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Icecrown Citadel
10 man normal
PREF ICC complete raid setup:
1 main tank
1 off tank
2 healers
1 dps with heal offspec
2 melee dps
3 range dps
Instance content:
1. The Lower Spire
- Lord Marrowgar
- Lady Deathwhisper
- Gunship Battle
- Deathbringer Saurfang
2. The Plagueworks
- Festergut
- Rotface
- Professor Putricide

3. The Crimson Hall
- Blood Prince Council
Prince Valanar
Prince Keleseth
Prince Taldaram
- Blood-Queen Lana’thel
4. Frostwing Halls
- Valithria Dreamwalker
- Sindragosa
5. The Frozen Throne
- The Lich King
THE LOWER SPIRE
[Lord Marrowgar Must Die!]
INFO:

ABILITIES:

- First boss in ICC

- Bone storm

- 6,972,500 hp
- 10 minutes of enrage
timer
- Unlocks path to Lady
Deathwhisper

- Bone spike graveyard
- Coldflame
- Bone slice
RAID SETUP:
1. TANKS: 1-2
- if your tanks are good, you can use only 1 for
tanking Lord so that other can simply go dps, but
if not consider taking 2 tanks because of ability
BONE SLICE which increase dmg done to raid
members in front of Lord. That’s why all the rest
of the raid MUST stay behind Lord in any case,
and tank MUST take care not to turn Lords head
to raid. Best is to turn his ass to raid right at start
of fight
- Dps should always give tank some time to aggro,
since Lord is untauntable
2. HEALERS 2-3
- With one good tank, 2 good healers should be
enough for healing raid during Lord fight.
- Healers can not heal spiked people so dps will
have to take care of them
3. DPS
- Range dps at max possible range, but also not out
of healing range. Make sure not to slack on killing
BONE SPIKES. Healers CAN NOT heal ppl who got
spiked. It’s your job to dps spike and make sure
your raid survive through fight.
- Melee dps need to dps boss at max possible
range (behind red targeting circle) stacking on his
ass all the time. If BONE SPIKES are not in flames
melee could help range to kill it
- Entire raid need to be careful and avoid
COLDFLAMES (flames spreading in crosses,
making frost damage to anybody who stands in
it) during whole fight. You have few seconds to
move away and avoid them. DO NOT try to cast
anything in coldflame or you will die. Healers can
not overheal damage taken by standing in
coldflame.

- on this boss is simply important to survive, so
make sure not to make mistakes. It’s not dps race,
kill spikes, move away from coldflames, dps boss
always from behind and move away from him
when he’s doing BONESTORM – whirlwind that
lasts around 30 seconds – Lord is spinning around
his floor at random targets.
BONE SPIKE

COLDFLAMES
LADY DEATHWHISPER
ABILITIES: (the most impt)
INFO:
- Second boss in icc
- 3,000,000 hp
- 3,300,000 mana
- 2 phases

BOTH PHASES
- Death and Decay
FIRST PHASE
- Animate Dead
- Shadow Bolt
SECOND PHASE
- Frostbolt
- Frostbolt Volley
RAID SETUP:
1. TANKS (1-2 tanks)
- Encounter could be done with one good tank, second
tank is optional, depending on raid awareness
- FIRST PHASE: tank need to take care of adds that lady
summons by ANIMATE DEAD, making sure he’s not
standing in DEATH AND DECAY. As raid pulls Lady, adds
will spawn from left side of room first. Dps should give
tank some time to take aggro, misdirecting and trick or
trading on him. After raid kills first group of adds, while
her mana is being drained, she will sumon second
group of mobs from other side of room. Make sure you
are there and pick them all up
- SECOND PHASE: taunt Lady when her mana is drained.
At second phase it’s mostly tank and spank, but tanks
also need to move her if she puts Death and Decay
under melee.
2. HEALERS (2-3 healers)
- Two good healers should be enough for healing raid during Lady
encounter, third healer is only optionable. If raid members are
moving from death and decay and if tanks are taking care to pick up
adds at time, healers should not have problem with healing. During
second phase healers will have to overheal raid a bit because of
Lady’s frostbolts.
3. DPS
- Range dps : is usualy only attacking boss during encounter, draining
her mana at first phase – stop draining at 300k mana, make sure
there is no more adds incoming, then burn her to phase 2
- move from Death and Decay - it deals quite ammount of damage and
it would be nice of you to make healing job easyer
- If raid lacks on melee dps, some range dps should help in first phase
at killing adds
- Melee dps : at first phase your job is to kill all adds that Lady
spawns. Give a bit time for tank to take aggro and take them down as
soon as possible. During that time move away if Death and Decay is
under your feet. At second phase take down Lady
Death and Decay
- Looks the same as dk’s dnd, but green
DEATHBRINGER SAURFANG
INFO:
- 8,785,000 hp
- 8 min enrage timer
- unlocks doors to the
upper spire

ABILITIES:
- Rune of blood
- Mark of the fallen
champion
- Blood power
- Blood nova
- Call blood beast
Raid setup
1. TANKS (1-2 tanks, depending on how strong is your dps)
- Tank him where he stands. Best way is to stay behind him
and taunt him when fight starts so he turns his back to
raid. If there are 2 tanks, make sure to stack on each
other so melee dont need to move
- If dps is not too strong, you should have 2 tanks for this
encounter – why? – because of ability called rune of
blood
- it lasts 20 seconds; when 1 tank gets that
ability, the other one should immediately taunt boss
until it passes to him, retaunting like that each time
other tank get’s the debuff. The thing is – Saurfang get’s
blood power from rune of blood, when his blood power
reaches 100 in his energy bar, he casts Mark of the
fallen champion
on random raid member. Player
with the mark takes more damage, and if player dies
while under the mark, Saurfang will heal himself by 5%
2. HEALERS (1-2 good healers should be enough)
- In my opinion, this is the easyest encounter to heal and if
u have one strong healer, and strong dps, one tank and
one healer should be enough for raid to defeat Saurfang.
3. DPS
- All dps should be spread around, keeping range so they
dont activate blood nova – ability that encreases blood
power.
- Besides keeping range, if you have good dps it doesnt
matter where they stand, just make sure all dps is burning
down blood beasts when they appear
- At about 30% of Saurfang hp, he gets another ability frenzy – enraging a bit and increasing his attack speed by
30%. That is the good time to pop up all your cd-s and
burn him down.
BLOOD BEAST
On 10 man every 35 seconds
Saurfang spawn 2
blood beasts

HOW TO TAKE CARE OF BLOOD BEASTS?
1. If u have good dps: tanks can taunt them, or not, all
dps (even melee) aoe them asap
2. If you dont have good dps: range dps should
immediately burn them down – that counts for all
range dps, and also use traps, slow, stun, snare, fear,
roots on them becasue Saurfang gets blood power
each time beast hits raid member
THE UPPER SPIRE
THE PLAGUEWORKS
- Area at ICC, placed at left side of the upper
spire
- To be able to get to plagueworks bosses, raid
will have to kill 2 plague dogs, pet’s of
Festergut and Rotface, minibosses called
Stinky and Precious. Each is scrpited and
requires simple tactic
STINKY
ABILITIES:
- Mortal wound - on tank, stack to 10
times and last 15 seconds; make sure if
you dont have good dps to have ot to
taunt at about 4-5 stacks, because each
stack reduce healing by 10%)
- Plague Stench is aoe that hits the raid and ticks about 4,500
dmg every 3 seconds. Healers should overheal that dmg
because raid cannot avoid that, though it can be reduced a
bit by nature resistance totem or aspect of wild
- DECIMATE – lasts 3 second – when Stinky start to cast it, all
raid except tank should go hide out of range at some corner,
so they dont take damage he makes after casting. Healers
should be able to overheal it but better not take risk and
more job to healers
PRECIOUS

ABILITIES:
- Moratal wound (check
stinky)
- DECIMATE (check stinky)
- Awaken Plagued Zombies – summoned by
Precious each time he howls, spawning in circle.
Zombies hit pretty hard so raid should kill them
with aoe AFTER Precious is down
- Precious have 3,100,000 hp, and Stinky have
50,000 more hp
FESTERGUT
INFO:
- 9,412,000 hp
- 5 minutes enrage timer
- His room is placed under
orange side of Professors
floor, dealing shadow
damage
- Dealing shadow damage
- Along with Rotface
unlocks door to Professor
Putricide

