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Gamification
(Foundations)
Jedi
Gamification과 본질
• Gamification은 촉매 역할이며 본질을 바꿀
수는 없음
• 게임 자체 퀄러티가 없다면 게임의 매커니즘
은 무용지물(초기 테트리스, 애니팡)
• Foursquare 에서 적용된 게임 기법은 LBS기
반의 체크인과 같은 기본적 아이디어가시작
중요한 부분
• 복잡한 방법론의 적용보다는 단순한 기법이
더 중요(애니팡 / 부루마블)
• “Customer” or “user” -> “Player”
The Fun Quotient
• 재미라는 것은 방법에 따라 달라 질 수 있음
• Boring -> Fun
– Planting crops(FarmVille)
– Waiting tables (Diner Dash)
– Diapering a baby (Diaper Dash)
– Doing other people’s hair and nails (Sally’s Salon)
– Flight control
• 매커니즘의 중요성
– 슬롯머신(매커니즘 + 모양)
• 가장 중요한 부분은 재미
– Edutainment
• “Where is the World is Carmen Sandiego?”
• Civilization or SimCity ?
• 하지만 본래의 요소는 변함 없음 본래 재미 있는 것이 더 재미 있는
것!
Farmville
Diner Dash
Diaper Dash
Sally’s Salon
Flight Control
The mechanics of a game
“Where in the World is Carmen Sandiego?”
“The Evolution of Loyalty”
• 카페의 무료 음료
– 10+ 1 모델
– 대부분의 카페가 쿠폰제도를 시행
• 포인트(가상화폐) 제도
– S&H의 가상화폐 개념 도입
– 값어치에 대한 정확한 판단이 어려워 착각하
게 됨
• 지위의 중요성 부각
Status at the Wheel
• “Deal or No Deal”
– 매커니즘의 중요성
• 단타이며 노출 빈도 없음, 쇼는 재미있음
– 수백만달러를 번 여성이 있음
• 지위와 명성을 얻지 못함(운에 의한 것)
• “Project Runway”
– “Christian Siriano”
– 실력을 검증하며 Win함 (상금은 적음)
– 지위와 명성을 얻음
• Puma 와 Victoria’s Secret 의 제품 디자인
• 항공사의 계급구조 마일리지
• 게임의 계급
• 카드사의 플래티늄 카드
SAPS
• Status
– Badges, Levels and Leaderboards
• Access
– 선주문, 탑승순서, 유명인과 식사
• Power
– 타 사용자 관리 권한
• Stuff
– 사은품(생각보다 비효과적), 광고 경품(비효과적)
• 가짜이든 진짜이든 상관 없음
The House Always Wins
• 항상 카지노 제공자가 승리한다.
• 최근 오디션 열풍(?)

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gamification-2rev1

  • 2. Gamification과 본질 • Gamification은 촉매 역할이며 본질을 바꿀 수는 없음 • 게임 자체 퀄러티가 없다면 게임의 매커니즘 은 무용지물(초기 테트리스, 애니팡) • Foursquare 에서 적용된 게임 기법은 LBS기 반의 체크인과 같은 기본적 아이디어가시작 중요한 부분 • 복잡한 방법론의 적용보다는 단순한 기법이 더 중요(애니팡 / 부루마블) • “Customer” or “user” -> “Player”
  • 3. The Fun Quotient • 재미라는 것은 방법에 따라 달라 질 수 있음 • Boring -> Fun – Planting crops(FarmVille) – Waiting tables (Diner Dash) – Diapering a baby (Diaper Dash) – Doing other people’s hair and nails (Sally’s Salon) – Flight control • 매커니즘의 중요성 – 슬롯머신(매커니즘 + 모양) • 가장 중요한 부분은 재미 – Edutainment • “Where is the World is Carmen Sandiego?” • Civilization or SimCity ? • 하지만 본래의 요소는 변함 없음 본래 재미 있는 것이 더 재미 있는 것!
  • 10. “Where in the World is Carmen Sandiego?”
  • 11. “The Evolution of Loyalty” • 카페의 무료 음료 – 10+ 1 모델 – 대부분의 카페가 쿠폰제도를 시행 • 포인트(가상화폐) 제도 – S&H의 가상화폐 개념 도입 – 값어치에 대한 정확한 판단이 어려워 착각하 게 됨 • 지위의 중요성 부각
  • 12. Status at the Wheel • “Deal or No Deal” – 매커니즘의 중요성 • 단타이며 노출 빈도 없음, 쇼는 재미있음 – 수백만달러를 번 여성이 있음 • 지위와 명성을 얻지 못함(운에 의한 것) • “Project Runway” – “Christian Siriano” – 실력을 검증하며 Win함 (상금은 적음) – 지위와 명성을 얻음 • Puma 와 Victoria’s Secret 의 제품 디자인 • 항공사의 계급구조 마일리지 • 게임의 계급 • 카드사의 플래티늄 카드
  • 13. SAPS • Status – Badges, Levels and Leaderboards • Access – 선주문, 탑승순서, 유명인과 식사 • Power – 타 사용자 관리 권한 • Stuff – 사은품(생각보다 비효과적), 광고 경품(비효과적) • 가짜이든 진짜이든 상관 없음
  • 14. The House Always Wins • 항상 카지노 제공자가 승리한다. • 최근 오디션 열풍(?)