1 x2 x8
iterating on failure
Some games have mostly great KPIs but are let down in a single key area that can’t
be easily resolved through live ops
Iteration on the formula can turn such a game into a winner, and help recoup your
original investment
Need to be careful to fix the problem without compromising great KPIs, so limit the
number of things that are changed
5 6 7 ?
make it easier
Use a flexible base technology like Unity
Seek incentives like featuring, cash, or favourable revenue split from platforms
Partner with brands, licensors, or publishers to fund and promote reskins
Farm porting or reskin work out to third parties for revenue share deals
x1 x3
summary
Factor potential for porting, reskinning, reworking, or creating sequels into your
greenlight and investment decisions
Port to new stores and platforms to access new customers cheaply
Consider a sequel if you can bring a LOT of new things to the table
Build complementary games to amplify portfolio effect
Rescue good games with a single flaw by trying again
Make it easier to do through technology, incentives, and partnerships
mario@pikpok.com
@mariowynands
thank you

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Iterating on Success | Mario Wynands

  • 1. Iterating On Success – Mario Wynands, May 2017
  • 2.
  • 3.
  • 4.
  • 5. iterating on success Starting new games completely from scratch every time is very hard and risky “Doubling down” on an existing successful formula can generate more immediate and predictable opportunity Doing so enables you to leverage existing investments in technology, customer base, and creative effort to reduce costs and improve returns Moving forward with games that you can easily iterate on means you can chase more success faster if and when it happens
  • 6. new stores and ports A portable game will allow you to reach new customers by accessing new stores and platforms relatively cheaply Target the platforms and stores with the biggest markets as a priority Moving from touch to controller, mouse or gesture inputs, and from portrait to landscape aspect ratios can be very time consuming and expensive depending on complexity Be careful about stores and games where you need to maintain feature/content parity as ongoing extra update work can generate a lot of cost
  • 7.
  • 8. creating a sequel A sequel should bring major improvements and new and interesting content to the table, much more so than is possible via live ops, and not “more of the same” Platforms are likely to get behind a sequel to a successful product at launch Can cross promote very effectively to existing fans, but factor cannibalisation into your modeling
  • 9.
  • 10.
  • 11. creating a derivative game Bringing a successful game formula into parallel or complementary markets can replicate success Look for new themes or consumer interests to wrap your derivative game around Can cross promote well to existing fans, AND cross promote back into your old game
  • 13. iterating on failure Some games have mostly great KPIs but are let down in a single key area that can’t be easily resolved through live ops Iteration on the formula can turn such a game into a winner, and help recoup your original investment Need to be careful to fix the problem without compromising great KPIs, so limit the number of things that are changed
  • 14. 5 6 7 ?
  • 15. make it easier Use a flexible base technology like Unity Seek incentives like featuring, cash, or favourable revenue split from platforms Partner with brands, licensors, or publishers to fund and promote reskins Farm porting or reskin work out to third parties for revenue share deals
  • 16. x1 x3
  • 17. summary Factor potential for porting, reskinning, reworking, or creating sequels into your greenlight and investment decisions Port to new stores and platforms to access new customers cheaply Consider a sequel if you can bring a LOT of new things to the table Build complementary games to amplify portfolio effect Rescue good games with a single flaw by trying again Make it easier to do through technology, incentives, and partnerships