ABILITIES:
- Gas spore (on 2 targets)
- Gaseous blight
- Inhale blight
- Pungent blight
- Vile gas
- Gastric bloat
- Gastric explosion
RAID SETUP:
1. TANKS (1-2, depending on class)
- For this encounter you can either use 1 tank if it is prot
paladin, or 2 tanks if there isn’t prot paladin – why? –
beacause of Festergut’s ability called gastric bloat
that stacks on main aggro target (tank). It can be
removed by paladin ability called DIVINE SHIELD, but
make sure if tank pop up divine shield he will also need
to remove it immediately because he completely loose
aggro over boss. One tank dont wanna have more then
5-6 stacks of gastic bloat, or he might get one shoted.
That’s why if raid use two tanks, offtank should retaunt
boss at 5-6 stacks
- Tank Festergut always in the middle of the room where
he stands. Do not move him at all
2. HEALERS (2-3 good healers)
- Two good healers should be enough if every raid member is following tactic
- Healers (same as range dps) should be spread around room keeping range,
minimum 7 yards from each other.
- Also, same as ranged group, healers need to move in and stack on all in the middle
when festergut pop up gas spores – why stacking in middle? – because when spores
blow up all nearby members will get debuff that lasts 2 minutes and reduces
damage done to them by 25%. Each member needs at least 2 stacks of that debuff
to be able to to survive purgent blight – ability that deals up to 51,250 shadow
damage. So ranged and healers could either ignore first spores, or third spores
before purgent blight comes out. Also, if all stack on top of each other, it’s possible
for entire raid to get both stacks they need at only one gathering, since there are 2
gas spores each time festergut pop them up.
- When spores blow up, range dps and healers need to spread immediately back to
their positions because of the ability called vile gas that Festergut will put on
random target – that ability deals damage to person who get’s it by up to 5,125
every 2 seconds for 6 seconds, and also incapacitates that player for 6 seconds,
makes him vomit around his spot. IF that player is close to others, it might cause raid
wipe because the other players would also get vile gas.
- If one of two healers is not good, consider taking third healer, in case one healer
gets vile gas.
3. DPS
- Melee dps should be very good because it’s up to
them to make most of the damage. They just need
to stack behind boss in the middle and dps him
without moving
- Range dps should check tactic for healers – stack
at middle when spores comes up, go on their spot
and keep 7 y range when spores blow up, have at
least 2 stack of debuff for resisting purgent blight
SPORES

this is how it looks like
when somebody gets spore
above their head – you have
10 seconds to stack in the
middle on top of each other
ROTFACE
INFO:
- 7,320,000 hp
- No enrage timer but harder
to kill him after some time
because the time between
Infections decreases
- Placed in room under green
side of Professor floor,
dealing nature dmg

ABILITIES:
- Ooze Flood
- Slime Spray
- Mutated Infection
Little ooze
- Sticky Ooze
- Weak Radiating Ooze
Big ooze
- Sticky ooze
- Radiating ooze
- Unstabile ooze
- Unstabile ooze explosion
RAID SETUP:
1. TANKS (1-2 tanks)
- This encounter requires either 2 tanks – 1 to take boss
and 1 to pick up and kite oozes, or 1 main tank and 1
melee dps to kite oozes
- Tank boss all the time in the middle where he stands, do
not move him at all, unless there’s ooze flood under you,
but that’s less likely to happen
- Offtank or 1 plater should pick up
all oozes spawned in room and MOVE
THEM AWAY from any member of raid.
You can kite them around but make
sure u dont stand in ooze flood and
make sure to pick them all up to merge
small ones with big oozes (small oozes are
not tauntable!)
2. HEALERS (2-3 good healers)
- You should either have 2 very good healers or 3 depending
on raid awareness
- When somebody gets mutated infection – ability that deals
about 4k shadow damage every second for 12 sec and
decreases healing receaved by 50% - healers can dispell it,
but if dps is not that good then it’s better for healers to
overheal infection then to dispell it. If they decide to dispell
it, off tank should merge small oozes with big ones. But make
sure that 5 merging is causing Unstabile Ooze Explosion, and
the less explosions you have, the better and easyer your raid
will survive and the less you will have to overheal. If
explosion happens, make sure you run away to edge of the
room away from it but at spot that is not covered with flood
- Also, make sure u are staying all the time behind boss and
moving away from slime spray - raining green ooze that deals
up to 5k aoe dmg. This spray needs to be overhealed
- If you have small ooze attacking you, go to offtank and
merge it to big one
3. DPS
- Melee dps is dpsing boss from behind all the time, and
need to be careful with aoe so they dont get ooze aggro.
Also, if ooze explosion happens mdps need to
immediately move toward edge of room, but taking care
not to step into flood
- Range dps should be at the minimum range of boss,
avoiding ooze flood and slime spray and make healing job
easyer. Also, spreading on any ooze explosion toward
edges of room away from it.
What you wanna do is pop all cds at start when u have all
raid members alive and burn boss as fast as possible. It’s
not dps race, there is no enrage timer, but be sure that
more explosions will come if it raid is too slow.
- If you have small ooze attacking you, go near offtank to
merge it with big one
OOZE FLOOD – thingy u wanna avoid because it
deals quite ammount of damage and reduces
move speed by 25% for about 5 seconds
UNSTABILE OOZE EXPLOSION
- So it happens after mutated infection is being
dispelled. Each mutated infection will spawn
one little ooze and after they merge with big
ones five times, it will come to explosion.
- When Rotface say ‘’i think i made an angry
poo poo, it gonna blow’’ that’s the time when
u wanna start running toward walls and keep
range from each other (except main tank who
stays at middle and tank boss)
- Explosion will inflict 9750 to 10250 damage to
all enemies within 10 yards
PROFESSOR PUTRICIDE
Professor at phase one
and two

Professor at third phase
INFO:
- Mad scientist, leader of plagueworks
- 9,761,500 hp
- 3 phases
- 10 min enrage timer
- Room split on 2 sides:
1. Orange side comes
orange ooze
2. Green side comes
green ooze
BOSS:
1.st phase:
- mutated slime
- unstabile experiment

OOZE:
- Gaseous bloat
- Volatile ooze adhesive
- Ooze eruption

2.nd phase:
- Choking gas bomb
- Mutated slime
- Unstabile experiment
- Malleable goo

MUTATED ABOMINATION:
- Eat ooze
- Regurgitated ooze
- Mutated slash

3.rd phase:
- Mutated slime
- Choking gas bomb
- Malleable goo
- Mutated plague
2 tanks
2-3 healers
FIRST PHASE:
- Right before tank pull the boss one person need to click on table
near Professor to become mutated abomination (pref off tank) –
mob that have specail abilities – each time mutated slime (green
slime pool) pop on the floor DURING PHASE 1 AND PHASE 2,
mutated abomination need to drink it immediately by jumping
into the slime and pressing number 1 on ability bars – EAT OOZE.
Not only that slime pools are making damage to people who
stand in it, but abomination needs it to gain energy. That energy
should be used on slowing orange ooze at second phase, by
clicking number 2 – ability called REGURGITATED OOZE that
slows enemy movement speed by 50% and dealing some
damage. There is also one more ability called MUTATED SLASH
that you wanna use on boss, though it’s better for abomination
to concentrate on drinking pools and slowing oozes.
- ONLY 1 PERSON CLICK ON TABLE AND CAN BECOME
ABOMINATION, DO NOT DISPELL OR CLEANSE that person
- After one raid member becomes abomination, tank
need to take boss and tank him near table in fist
phase, unless mutated slime pop up under his feet in that case he should move boss away
- Nobody should stand in mutated slime. It’s dealing
damage.
- At first unstabile experiment Professor will summon
one green ooze from green side of the room. That
green ooze will target one person and start it’s
Volatile ooze adhesive – moving to that target and
making quite ammount of damage. Make sure to
stack on that person and overheal it, but it’s better to
just ignore killing first green ooze and burn the boss
to phase 2 – 80% of Professor hp
PHASE 2:
- If you followed this tactic and didnt kill green ooze, you should kill
it immediately when phase 2 starts. Every single dps should go
and burn it down, then switch back Professor.
- At this phase Professor will cast Choking Gas Bombs under tank
and melee dps – when he put bottles on the floor tank need to
move him away to avoid damage after they explode. Tank can
just pull him on the green side of the room, and back to the table
after choking Choking Gas Bombs are down.
- after killing green ooze, Professor will start unstabile experiment
once again. This time orange ooze will come from orange side of
the room as a gas cloud, targeting one raid member, following
him, applying dot called gaseous bloat
which requires
overhealing. Targeted person need to start running right away
and kite it on the empty side of the room. After all stacks of
gaseous bloat are gone and there is no more orange link, allow
orange ooze to hit you and despawn. IN CASE you dont move and
orange ooze hits u near raid, you will cause raid wipe.
- If raid is a bit slow dpsing professor at phase two, raid
might have few green-orange oozes switch. At each
unstabile experiment, the opposite ooze will come.
Keep in mind to kill green one, and kite orange one.
- During this and third phase healers and range dps
should try to avoid Malleable balls of Green Goo. Each
ball is taking about 15k damage and putting debuff on
raid member called Malleable Goo
- slowing attack
and cast speed by 200% for 15 seconds.
- At 35% hp Professor will enter phase 3. BUT before that
make sure that there is no more green pools or oozes
of any kind around, not even the incoming ones (they
might wipe raid)
PHASE 3:
- After tear gas and stun is gone, every raid member should pop up
all cooldowns. If you have shaman in raid, keep bloodlust/heroism
for this phase because third phase is DPS RACE.
- All stack at table. There will be no more abomination to drink
pools and no more oozes will spawn, though Professor will keep
casting Malleable Goo, Choking Gas Bomb and Slime Pools – try
not to be hit by any! Slime pools will keep growing and you will be
very short on time to kill it before it floods whole room.
- Every 10 seconds Professor will stack a debuff called Mutated
Plague on his current tank
- that debuff deals aoe damage to
entire raid, depending on stacks. It expires after 1 minute and
after it expires, it’s removed or tank dies from it, Professor will
heal himself by 300,000 hp for each stack that person had). That’s
why your raid should have 2 tanks. After main tank get 3 stacks of
that debuff, offtank should retaunt Professor.
THE CRIMSON HALL
BLOOD PRINCE COUNCIL
Keleseth Valanar Taldaram
INFO:
- First encounter in Crimson Halls, unlocks path to
Blood Queen
- 5,620,000 hp – all three princes sharing the same
hp and connected by buff Invocation of Blood,
starting at Valanar and changing target each 30
seconds
- 10 minute enrage timer
BLOOD PRINCE COUNCIL abilities
1.
-

