1. Counter-Strike rules
Spot registration is a must.
Spot registration will be available from 9am to 11am on 7th morning.
Only teams and players whose matches are going on will be allowed in the game room. Others can wait in the
waiting room.
For all games only keyboard will be provided. Mouse, headphones and controllers can be used but need to be
brought by the players.
No user files for any of the games will be allowed.
Matches will be conducted in the order of registration or any predetermined random order. Any player or team
absent during their scheduled time of match without informing will be disqualified.
Standard WCG rules will be implemented.
Only keyboard will be provided. Players need to bring their own mouse, headphones, mouse pads etc.
A toss will be done to decide which team plays terrorist/counter-terrorist first.
Before each match teams will be given 10 minutes to set up their equipment, controls and to practice. No extra
time will be given after that.
Competition Method:
5 vs. 5 (Team Play, 5 players per team)
Victory Condition:
Prelims upto Quarters: Race to 8
Semi Final onwards: Race to 16
Tie Breaking:
Prelims upto Quarters:
Race to 3 will be the decider. Further tie will be resolved in a coin Toss.
Semi Final onwards:
Race to 4 decides it. Further tie will be resolved in a coin Toss.
Official Maps:
De_Dust2, De_Inferno, De_Nuke, De_Train, De_Tuscan
Map choice:
*Mutual agreement
*Elimination
*Coin toss
Side Choice:
*Mutual agreement
*Knife on a specific location on the map decided by Admin (guns carry, bomb dropped) (any single round fired
by any team will forfeit the match to the opponents favour). Wasting time in the knife round by intentional
unnecessary evasive maneuvers to waste time will also forfeit the match to the opponents.
Tournament Roaster:
On first day teams will be faced off on first come first serve basis. Formal team roasters will be available only
after the first prelims are completely over.
During the roster set up from a team pool on a certain level of tourney, Team leaders are expected to be
present, if they are not, they have no further say on anything.
Rosters in extreme preliminary rounds are often subject to change due to absence of one of the teams of the
scheduled match. First time the match will be rescheduled. The present team will be pooled with any of the
randomly chosen teams according to the Admin decision. Absentee will be pooled to the end of the lot.
Teams will be put up in a common holding area on the floor where the arena will be set up. At least a team
representative should always be there, will full contact to all members.
2. Tourney Restrictions:
-- No Pen drives allowed
-- Use of bind commands to undue advantage (eg: bind+duck, etc)
-- For preliminary rounds, VIDEO DRIVER settings cannot be modified. Any player found attempting the same
will be asked to leave the arena
-- Ghosting is strictly prohibited.
-- Prompters/Coach behind the players can share his ideas/strategies at the start/end of a match but not during
the match. And attempt to communicate among the dead players-coach-live players during a live match will
ensure penalty. 3 warnings will be counted as round loss.
Disconnection Rules:
-- Any disconnection before 3 rounds will lead to a restart of the match.
-- After 3 rounds, unintentional single player disconnection will ask remaining players to wait in their respective
spawns till the anomaly player reconnects. Any unintentional disconnection of more than 3 players will mean
discarding the round. If any intentional involvement found, the penalty of upto total disqualification may result.
Allowed Setting Values for Client
:
cl_updaterate 101
cl_cmdrate 101
rate 25000
m_filter 1/0
hud_fastswitch 1/0
zoom_sensitivity_ratio
fps_max 101
cl_dynamiccrosshair 1/0
gamma 1/3
brightness 1/3
cl_minmodels 1/0
cl_shadows 1/0
Following settings Must Not Be Changed (Must use the default values)
mp_corpse_stay
mp_decals max_shells
max_smokepuffs fastsprites
cl_weather
mp_decal
ex_interp 0.01 (for Lan)