3. Hermeneutic/Enigma
Code
- The audience engaged in asking what will happen?
A men was running away from something but what?
That same man collapsed but why?
Who is the man?
What was the woman screaming at?
Who is the other gentlemen who steals from him?
What did he take?
4. Events and Action/
Proairectic Code
- The events which take place, which form a sequence of
identifiable events (or chapters)
We hear a dog howling
Man runs through graveyard and collapse
A man steals from a collapsed man
Woman opens a door and begins to scream
5. Symbolic Code
-The extent to which things may stand for
something else
Running through a graveyard represents the danger
and creates an ominous atmosphere because he is
surrounded by the dead, is he soon to become one of
them?
Running- Scared, running from what?
Screams- creates tension and climax
6. Semic Code
-The connotations which audiences pick up
through aspects of mise en scene etc.
Setting has connotations of wealth:
-the large house
-large iron gates
-man in a suit
Graveyard- he is surrounded by the dead, is he soon
to become one of them?