Prince Valanar
Shock vortex
Kinetic bomb
Empowered shock
vortex

2. Prince Taldaram
- Conjure flame
- Conjure empowered
flame
- Glittering sparks

3. Prince Keleseth
- Shadow Lance
- Shadow Resonance
- Empowered Shadow
Lance

Dark nucleus
- Shadow resonance
- For this encounter you wanna use 2 tanks – main tank
to tank Keleseth and collect dark nucleus and offtank
taking other two bosses – Valanar and Taldaram
- Also, you can either use 2 good healers, or if they are
not confident and if raid awareness is low consider
taking 3rd that should concentrate on healing Keleseth’s
tank.
- This fight it’s not dps race, you have plenty of time to
kill those bosses so you should make sure not to make
mistakes.
- All three bosses are sharing their hp – you will start
dpsing Valanar and each 30 seconds target will change
to other boss. Just dps the one with Invocation of Blood
POSITIONING:
PRINCE VALANAR
- After tanks pull bosses, give them few seconds to take aggro, then
start with dpsing prince Valanar because he will be the first to
have Invocation on blood.
- Entire raid need to keep minimum 7 yards range
- Prince Valanar will sumon Kinetic bombs (on molten you can one
shot them) – orange bombs falling from the sky, and It’s required
to kill them before they hit the floor and explode, so they dont do
damage to raid members.
- Another Valanar’s abilitys are shock vortex and empowered shock
vortex – he will put few swirling vortexes under random raid
members. Players need to spread immediately when vortex is
being casted (you have only few seconds) because it will inflict
large ammount of damage to all members withing 12 yards,
knocking them back. If players are close to each other means
more damage vortex will make and it might cause raid wipe.
- after Valanar target will either switch to Keleseth or Taldaram
PRINCE TALDARAM
- Since one tank will probably tank 2 bosses – Valanar
and Taldaram, after target switch make sure he took
aggro before you start dpsing.
- Taldaram will conjure balls of flame – conjure flame –
that will follow random raid member and explode when
they reach him. On their way to player balls will not
damage other players that much as empowered
conjure flame – ability that deals large ammount of aoe
damage and might wipe raid. That’s why raid members
need to keep range
- Taldaram will also cast Glittering sparks at random raid
member direction. Just keep enough range or move
away from it
PRINCE KELESETH
- Tank that is taking prince Keleseth needs to know HOW to. Even
some range dps like lock/hunter can tank Keleseth since he’s not
doing melee ability but spamming Shadow Lance and
Empowered Shadow Lance.
- During entire encounter tank on Keleseth need to pick up purple
orbs called dark nucleus to gain more shadow resistance by
stacking their debuff called Shadow Resonance
, since
Keleseth is doing huge ammount of shadow damage when he
gains invocation. It’s enough just to taunt the orb and then turn
back to tanking Keleseth. Pick up every orb
that you see in the room. Other raid
members should stay away from Dark
Nucleus, not even using ANY kind of aoe
damage so they dont kill them.
DARK NUCLEUS – good!!!
BLOOD-QUEEN LANA’THEL
INFO:
- 14,200,000 hp
- 5:30 minutes enrage
timer makes this
encounter DPS race
- 2 phases – ground and
air phase she switch
from time to time

ABILITIES:
Ground phase
- Blood Mirror
- Delirious slash
- Vampiric bite: essence of the blood
queen, frenzied bloodthirst,
uncontrollable frenzy

- Pact of the darkfallen
- Shroud and sorrow
- Swarming shadows
- Twilight bloodbolt
Air phase
- Incite Terror
- Bloodbolt whirl
POSITIONING - Entire raid should take their positions in half
circle around room in front of her stairs, keeping 7 yards away
from each other. Tank picks up queen at stairs where she stands,
and dps race starts.
RAID SETUP:
- 1 or 2 tanks – it’s okay to use just one tank in 10
player mode, though healers will have to
overheal melee dps because of her ability called
blood mirror she puts on target closest to tank.
- 2 or 3 healers – it’s preffered to have 3 very
good healers cause the ammount of damage
taken in this raid is huge, even if raid awareness
is good
- Melee and range dps, same as healers, will have
to be spread at max possible range.
- High raid awareness from entire raid is required
HOW TO SURVIVE AND KILL BLOOD-QUEEN:
- Make sure tank is first on threat list. Person who is second on
threat after few seconds gains VAMPIRIC BITE and debuff called
essence of the blood queen . It increases his damage done by
100% and recudes threat - that’s why you want that person to
be top dpser, prefered range dps because melee takes more
damage taken and it’s easyer for range to spread bites around.
BITE is good. Healers need to make sure that biten person stays
alive during entire fight. If biten person dies by any reason, raid
will loose the bite and it will be hard, if not even impossible to
kill the queen. Also when Frenzied Bloodthirst comes up, biten
person will get VAMPIRIC BITE
as only spell on his bars and
will have 10 seconds to go near second best dpser, take his
target and bite him. If biten person misses to bite he will get
Uncontrollable Frenzy and become controlled, raid will have to
kill him and will probably lead to raid wipe. Bite properly! If you
cant bite dpser, try biting healer or anyone except tank.
- During ground phase queen will make huge ammount of damage
that needs to be overhealed. Except of blood mirror on person
closes to tank, she have other abilities such as Delirious slash –
making up to 5.5k dmg every 3 seconds for 15 seconds.
- Next ability is Pact of the darkfallen
- dealing shadow damage
to linked raid members who get’s it and all nearby non-linked raid
members. So, 2 raid members will get linked by some orange
crap. Those members need to immediately go close to each other
so that link dissapear. After the link is gone, go back to your
positions keeping range.
- One of the worst abilities is Swarming shadows
and if u
wanna survive this fight you will need to take care of it instantly.
Person who gets swarming shadows will have purple triangle
above head and needs to move immediately away from raid
group along the walls leaving cloud of shadows behind him.
Anyone who stands in swarming shadows will die. Healers can
not overheal that damage.
- Every 2 minutes queen will start her air phase, flying up
and fearing entire raid – Incite Terror. Make sure you
are not standing near swarming shadows so you dont
get feared in those and die. Also, if you have shaman in
group, try keeping all healers in his group so they can
avoid fear using tremor totem. Priests can also use fear
ward either on healer or person with bite.
- When she’s up in air she will throw Blood bolts. Make
sure entire raid is keeping range to avoid extra damage
taken. Healers will need to overheal through this phase
- At the end of her air phase queen will cast Bloodbolt
whirl dealing up to 10k damage to anyone in room
every 2 seconds for 6 seconds. This is the time when u
wanna use aura mastery and all defensive cooldowns
This is how swarming shadows looks like
If you get swarming shadows start running
immediately away from raid group and leave it
near walls like in this directions. After
shadows are gone, get back to your positions
THE FROSTWING HALLS
VALITHRIA DREAMWALKER
ABILITIES:
INFO:
- Captured dragon in
Frostwing Halls
- 12,000,000
- Encounter ends after
raid heal her up to
100%
- Battle for survival

Valithria
- Nightmare Portal
- Emerald Vigor
- Dreamwalker’s Rage
ADDS
- Blazing skeleton
- Blistering zombie
- Risen archmage
- Gluttonous abomination
- Rot worm
- suppressor
RAID SETUP:
- 1 or 2 tanks, preferably 2 – each in one group –
each for one side of the room to pick up adds:
abominations, risen archmages, bilistering
zombies
- 2 or 3 healers, but better 3 since one healer will
concentrate on healing Valithria. Other two
healers should be also each in one group for one
side of the room to heal their side of party.
- This is not dps race so 5 dps is enoguh to kill all
adds.
- Before you start this encounter try pulling two arcmages
that stands in front of Valithria to entrance of the room.
Do not heal anyone so you dont start fight. Archmages
have 3 abilities that you wanna avoid during whole
encounter: coulmn of frost – white circle under random
raid member that erupts after 2 seconds and know in
air anyone who stands in that. You wanna avoid it and
move away immediately or you might die after you
drop down. Another abilities are frostbolt volley that
deals damage to raid members and Mana Void
summoned at random location – voids will drain 800
mana per second to all players within 6 yards, so all
players who’s char is using mana wanna move away
from those purple voids.
- One healer need to concentrate on healing Valithria through
whole encounter. You will start healing Valithria at 50% of her
health, and if you wanna succeed you will have to heal her up to
100%. It’s prefered for healer to be holy paladin or holy priest
- Every 30 seconds Valithria will make portals to the Dream – small
green orbs on the floor near her. Healer focused on healing
Valithria wanna get close to the portal and enter inside each
time they appear. After you enter inside, you should float up
through small green orbs that will give you a debuff – Emerald
Vigor
– increasing your healing done, mana regeneration
and damage done (but it’s better if only main healer goes in
there and collect enough orbs). Debuff can be stacked up to 100
stacks, just enter the portal every 30 seconds and collect as
many orbs as you can.
- When you get around 90 stacks, if you have shaman in raid call
for bloodlust/heroism
While main healer is healing Valithria, the rest of
the raid is fighting and surviving through adds:
- Risen Archmages
- Blazing skeletons with abilities called fireball and lay waste
dealing fire damage
- Blistering zombies that explodes dealing nature damage with
acid burst, and reducing armor by 10% with corrosion – they
should be kited by range dps only, same as blazing skeletons
- Gluttonous abominations that deal nature damage with gut
spray and spawn 8-10 rot worms after they die – rot worms need
to be killed by very good aoe cause they are dealing huge
ammount of damage to their target
- Suppressors with ability suppression that reduces healing
receved to their target - Valithria by 10%
SINDRAGOSA
INFO:
- 11,156,000 hp
- 10 min enrage timer
- Frost wyrm
- Flys down after you kill
other two frost wyrms
on her platform –
Rimefang and
Sinestalker
- 3 phases

