When I worked at SapientNitro and at RBC, I conducted Lunch & Learn sessions outlining principles and tools for doing Cross-Channel Design.
The material for the presentation was compiled and synthesized from a number of workshops and sessions I attended at the Information Architecture Summit in 2012, plus contemporary online articles and books.
6. “Seamless, cross-channel experiences
are the way of the future,
as technology fades into the background
and the personal, physical, and social
context determine the methods we use
to interact with information.”
– Tyler Tate
7.
8. 8
Can be physical or digital
Devices
Media
Networks
People
Locations
9. 9
Offer the same product or service through
different channels
A customer uses one channel to complete a
task
10. bank teller image via: http://www.banktellersalaryx.com/wp-content/uploads/2012/02/bank-teller1.jpg
11. 11
Provide a product or service that can only be
fully appreciated when experienced across
multiple environments, media, and channels
12. movie poster via: http://images.wikia.com/matrix/images/d/df/Matrix_High.jpg, videogame still via:
http://www.thebestlittlefilmhouse.com/ekmps/shops/tblfh01/images/the-matrix-comics-volume-2-paperback-
2004--368-p.jpg, comic book cover via: http://images.techtree.com/ttimages/story/slowmoaction.jpg
13. 13
Provide an ecosystem
Customers move from one channel to the next
to complete a task
20. 20
Make the design – store, web, packaging –
visually consistent
Display the same information across
channels at each stage of the customer journey
Balance consistency against local
optimization
21. store photo via : http://www.shopcherrycreek.com/directory/victorias_secret_victorias_secret_beauty
23. 23
Guide transitions between channels through
calls to action, links, tags, signs, maps
Facilitate moving from one step to the next
Turn steps into a gentle slope (HCI), OR
Make ascending the steps entertaining
(gamification)
24.
25.
26. 26
Manage flow between channels
Allow the user to pick up where they left off
through bookmarks, resume functionality, etc.
28. 28
Keep in mind three different types of context:
Place
Mindset
Social
29. Starbucks ad photo via: http://speakerdeck.com/u/wallowmuddy/p/forget-channels-context-is-king
BMW billboard photo via: http://ejncommunications.wordpress.com/2012/01/25/bmw-vs-audi-billboard-war/
55. 55
“Design for Cross-Channel Experiences” – Peter Morville & Samantha Starmer
http://www.slideshare.net/morville/design-for-crosschannel-experiences &
http://www.slideshare.net/sstarmer/ia-summit-cross-channel-workshop
“The Cross-Channel Experience” – Nick Finck
http://www.slideshare.net/nickf/the-cross-channel-experience-uxlx
“Forget Channels – Context is King” – Emily Wengert
https://speakerdeck.com/u/wallowmuddy/p/forget-channels-context-is-king
“Connecting the Dots of User Experience” – Gianluca Brugnoli
http://www.slideshare.net/frogdesign/brugnoli-system-ux-1061731
56. 56
“The Rise of Cross Channel UX Design” – Tyler Tate
http://uxmatters.com/mt/archives/2011/10/the-rise-of-cross-channel-ux-design.php
“Cross-Channel Strategy” – Peter Morville http://findability.org/archives/000652.php
“Using Customer Journey Maps to Improve Customer Experience” – Adam
Richardson http://blogs.hbr.org/cs/2010/11/using_customer_journey_maps_to.html
“The Anatomy of an Experience Map” – Chris Risdon
http://adaptivepath.com/ideas/the-anatomy-of-an-experience-map
“Cross-Channel Blueprints: A tool for modern IA” – Tyler Tate
http://tylertate.com/blog/2012/02/21/cross-channel-ia-blueprint.html
“The Business Model Canvas” – Alex Osterwalder & Yves Pigneur
http://www.businessmodelgeneration.com/canvas
57. 57
Pervasive Information Architecture – Andrea Resmini & Luca Rosati (2011)
http://pervasiveia.com/
This is Service Design Thinking – Marc Stickdorn, Jakob Schneider, et. al. (2011)
http://thisisservicedesignthinking.com/
Thinking in Systems: A Primer – Donella Meadows (2008)
Let’s start off with why we’re doing this in the first place – why is this important?