ABILITIES:
- Frost aura
- Frost breath
- Icy grip and blistering cold
- chilled to the bone
- Tail smash and cleave
- Unchained magic
- Frost beacon
- ice tomb
- asphyxiation
- Frost bomb
- Mystic buffet
RAID SETUP
- 2 tanks: one can dps during first two phases, but you need
offtank for third phase
- 2 or 3 healers: better use 3 healers because the ammount of
damage taken is quite large
- Sindragosa have 3 phases. First 2 phases are ground and
air phase she will continously switch until 35% of her hp.
After that comes third, last phase, and she wont go in air
phase again
GROUND PHASE
- As she flys down tank need to wait for her and aggro her
immediately, turning one side of her body to raid so that
they can dps her from aside
- Just like any other dragon, Sindragosa have 2 normal
attacks – cleave and tail smash – you do not wanna be in
front of her head (unless you are tank) or near her tail.
- One more reason why not to stand in front of her is her
ability calld Frost breath that deals up to 32k damage to
her enemys.
- During every ground phase (even third one) Sindragosa
will deal stacking debuff to whole raid:
MELEE DPS gains Permeating Chill
debuff taking frost
damage every 2 seconds per 8 seconds for each stack.
If u get about 6 stacks stop ur dps and wait for debuff
to reset. This debuff also affect hunters.
RANGE DPS (casters) and HEALERS will get Unchained
Magic
debuff that lasts 15 second and causes
Instability every time they cast spell. Instability expires
after 5 seconds. If you have 6 stacks of the debuff you
wanna stop any casting – healing or dpsing.
If you dont stop dpsing/healing you will take huge
ammount of damage that makes healing job hard, if
not even impossible and you will die.
- also, during every ground phase Sindragosa will
pull entire raid on top of herself with ability
called Icy Grip, and then start 5 seconds cast of
Blistering Cold that deals about 30k frost
damage to all enemie within 25 yards. So what
you wanna do after she pulls you inside is start
running immediately on the opposite way to
stairs – 25+ yards away so you dont get hit by
Blistering Cold. Remember, you have only 5
seconds to run away from that.
Since you wanna have more time for running away,
you might wanna stay as close as you can near
her before the pull.
AIR PHASE – at 85% and every 1:50 min after
Tombs in front of stairs and the rest of the raid up
the stairs
- As she start to fly up in air, all raid members need to move up the
stairs. On each air phase 2 random members will get purple mark
above their head and Frost beacon and they will have 5 seconds
to move away from raid, next to each other in the bottom of the
stairs. After 5 seconds they will become Ice Tomb. Raid wanna
stay 10 yards away from beaconed players, or they will also
become ice tomb and this might cause raid wipe.
- After tombs are down Sindragosa will drop ice bombs on the
ground. She will first mark the spot on the ground, and drop
bombs on that spot. What raid wanna do is be out of LOS - hide
behind ice tombs away from marked spot, dpsing tombs slowly.
- if player is in line of sight he will get hit by ice bomb explosion
and take about 24k damage. If there are no more tombs and
bombs are still dropping healers wanna overheal that damage
and paladin with aura mastery wanna pop it up
- Players who got tombed need to be freed after 20 seconds, or
they will die by asphyxiation - due to lack of air
This is how frost tombs and frost bombs looks
like. You wanna hide from frost bombs behind
tombs – just like it is shown at this pic
- At 35% hp Sindragosa will start 3rd phase – completely ground.
- She will still do unchained magic, chilled to the bone, ice grips and
blistering cold, so raid must have extreme raid awareness.
- Beside those abilities she will put mystic buffet on all nearby raid
members, increasing magic damage taken by 10% per stack /
applying one stack every 6 seconds. Also, each 20 seconds (more
or less) she will put frost beacon on someone – that person need
to move away from raid during next 5 seconds to avoid freezing
other players and wiping raid. It’s best if raid members stack at
her bottom feet on right side, so that beaconed person can go and
become frost tomb on left side. After he turns to tomb all raid
members need to go hide behind it to reset their mystic buffet.
While hiding, melee should dps the tomb and range should dps
boss. Also, tanks need to switch and hide to drop their debuff.
After 1 tomb is down raid stays at that spot, so that another
beaconed player can go now on the right side of the room – that’s
how raid should switch each time player get beaconed.
Hiding behind tombs to drop mystic buffet
debuff in phase 3
THE FROZEN THRONE
THE LICH KING
-

INFO:
17,400,000 hp
15 minutes enrage timer
Requires high raid
awareness
Last boss in Icecrown
Citadel, taking his place
at the Frozen Throne
ABILITIES
First phase
- Summon drudge ghouls
- Summon shambling horror
(enrage, frenzy, shockwave)
- Necrotic plague (plague
siphon)
- Infest
Transition phase
- Remorseless winter
- Pain and suffering
- Summon ice sphere
- Raging spirit
- quake

Second phase
- Soul reaper
- Defile
- Summon val’kyr (life
siphon)
Third phase
- Harvest soul
- Vile spirits (spirit burst)
Fourth phase
- Fury of frostmourne
- Mass resurrection
RAID SETUP:
- 2 tanks required – main tank to tank Lich King and
offtank to take adds (shambling horrors and ghouls in
first phase, raging spirits in transition phases)
- 3 good healers – 2 group healers and 1 dispeller
(priest or shaman pref); also it’s pref to have 1
discipline priest for lk encounter
- 3 range dps – it’s best to have one dps to take down
ice spheres – lock, shadow priest, balance dudu, and
a ff mage + mm hunter with maxed ‘HAWK EYE’
talent to burn boss during transition phases. That’s
how you will have phase 2 and phase 3 last less
- 2 melee dps – they should be especially careful with
defile
PHASE 1:
- Lich King encounter starts by talking to Terenas Menethil – Lich
comes down from his throne where he sit and rest on his chair lol
- Before the pull everybody should stack on top of each other and
wait for tank to take aggro, then come a bit closer and burn boss
- Offtank is standing by side, taking ghouls and shambling horrors
when Lich summon them. It is very important for OT to taunt
shamblings immediately, or they will kill raid with shockwave.
Shambling ability is Enrage and it can be removed by tranquilize
- At first shambling horror random raid member will get Necrotic
Plague and need to move asap near offtank and get dispelled right
away. If person fail to move or dispeller fail to dispell, it will cause
raid wipe -Plague is jumping to other raid members, causing up to
50k shadow damage
- There is also another debuff during entire encounter called Infest,
dealing up to 7.4k damage, should be also dispelled
- At 72% raid should move to edge and prepare for transition phase
PHASE 1.5 transition phase:
- At 70% of Lich hp transition phase will start and it will last 1
minute. Lich will stand on center of his Throne, making
remorseless winter – massive winter storm that deals up to 7.0k
frost damage to all players within 45 yards
- at this phase only hunter with maxed ‘hawk eye’ and ff mage will
be able to dps Lich king. Would be good to have both so that
next phase last less. Just make sure not to stand in winter
- Third range dps should take care of ice spheres before they come
close to raid – each time 1 sphere with 6k hp will show up and
make sure to take care of it, or it will cause ice burst at moment
it hits the target, throwing players off the throne and dealing up
to 10k damage
- At this phase raging spirits will show up. They need to be picked
up by offtank and taken away from raid.
- At the end of this phase Lich King will make Quake – removing
edge od platform so entire raid need to move quickly to the
inner side of platform
PHASE 2:
- At the begining of phase 2 main tank need to take care to pick up
Lick King. In this phase Lich have ability called Soul Reaper that
he’s using on tank, dealing around 50k shadow damage. Healers
need to keep main tank alive and overheal him at phase 2 and 3
- Offtank stands by side with the rest of raging spirits.
- Another Lich ability is summoning Val’kyrs. Val’kyrs will pick up
random raid member, carry him for few seconds and then drop
him off the edge into death. Val’kyrs can either be avoided by
running away from them when they charge at you, or stunned
and killed before they come to edge and drop their victim
- Raid need to spread around keeping range from each other
because of ability called Defile – Lich will cast it under random
raid member. Person with defile need to move from it asap
because it deals shadow damage and with any damage it makes
it will grow. If it floats the room, raid will wipe. Since melee is
closest to each other, when defile is being casted they wanna run
from each other near the edge to make fail less possible
PHASE 2.5 transition phase – same as transition
phase 1.5, only on the opposite side of the room
PHASE 3:
- On phase 3 positioning is same as in phase 2. Defile will still
be casted by Lich King and all need to avoid it and move
away from that spot
- On this phase there are no more val’kyr summons, but
instead of them Lich King will create 10 Vile spirits to attack
enemys after 30 seconds. Try not to allow vile spirits to
touch you. Kite them all the time untill they dissapear. Make
sure you are not near them during spirit burst when they
explode
- Another ability on this phase is Harvest soul on random raid
member. He will be pulled into Frostmourne – and unlucky
he wont get loot/emblems/achievment either cause he gets
teleported outside of icecrown citadel at mass ressurection
PHASE 4:
- At 10% hp Lich King will cast Fury of frostmourne, killing
everybody at Frozen Throne. Terenas will, after that, resurect
entire raid by Mass Ressurect – and you will have free kill.
ENJOY YOUR RAIDS 
PLAY SMART AND FAIR

and remember:
There is always room for improvement!!

made by: Gorgona <The Ascendants>
Molten, Neltharion

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Icecrown citadel 10 man doc

  • 2. PREF ICC complete raid setup: 1 main tank 1 off tank 2 healers 1 dps with heal offspec 2 melee dps 3 range dps
  • 3. Instance content: 1. The Lower Spire - Lord Marrowgar - Lady Deathwhisper - Gunship Battle - Deathbringer Saurfang 2. The Plagueworks - Festergut - Rotface - Professor Putricide 3. The Crimson Hall - Blood Prince Council Prince Valanar Prince Keleseth Prince Taldaram - Blood-Queen Lana’thel 4. Frostwing Halls - Valithria Dreamwalker - Sindragosa 5. The Frozen Throne - The Lich King
  • 6. INFO: ABILITIES: - First boss in ICC - Bone storm - 6,972,500 hp - 10 minutes of enrage timer - Unlocks path to Lady Deathwhisper - Bone spike graveyard - Coldflame - Bone slice
  • 7. RAID SETUP: 1. TANKS: 1-2 - if your tanks are good, you can use only 1 for tanking Lord so that other can simply go dps, but if not consider taking 2 tanks because of ability BONE SLICE which increase dmg done to raid members in front of Lord. That’s why all the rest of the raid MUST stay behind Lord in any case, and tank MUST take care not to turn Lords head to raid. Best is to turn his ass to raid right at start of fight - Dps should always give tank some time to aggro, since Lord is untauntable
  • 8. 2. HEALERS 2-3 - With one good tank, 2 good healers should be enough for healing raid during Lord fight. - Healers can not heal spiked people so dps will have to take care of them 3. DPS - Range dps at max possible range, but also not out of healing range. Make sure not to slack on killing BONE SPIKES. Healers CAN NOT heal ppl who got spiked. It’s your job to dps spike and make sure your raid survive through fight. - Melee dps need to dps boss at max possible range (behind red targeting circle) stacking on his ass all the time. If BONE SPIKES are not in flames melee could help range to kill it
  • 9. - Entire raid need to be careful and avoid COLDFLAMES (flames spreading in crosses, making frost damage to anybody who stands in it) during whole fight. You have few seconds to move away and avoid them. DO NOT try to cast anything in coldflame or you will die. Healers can not overheal damage taken by standing in coldflame. - on this boss is simply important to survive, so make sure not to make mistakes. It’s not dps race, kill spikes, move away from coldflames, dps boss always from behind and move away from him when he’s doing BONESTORM – whirlwind that lasts around 30 seconds – Lord is spinning around his floor at random targets.
  • 12. ABILITIES: (the most impt) INFO: - Second boss in icc - 3,000,000 hp - 3,300,000 mana - 2 phases BOTH PHASES - Death and Decay FIRST PHASE - Animate Dead - Shadow Bolt SECOND PHASE - Frostbolt - Frostbolt Volley
  • 13. RAID SETUP: 1. TANKS (1-2 tanks) - Encounter could be done with one good tank, second tank is optional, depending on raid awareness - FIRST PHASE: tank need to take care of adds that lady summons by ANIMATE DEAD, making sure he’s not standing in DEATH AND DECAY. As raid pulls Lady, adds will spawn from left side of room first. Dps should give tank some time to take aggro, misdirecting and trick or trading on him. After raid kills first group of adds, while her mana is being drained, she will sumon second group of mobs from other side of room. Make sure you are there and pick them all up - SECOND PHASE: taunt Lady when her mana is drained. At second phase it’s mostly tank and spank, but tanks also need to move her if she puts Death and Decay under melee.
  • 14. 2. HEALERS (2-3 healers) - Two good healers should be enough for healing raid during Lady encounter, third healer is only optionable. If raid members are moving from death and decay and if tanks are taking care to pick up adds at time, healers should not have problem with healing. During second phase healers will have to overheal raid a bit because of Lady’s frostbolts. 3. DPS - Range dps : is usualy only attacking boss during encounter, draining her mana at first phase – stop draining at 300k mana, make sure there is no more adds incoming, then burn her to phase 2 - move from Death and Decay - it deals quite ammount of damage and it would be nice of you to make healing job easyer - If raid lacks on melee dps, some range dps should help in first phase at killing adds - Melee dps : at first phase your job is to kill all adds that Lady spawns. Give a bit time for tank to take aggro and take them down as soon as possible. During that time move away if Death and Decay is under your feet. At second phase take down Lady
  • 15. Death and Decay - Looks the same as dk’s dnd, but green
  • 17. INFO: - 8,785,000 hp - 8 min enrage timer - unlocks doors to the upper spire ABILITIES: - Rune of blood - Mark of the fallen champion - Blood power - Blood nova - Call blood beast
  • 19. 1. TANKS (1-2 tanks, depending on how strong is your dps) - Tank him where he stands. Best way is to stay behind him and taunt him when fight starts so he turns his back to raid. If there are 2 tanks, make sure to stack on each other so melee dont need to move - If dps is not too strong, you should have 2 tanks for this encounter – why? – because of ability called rune of blood - it lasts 20 seconds; when 1 tank gets that ability, the other one should immediately taunt boss until it passes to him, retaunting like that each time other tank get’s the debuff. The thing is – Saurfang get’s blood power from rune of blood, when his blood power reaches 100 in his energy bar, he casts Mark of the fallen champion on random raid member. Player with the mark takes more damage, and if player dies while under the mark, Saurfang will heal himself by 5%
  • 20. 2. HEALERS (1-2 good healers should be enough) - In my opinion, this is the easyest encounter to heal and if u have one strong healer, and strong dps, one tank and one healer should be enough for raid to defeat Saurfang. 3. DPS - All dps should be spread around, keeping range so they dont activate blood nova – ability that encreases blood power. - Besides keeping range, if you have good dps it doesnt matter where they stand, just make sure all dps is burning down blood beasts when they appear - At about 30% of Saurfang hp, he gets another ability frenzy – enraging a bit and increasing his attack speed by 30%. That is the good time to pop up all your cd-s and burn him down.
  • 21. BLOOD BEAST On 10 man every 35 seconds Saurfang spawn 2 blood beasts HOW TO TAKE CARE OF BLOOD BEASTS? 1. If u have good dps: tanks can taunt them, or not, all dps (even melee) aoe them asap 2. If you dont have good dps: range dps should immediately burn them down – that counts for all range dps, and also use traps, slow, stun, snare, fear, roots on them becasue Saurfang gets blood power each time beast hits raid member
  • 23. THE PLAGUEWORKS - Area at ICC, placed at left side of the upper spire - To be able to get to plagueworks bosses, raid will have to kill 2 plague dogs, pet’s of Festergut and Rotface, minibosses called Stinky and Precious. Each is scrpited and requires simple tactic
  • 24. STINKY ABILITIES: - Mortal wound - on tank, stack to 10 times and last 15 seconds; make sure if you dont have good dps to have ot to taunt at about 4-5 stacks, because each stack reduce healing by 10%) - Plague Stench is aoe that hits the raid and ticks about 4,500 dmg every 3 seconds. Healers should overheal that dmg because raid cannot avoid that, though it can be reduced a bit by nature resistance totem or aspect of wild - DECIMATE – lasts 3 second – when Stinky start to cast it, all raid except tank should go hide out of range at some corner, so they dont take damage he makes after casting. Healers should be able to overheal it but better not take risk and more job to healers
  • 25. PRECIOUS ABILITIES: - Moratal wound (check stinky) - DECIMATE (check stinky) - Awaken Plagued Zombies – summoned by Precious each time he howls, spawning in circle. Zombies hit pretty hard so raid should kill them with aoe AFTER Precious is down - Precious have 3,100,000 hp, and Stinky have 50,000 more hp
  • 27. INFO: - 9,412,000 hp - 5 minutes enrage timer - His room is placed under orange side of Professors floor, dealing shadow damage - Dealing shadow damage - Along with Rotface unlocks door to Professor Putricide ABILITIES: - Gas spore (on 2 targets) - Gaseous blight - Inhale blight - Pungent blight - Vile gas - Gastric bloat - Gastric explosion
  • 28. RAID SETUP: 1. TANKS (1-2, depending on class) - For this encounter you can either use 1 tank if it is prot paladin, or 2 tanks if there isn’t prot paladin – why? – beacause of Festergut’s ability called gastric bloat that stacks on main aggro target (tank). It can be removed by paladin ability called DIVINE SHIELD, but make sure if tank pop up divine shield he will also need to remove it immediately because he completely loose aggro over boss. One tank dont wanna have more then 5-6 stacks of gastic bloat, or he might get one shoted. That’s why if raid use two tanks, offtank should retaunt boss at 5-6 stacks - Tank Festergut always in the middle of the room where he stands. Do not move him at all
  • 29. 2. HEALERS (2-3 good healers) - Two good healers should be enough if every raid member is following tactic - Healers (same as range dps) should be spread around room keeping range, minimum 7 yards from each other. - Also, same as ranged group, healers need to move in and stack on all in the middle when festergut pop up gas spores – why stacking in middle? – because when spores blow up all nearby members will get debuff that lasts 2 minutes and reduces damage done to them by 25%. Each member needs at least 2 stacks of that debuff to be able to to survive purgent blight – ability that deals up to 51,250 shadow damage. So ranged and healers could either ignore first spores, or third spores before purgent blight comes out. Also, if all stack on top of each other, it’s possible for entire raid to get both stacks they need at only one gathering, since there are 2 gas spores each time festergut pop them up. - When spores blow up, range dps and healers need to spread immediately back to their positions because of the ability called vile gas that Festergut will put on random target – that ability deals damage to person who get’s it by up to 5,125 every 2 seconds for 6 seconds, and also incapacitates that player for 6 seconds, makes him vomit around his spot. IF that player is close to others, it might cause raid wipe because the other players would also get vile gas. - If one of two healers is not good, consider taking third healer, in case one healer gets vile gas.