The number of devices that a user can interact with is proliferating
The digital space is becoming increasingly fragmented – it’s not just websites, but different online tools and networks
Extending well beyond digital, the number of touchponts that a customer interacts with is multiplying
The point is that everything is evolving and becoming more complex and intertwined
It’s not even about technology anymore, it’s about the experience
Users are demanding experiences that are seamless
“Channel” is a term that’s used kind of loosely
We used to talk about designing multi-channel experiences
Multi-channel and cross-channel started out being synonymous
Banking has traditionally been a multi-channel experience
You can complete a transfer in a branch, at an ATM, over the phone, on the website, or with a mobile device
Same task – you just pick one channel and go with it
“Cross-media” isn’t a commonly-used term, but it does pop up sometimes
Cross-media experiences are very immersive
The Matrix universe has movies, websites, video games, books, side projects – all of which contain different nuances and tidbits that together form a deep and complex experience
As we’ve said before, cross-channel is different from multi-channel
Apple’s products are often said to be an ecosystem, with different devices and touchpoints working together to create an experience
For listening to music, the iPod, the iTunes software on your desktop, and the iTunes store all perform different functions
Descriptions of “omni-channel” make it sound a lot like cross-channel
Stresses the fact that customers don’t think in terms of crossing channels – they just do it
It’s all one big experience as far as they’re concerned
Now that we’ve defined what cross-channel is, let’s talk about how a cross-channel experience is put together
This is a framework that was developed by Peter Morville – other people have put forward similar sets of criteria
This is a basic set of attributes around what makes for a good cross-channel experience
Composition is about the pieces that make up a cross-channel experience
There are many possibilities and a lot to consider
In planning the composition of your experience, can be helpful to think about all the different touchpoints that could potentially occur
Touchpoints are all the places where a customer interacts with your organization
Can get very complicated
Might be helpful to take a faceted approach, looking at the touchpoints from different angles and in different combinations
As much as you want to be consistent in your approach, also keep in mind that some channels are better suited for certain things than other
Balance maintaining uniformity of experience against leveraging individual strengths of each channel
Here’s a good example of consistency – the home page of the website for Victoria’s Secret looks a lot like what you see in a physical store
Here’s a bad example of consistency – print ads for REI use a different naming convention for a product than what is found on the website
Connections need to be really clear – cross-channel experiences are relatively new, and people often have no idea what can be done
Here are a couple examples of connections from digital to physical:
I booked a flight online with Porter and they emailed me my boarding pass – I saved this version to my phone, and they scanned the QR code off my phone at the airport
I was checking IKEA’s mobile website for some bookcases – I could look up if they were in stock at the nearest store – they were, and it even told me what aisle to find them in
Here’s an example for moving from the desktop to mobile – I was searching online for a book, and landed on this Google Books page – there’s a QR code that would enable me to visit the Google Play store on my phone and download the ebook right away
And of course there are plenty of examples from physical going to digital, either using a QR code or a text-based URL
Related to connection – less about how you move between channels and more about what happens when you do
Continuity is often facilitated using log-in states – if I were to create an online account with IKEA, my shopping list could be accessed both on the desktop site and on mobile
When you view movies on Netflix, you can move between devices, and it remembers exactly where you left off
Context lends important nuance to how a channel is used
For example, we used to make assumptions about how people used mobile devices – they were always on the go, in a rush, wanted simplicity above all else – this isn’t always true
People don’t use the same channel the same way all the time – use is governed by context
Print ads and out-of-home advertising do context of place very well
This Starbucks ad is very specific to its context in an airport
This BMW billboard is very clever in its placement next to the Audi billboard
Here’s an example showing how the context of mindset leads to emphasis of different elements in two products that essentially do the same thing – two music playlist managers – one emphasizes browsing a library to create your list, and then it’s just a playback device, while the other product shows you “performing” for a virtual audience
Social considerations can play out against physical context
In the digital space, something like an online bridal registry – which is essentially a shopping list – has a social component – you could be worried about what people think of you, based on the types of items you list in your registry and how expensive they are
In the physical space, even though people might not know who you are, using a kiosk in a store, they can still see you, so depending on what you’re doing at that kiosk, you also worry about what they might think
Managing conflict isn’t part of the experience itself, but is essential to making the experience happen seamlessly
Conflict can be really tricky to mediate – in some situations, different channels can actually be incentivized to work against each other, with the result being that, while one channel might “win” over the others, it’s really the customer who loses
Here’s one instance where organizational silos were addressed – you’ll recall the example with REI where the product name in the print ad didn’t match what the product was called on the website – one of the things REI did to address that was to move all the people who created content for different channels into a single group
A lot of these tools that I’m going to show are kind of similar, both visually and in some of the information that they contain, but they each have a different focus
You likely wouldn’t use all these tools on a single project – you’d pick a few based on what you wanted to focus on, what you’re trying to solve, how much information you had, and how much time you had
Personas – or archetypes, which are stripped-down personas – have been around for a while, and there’s been something of a persona backlash in the UX community, but they still underpin a lot of UX work
They’re not unique to cross-channel design, but they do form a foundation for other tools that are more specific to cross-channel
Personas answer the question of who the customer is
Personas can vary in format, but the overall structure often looks a lot like this
This is often the next step after creating personas – again, these journeys aren’t unique to cross-channel work, but provide a foundation
While a persona is usually frozen in time, the user/customer portrayed in a journey changes as they progress through it
Many ways to draw a customer journey map
Typically, it depicts a number of phases or stages – often linear, but not always
Maps different attributes against each phase/stage
What you map will vary – depends on what you want to accomplish/communicate with the map
Experience maps are kind of like customer journey maps on steroids
Like customer journey maps, there’s no one standard way to draw them
In this example here, you can see in the journey how the customer interacts with different channels
Touchpoint matrix is more specific to cross-channel design
Again, touchpoints are all the places and instances where a customer interacts with an organization
This is a really simple matrix that maps devices or touchpoints against the actions that each one supports
You can super-imposed different personas on the matrix – each persona interacts differently with the touchpoints and may perform different tasks in a different order
Touchpoint inventory is very similar to touchpoint matrix, but with slightly different information
A touchpoint inventory is similar to a touchpoint matrix, but is more extensive in terms of depth and breadth
Service blueprints are a tool from the field of service design, which pre-dates cross-channel design
Because of their focus, they might not necessarily be the best tool for creating digital experiences, but they do capture some useful information
You can see that the scope of this tool goes well beyond digital, and captures a lot of experience enablers that might otherwise be overlooked
Cross-channel blueprints were inspired by service blueprints, but have more of a digital focus
Cross-channel blueprints draw on service blueprints, but also have overlap with the touchpoint matrix and touchpoint inventory – what it adds is prioritization and capturing of shared assets
Good for understanding the business, can be used as a dialog tool for working with the client
As you work through this tool, especially with a client or stakeholder, you create an understanding of the underlying business – its focus, its problems, its value proposition
This tool can often uncover gaps and misalignments
This is not the end, it’s just a means to an end
While you’re putting all this together, the contents of the tools you’re using might generate more questions than they answer – need to talk it through with team and the client/stakeholder
The tools then provide the framework and foundation upon which the actual design of the experience is based