  • 30. 3. DPS - Melee dps should be very good because it’s up to them to make most of the damage. They just need to stack behind boss in the middle and dps him without moving - Range dps should check tactic for healers – stack at middle when spores comes up, go on their spot and keep 7 y range when spores blow up, have at least 2 stack of debuff for resisting purgent blight SPORES this is how it looks like when somebody gets spore above their head – you have 10 seconds to stack in the middle on top of each other
  • 32. INFO: - 7,320,000 hp - No enrage timer but harder to kill him after some time because the time between Infections decreases - Placed in room under green side of Professor floor, dealing nature dmg ABILITIES: - Ooze Flood - Slime Spray - Mutated Infection Little ooze - Sticky Ooze - Weak Radiating Ooze Big ooze - Sticky ooze - Radiating ooze - Unstabile ooze - Unstabile ooze explosion
  • 33. RAID SETUP: 1. TANKS (1-2 tanks) - This encounter requires either 2 tanks – 1 to take boss and 1 to pick up and kite oozes, or 1 main tank and 1 melee dps to kite oozes - Tank boss all the time in the middle where he stands, do not move him at all, unless there’s ooze flood under you, but that’s less likely to happen - Offtank or 1 plater should pick up all oozes spawned in room and MOVE THEM AWAY from any member of raid. You can kite them around but make sure u dont stand in ooze flood and make sure to pick them all up to merge small ones with big oozes (small oozes are not tauntable!)
  • 34. 2. HEALERS (2-3 good healers) - You should either have 2 very good healers or 3 depending on raid awareness - When somebody gets mutated infection – ability that deals about 4k shadow damage every second for 12 sec and decreases healing receaved by 50% - healers can dispell it, but if dps is not that good then it’s better for healers to overheal infection then to dispell it. If they decide to dispell it, off tank should merge small oozes with big ones. But make sure that 5 merging is causing Unstabile Ooze Explosion, and the less explosions you have, the better and easyer your raid will survive and the less you will have to overheal. If explosion happens, make sure you run away to edge of the room away from it but at spot that is not covered with flood - Also, make sure u are staying all the time behind boss and moving away from slime spray - raining green ooze that deals up to 5k aoe dmg. This spray needs to be overhealed - If you have small ooze attacking you, go to offtank and merge it to big one
  • 35. 3. DPS - Melee dps is dpsing boss from behind all the time, and need to be careful with aoe so they dont get ooze aggro. Also, if ooze explosion happens mdps need to immediately move toward edge of room, but taking care not to step into flood - Range dps should be at the minimum range of boss, avoiding ooze flood and slime spray and make healing job easyer. Also, spreading on any ooze explosion toward edges of room away from it. What you wanna do is pop all cds at start when u have all raid members alive and burn boss as fast as possible. It’s not dps race, there is no enrage timer, but be sure that more explosions will come if it raid is too slow. - If you have small ooze attacking you, go near offtank to merge it with big one
  • 36. OOZE FLOOD – thingy u wanna avoid because it deals quite ammount of damage and reduces move speed by 25% for about 5 seconds
  • 37. UNSTABILE OOZE EXPLOSION - So it happens after mutated infection is being dispelled. Each mutated infection will spawn one little ooze and after they merge with big ones five times, it will come to explosion. - When Rotface say ‘’i think i made an angry poo poo, it gonna blow’’ that’s the time when u wanna start running toward walls and keep range from each other (except main tank who stays at middle and tank boss) - Explosion will inflict 9750 to 10250 damage to all enemies within 10 yards
  • 38. PROFESSOR PUTRICIDE Professor at phase one and two Professor at third phase
  • 39.
  • 40. INFO: - Mad scientist, leader of plagueworks - 9,761,500 hp - 3 phases - 10 min enrage timer - Room split on 2 sides: 1. Orange side comes orange ooze 2. Green side comes green ooze
  • 41. BOSS: 1.st phase: - mutated slime - unstabile experiment OOZE: - Gaseous bloat - Volatile ooze adhesive - Ooze eruption 2.nd phase: - Choking gas bomb - Mutated slime - Unstabile experiment - Malleable goo MUTATED ABOMINATION: - Eat ooze - Regurgitated ooze - Mutated slash 3.rd phase: - Mutated slime - Choking gas bomb - Malleable goo - Mutated plague
  • 43. - Right before tank pull the boss one person need to click on table near Professor to become mutated abomination (pref off tank) – mob that have specail abilities – each time mutated slime (green slime pool) pop on the floor DURING PHASE 1 AND PHASE 2, mutated abomination need to drink it immediately by jumping into the slime and pressing number 1 on ability bars – EAT OOZE. Not only that slime pools are making damage to people who stand in it, but abomination needs it to gain energy. That energy should be used on slowing orange ooze at second phase, by clicking number 2 – ability called REGURGITATED OOZE that slows enemy movement speed by 50% and dealing some damage. There is also one more ability called MUTATED SLASH that you wanna use on boss, though it’s better for abomination to concentrate on drinking pools and slowing oozes. - ONLY 1 PERSON CLICK ON TABLE AND CAN BECOME ABOMINATION, DO NOT DISPELL OR CLEANSE that person
  • 44. - After one raid member becomes abomination, tank need to take boss and tank him near table in fist phase, unless mutated slime pop up under his feet in that case he should move boss away - Nobody should stand in mutated slime. It’s dealing damage. - At first unstabile experiment Professor will summon one green ooze from green side of the room. That green ooze will target one person and start it’s Volatile ooze adhesive – moving to that target and making quite ammount of damage. Make sure to stack on that person and overheal it, but it’s better to just ignore killing first green ooze and burn the boss to phase 2 – 80% of Professor hp
  • 46. - If you followed this tactic and didnt kill green ooze, you should kill it immediately when phase 2 starts. Every single dps should go and burn it down, then switch back Professor. - At this phase Professor will cast Choking Gas Bombs under tank and melee dps – when he put bottles on the floor tank need to move him away to avoid damage after they explode. Tank can just pull him on the green side of the room, and back to the table after choking Choking Gas Bombs are down. - after killing green ooze, Professor will start unstabile experiment once again. This time orange ooze will come from orange side of the room as a gas cloud, targeting one raid member, following him, applying dot called gaseous bloat which requires overhealing. Targeted person need to start running right away and kite it on the empty side of the room. After all stacks of gaseous bloat are gone and there is no more orange link, allow orange ooze to hit you and despawn. IN CASE you dont move and orange ooze hits u near raid, you will cause raid wipe.
  • 47. - If raid is a bit slow dpsing professor at phase two, raid might have few green-orange oozes switch. At each unstabile experiment, the opposite ooze will come. Keep in mind to kill green one, and kite orange one. - During this and third phase healers and range dps should try to avoid Malleable balls of Green Goo. Each ball is taking about 15k damage and putting debuff on raid member called Malleable Goo - slowing attack and cast speed by 200% for 15 seconds. - At 35% hp Professor will enter phase 3. BUT before that make sure that there is no more green pools or oozes of any kind around, not even the incoming ones (they might wipe raid)
  • 48. PHASE 3: - After tear gas and stun is gone, every raid member should pop up all cooldowns. If you have shaman in raid, keep bloodlust/heroism for this phase because third phase is DPS RACE. - All stack at table. There will be no more abomination to drink pools and no more oozes will spawn, though Professor will keep casting Malleable Goo, Choking Gas Bomb and Slime Pools – try not to be hit by any! Slime pools will keep growing and you will be very short on time to kill it before it floods whole room. - Every 10 seconds Professor will stack a debuff called Mutated Plague on his current tank - that debuff deals aoe damage to entire raid, depending on stacks. It expires after 1 minute and after it expires, it’s removed or tank dies from it, Professor will heal himself by 300,000 hp for each stack that person had). That’s why your raid should have 2 tanks. After main tank get 3 stacks of that debuff, offtank should retaunt Professor.
  • 50. BLOOD PRINCE COUNCIL Keleseth Valanar Taldaram
  • 51. INFO: - First encounter in Crimson Halls, unlocks path to Blood Queen - 5,620,000 hp – all three princes sharing the same hp and connected by buff Invocation of Blood, starting at Valanar and changing target each 30 seconds - 10 minute enrage timer
  • 52. BLOOD PRINCE COUNCIL abilities 1. - Prince Valanar Shock vortex Kinetic bomb Empowered shock vortex 2. Prince Taldaram - Conjure flame - Conjure empowered flame - Glittering sparks 3. Prince Keleseth - Shadow Lance - Shadow Resonance - Empowered Shadow Lance Dark nucleus - Shadow resonance
  • 53. - For this encounter you wanna use 2 tanks – main tank to tank Keleseth and collect dark nucleus and offtank taking other two bosses – Valanar and Taldaram - Also, you can either use 2 good healers, or if they are not confident and if raid awareness is low consider taking 3rd that should concentrate on healing Keleseth’s tank. - This fight it’s not dps race, you have plenty of time to kill those bosses so you should make sure not to make mistakes. - All three bosses are sharing their hp – you will start dpsing Valanar and each 30 seconds target will change to other boss. Just dps the one with Invocation of Blood
  • 55. PRINCE VALANAR - After tanks pull bosses, give them few seconds to take aggro, then start with dpsing prince Valanar because he will be the first to have Invocation on blood. - Entire raid need to keep minimum 7 yards range - Prince Valanar will sumon Kinetic bombs (on molten you can one shot them) – orange bombs falling from the sky, and It’s required to kill them before they hit the floor and explode, so they dont do damage to raid members. - Another Valanar’s abilitys are shock vortex and empowered shock vortex – he will put few swirling vortexes under random raid members. Players need to spread immediately when vortex is being casted (you have only few seconds) because it will inflict large ammount of damage to all members withing 12 yards, knocking them back. If players are close to each other means more damage vortex will make and it might cause raid wipe. - after Valanar target will either switch to Keleseth or Taldaram
  • 56. PRINCE TALDARAM - Since one tank will probably tank 2 bosses – Valanar and Taldaram, after target switch make sure he took aggro before you start dpsing. - Taldaram will conjure balls of flame – conjure flame – that will follow random raid member and explode when they reach him. On their way to player balls will not damage other players that much as empowered conjure flame – ability that deals large ammount of aoe damage and might wipe raid. That’s why raid members need to keep range - Taldaram will also cast Glittering sparks at random raid member direction. Just keep enough range or move away from it
  • 57. PRINCE KELESETH - Tank that is taking prince Keleseth needs to know HOW to. Even some range dps like lock/hunter can tank Keleseth since he’s not doing melee ability but spamming Shadow Lance and Empowered Shadow Lance. - During entire encounter tank on Keleseth need to pick up purple orbs called dark nucleus to gain more shadow resistance by stacking their debuff called Shadow Resonance , since Keleseth is doing huge ammount of shadow damage when he gains invocation. It’s enough just to taunt the orb and then turn back to tanking Keleseth. Pick up every orb that you see in the room. Other raid members should stay away from Dark Nucleus, not even using ANY kind of aoe damage so they dont kill them. DARK NUCLEUS – good!!!
  • 59. INFO: - 14,200,000 hp - 5:30 minutes enrage timer makes this encounter DPS race - 2 phases – ground and air phase she switch from time to time ABILITIES: Ground phase - Blood Mirror - Delirious slash - Vampiric bite: essence of the blood queen, frenzied bloodthirst, uncontrollable frenzy - Pact of the darkfallen - Shroud and sorrow - Swarming shadows - Twilight bloodbolt Air phase - Incite Terror - Bloodbolt whirl
  • 60. POSITIONING - Entire raid should take their positions in half circle around room in front of her stairs, keeping 7 yards away from each other. Tank picks up queen at stairs where she stands, and dps race starts.
  • 61. RAID SETUP: - 1 or 2 tanks – it’s okay to use just one tank in 10 player mode, though healers will have to overheal melee dps because of her ability called blood mirror she puts on target closest to tank. - 2 or 3 healers – it’s preffered to have 3 very good healers cause the ammount of damage taken in this raid is huge, even if raid awareness is good - Melee and range dps, same as healers, will have to be spread at max possible range. - High raid awareness from entire raid is required
  • 62. HOW TO SURVIVE AND KILL BLOOD-QUEEN: - Make sure tank is first on threat list. Person who is second on threat after few seconds gains VAMPIRIC BITE and debuff called essence of the blood queen . It increases his damage done by 100% and recudes threat - that’s why you want that person to be top dpser, prefered range dps because melee takes more damage taken and it’s easyer for range to spread bites around. BITE is good. Healers need to make sure that biten person stays alive during entire fight. If biten person dies by any reason, raid will loose the bite and it will be hard, if not even impossible to kill the queen. Also when Frenzied Bloodthirst comes up, biten person will get VAMPIRIC BITE as only spell on his bars and will have 10 seconds to go near second best dpser, take his target and bite him. If biten person misses to bite he will get Uncontrollable Frenzy and become controlled, raid will have to kill him and will probably lead to raid wipe. Bite properly! If you cant bite dpser, try biting healer or anyone except tank.
  • 63. - During ground phase queen will make huge ammount of damage that needs to be overhealed. Except of blood mirror on person closes to tank, she have other abilities such as Delirious slash – making up to 5.5k dmg every 3 seconds for 15 seconds. - Next ability is Pact of the darkfallen - dealing shadow damage to linked raid members who get’s it and all nearby non-linked raid members. So, 2 raid members will get linked by some orange crap. Those members need to immediately go close to each other so that link dissapear. After the link is gone, go back to your positions keeping range. - One of the worst abilities is Swarming shadows and if u wanna survive this fight you will need to take care of it instantly. Person who gets swarming shadows will have purple triangle above head and needs to move immediately away from raid group along the walls leaving cloud of shadows behind him. Anyone who stands in swarming shadows will die. Healers can not overheal that damage.
  • 64. - Every 2 minutes queen will start her air phase, flying up and fearing entire raid – Incite Terror. Make sure you are not standing near swarming shadows so you dont get feared in those and die. Also, if you have shaman in group, try keeping all healers in his group so they can avoid fear using tremor totem. Priests can also use fear ward either on healer or person with bite. - When she’s up in air she will throw Blood bolts. Make sure entire raid is keeping range to avoid extra damage taken. Healers will need to overheal through this phase - At the end of her air phase queen will cast Bloodbolt whirl dealing up to 10k damage to anyone in room every 2 seconds for 6 seconds. This is the time when u wanna use aura mastery and all defensive cooldowns
  • 65. This is how swarming shadows looks like
  • 66. If you get swarming shadows start running immediately away from raid group and leave it near walls like in this directions. After shadows are gone, get back to your positions
  • 69. ABILITIES: INFO: - Captured dragon in Frostwing Halls - 12,000,000 - Encounter ends after raid heal her up to 100% - Battle for survival Valithria - Nightmare Portal - Emerald Vigor - Dreamwalker’s Rage ADDS - Blazing skeleton - Blistering zombie - Risen archmage - Gluttonous abomination - Rot worm - suppressor
  • 70. RAID SETUP: - 1 or 2 tanks, preferably 2 – each in one group – each for one side of the room to pick up adds: abominations, risen archmages, bilistering zombies - 2 or 3 healers, but better 3 since one healer will concentrate on healing Valithria. Other two healers should be also each in one group for one side of the room to heal their side of party. - This is not dps race so 5 dps is enoguh to kill all adds.
  • 71. - Before you start this encounter try pulling two arcmages that stands in front of Valithria to entrance of the room. Do not heal anyone so you dont start fight. Archmages have 3 abilities that you wanna avoid during whole encounter: coulmn of frost – white circle under random raid member that erupts after 2 seconds and know in air anyone who stands in that. You wanna avoid it and move away immediately or you might die after you drop down. Another abilities are frostbolt volley that deals damage to raid members and Mana Void summoned at random location – voids will drain 800 mana per second to all players within 6 yards, so all players who’s char is using mana wanna move away from those purple voids.
  • 72. - One healer need to concentrate on healing Valithria through whole encounter. You will start healing Valithria at 50% of her health, and if you wanna succeed you will have to heal her up to 100%. It’s prefered for healer to be holy paladin or holy priest - Every 30 seconds Valithria will make portals to the Dream – small green orbs on the floor near her. Healer focused on healing Valithria wanna get close to the portal and enter inside each time they appear. After you enter inside, you should float up through small green orbs that will give you a debuff – Emerald Vigor – increasing your healing done, mana regeneration and damage done (but it’s better if only main healer goes in there and collect enough orbs). Debuff can be stacked up to 100 stacks, just enter the portal every 30 seconds and collect as many orbs as you can. - When you get around 90 stacks, if you have shaman in raid call for bloodlust/heroism
  • 73. While main healer is healing Valithria, the rest of the raid is fighting and surviving through adds: - Risen Archmages - Blazing skeletons with abilities called fireball and lay waste dealing fire damage - Blistering zombies that explodes dealing nature damage with acid burst, and reducing armor by 10% with corrosion – they should be kited by range dps only, same as blazing skeletons - Gluttonous abominations that deal nature damage with gut spray and spawn 8-10 rot worms after they die – rot worms need to be killed by very good aoe cause they are dealing huge ammount of damage to their target - Suppressors with ability suppression that reduces healing receved to their target - Valithria by 10%
  • 75. INFO: - 11,156,000 hp - 10 min enrage timer - Frost wyrm - Flys down after you kill other two frost wyrms on her platform – Rimefang and Sinestalker - 3 phases ABILITIES: - Frost aura - Frost breath - Icy grip and blistering cold - chilled to the bone - Tail smash and cleave - Unchained magic - Frost beacon - ice tomb - asphyxiation - Frost bomb - Mystic buffet
  • 76. RAID SETUP - 2 tanks: one can dps during first two phases, but you need offtank for third phase - 2 or 3 healers: better use 3 healers because the ammount of damage taken is quite large
  • 77. - Sindragosa have 3 phases. First 2 phases are ground and air phase she will continously switch until 35% of her hp. After that comes third, last phase, and she wont go in air phase again GROUND PHASE - As she flys down tank need to wait for her and aggro her immediately, turning one side of her body to raid so that they can dps her from aside - Just like any other dragon, Sindragosa have 2 normal attacks – cleave and tail smash – you do not wanna be in front of her head (unless you are tank) or near her tail. - One more reason why not to stand in front of her is her ability calld Frost breath that deals up to 32k damage to her enemys.
  • 78. - During every ground phase (even third one) Sindragosa will deal stacking debuff to whole raid: MELEE DPS gains Permeating Chill debuff taking frost damage every 2 seconds per 8 seconds for each stack. If u get about 6 stacks stop ur dps and wait for debuff to reset. This debuff also affect hunters. RANGE DPS (casters) and HEALERS will get Unchained Magic debuff that lasts 15 second and causes Instability every time they cast spell. Instability expires after 5 seconds. If you have 6 stacks of the debuff you wanna stop any casting – healing or dpsing. If you dont stop dpsing/healing you will take huge ammount of damage that makes healing job hard, if not even impossible and you will die.
  • 79. - also, during every ground phase Sindragosa will pull entire raid on top of herself with ability called Icy Grip, and then start 5 seconds cast of Blistering Cold that deals about 30k frost damage to all enemie within 25 yards. So what you wanna do after she pulls you inside is start running immediately on the opposite way to stairs – 25+ yards away so you dont get hit by Blistering Cold. Remember, you have only 5 seconds to run away from that. Since you wanna have more time for running away, you might wanna stay as close as you can near her before the pull.
  • 80. AIR PHASE – at 85% and every 1:50 min after Tombs in front of stairs and the rest of the raid up the stairs
  • 81. - As she start to fly up in air, all raid members need to move up the stairs. On each air phase 2 random members will get purple mark above their head and Frost beacon and they will have 5 seconds to move away from raid, next to each other in the bottom of the stairs. After 5 seconds they will become Ice Tomb. Raid wanna stay 10 yards away from beaconed players, or they will also become ice tomb and this might cause raid wipe. - After tombs are down Sindragosa will drop ice bombs on the ground. She will first mark the spot on the ground, and drop bombs on that spot. What raid wanna do is be out of LOS - hide behind ice tombs away from marked spot, dpsing tombs slowly. - if player is in line of sight he will get hit by ice bomb explosion and take about 24k damage. If there are no more tombs and bombs are still dropping healers wanna overheal that damage and paladin with aura mastery wanna pop it up - Players who got tombed need to be freed after 20 seconds, or they will die by asphyxiation - due to lack of air
  • 82. This is how frost tombs and frost bombs looks like. You wanna hide from frost bombs behind tombs – just like it is shown at this pic
  • 83. - At 35% hp Sindragosa will start 3rd phase – completely ground. - She will still do unchained magic, chilled to the bone, ice grips and blistering cold, so raid must have extreme raid awareness. - Beside those abilities she will put mystic buffet on all nearby raid members, increasing magic damage taken by 10% per stack / applying one stack every 6 seconds. Also, each 20 seconds (more or less) she will put frost beacon on someone – that person need to move away from raid during next 5 seconds to avoid freezing other players and wiping raid. It’s best if raid members stack at her bottom feet on right side, so that beaconed person can go and become frost tomb on left side. After he turns to tomb all raid members need to go hide behind it to reset their mystic buffet. While hiding, melee should dps the tomb and range should dps boss. Also, tanks need to switch and hide to drop their debuff. After 1 tomb is down raid stays at that spot, so that another beaconed player can go now on the right side of the room – that’s how raid should switch each time player get beaconed.
  • 84. Hiding behind tombs to drop mystic buffet debuff in phase 3
  • 87. - INFO: 17,400,000 hp 15 minutes enrage timer Requires high raid awareness Last boss in Icecrown Citadel, taking his place at the Frozen Throne
  • 88. ABILITIES First phase - Summon drudge ghouls - Summon shambling horror (enrage, frenzy, shockwave) - Necrotic plague (plague siphon) - Infest Transition phase - Remorseless winter - Pain and suffering - Summon ice sphere - Raging spirit - quake Second phase - Soul reaper - Defile - Summon val’kyr (life siphon) Third phase - Harvest soul - Vile spirits (spirit burst) Fourth phase - Fury of frostmourne - Mass resurrection
  • 89. RAID SETUP: - 2 tanks required – main tank to tank Lich King and offtank to take adds (shambling horrors and ghouls in first phase, raging spirits in transition phases) - 3 good healers – 2 group healers and 1 dispeller (priest or shaman pref); also it’s pref to have 1 discipline priest for lk encounter - 3 range dps – it’s best to have one dps to take down ice spheres – lock, shadow priest, balance dudu, and a ff mage + mm hunter with maxed ‘HAWK EYE’ talent to burn boss during transition phases. That’s how you will have phase 2 and phase 3 last less - 2 melee dps – they should be especially careful with defile
  • 91. - Lich King encounter starts by talking to Terenas Menethil – Lich comes down from his throne where he sit and rest on his chair lol - Before the pull everybody should stack on top of each other and wait for tank to take aggro, then come a bit closer and burn boss - Offtank is standing by side, taking ghouls and shambling horrors when Lich summon them. It is very important for OT to taunt shamblings immediately, or they will kill raid with shockwave. Shambling ability is Enrage and it can be removed by tranquilize - At first shambling horror random raid member will get Necrotic Plague and need to move asap near offtank and get dispelled right away. If person fail to move or dispeller fail to dispell, it will cause raid wipe -Plague is jumping to other raid members, causing up to 50k shadow damage - There is also another debuff during entire encounter called Infest, dealing up to 7.4k damage, should be also dispelled - At 72% raid should move to edge and prepare for transition phase
  • 93. - At 70% of Lich hp transition phase will start and it will last 1 minute. Lich will stand on center of his Throne, making remorseless winter – massive winter storm that deals up to 7.0k frost damage to all players within 45 yards - at this phase only hunter with maxed ‘hawk eye’ and ff mage will be able to dps Lich king. Would be good to have both so that next phase last less. Just make sure not to stand in winter - Third range dps should take care of ice spheres before they come close to raid – each time 1 sphere with 6k hp will show up and make sure to take care of it, or it will cause ice burst at moment it hits the target, throwing players off the throne and dealing up to 10k damage - At this phase raging spirits will show up. They need to be picked up by offtank and taken away from raid. - At the end of this phase Lich King will make Quake – removing edge od platform so entire raid need to move quickly to the inner side of platform
  • 95. - At the begining of phase 2 main tank need to take care to pick up Lick King. In this phase Lich have ability called Soul Reaper that he’s using on tank, dealing around 50k shadow damage. Healers need to keep main tank alive and overheal him at phase 2 and 3 - Offtank stands by side with the rest of raging spirits. - Another Lich ability is summoning Val’kyrs. Val’kyrs will pick up random raid member, carry him for few seconds and then drop him off the edge into death. Val’kyrs can either be avoided by running away from them when they charge at you, or stunned and killed before they come to edge and drop their victim - Raid need to spread around keeping range from each other because of ability called Defile – Lich will cast it under random raid member. Person with defile need to move from it asap because it deals shadow damage and with any damage it makes it will grow. If it floats the room, raid will wipe. Since melee is closest to each other, when defile is being casted they wanna run from each other near the edge to make fail less possible
  • 96. PHASE 2.5 transition phase – same as transition phase 1.5, only on the opposite side of the room
  • 97. PHASE 3: - On phase 3 positioning is same as in phase 2. Defile will still be casted by Lich King and all need to avoid it and move away from that spot - On this phase there are no more val’kyr summons, but instead of them Lich King will create 10 Vile spirits to attack enemys after 30 seconds. Try not to allow vile spirits to touch you. Kite them all the time untill they dissapear. Make sure you are not near them during spirit burst when they explode - Another ability on this phase is Harvest soul on random raid member. He will be pulled into Frostmourne – and unlucky he wont get loot/emblems/achievment either cause he gets teleported outside of icecrown citadel at mass ressurection
  • 98. PHASE 4: - At 10% hp Lich King will cast Fury of frostmourne, killing everybody at Frozen Throne. Terenas will, after that, resurect entire raid by Mass Ressurect – and you will have free kill.
  • 99. ENJOY YOUR RAIDS  PLAY SMART AND FAIR and remember: There is always room for improvement!! made by: Gorgona <The Ascendants> Molten, Neltharion